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Wireless Game Development In C C With Brew
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Book Synopsis Wireless Game Development in C/C++ with BREW by : Ralph Barbagallo
Download or read book Wireless Game Development in C/C++ with BREW written by Ralph Barbagallo and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Book & CD. Targeted for intermediate programmers with experience in C/C++ and the basics of game programming, this book illustrates a variety of development techniques in the new and cutting-edge field of wireless games using Qualcomm's hot new BREW development environment. Barbagallo goes through the fundamentals of the API including graphics, sound, input, and general programming tips. Brought together with complete examples of working games, the book also features information on the burgeoning wireless gaming market.
Book Synopsis American Book Publishing Record by :
Download or read book American Book Publishing Record written by and published by . This book was released on 2003 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Wireless Internet Applications and Architecture by : Mark Beaulieu
Download or read book Wireless Internet Applications and Architecture written by Mark Beaulieu and published by Addison-Wesley Professional. This book was released on 2002 with total page 658 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide for developers and architects presents a technical overview of wireless Internet technology, applications, and content issues. The text begins with a discussion of basic wireless concepts and technological trends. Next, the construction of messaging, browsing, and interactive and conversational voice portal applications is described. The final section is devoted to the architecture of the wireless Internet. Coverage extends to a discussion of mCommerce servers. Annotation copyrighted by Book News Inc., Portland, OR.
Book Synopsis Ultimate Game Design: Building Game Worlds by : Tom Meigs
Download or read book Ultimate Game Design: Building Game Worlds written by Tom Meigs and published by McGraw Hill Professional. This book was released on 2003-06-09 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build games with techniques and insights from a pro.
Book Synopsis An Introduction to Linear Programming and Game Theory by : Paul R. Thie
Download or read book An Introduction to Linear Programming and Game Theory written by Paul R. Thie and published by John Wiley & Sons. This book was released on 2011-09-15 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: Praise for the Second Edition: "This is quite a well-done book: very tightly organized, better-than-average exposition, and numerous examples, illustrations, and applications." —Mathematical Reviews of the American Mathematical Society An Introduction to Linear Programming and Game Theory, Third Edition presents a rigorous, yet accessible, introduction to the theoretical concepts and computational techniques of linear programming and game theory. Now with more extensive modeling exercises and detailed integer programming examples, this book uniquely illustrates how mathematics can be used in real-world applications in the social, life, and managerial sciences, providing readers with the opportunity to develop and apply their analytical abilities when solving realistic problems. This Third Edition addresses various new topics and improvements in the field of mathematical programming, and it also presents two software programs, LP Assistant and the Solver add-in for Microsoft Office Excel, for solving linear programming problems. LP Assistant, developed by coauthor Gerard Keough, allows readers to perform the basic steps of the algorithms provided in the book and is freely available via the book's related Web site. The use of the sensitivity analysis report and integer programming algorithm from the Solver add-in for Microsoft Office Excel is introduced so readers can solve the book's linear and integer programming problems. A detailed appendix contains instructions for the use of both applications. Additional features of the Third Edition include: A discussion of sensitivity analysis for the two-variable problem, along with new examples demonstrating integer programming, non-linear programming, and make vs. buy models Revised proofs and a discussion on the relevance and solution of the dual problem A section on developing an example in Data Envelopment Analysis An outline of the proof of John Nash's theorem on the existence of equilibrium strategy pairs for non-cooperative, non-zero-sum games Providing a complete mathematical development of all presented concepts and examples, Introduction to Linear Programming and Game Theory, Third Edition is an ideal text for linear programming and mathematical modeling courses at the upper-undergraduate and graduate levels. It also serves as a valuable reference for professionals who use game theory in business, economics, and management science.
Book Synopsis Advanced Android Application Development by : Joseph Annuzzi (Jr.)
Download or read book Advanced Android Application Development written by Joseph Annuzzi (Jr.) and published by Pearson Education. This book was released on 2015 with total page 610 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book--a renamed new edition of Android Wireless Application Development, Volume II--is the definitive guide to advanced commercial-grade Android development, updated for the latest Android SDK. The book serves as a reference for the Android API."--
Book Synopsis Retro Gaming with Raspberry Pi by : The Makers of The MagPi magazine
Download or read book Retro Gaming with Raspberry Pi written by The Makers of The MagPi magazine and published by Raspberry Pi Press. This book was released on 2024-02-20 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 1980s and 1990s were a glorious era for gaming! In just twelve short years (1982-1994) we had the Sinclair Spectrum, Commodore 64, Amiga, and Atari ST; NES, SNES, Sega Master System, Sega Genesis/Mega Drive, and Saturn right up to the Sony PlayStation. The pace of change from bitmapped graphics, through to sprite scaling and eventually 3D polygon graphics was breathtaking. We're still nursing sore thumbs from endless button-bashing. This book shows you, step-by-step, how to turn Raspberry Pi into several classic consoles and computers. Discover where to get brand new games from, and even how to start coding games. If you're brave, we'll show you how to build a full-sized arcade machine. This book will help you to: Write a classic text adventure Create a Pong-style video game Emulate classic computers and consoles on Raspberry Pi or Raspberry Pi Pico Create authentic-looking replicas of classic machines right down to their cases Discover controllers and other retro gaming hardware to enhance your experiences Connect Raspberry Pi to a cathode-ray tube (CRT) display Rediscovering retro games is a fantastic hobby. You get all the thrill of nostalgia, and replay classic games that still hold up today, and you learn how computers and consoles work in the process.
Book Synopsis Game Coding Complete by : Mike McShaffry
Download or read book Game Coding Complete written by Mike McShaffry and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.
Book Synopsis Dr. Dobb's Journal of Software Tools for the Professional Programmer by :
Download or read book Dr. Dobb's Journal of Software Tools for the Professional Programmer written by and published by . This book was released on 2001 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Introduction to the Game Industry by : Michael E. Moore
Download or read book Introduction to the Game Industry written by Michael E. Moore and published by Prentice Hall. This book was released on 2007 with total page 766 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book "gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents ; building game assets such as artwork, game data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game." - back cover.
Book Synopsis The Official Raspberry Pi Handbook 2025 by : The Makers of The MagPi magazine
Download or read book The Official Raspberry Pi Handbook 2025 written by The Makers of The MagPi magazine and published by Raspberry Pi Press. This book was released on 2025-10-09 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive into the world of Raspberry Pi with this huge book of tutorials, project showcases, guides, product reviews, and much more from the writers of The MagPi, the official Raspberry Pi magazine. Raspberry Pi Pico 2 joins Raspberry Pi 5 in this, The Official Raspberry Pi Handbook 2025. Pico 2 comes with a faster processor than the original Pico, and uses less power — while still maintaining the same form factor and pinout. With both Pico 2 and Raspberry Pi 5 you can power any project you can imagine. With 200 pages packed full of maker goodness, you’ll also find inspiration for your Raspberry Pi Zero 2 W, Raspberry Pi 4, or any other Raspberry Pi model you have — there’s something for everyone. In this handbook you’ll find: A get started guide that covers every Raspberry Pi Everything you need to know about the brand-new Raspberry Pi Pico 2 Inspiring projects to spark your next build idea Tutorials for makers of all skill levels Guides for media centres, game emulators, and more! This bumper book is your definitive guide to everything Raspberry Pi. It’s essential for any maker with big dreams and a thirst for knowledge.
Book Synopsis Programming Java 2 Micro Edition for Symbian OS by : Martin de Jode
Download or read book Programming Java 2 Micro Edition for Symbian OS written by Martin de Jode and published by John Wiley & Sons. This book was released on 2004-10-22 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hands-on information to help you fully exploit the capabilities of MIDP 2.0 on Symbian OS (including MMA, WMA and Bluetooth). This practical guide will walk you through developing example applications illustrating key functionality and explain how to install these applications onto real devices. Focuses on J2ME MIDP 1.0 and 2.0, as this platform has become the Java standard for phones Covers the optional J2ME APIs that Symbian OS Java is currently supporting Code samples are provided throughout Contains case studies that demonstrate how to develop games and enterprise applications
Book Synopsis Wireless Game Development in C/C++ with BREW by : Ralph Barbagallo
Download or read book Wireless Game Development in C/C++ with BREW written by Ralph Barbagallo and published by Jones & Bartlett Learning. This book was released on 2003-02-21 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREWTM uses QUALCOMM®’s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDKTM and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game.Capitalize on the popularity of programmable mobile phones by developing your own game. Explore how to use the BREW SDKTM to apply existing game development techniques to mobile gaming. Discover how to incorporate text, menus, and dialogs into a graphical user interface. Understand the process for having your application receive the TRUE BREWTM designation. Learn various techniques for optimizing your code.
Download or read book Hardware Hacking written by Joe Grand and published by Elsevier. This book was released on 2004-01-29 with total page 575 pages. Available in PDF, EPUB and Kindle. Book excerpt: "If I had this book 10 years ago, the FBI would never have found me!" -- Kevin Mitnick This book has something for everyone---from the beginner hobbyist with no electronics or coding experience to the self-proclaimed "gadget geek." Take an ordinary piece of equipment and turn it into a personal work of art. Build upon an existing idea to create something better. Have fun while voiding your warranty! Some of the hardware hacks in this book include: * Don't toss your iPod away when the battery dies! Don't pay Apple the $99 to replace it! Install a new iPod battery yourself without Apple's "help"* An Apple a day! Modify a standard Apple USB Mouse into a glowing UFO Mouse or build a FireWire terabyte hard drive and custom case* Have you played Atari today? Create an arcade-style Atari 5200 paddle controller for your favorite retro videogames or transform the Atari 2600 joystick into one that can be used by left-handed players* Modern game systems, too! Hack your PlayStation 2 to boot code from the memory card or modify your PlayStation 2 for homebrew game development* Videophiles unite! Design, build, and configure your own Windows- or Linux-based Home Theater PC* Ride the airwaves! Modify a wireless PCMCIA NIC to include an external antenna connector or load Linux onto your Access Point* Stick it to The Man! Remove the proprietary barcode encoding from your CueCat and turn it into a regular barcode reader* Hack your Palm! Upgrade the available RAM on your Palm m505 from 8MB to 16MB· Includes hacks of today's most popular gaming systems like Xbox and PS/2.· Teaches readers to unlock the full entertainment potential of their desktop PC.· Frees iMac owners to enhance the features they love and get rid of the ones they hate.
Book Synopsis The Black Art of Video Game Console Design by : André LaMothe
Download or read book The Black Art of Video Game Console Design written by André LaMothe and published by Sams Publishing. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including: * Basic atomic physics and semiconductor theory primer. * Introduction to circuit analysis; current, voltage, and resistance. * Analog design using discrete components. * Digital electronics and Boolean algebra. * Physical hardware construction and prototyping techniques. * Combinational logic and advanced integrated circuit building blocks. * Finite state machine design. * Computer architecture and design. * Understanding and using microprocessors and microcontrollers. * Developing software for embedded systems. * Designing video (NTSC/VGA), audio, and input device systems. * Interfacing and communications. * The complete design and discussion of numerous game systems including the XGameStations! CD-ROM Contains * PCB and circuit simulation tools. * All necessary data sheets. * Demos and source code. * Complete designs to numerous embedded systems including the XGameStations.
Download or read book Learning UML 2.0 written by Russ Miles and published by "O'Reilly Media, Inc.". This book was released on 2006-04-25 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: With its clear introduction to the Unified Modeling Language (UML) 2.0, this tutorial offers a solid understanding of each topic, covering foundational concepts of object-orientation and an introduction to each of the UML diagram types.
Download or read book Dr. Dobb's Journal written by and published by . This book was released on 2001 with total page 872 pages. Available in PDF, EPUB and Kindle. Book excerpt: