Visual Basic® .NET Codemaster's Library

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (748 download)

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Book Synopsis Visual Basic® .NET Codemaster's Library by :

Download or read book Visual Basic® .NET Codemaster's Library written by and published by . This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

DirectX 8 and Visual Basic Development

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Publisher : Sams Publishing
ISBN 13 : 9780672322259
Total Pages : 484 pages
Book Rating : 4.3/5 (222 download)

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Book Synopsis DirectX 8 and Visual Basic Development by : Keith Sink

Download or read book DirectX 8 and Visual Basic Development written by Keith Sink and published by Sams Publishing. This book was released on 2001 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Topics in DirectX 8 and Visual Basic.NET Development include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that allow for multiple user input devices, and multimedia applications that use music and sound.

Visual Basic .NET Class Design Handbook

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Publisher : Apress
ISBN 13 : 9781590592755
Total Pages : 392 pages
Book Rating : 4.5/5 (927 download)

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Book Synopsis Visual Basic .NET Class Design Handbook by : Geir Olsen

Download or read book Visual Basic .NET Class Design Handbook written by Geir Olsen and published by Apress. This book was released on 2003-09-15 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Learn how to create robust, flexible, reusable classes with Visual Basic .NET. * Understand the different kinds of types and how classes relate to the .NET type framework. * See how .NET’s delegate-based event system works, and how to control and exploit inheritance in types.

Programming Game AI by Example

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Publisher : Jones & Bartlett Learning
ISBN 13 : 9781556220784
Total Pages : 522 pages
Book Rating : 4.2/5 (27 download)

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Book Synopsis Programming Game AI by Example by : Mat Buckland

Download or read book Programming Game AI by Example written by Mat Buckland and published by Jones & Bartlett Learning. This book was released on 2005 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Postmortems from Game Developer

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Publisher : Taylor & Francis
ISBN 13 : 1136064613
Total Pages : 354 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis Postmortems from Game Developer by : Austin Grossman

Download or read book Postmortems from Game Developer written by Austin Grossman and published by Taylor & Francis. This book was released on 2013-04-02 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.

C# Bible

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Publisher : Wiley
ISBN 13 : 9780764548345
Total Pages : 0 pages
Book Rating : 4.5/5 (483 download)

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Book Synopsis C# Bible by : Jeff Ferguson

Download or read book C# Bible written by Jeff Ferguson and published by Wiley. This book was released on 2002-08-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 100% comprehensive, the C# Bible will have even beginning programmers up and running with Microsoft's new C# language quickly and easily. But this title does not stop at just presenting the C# language - it teaches practical application development in the new .NET Framework. Starting at ground zero, readers will benefit from veteran developer Jeff Ferguson's insight into topics that include: * Background of C# * .NET concepts * Defining data with variables * Building containers with arrays * Writing expressions and statements * Object Oriented Programming with C# * Maintaining state with fields * Defining behavior with methods * Building WinForm and WebFom applications * Using C# in ASP.NET * Working with COM

Excel 2007 VBA Programmer's Reference

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Publisher : John Wiley & Sons
ISBN 13 : 1118169360
Total Pages : 1178 pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis Excel 2007 VBA Programmer's Reference by : John Green

Download or read book Excel 2007 VBA Programmer's Reference written by John Green and published by John Wiley & Sons. This book was released on 2011-08-10 with total page 1178 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is aimed squarely at Excel users who want to harness the power of the VBA language in their Excel applications. At all times, the VBA language is presented in the context of Excel, not just as a general application programming language. The Primer has been written for those who are new to VBA programming and the Excel object model. It introduces the VBA language and the features of the language that are common to all VBA applications. It explains the relationship between collections, objects, properties, methods, and events and shows how to relate these concepts to Excel through its object model. It also shows how to use the Visual Basic Editor and its multitude of tools, including how to obtain help. The middle section of the book takes the key objects in Excel and shows, through many practical examples, how to go about working with those objects. The techniques presented have been developed through the exchange of ideas of many talented Excel VBA programmers over many years and show the best way to gain access to workbooks, worksheets, charts, ranges, and so on. The emphasis is on efficiency—that is, how to write code that is readable and easy to maintain and that runs at maximum speed. In addition, the chapters devoted to accessing external databases detail techniques for accessing data in a range of formats. The final four chapters of the book address the following advanced issues: linking Excel to the Internet, writing code for international compatibility, programming the Visual Basic Editor, and how to use the functions in the Win32 API (Windows 32-bit Application Programming Interface).

Excel 2003 VBA Programmer's Reference

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Publisher : John Wiley & Sons
ISBN 13 : 0764578987
Total Pages : 1176 pages
Book Rating : 4.7/5 (645 download)

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Book Synopsis Excel 2003 VBA Programmer's Reference by : Paul T. Kimmel

Download or read book Excel 2003 VBA Programmer's Reference written by Paul T. Kimmel and published by John Wiley & Sons. This book was released on 2004-10-06 with total page 1176 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is this book about? Excel 2003 VBA Programmer's Reference is an updated and expanded version of the two previous editions now with a reference section downloadable from the Web for easy perusal. The book is aimed at Excel users who want to gain more control over their spreadsheets using VBA or who want to develop Excel applications for other users. The book starts with a primer chapter focused on bringing the readers up to speed with Excel and VBA. From there, the book expands to focus on major issues faced by advanced Excel users and developers. What does this book cover? In this book, you'll discover how to do the following: Set up applications and convert them to add-ins Package and distribute Excel applications Set up interaction with other Office applications and databases Program the VB Editor and use the Windows API Use VB6 and VB.NET with Excel Set up internationalization Advanced debugging and error handling techniques

Designing Virtual Worlds

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Publisher : New Riders
ISBN 13 : 9780131018167
Total Pages : 768 pages
Book Rating : 4.0/5 (181 download)

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Book Synopsis Designing Virtual Worlds by : Richard A. Bartle

Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Hacking- The art Of Exploitation

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Publisher : oshean collins
ISBN 13 :
Total Pages : 214 pages
Book Rating : 4./5 ( download)

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Book Synopsis Hacking- The art Of Exploitation by : J. Erickson

Download or read book Hacking- The art Of Exploitation written by J. Erickson and published by oshean collins. This book was released on 2018-03-06 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text introduces the spirit and theory of hacking as well as the science behind it all; it also provides some core techniques and tricks of hacking so you can think like a hacker, write your own hacks or thwart potential system attacks.

Sacrament

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Publisher : HarperCollins UK
ISBN 13 : 0007358296
Total Pages : 608 pages
Book Rating : 4.0/5 (73 download)

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Book Synopsis Sacrament by : Clive Barker

Download or read book Sacrament written by Clive Barker and published by HarperCollins UK. This book was released on 2010-07-08 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt: A famous photographer lying in a coma holds the key to the salvation of the world. But first he must travel back into the traumatic events of his childhood.

Trigger Happy

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Publisher : Arcade Publishing
ISBN 13 : 9781559705981
Total Pages : 268 pages
Book Rating : 4.7/5 (59 download)

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Book Synopsis Trigger Happy by : Steven Poole

Download or read book Trigger Happy written by Steven Poole and published by Arcade Publishing. This book was released on 2004 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.

Gaming Rhythms

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Publisher : Lulu.com
ISBN 13 : 908160211X
Total Pages : 169 pages
Book Rating : 4.0/5 (816 download)

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Book Synopsis Gaming Rhythms by : Tom Apperley

Download or read book Gaming Rhythms written by Tom Apperley and published by Lulu.com. This book was released on 2011-06-16 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations." -- Website.

Future Gaming

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Publisher : MIT Press
ISBN 13 : 1906897557
Total Pages : 162 pages
Book Rating : 4.9/5 (68 download)

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Book Synopsis Future Gaming by : Paolo Ruffino

Download or read book Future Gaming written by Paolo Ruffino and published by MIT Press. This book was released on 2018-05-04 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games. This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. This book is about those predictions. It is about the ways in which the past, present, and future notions of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow. This new title from Goldsmiths Press by Paolo Ruffino suggests the story could be told another way. Considering game culture, from the gamification of self-improvement to GamerGate's sexism and violence, Ruffino lays out an alternative, creative mode of thinking about the medium: a sophisticated critical take that blurs the distinctions among studying, playing, making, and living with video games. Offering a series of stories that provide alternative narratives of digital gaming, Ruffino aims to encourage all of us who study and play (with) games to raise ethical questions, both about our own role in shaping the objects of research, and about our involvement in the discourses we produce as gamers and scholars. For researchers and students seeking a fresh approach to game studies, and for anyone with an interest in breaking open the current locked-box discourse, Future Gaming offers a radical lens with which to view the future.

Cultures of Computer Game Concerns

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Publisher : Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner
ISBN 13 : 9783837639346
Total Pages : 355 pages
Book Rating : 4.6/5 (393 download)

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Book Synopsis Cultures of Computer Game Concerns by : Estrid Sörensen

Download or read book Cultures of Computer Game Concerns written by Estrid Sörensen and published by Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner. This book was released on 2017-03-18 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Biographical note: Estrid Sörensen is a Professor of Cultural Psychology and Anthropology of Knowledge at the Ruhr-University Bochum. She does research within Science & Technology Studies.

I Am Error

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Publisher : MIT Press
ISBN 13 : 0262534541
Total Pages : 439 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis I Am Error by : Nathan Altice

Download or read book I Am Error written by Nathan Altice and published by MIT Press. This book was released on 2017-09-08 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.

Real-Time Rendering

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Publisher : CRC Press
ISBN 13 : 1315362007
Total Pages : 1046 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009