WebGPU Texture Mapping

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 113 pages
Book Rating : 4./5 ( download)

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Book Synopsis WebGPU Texture Mapping by : Jack Xu

Download or read book WebGPU Texture Mapping written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU Texture Mapping: A Practical Guide to Creating Stunning Web Applications WebGPU Texture Mapping is the essential guide for mastering texture mapping with WebGPU. Learn how to use texture mapping to create stunning web graphics, from the basics to advanced techniques. This book covers everything from the fundamentals of texture mapping to advanced techniques like multi-texturing, normal mapping, parallax mapping, and procedural texturing. With step-by-step real-world examples, you'll learn how to use WebGPU to create realistic and immersive visuals. Whether you're a beginner or an experienced developer, WebGPU Texture Mapping is the perfect resource for learning how to use texture mapping to create stunning web graphics. What you'll learn: The basics of texture mapping. Multi-texturing. Normal mapping. Parallax mapping. Procedural textures. How to use WebGPU to create realistic and immersive visuals. By the end of this book, you'll be able to: Create stunning web graphics using texture mapping. Use WebGPU to harness the power of the GPU. Implement advanced texture mapping techniques. Understand the core concepts of computer graphics. Order your copy today and start creating awe-inspiring visuals that will leave your audience spellbound!

WebGPU by Examples - Learn and Explore Next-Generation Web Graphics and Compute API

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 522 pages
Book Rating : 4.3/5 (941 download)

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Book Synopsis WebGPU by Examples - Learn and Explore Next-Generation Web Graphics and Compute API by : Jack Xu

Download or read book WebGPU by Examples - Learn and Explore Next-Generation Web Graphics and Compute API written by Jack Xu and published by UniCAD. This book was released on 2023-05-10 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to take your web graphics to the next level? Look no further than "WebGPU by Examples". This comprehensive guide equips you with all the tools you need to create stunning 3D graphics in your web applications with the help of GPU acceleration. With this book, you will discover how to design an array of 3D graphics, from basic shapes like cubes, spheres, cylinders, and tori to intricate 3D graphics like wireframes, simple and parametric surfaces, supershapes, implicit surfaces, procedural terrains, volcanoes, Minecraft, voxel terrains, text rendering, and complex function visualization, as well as particle systems made using compute shaders. The author has simplified the learning process by breaking down the concepts of WebGPU, the cutting-edge graphics API for the Web, so even those with minimal experience can grasp the fundamentals of advanced graphics development. This book includes: - Introduce a starter template for graphics programming with WebGPU. - Create basic 3D shapes like cube, sphere, cylinder, torus, etc. - Design intricate 3D surface graphics such as wireframes, simple and parametric 3D surfaces, and procedural terrains. - Simulate light and shadow using different models, including point, directional, and spot light. - Implement physical-based rendering lighting methods to create realistic graphics. - Apply colormap and texture techniques to 3D surfaces. - Generate 3D surfaces and super shapes using compute shaders for improving performance. - Construct marching cubes for generating 3D implicit surfaces, metaballs, and voxel terrains. - Visualize complex functions using 3D plots and domain coloring. - Create particle systems for 3D graphics applications. Whether you are a beginner or an experienced developer, this book is the ideal resource to help you design a wide range of graphics applications in WebGPU. So, are you ready to explore next-generation web graphics and compute API? Start your journey with "WebGPU by Examples" today!

Practical WebGPU Graphics

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 445 pages
Book Rating : 4.7/5 (25 download)

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Book Synopsis Practical WebGPU Graphics by : Jack Xu

Download or read book Practical WebGPU Graphics written by Jack Xu and published by UniCAD. This book was released on 2021-06-11 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.

Rust wgpu Texture Mapping

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 115 pages
Book Rating : 4./5 ( download)

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Book Synopsis Rust wgpu Texture Mapping by : Jack Xu

Download or read book Rust wgpu Texture Mapping written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust wgpu Texture Mapping – A Practical Guide to Creating Stunning Graphics Applications Rust wgpu Texture Mapping is the essential guide for mastering texture mapping with wgpu. Learn how to use texture mapping to create stunning graphics, from the basics to advanced techniques. This eBook covers everything from the fundamentals of texture mapping to advanced techniques like multi-texturing, normal mapping, and parallax mapping. With step-by-step real-world examples, you'll learn how to use wgpu to create realistic and immersive visuals. Whether you're a beginner or an experienced developer, Rust wgpu Texture Mapping is the perfect resource for learning how to use texture mapping to create stunning graphics. What you'll learn: · The basics of texture mapping. · Multi-texturing. · Normal mapping. · Parallax mapping. · How to use Rust wgpu to create realistic and immersive visuals. By the end of this book, you'll be able to: · Create stunning Rust graphics using texture mapping. · Use wgpu to harness the power of the GPU. · Implement advanced texture mapping techniques. · Understand the core concepts of computer graphics. Order your copy today and start creating awe-inspiring visuals that will leave your audience spellbound!

WebGPU Voxel Terrains

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 136 pages
Book Rating : 4./5 ( download)

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Book Synopsis WebGPU Voxel Terrains by : Jack Xu

Download or read book WebGPU Voxel Terrains written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders Learn how to create stunning voxel terrains for your web applications with this concise guide. This book covers the entire process of voxel terrain creation, from the basics of marching cubes to advanced techniques like crafting voxel volcanoes. With practical code examples, you'll have hands-on guidance throughout. Explore real-time voxel terrain creation with WebGPU and compute shaders. By reading and practicing with the included examples, you'll gain a deep understanding and the ability to implement these techniques in your own projects. Discover practical projects to solidify your skills in voxel terrain generation. This book is suitable for web developers, game developers, and anyone interested in procedural voxel terrain creation.

WebGPU for Complex Function Visualization

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 98 pages
Book Rating : 4./5 ( download)

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Book Synopsis WebGPU for Complex Function Visualization by : Jack Xu

Download or read book WebGPU for Complex Function Visualization written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU for Complex Function Visualization – Learn to Create Real-Time Visualization of Complex Functions Using WebGPU and Compute Shaders Embark on a journey into the future of web-based visualization with “WebGPU for Complex Function Visualization.” This book is your definitive guide to creating real-time, stunning visuals of complex functions using WebGPU and compute shaders. Inside this book, you will: Explore the next-generation graphics technology through step-by-step, real-world examples that empower you to visualize complex functions like never before on the web. Master the art of domain coloring, a process that transforms intricate mathematical data into vivid, dynamic visual representations. Gain insights into the intricacies of rendering 3D surface plots for complex functions on both the CPU and GPU, and discover how to optimize performance. Unleash the true potential of WebGPU by harnessing the power of compute shaders to accelerate domain coloring computations, achieving real-time performance for even the most extensive complex plane grids. This comprehensive resource goes beyond theory, offering practical insights and sample code listings that guide you through each step of the process. As you work through the example projects, you will develop a deep understanding of complex function graphics techniques, enabling you to effortlessly create sophisticated 3D graphics for your web applications. Whether you are captivated by the mathematical beauty of complex functions or eager to elevate your web development skills, this book is your gateway to a world of immersive and dynamic web-based visualization. Join the revolution in web graphics and start crafting stunning visuals with WebGPU today!

Practical GPU Graphics with wgpu-py and Python

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 436 pages
Book Rating : 4.8/5 (321 download)

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Book Synopsis Practical GPU Graphics with wgpu-py and Python by : Jack Xu

Download or read book Practical GPU Graphics with wgpu-py and Python written by Jack Xu and published by UniCAD. This book was released on 2022-06-15 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wgpu-py is the next-generation Python graphics API and future standard for both native devices and the web, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on native devices with this new wgpu-py API. The book starts by taking you through the wgpu-py development environment for building the wgpu-py apps and then shows you the Python and wgpu-py basics, shader programs, GPU buffers, and rendering pipelines. Next, you will learn how to create primitives and simple objects in wgpu-py. As you progress through the chapters, you will get to grips with advanced wgpu-py topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D wgpu-py objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as beautiful fractal images described by complex functions. You will also explore new wgpu features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. In addition, this book will introduce the pygfx render engine that is based on wgpu-py, and show you how to use its built-in primitives to create various 3D objects. You will also learn how to build custom objects and geometries in pygfx. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on both native devices and the web with the wgpu-py API.

WebGPU Fundamentals

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 87 pages
Book Rating : 4./5 ( download)

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Book Synopsis WebGPU Fundamentals by : Jack Xu

Download or read book WebGPU Fundamentals written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 87 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU Fundamentals: A Beginner's Guide to Web Graphics Programming Are you ready to take your web graphics to the next level? Look no further than WebGPU Fundamentals, a step-by-step tutorial that will equip you with all the tools you need to create basic 2D and 3D graphics in your web applications. With this eBook, you will discover how to: · Set up the WebGPU development environment. · Design an array of basic graphics objects, from simple primitives to complex 3D shapes with wireframes and MSAA, including cubes, spheres, cylinders, and tori. · Use the cutting-edge WebGPU graphics API, even if you have minimal experience in advanced graphics development. The author has simplified the learning process by breaking down the concepts of WebGPU into easy-to-understand steps. This book is ideal for beginners who want to learn the basics of WebGPU graphics programming and experienced developers seeking to expand their knowledge of this powerful API. What you will learn: · The fundamentals of WebGPU, including setting up the development environment and creating basic graphics objects · How to use the included npm package, webgpu-simplified, to streamline your coding experience · Different aspects of WebGPU graphics programming, such as WGSL shaders, GPU buffers, render pipelines, render passes, and 3D transformations · Creating basic primitives with topologies like triangle-list and triangle-strip · Crafting basic 3D shapes like cubes, spheres, cylinders, and tori Who this book is for: · Beginners looking to grasp the basics of WebGPU graphics programming. · Experienced developers egger to expand their WebGPU knowledge. · Anyone interested in creating 3D graphics in web applications. Get started today and learn how to create stunning web graphics with WebGPU!

Practical GPU Graphics with wgpu and Rust

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 470 pages
Book Rating : 4.4/5 (49 download)

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Book Synopsis Practical GPU Graphics with wgpu and Rust by : Jack Xu

Download or read book Practical GPU Graphics with wgpu and Rust written by Jack Xu and published by UniCAD. This book was released on 2022-01-19 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: wgpu is the next-generation graphics API and future standard in Rust for both native devices and the web, aiming to provide modern 3D graphics and computation capabilities using GPU acceleration. This book provides all the tools you need to create advanced 3D graphics and GPU computing in Rust using this new wgpu API. First, this book will take you through the development environment for building wgpu applications in Rust, and then introduce Rust and wgpu basics, shader programs, GPU buffers, and rendering pipelines. Next, you will learn how to create primitives and simple objects in wgpu. As you progress through the chapters, you will get to grips with advanced wgpu topics, including 3D transformations, lighting calculations, colormaps, and textures. At the same time, you will learn how to create advanced 3D wgpu objects, including various 3D wireframes, 3D shapes, and simple and parametric 3D surfaces with colormaps and textures, as well as beautiful 2D and 3D fractal images described by complex functions. In addition, you will explore new wgpu features such as the compute shader and storage buffers, and use them to simulate large particle systems. By the end of this book, you will have the solid skills you need to build your own GPU-accelerated graphics and computing applications on both native devices and the web in Rust with the wgpu API. This book includes: - Development environment and tools for building wgpu apps in Rust. - Rust and wgpu basics, WGSL shaders, and rendering pipeline. - Primitives and simple shapes in wgpu. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping. - Color model, colormaps, and color interpolation. - 3D shapes, wireframes, surfaces, and 3D charts. - 2D and 3D fractal images created in the fragment shader. - Compute shaders, storage buffers, and large particle system simulation.

The WebGPU Sourcebook

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Author :
Publisher : CRC Press
ISBN 13 : 1040124763
Total Pages : 385 pages
Book Rating : 4.0/5 (41 download)

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Book Synopsis The WebGPU Sourcebook by : Matthew Scarpino

Download or read book The WebGPU Sourcebook written by Matthew Scarpino and published by CRC Press. This book was released on 2024-10-02 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client’s graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers. The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders. This book walks through several examples of WebGPU usage. It also: Discusses the classes and functions defined in the WebGPU API and shows how they’re used in practice Explains the theory of graphical rendering and shows how to implement rendering inside a web application Examines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network

WebGPU Lighting and Shading

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 131 pages
Book Rating : 4./5 ( download)

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Book Synopsis WebGPU Lighting and Shading by : Jack Xu

Download or read book WebGPU Lighting and Shading written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU Lighting and Shading: A Comprehensive Guide Immerse yourself in a hands-on journey through WebGPU, the cutting-edge graphics API. This meticulously crafted eBook is a treasure trove of step-by-step real-world examples that empower you to create an array of lighting and shading models, infusing life into web-based 3D scenes like never before. Embark on a transformative journey that spans from foundational Blinn-Phong models, directional lighting, point lights, and spotlights to intricate physical-based rendering (PBR) models, shadows, and atmospheric fog effects. Unleash your mastery of shading models powered by an array of distinct light sources with this invaluable resource. Navigate the core of computer graphics through the pages of this book. As you explore its contents, the enigma of WebGPU unravels, revealing the key to crafting immersive, realistic visual experiences on the web. WebGPU Lighting and Shading: A Comprehensive Guide serves as your roadmap to the future of web graphics. Embark on this educational journey, exploiting the boundless potential of WebGPU to redefine the limits of web-based visuals.

Going the Distance with Babylon.js

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1801073724
Total Pages : 426 pages
Book Rating : 4.8/5 (1 download)

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Book Synopsis Going the Distance with Babylon.js by : Josh Elster

Download or read book Going the Distance with Babylon.js written by Josh Elster and published by Packt Publishing Ltd. This book was released on 2022-09-16 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to effortlessly leverage the power of the GPU in a 3D game or application using Babylon.js v5.0 from start to finish Key FeaturesExplore browser-based, editable, interactive Playground samplesCreate GPU-based resources using the Node Material Editor – no shader code requiredExtended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projectsBook Description Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you'll start by learning about Babylon.js and the finished Space-Truckers game. You'll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you'll iteratively add pieces of functionality and assets to the application being built. Once you've built out the basic game mechanics, you'll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you'll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination. What you will learnUse Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browserDesign and integrate compelling and performant 3D interactive scenes with a web-based applicationWrite WebGL/WebGPU shader code using the Node Material EditorSeparate code concerns to make the best use of the available resourcesUse the Babylon.js Playground to tightly iterate application implementationConvert a web application into a Progressive Web Application (PWA)Create rich, native-ready graphical user interfaces (GUIs) using the GUI EditorWho this book is for This book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.

Metal by Example

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Author :
Publisher : Hot Metal Press
ISBN 13 : 9780996312301
Total Pages : pages
Book Rating : 4.3/5 (123 download)

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Book Synopsis Metal by Example by : Warren Moore

Download or read book Metal by Example written by Warren Moore and published by Hot Metal Press. This book was released on 2015-07-17 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Tricks of the 3D Game Programming Gurus

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Author :
Publisher : Sams Publishing
ISBN 13 : 9780672318351
Total Pages : 1730 pages
Book Rating : 4.3/5 (183 download)

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Book Synopsis Tricks of the 3D Game Programming Gurus by : André LaMothe

Download or read book Tricks of the 3D Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2003 with total page 1730 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.

WebGPU Procedural Terrains

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 137 pages
Book Rating : 4./5 ( download)

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Book Synopsis WebGPU Procedural Terrains by : Jack Xu

Download or read book WebGPU Procedural Terrains written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU Procedural Terrains - Create Stunning Landscapes for Your Games Unlock the secrets of procedural landscape generation and create awe-inspiring, dynamic terrains for your games with WebGPU. This comprehensive eBook covers everything you need to know to create procedural terrains, from basic techniques to advanced methods. You'll learn how to: · Master Perlin noise mapping and basic terrain generation techniques. · Explore advanced methods, including terrain chunking and water level control. · Harness the power of Level of Detail (LOD) to optimize performance. · Create vast, immersive landscapes with ease by stitching together multiple terrain chunks. · Bring your terrains to life with smooth animations using compute shaders. · Craft realistic, Minecraft-inspired landscapes using compute shaders. Even if you're a beginner with minimal experience in graphics programming, you'll be able to follow this book's step-by-step guidance and hands-on examples to quickly grasp the fundamentals of procedural terrain generation. Whether you're an aspiring indie developer or a seasoned pro, WebGPU Procedural Terrains is the essential guide to creating stunning, dynamic landscapes that will captivate players and enhance your game development portfolio. Get ready to embark on a creative journey that will redefine your game worlds. Start crafting your masterpiece today!

Shader

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Author :
Publisher : One Billion Knowledgeable
ISBN 13 :
Total Pages : 141 pages
Book Rating : 4.:/5 (661 download)

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Book Synopsis Shader by : Fouad Sabry

Download or read book Shader written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-05-13 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene, a process known as shading. Shaders have evolved to perform a variety of specialized functions in computer graphics special effects and video post-processing, as well as general-purpose computing on graphics processing units. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Shader Chapter 2: OpenGL Chapter 3: Direct3D Chapter 4: High-Level Shader Language Chapter 5: OpenGL ES Chapter 6: Graphics pipeline Chapter 7: Shading language Chapter 8: Software rendering Chapter 9: OpenGL Shading Language Chapter 10: Computer graphics lighting (II) Answering the public top questions about shader. (III) Real world examples for the usage of shader in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Shader.

Computer Graphics Programming in OpenGL with Java

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1683927346
Total Pages : 626 pages
Book Rating : 4.6/5 (839 download)

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Book Synopsis Computer Graphics Programming in OpenGL with Java by : V. Scott Gordon

Download or read book Computer Graphics Programming in OpenGL with Java written by V. Scott Gordon and published by Mercury Learning and Information. This book was released on 2021-09-02 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and Macintosh Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders Explains how to optimize code with tools such as Nvidia’s Nsight debugger Includes companion files with code, object models, figures, and more. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].