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Within The Lights Shadow
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Download or read book Lights Shadow written by Phil Etherington and published by Australian Self Publishing Group. This book was released on 2015-01-01 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taras Kovic, the richest man to have ever lived, has only one dream. Taras dreams of the future. When Ares Belle's husband goes missing after a night of drinking she returns home to find her house ransacked. Delinquent teen Riley Marclund, directionless and naïve, finds himself infatuated with a feisty girl who has an aversion to technology. The beautiful and dangerous Detective Carlisle enlists the help of Doctor Willem Stockhold to piece together a trail of gruesome murders. Lee Goku, a manipulative and cunning politician is fed up with the limitations of a democratic Council and has put plans in motion that will deliver power to his eager hands. And Famke Draskovic, a solitary enigma, discovers something truly disturbing lurking in the depths of space.
Book Synopsis The Aesthetics of Shadow by : Daisuke Miyao
Download or read book The Aesthetics of Shadow written by Daisuke Miyao and published by Duke University Press. This book was released on 2013-03-04 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this revealing study, Daisuke Miyao explores "the aesthetics of shadow" in Japanese cinema in the first half of the twentieth century. This term, coined by the production designer Yoshino Nobutaka, refers to the perception that shadows add depth and mystery. Miyao analyzes how this notion became naturalized as the representation of beauty in Japanese films, situating Japanese cinema within transnational film history. He examines the significant roles lighting played in distinguishing the styles of Japanese film from American and European film and the ways that lighting facilitated the formulation of a coherent new Japanese cultural tradition. Miyao discusses the influences of Hollywood and German cinema alongside Japanese Kabuki theater lighting traditions and the emergence of neon commercial lighting during this period. He argues that lighting technology in cinema had been structured by the conflicts of modernity in Japan, including capitalist transitions in the film industry, the articulation of Japanese cultural and national identity, and increased subjectivity for individuals. By focusing on the understudied element of film lighting and treating cinematographers and lighting designers as essential collaborators in moviemaking, Miyao offers a rereading of Japanese film history.
Book Synopsis After Effects in Production by : Trish Meyer
Download or read book After Effects in Production written by Trish Meyer and published by Taylor & Francis. This book was released on 2013-01-25 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take your After Effects skills to a new level! Twelve step-by-step tutorials, designed by industry professionals, explore a variety of creative approaches as they teach useful design concepts and production techniques. Updated for After Effects 6.5, this new edition covers the most significant Version 5 and 6 features including 3D space, cameras, lights, parenting, text, animation presets, paint, and expressions. Each carefully structured project presents the "why" behind the steps, so you can adapt these techniques to your own designs and motion graphics work. All contain timeless concepts that will be of use for many years to come. After Effects in Production also contains six case studies of commercial projects created by award-winning studios such as ATTIK, Belief, Curious Pictures, The Diecks Group, Fido, and the authors' own studio, CyberMotion. These detail the integration of After Effects, 3D programs, live action, and a variety of animation techniques, revealing the artistic concepts behind the spots as well as the inventive techniques used to execute them. The enclosed DVD contains QuickTime movies of each of the final animations, allowing you to step through them frame-by-frame so you can examine them in detail.
Book Synopsis Mastering mental ray by : Jennifer O'Connor
Download or read book Mastering mental ray written by Jennifer O'Connor and published by John Wiley & Sons. This book was released on 2010-07-01 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proven techniques for using mental ray effectively If you're a busy artist seeking high-end results for your 3D, design, or architecture renders using mental ray, this is the perfect book for you. It distills the highly technical nature of rendering into easy-to-follow steps and tutorials that you can apply immediately to your own projects. The book uses 3ds Max and 3ds Max Design to show the integration with mental ray, but users of any 3D or CAD software can learn valuable techniques for incorporating mental ray into their pipelines. Takes you under the hood of mental ray, a stand-alone or bundled product that is often used with 3D or CAD software in the creation of movies, games, architectural renders, and television Focuses on only the most pertinent tools and techniques for busy professionals who need to quickly apply them on the job Provides compelling, practical tutorials so you can start incorporating mental ray into your own production pipelines Includes a DVD with step-by-step videos to help drive home concepts and techniques Learn effective mental ray techniques with this great guide, then keep this practical book at your workstation for reference while you work! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Book Synopsis Relational Improvisation by : Simon Rose
Download or read book Relational Improvisation written by Simon Rose and published by Taylor & Francis. This book was released on 2024-06-27 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Relational Improvisation explores the creative exchanges that occur between artistic disciplines through the practice of improvisation in performance. Building upon the growing research into improvisation, the book explores contemporary transdisciplinary collaborations between improvised music and other fields including dance and visual arts, offering insights from a wide range of practitioners. Author Simon Rose takes a ground-up approach that places value on lived experience and reflects the value of collaboration. Mirroring improvisation’s relationality, chapters are co-authored by musicians, dancers and visual artists from diverse backgrounds who are engaged in active artistic collaborations with the author. The relational approach allows for the inclusion of improvisation’s scope and many levels. Showcasing a range of different voices, the chapters address topics in artistic improvisation including cybernetics, interspecies work, working with light, phenomenology, sympoiesis and identity, and utilise a range of approaches including autoethnography and philosophical analysis. Considering the relationships of improvisation to emotion, space, embodiment and philosophy, this book shows how improvisation, collaboration and transdisciplinary artistic practices combine to generate new creative possibilities. It provides vital insights for practicing artists, arts researchers, philosophy and pedagogy and all those studying improvisation and collaborative creativity in contemporary music, dance and visual arts.
Book Synopsis Game Development with Blender and Godot by : Kumsal Obuz
Download or read book Game Development with Blender and Godot written by Kumsal Obuz and published by Packt Publishing Ltd. This book was released on 2022-09-30 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand how to use one of the most popular 3D modeling software and advanced game engines to create a seamless workflow between the two and produce dynamic games Key FeaturesLearn how to create, rig, and animate 3D low-poly models in BlenderDiscover the 3D workflow of Godot Engine and understand how to enhance your modelsUse modeling and game design skills to create a dynamic point-and-click gameBook Description Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they're game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you'll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion. What you will learnDiscover what low-poly modeling is and why it mattersUnderstand how to use materials, shaders, and textures in your modelsExplore how to render and animate a scene in BlenderFocus on how to export Blender assets and import them into GodotUse 3D low-poly models in Godot to create fun gamesDesign a dynamic and easy-to-navigate game worldExplore how to interact with the game via interfacesUnderstand how to export your game for WindowsWho this book is for This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.
Book Synopsis How to Cheat in 3ds Max 2009 by : Michele Bousquet
Download or read book How to Cheat in 3ds Max 2009 written by Michele Bousquet and published by Taylor & Francis. This book was released on 2012-12-12 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Need to solve problems quickly to develop creative projects within your time and budget? Want to hone your 3ds Max skills so you can concentrate on your modeling, lighting, texturing, and animation? Then How to Cheat in 3ds Max is for you! Michele Bousquet shows how to work from the problem to the solution - from the viewpoint of a CG artist who has been commissioned to create a job and is working to a deadline. With her in-depth knowledge of the little-known secrets used by the pros to produce creative, professional artwork and animation, Michele is THE go-to guru for designers and animators who want to create great effects fast. This accessible, practical book and CD package is such a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it. Written for 3ds Max 2009 and backwards compatible with 3ds Max 2008.
Book Synopsis mental ray for Maya, 3ds Max, and XSI by : Boaz Livny
Download or read book mental ray for Maya, 3ds Max, and XSI written by Boaz Livny and published by John Wiley & Sons. This book was released on 2008-02-11 with total page 849 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else. Best of all, the book's advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan. Discover advanced lighting, camera, and workflow techniques that usually take professionals years to figure out.
Book Synopsis How to Cheat in 3ds Max 2014 by : Michael McCarthy
Download or read book How to Cheat in 3ds Max 2014 written by Michael McCarthy and published by CRC Press. This book was released on 2013-10-15 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2014, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently. Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs—you’ll wonder how you every got by without it! Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations—all featured on the companion website. This new edition has been completely revamped for 3ds Max 2014. You will find coverage on brand new features and tools such as Scene Management, iRay, Nitrous, Mass FX, and particles and physics. How to Cheat in 3ds Max 2014 features interviews with industry professionals that will help you gain the edge you need in the competitive world of animation. 3ds Max luminary and recipient of the 2011 Autodesk 3ds Max Master Award, author Michael McCarthy shares his 3ds Max secrets and little-known tips and tricks that save users hours of time Includes all new content and advanced cheats on modelling, special effects, natural elements, and the particle system Proven How to Cheat series teaches how to create quick yet stunning special effects, animations, realistic textures, and game elements
Book Synopsis Introducing Character Animation with Blender by : Tony Mullen
Download or read book Introducing Character Animation with Blender written by Tony Mullen and published by John Wiley & Sons. This book was released on 2011-03-31 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Unity 4 Fundamentals by : Alan Thorn
Download or read book Unity 4 Fundamentals written by Alan Thorn and published by CRC Press. This book was released on 2013-12-04 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding
Book Synopsis How to Cheat in 3ds Max 2011 by : Michele Bousquet
Download or read book How to Cheat in 3ds Max 2011 written by Michele Bousquet and published by Taylor & Francis. This book was released on 2012-11-12 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: **How to Cheat in 3ds Max - updated for latest rev of Max** Need to get results with 3ds max fast? Why take months to learn every button in 3ds max when you can create great visuals with just a few key tools? Learn to create quick yet stunning special effects, and animated characters with the fastest techniques possible. Need convincing grass, trees, water, shadows? You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done bing-bang with this book. When you need an animated character you can spend days fiddling with polygons, or you can use this book to put it together in minutes and get the entire project done in a day. How to Cheat in 3ds max includes a host of time-saving techniques as well as little-known tools that will make you look like an expert in no time flat. This book is for busy professionals who need to get it done right, but also need it done fast. This rev of the book will have higher-end cheats (for Intermediate users) and ALL NEW or UPDATED content on: new modelling and material tools, mental ray, special effects, particle systems, and scripting. The web site offers scene files and bitmaps used to illustrate the cheats, also music files, organizational samples, and instructional Camtasia movies of Michele where Michele showing some of the trickier techniques.
Download or read book In Silico written by Jason Sharpe and published by Morgan Kaufmann. This book was released on 2008-07-01 with total page 651 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Silico introduces Maya programming into one of the most fascinating application areas of 3D graphics: biological visualization. In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology. The book assumes no deep knowledge of cell biology or 3D graphics programming. An accompanying DVD-ROM includes code derived from the tutorials, the working Maya computer files, and sample animated movies. - Teaches artists and scientists to create realistic digital images of humans and nature with the popular CG program, Maya - This self-contained study guide includes background, foundations, and practice - Step-by-step example programs and end-result demonstrations help readers develop their own portfolios - Gorgeous four-color screen shots throughout
Book Synopsis Stop Motion Filmmaking by : Christopher Walsh
Download or read book Stop Motion Filmmaking written by Christopher Walsh and published by Bloomsbury Publishing. This book was released on 2019-02-21 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on a world-class curriculum and cutting-edge industry practices, Stop Motion Filmmaking offers step-by-step instruction in everything from puppet making and studio set-up to animation and filmmaking. Reflecting exciting advancements in the medium, animator and educator Christopher Walsh focuses closely on digital filmmaking techniques, and offers specific instruction for creating 3D designed and printed puppet components as well as hand-crafted elements. The book is enriched by exclusive online content in the form of detailed tutorials and examples, and by dynamic sidebars and inserts. Further accented by interviews with leading professionals from both the independent and major studio worlds, Stop Motion Filmmaking is designed for dedicated students of the art form, and provides invaluable training for any serious artist who is driven to bring frame-by-frame worlds to life through puppet animation.
Book Synopsis Journal of Gas Lighting and Water Supply by :
Download or read book Journal of Gas Lighting and Water Supply written by and published by . This book was released on 1916 with total page 1110 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis How to Cheat in 3ds Max 2015 by : Michael McCarthy
Download or read book How to Cheat in 3ds Max 2015 written by Michael McCarthy and published by CRC Press. This book was released on 2014-09-15 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently. Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs—you’ll wonder how you every got by without it! This new edition has been completely revamped for 3ds Max 2015. Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations—all featured on the companion website.
Book Synopsis AS Film Studies by : Sarah Casey Benyahia
Download or read book AS Film Studies written by Sarah Casey Benyahia and published by Taylor & Francis. This book was released on 2006 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: AS Film Studies: The Essential Introductiongives students the confidence to tackle every part of the WJEC AS level Film Studies course. The authors, who have wide ranging experience as teachers, examiners and authors, introduce students step by step, to the skills involved in the study of film. The second edition follows the new WJEC syllabus for 2008 teaching onwards and has a companion website with additional resources for students and teachers. Specifically designed to be user friendly, the second edition of AS Film Studies: The Essential Introduction has a new text design to make the book easy to follow, includes more than 100 colour photographs and is jam packed with features such as: Case studies relevant to the 2008 specification Activities on films including Little Miss Sunshine, Pirates of the Caribbean& The Descent Key terms Example exam questions Suggestions for further reading and website resources