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Visualizing More Quaternions
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Book Synopsis Visualizing Quaternions by : Andrew J. Hanson
Download or read book Visualizing Quaternions written by Andrew J. Hanson and published by Elsevier. This book was released on 2006-02-06 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern computer graphics. They offer a powerful way to represent rotations and compared to rotation matrices they use less memory, compose faster, and are naturally suited for efficient interpolation of rotations. Despite this, many practitioners have avoided quaternions because of the mathematics used to understand them, hoping that some day a more intuitive description will be available.The wait is over. Andrew Hanson's new book is a fresh perspective on quaternions. The first part of the book focuses on visualizing quaternions to provide the intuition necessary to use them, and includes many illustrative examples to motivate why they are important—a beautiful introduction to those wanting to explore quaternions unencumbered by their mathematical aspects. The second part covers the all-important advanced applications, including quaternion curves, surfaces, and volumes. Finally, for those wanting the full story of the mathematics behind quaternions, there is a gentle introduction to their four-dimensional nature and to Clifford Algebras, the all-encompassing framework for vectors and quaternions. - Richly illustrated introduction for the developer, scientist, engineer, or student in computer graphics, visualization, or entertainment computing. - Covers both non-mathematical and mathematical approaches to quaternions.
Book Synopsis Visualizing More Quaternions by : Andrew J. Hanson
Download or read book Visualizing More Quaternions written by Andrew J. Hanson and published by Elsevier. This book was released on 2024-07-01 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualizing More Quaternions, Volume Two updates on proteomics-related material that will be useful for biochemists and biophysicists, including material related to electron microscopy (and specifically cryo-EVisualizing. Dr. Andrew J. Hanson's groundbreaking book updates and extends concepts that have evolved since the first book published in 2005, adding entirely new insights that Dr. Hanson's research has recently developed. This includes the applications of quaternion methods to proteomics and molecular crystallography problems, which are domains with significant current research and application activity.In addition to readers interested in quaternions for their own sake, scientists involved in computer graphics, animation, shape modeling, and scientific visualization, and readers from several other disciplines will benefit from this new volume. Foremost among these, and the target of the first several chapters, are scientists involved in molecular chemistry where techniques based on quaternion eigensystems have become a standard tool for evaluating the quality of shape matching. - Establishes basic principles for visual display of quaternions and their applications. - Explores quaternion based approaches to the matching of point cloud pairs, including approaches to data from orthographic and perspective projections. - Develops extensive applications of quaternion frames to protein orientation analysis. - Analyzes the application of quaternion methods to physics problems ranging from quantum computing to special relativity and gravitational instantons.
Book Synopsis Quaternions and Rotation Sequences by : J. B. Kuipers
Download or read book Quaternions and Rotation Sequences written by J. B. Kuipers and published by Princeton University Press. This book was released on 2020-03-31 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever since the Irish mathematician William Rowan Hamilton introduced quaternions in the nineteenth century--a feat he celebrated by carving the founding equations into a stone bridge--mathematicians and engineers have been fascinated by these mathematical objects. Today, they are used in applications as various as describing the geometry of spacetime, guiding the Space Shuttle, and developing computer applications in virtual reality. In this book, J. B. Kuipers introduces quaternions for scientists and engineers who have not encountered them before and shows how they can be used in a variety of practical situations. The book is primarily an exposition of the quaternion, a 4-tuple, and its primary application in a rotation operator. But Kuipers also presents the more conventional and familiar 3 x 3 (9-element) matrix rotation operator. These parallel presentations allow the reader to judge which approaches are preferable for specific applications. The volume is divided into three main parts. The opening chapters present introductory material and establish the book's terminology and notation. The next part presents the mathematical properties of quaternions, including quaternion algebra and geometry. It includes more advanced special topics in spherical trigonometry, along with an introduction to quaternion calculus and perturbation theory, required in many situations involving dynamics and kinematics. In the final section, Kuipers discusses state-of-the-art applications. He presents a six degree-of-freedom electromagnetic position and orientation transducer and concludes by discussing the computer graphics necessary for the development of applications in virtual reality.
Book Synopsis Rotations, Quaternions, and Double Groups by : Simon L. Altmann
Download or read book Rotations, Quaternions, and Double Groups written by Simon L. Altmann and published by Courier Corporation. This book was released on 2013-04-09 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: This self-contained text presents a consistent description of the geometric and quaternionic treatment of rotation operators, employing methods that lead to a rigorous formulation and offering complete solutions to many illustrative problems. Geared toward upper-level undergraduates and graduate students, the book begins with chapters covering the fundamentals of symmetries, matrices, and groups, and it presents a primer on rotations and rotation matrices. Subsequent chapters explore rotations and angular momentum, tensor bases, the bilinear transformation, projective representations, and the geometry, topology, and algebra of rotations. Some familiarity with the basics of group theory is assumed, but the text assists students in developing the requisite mathematical tools as necessary.
Book Synopsis From Natural Numbers to Quaternions by : Jürg Kramer
Download or read book From Natural Numbers to Quaternions written by Jürg Kramer and published by Springer. This book was released on 2017-11-15 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook offers an invitation to modern algebra through number systems of increasing complexity, beginning with the natural numbers and culminating with Hamilton's quaternions. Along the way, the authors carefully develop the necessary concepts and methods from abstract algebra: monoids, groups, rings, fields, and skew fields. Each chapter ends with an appendix discussing related topics from algebra and number theory, including recent developments reflecting the relevance of the material to current research. The present volume is intended for undergraduate courses in abstract algebra or elementary number theory. The inclusion of exercises with solutions also makes it suitable for self-study and accessible to anyone with an interest in modern algebra and number theory.
Book Synopsis Understanding Quaternions by : Peng Du
Download or read book Understanding Quaternions written by Peng Du and published by Nova Science Publishers. This book was released on 2020 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Quaternions are members of a noncommutative division algebra first invented by William Rowan Hamilton. They form an interesting algebra where each object contains 4 scalar variables, instead of Euler angles, which is useful to overcome the gimbal lock phenomenon when treating the rotation of objects. This book is about the mathematical basics and applications of quaternions. The first four chapters mainly concerns the mathematical theories, while the latter three chapters are related with three application aspects. It is expected to provide useful clues for researchers and engineers in the related area. In detail, this book is organized as follows: In Chapter 1, mathematical basics including the quaternion algebra and operations with quaternions, as well as the relationships of quaternions with other mathematical parameters and representations are demonstrated. In Chapter 2, how quaternions are formulated in Clifford Algebra, how it is used in explaining rotation group in symplectic vector space and parallel transformation in holonomic dynamics are presented. In Chapter 3, the wave equation for a spin 3/2 particle, described by 16-component vector-bispinor, is investigated in spherical coordinates. In Chapter 4, hyperbolic Lobachevsky and spherical Riemann models, parameterized coordinates with spherical and cylindric symmetry are studied. In Chapter 5, ship hydrodynamics with allowance of trim and sinkage is investigated and validated with experiments. In Chapter 6, the ballast flying phenomenon based on Discrete Discontinuous Analysis is presented. In Chapter 7, a numerical study is proposed to analyze the effect of the caisson sliding subjected to a hydrodynamic loading in the stability of the rear side of the rubble mound breakwater"--
Book Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn
Download or read book 3D Math Primer for Graphics and Game Development, 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Book Synopsis Visual Complex Analysis by : Tristan Needham
Download or read book Visual Complex Analysis written by Tristan Needham and published by Oxford University Press. This book was released on 1997 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: This radical first course on complex analysis brings a beautiful and powerful subject to life by consistently using geometry (not calculation) as the means of explanation. Aimed at undergraduate students in mathematics, physics, and engineering, the book's intuitive explanations, lack of advanced prerequisites, and consciously user-friendly prose style will help students to master the subject more readily than was previously possible. The key to this is the book's use of new geometric arguments in place of the standard calculational ones. These geometric arguments are communicated with the aid of hundreds of diagrams of a standard seldom encountered in mathematical works. A new approach to a classical topic, this work will be of interest to students in mathematics, physics, and engineering, as well as to professionals in these fields.
Book Synopsis Surfing through Hyperspace by : Clifford A. Pickover
Download or read book Surfing through Hyperspace written by Clifford A. Pickover and published by Oxford University Press. This book was released on 2001-05-17 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do a little armchair time-travel, rub elbows with a four-dimensional intelligent life form, or stretch your mind to the furthest corner of an uncharted universe. With this astonishing guidebook, Surfing Through Hyperspace, you need not be a mathematician or an astrophysicist to explore the all-but-unfathomable concepts of hyperspace and higher-dimensional geometry. No subject in mathematics has intrigued both children and adults as much as the idea of a fourth dimension. Philosophers and parapsychologists have meditated on this mysterious space that no one can point to but may be all around us. Yet this extra dimension has a very real, practical value to mathematicians and physicists who use it every day in their calculations. In the tradition of Flatland, and with an infectious enthusiasm, Clifford Pickover tackles the problems inherent in our 3-D brains trying to visualize a 4-D world, muses on the religious implications of the existence of higher-dimensional consciousness, and urges all curious readers to venture into "the unexplored territory lying beyond the prison of the obvious." Pickover alternates sections that explain the science of hyperspace with sections that dramatize mind-expanding concepts through a fictional dialogue between two futuristic FBI agents who dabble in the fourth dimension as a matter of national security. This highly accessible and entertaining approach turns an intimidating subject into a scientific game open to all dreamers. Surfing Through Hyperspace concludes with a number of puzzles, computer experiments and formulas for further exploration, inviting readers to extend their minds across this inexhaustibly intriguing scientific terrain.
Download or read book Modern Robotics written by Kevin M. Lynch and published by Cambridge University Press. This book was released on 2017-05-25 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: A modern and unified treatment of the mechanics, planning, and control of robots, suitable for a first course in robotics.
Book Synopsis Essential Mathematics for Games and Interactive Applications by : James M. Van Verth
Download or read book Essential Mathematics for Games and Interactive Applications written by James M. Van Verth and published by CRC Press. This book was released on 2008-05-19 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
Book Synopsis Simulating Humans by : Norman I. Badler
Download or read book Simulating Humans written by Norman I. Badler and published by Oxford University Press, USA. This book was released on 1993-09-02 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.
Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller
Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Book Synopsis Naive Lie Theory by : John Stillwell
Download or read book Naive Lie Theory written by John Stillwell and published by Springer Science & Business Media. This book was released on 2008-12-15 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new textbook, acclaimed author John Stillwell presents a lucid introduction to Lie theory suitable for junior and senior level undergraduates. In order to achieve this, he focuses on the so-called "classical groups'' that capture the symmetries of real, complex, and quaternion spaces. These symmetry groups may be represented by matrices, which allows them to be studied by elementary methods from calculus and linear algebra. This naive approach to Lie theory is originally due to von Neumann, and it is now possible to streamline it by using standard results of undergraduate mathematics. To compensate for the limitations of the naive approach, end of chapter discussions introduce important results beyond those proved in the book, as part of an informal sketch of Lie theory and its history. John Stillwell is Professor of Mathematics at the University of San Francisco. He is the author of several highly regarded books published by Springer, including The Four Pillars of Geometry (2005), Elements of Number Theory (2003), Mathematics and Its History (Second Edition, 2002), Numbers and Geometry (1998) and Elements of Algebra (1994).
Book Synopsis On Quaternions and Octonions by : John H. Conway
Download or read book On Quaternions and Octonions written by John H. Conway and published by CRC Press. This book was released on 2003-01-23 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book investigates the geometry of quaternion and octonion algebras. Following a comprehensive historical introduction, the book illuminates the special properties of 3- and 4-dimensional Euclidean spaces using quaternions, leading to enumerations of the corresponding finite groups of symmetries. The second half of the book discusses the less f
Book Synopsis Applied Discrete Structures by : Ken Levasseur
Download or read book Applied Discrete Structures written by Ken Levasseur and published by Lulu.com. This book was released on 2012-02-25 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: ''In writing this book, care was taken to use language and examples that gradually wean students from a simpleminded mechanical approach and move them toward mathematical maturity. We also recognize that many students who hesitate to ask for help from an instructor need a readable text, and we have tried to anticipate the questions that go unasked. The wide range of examples in the text are meant to augment the "favorite examples" that most instructors have for teaching the topcs in discrete mathematics. To provide diagnostic help and encouragement, we have included solutions and/or hints to the odd-numbered exercises. These solutions include detailed answers whenever warranted and complete proofs, not just terse outlines of proofs. Our use of standard terminology and notation makes Applied Discrete Structures a valuable reference book for future courses. Although many advanced books have a short review of elementary topics, they cannot be complete. The text is divided into lecture-length sections, facilitating the organization of an instructor's presentation.Topics are presented in such a way that students' understanding can be monitored through thought-provoking exercises. The exercises require an understanding of the topics and how they are interrelated, not just a familiarity with the key words. An Instructor's Guide is available to any instructor who uses the text. It includes: Chapter-by-chapter comments on subtopics that emphasize the pitfalls to avoid; Suggested coverage times; Detailed solutions to most even-numbered exercises; Sample quizzes, exams, and final exams. This textbook has been used in classes at Casper College (WY), Grinnell College (IA), Luzurne Community College (PA), University of the Puget Sound (WA).''--
Book Synopsis Hands-On C++ Game Animation Programming by : Gabor Szauer
Download or read book Hands-On C++ Game Animation Programming written by Gabor Szauer and published by Packt Publishing Ltd. This book was released on 2020-06-12 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow Key Features Build a functional and production-ready modern animation system with complete features using C++ Learn basic, advanced, and skinned animation programming with this step-by-step guide Discover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternions Book DescriptionAnimation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning. This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You’ll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You’ll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well. By the end of this book, you’ll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.What you will learn Get the hang of 3D vectors, matrices, and transforms, and their use in game development Discover various techniques to smoothly blend animations Get to grips with GLTF file format and its design decisions and data structures Design an animation system by using animation tracks and implementing skinning Optimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettes Implement the IK technique for your game characters using CCD and FABRIK solvers Understand dual quaternion skinning and how to render large instanced crowds Who this book is for This book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.