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Visage Software Development Kit
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Book Synopsis Visage Software Development Kit by : Fouad Sabry
Download or read book Visage Software Development Kit written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-05-14 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Visage Software Development Kit Visage SDK is a multi-platform software development kit (SDK) created by Visage Technologies AB. Visage SDK allows software programmers to build facial motion capture and eye tracking applications. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Visage SDK Chapter 2: Face Chapter 3: Affective computing Chapter 4: Biometrics Chapter 5: Motion capture Chapter 6: Facial recognition system Chapter 7: Face detection Chapter 8: Computer facial animation Chapter 9: Facial motion capture Chapter 10: Amazon Rekognition (II) Answering the public top questions about visage software development kit. (III) Real world examples for the usage of visage software development kit in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Visage Software Development Kit.
Book Synopsis Facial Recognition System by : Fouad Sabry
Download or read book Facial Recognition System written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-05-04 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Facial Recognition System A facial recognition system is a technology potentially capable of matching a human face from a digital image or a video frame against a database of faces. Such a system is typically employed to authenticate users through ID verification services, and works by pinpointing and measuring facial features from a given image. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Facial recognition system Chapter 2: Face detection Chapter 3: Biometrics Chapter 4: Biometric points Chapter 5: DeepFace Chapter 6: Visage SDK Chapter 7: Amazon Rekognition Chapter 8: Clearview AI Chapter 9: Adam Harvey (artist) Chapter 10: Identity replacement technology (II) Answering the public top questions about facial recognition system. (III) Real world examples for the usage of facial recognition system in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Facial Recognition System.
Book Synopsis Proceedings ENTERFACE 2007 by : Similar
Download or read book Proceedings ENTERFACE 2007 written by Similar and published by Presses univ. de Louvain. This book was released on 2007 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: July 15 – August 12, Bogazici University Campus eNTERFACE'07 took place in Istanbul, at the campus of the Bogazici University. The one month long workshop was attended by 140 people. The workshop was organized around 12 well-defined projects, as the...
Download or read book Computerworld written by and published by . This book was released on 1984-12-10 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.
Book Synopsis Smart Automotive Mobility by : Gerrit Meixner
Download or read book Smart Automotive Mobility written by Gerrit Meixner and published by Springer Nature. This book was released on 2020-09-16 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on smart results in the field of smart automotive mobility concentrating on (semi-)autonomous cars. The results are based on 5 recently finished public-funded research projects with a budget of over 15 million Euro. Providing insights into the next generation of personalized mobility on the road the authors discuss personalized, adaptive cooperative systems for highly automated cars and how they can be developed in a human-centered way. Furthermore, the book reports on a cooperative driver-vehicle interaction. How can the driver and the vehicle support each other? What are their best skills and how can they benefit from each other? It also gives novel insights on intuitive steering gestures on the steering wheel which initiate maneuvers to be executed by the automation, and to be supervised by, influenced or interrupted by the driver. The book finishes with information on a cooperative laser beam system which improves the communication between the different road participants to optimize the road safety of tomorrow. Smart Automotive Mobility: Reliable Technology for the Mobile Human is an ideal source for researchers, students and practitioners working in the area of intelligent systems for the automotive industry. It gives valuable and condensed information from multi-million Euro research projects funded by the German Federal Ministry of Education and Research.
Book Synopsis Modelling Machine Emotions for Realizing Intelligence by : Toyoaki Nishida
Download or read book Modelling Machine Emotions for Realizing Intelligence written by Toyoaki Nishida and published by Springer Science & Business Media. This book was released on 2010-06-21 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emotion connects the thought to the body, which is a magnificent biological - vice for sensing and affecting the world. The thought controls the body through emotions. The body affects the thought through emotions. Through this mec- nism, the thought allows the agent to behave intelligently in the complex world filled with a huge amount of dynamic information. The emotion maps a flux of information into a space which the agent is familiar with, enabling her/him to associate ongoing events with past experiences which help to reduce complexity by providing with a nominal solution. Recent findings in brain science suggest that mirror neurons map visual signals into motor signals for the body. This mechanism might permit one to experience the emotion of the other agent just by feeling the motor signals caused by mirror neurons as a result of visual stimuli caused by the other agent’s emotional beh- iors. In particular, it might play a significant role in invoking empathy in a social situation. It may not be hard to think about what might happen to emotion-less machines. The emotion-less machines may not be able to accumulate experiences to avoid serious failures. They may not be able to communicate with the humans in an empathetic way.
Book Synopsis Game-Based Assessment Revisited by : Dirk Ifenthaler
Download or read book Game-Based Assessment Revisited written by Dirk Ifenthaler and published by Springer Nature. This book was released on 2019-11-05 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how the GBA work changed how the field thinks about assessment beyond game environments. Accordingly, this comprehensive volume covers the current state of research, methodology, and technology of game-based assessment. It features four major themes: what we are measuring in games, how GBA has influenced how people do assessment beyond games, new methods and practices, and implementations of GBA. The audience for this volume includes researchers, graduate students, teachers, and professional practitioners in the areas of education, instructional design, educational psychology, academic and organizational development, and instructional technology.
Download or read book Gamers at Work written by Morgan Ramsay and published by Apress. This book was released on 2012-06-08 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios "Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times "Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business As an added bonus, check out Online Game Pioneers at Work, published in 2015, for even more incredible stories from leaders in the mobile space. Featured Entrepreneurs: Trip Hawkins, Electronic Arts (Madden NFL) Nolan Bushnell, Atari (Pong) Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization) Tony Goodman, Ensemble Studios (Age of Empires) Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II) Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines) Warren Spector, Junction Point Studios (Disney Epic Mickey) Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego) Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball) John Smedley, Verant Interactive (EverQuest, PlanetSide) Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry) Lorne Lanning, Oddworld Inhabitants (Oddworld) Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls) Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear) Christopher Weaver, Bethesda Softworks (The Elder Scrolls) Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted) Ted Price, Insomniac Games (Spyro, Resistance) Other books in the Apress At Work Series: Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7
Book Synopsis The Seybold Report on Office Systems by :
Download or read book The Seybold Report on Office Systems written by and published by . This book was released on 1984 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Conference Proceedings written by and published by . This book was released on 1985 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Historical Information Science by : Lawrence J. McCrank
Download or read book Historical Information Science written by Lawrence J. McCrank and published by Information Today, Inc.. This book was released on 2001 with total page 1216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Historical Information Science is an extensive review and bibliographic essay, backed by almost 6,000 citations, detailing developments in information technology since the advent of personal computers and the convergence of several social science and humanities disciplines in historical computing. Its focus is on the access, preservation, and analysis of historical information (primarily in electronic form) and the relationships between new methodology and instructional media, techniques, and research trends in library special collections, digital libraries, data archives, and museums.
Download or read book Signal written by and published by . This book was released on 1985 with total page 1090 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computerworld written by and published by . This book was released on 1985-05-13 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.
Download or read book Imaging written by and published by . This book was released on 1997 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book E-ITV. written by and published by . This book was released on 1985 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book ACM SIGGRAPH 86 written by and published by . This book was released on 1986 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Using Workbench Development Tools by : Jonathan Sayles
Download or read book Using Workbench Development Tools written by Jonathan Sayles and published by John Wiley & Sons. This book was released on 1993 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Workbench Development Tools Written by two internationally known columnists and authors of 10 bestselling technical books, this guide is the only available book on the Workbench add-on software. Endorsed by Micro Focus, the book provides an overview of product information on a variety of Workbench accessories from Micro Focus and third parties, including client/server options, Object COBOL, XDB, Database Manager, IMS Option, CICS Option, LAN-based development architecture, COBOL analysis tools, and others. You'; ll get helpful advice on how to choose the most appropriate product/tool for your applications as well as examples and implementation information for each product. Using Workbench Development Tools also: Shows you how to design and develop a PC Workbench Covers XDB and Database Manager to develop DB2 applications Covers IMS Option used to develop IMS DB/DC applications Helps you understand the Micro Focus client/server toolset Tells you how to choose a PC development toolset Explains the Micro Focus Object COBOL initiative Describes how to automate the life cycle/project functions Presents concepts and products for COBOL application analysis Discusses various PC-data file editors This book will prove to be valuable to COBOL software developers in corporate computing, especially those developing mainframe software on the desktop.