Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
Virtual Realms Beyond A Metaverse Research Odyssey
Download Virtual Realms Beyond A Metaverse Research Odyssey full books in PDF, epub, and Kindle. Read online Virtual Realms Beyond A Metaverse Research Odyssey ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Book Synopsis VIRTUAL REALMS & BEYOND: A METAVERSE RESEARCH ODYSSEY by : Devyansh Arora
Download or read book VIRTUAL REALMS & BEYOND: A METAVERSE RESEARCH ODYSSEY written by Devyansh Arora and published by Notion Press. This book was released on 2024-08-08 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the legal and economic aspects of virtual worlds through the book "VIRTUAL REALMS & BEYOND." This scholarly work examines several aspects of governance, including models, intellectual property protection, consumer rights, labor laws, taxation, cryptocurrency legislation, data privacy, advertising rules, and dispute resolution in virtual settings. This book thoroughly comprehends the challenges and opportunities that define our digital future, from protecting authors' rights to analysing the consequences of blockchain and smart contracts, Explore the regulatory frameworks and technological advances propelling the advancement of the Metaverse in this pioneering piece of research.
Download or read book Hyperspace written by Michio Kaku and published by Oxford University Press. This book was released on 1994-03-24 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are there other dimensions beyond our own? Is time travel possible? Can we change the past? Are there gateways to parallel universes? All of us have pondered such questions, but there was a time when scientists dismissed these notions as outlandish speculations. Not any more. Today, they are the focus of the most intense scientific activity in recent memory. In Hyperspace, Michio Kaku, author of the widely acclaimed Beyond Einstein and a leading theoretical physicist, offers the first book-length tour of the most exciting (and perhaps most bizarre) work in modern physics, work which includes research on the tenth dimension, time warps, black holes, and multiple universes. The theory of hyperspace (or higher dimensional space)--and its newest wrinkle, superstring theory--stand at the center of this revolution, with adherents in every major research laboratory in the world, including several Nobel laureates. Beginning where Hawking's Brief History of Time left off, Kaku paints a vivid portrayal of the breakthroughs now rocking the physics establishment. Why all the excitement? As the author points out, for over half a century, scientists have puzzled over why the basic forces of the cosmos--gravity, electromagnetism, and the strong and weak nuclear forces--require markedly different mathematical descriptions. But if we see these forces as vibrations in a higher dimensional space, their field equations suddenly fit together like pieces in a jigsaw puzzle, perfectly snug, in an elegant, astonishingly simple form. This may thus be our leading candidate for the Theory of Everything. If so, it would be the crowning achievement of 2,000 years of scientific investigation into matter and its forces. Already, the theory has inspired several thousand research papers, and has been the focus of over 200 international conferences. Michio Kaku is one of the leading pioneers in superstring theory and has been at the forefront of this revolution in modern physics. With Hyperspace, he has produced a book for general readers which conveys the vitality of the field and the excitement as scientists grapple with the meaning of space and time. It is an exhilarating look at physics today and an eye-opening glimpse into the ultimate nature of the universe.
Book Synopsis Decentralized Music by : Paulo de Assis
Download or read book Decentralized Music written by Paulo de Assis and published by CRC Press. This book was released on 2024-08-14 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a thorough exploration of the potential of blockchain and AI technologies to transform musical practices. Including contributions from leading researchers in music, arts, and technology, it addresses central notions of agency, authorship, ontology, provenance, and ownership in music. Together, the chapters of this book, often navigating the intersections of post-digital and posthumanist thought, challenge conventional centralized mechanisms of music creation and dissemination, advocating for new forms of musical expression. Stressing the need for the artistic community to engage with blockchain and AI, this volume is essential reading for artists, musicians, researchers, and policymakers curious to know more about the implications of these technologies for the future of music.
Book Synopsis How We Became Posthuman by : N. Katherine Hayles
Download or read book How We Became Posthuman written by N. Katherine Hayles and published by University of Chicago Press. This book was released on 1999-02-15 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this age of DNA computers and artificial intelligence, information is becoming disembodied even as the "bodies" that once carried it vanish into virtuality. While some marvel at these changes, envisioning consciousness downloaded into a computer or humans "beamed" Star Trek-style, others view them with horror, seeing monsters brooding in the machines. In How We Became Posthuman, N. Katherine Hayles separates hype from fact, investigating the fate of embodiment in an information age. Hayles relates three interwoven stories: how information lost its body, that is, how it came to be conceptualized as an entity separate from the material forms that carry it; the cultural and technological construction of the cyborg; and the dismantling of the liberal humanist "subject" in cybernetic discourse, along with the emergence of the "posthuman." Ranging widely across the history of technology, cultural studies, and literary criticism, Hayles shows what had to be erased, forgotten, and elided to conceive of information as a disembodied entity. Thus she moves from the post-World War II Macy Conferences on cybernetics to the 1952 novel Limbo by cybernetics aficionado Bernard Wolfe; from the concept of self-making to Philip K. Dick's literary explorations of hallucination and reality; and from artificial life to postmodern novels exploring the implications of seeing humans as cybernetic systems. Although becoming posthuman can be nightmarish, Hayles shows how it can also be liberating. From the birth of cybernetics to artificial life, How We Became Posthuman provides an indispensable account of how we arrived in our virtual age, and of where we might go from here.
Book Synopsis Video Game Spaces by : Michael Nitsche
Download or read book Video Game Spaces written by Michael Nitsche and published by MIT Press. This book was released on 2008-12-05 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.
Book Synopsis Constructivism by : Catherine Twomey Fosnot
Download or read book Constructivism written by Catherine Twomey Fosnot and published by Teachers College Press. This book was released on 2013-09-18 with total page 529 pages. Available in PDF, EPUB and Kindle. Book excerpt: This enduring bestseller remains the most comprehensive examination of constructivism and its relationship to teaching and learning. Closing the gap between theory and practice, well-known scholars make constructivism accessible by showing its application in everyday classrooms. Building on the success of the first edition, the authors have completely updated this popular text and expanded its scope to include examples of constructivist teaching across all grade levels and disciplines. An ambitious revision of a now classic text, Constructivism: Theory, Perspectives, and Practice, Second Edition is an invaluable resource for practicing teachers, teacher educators, and curriculum specialists in mathematics, science, social studies, and language arts. New for the Second Edition! An updated theory section that adds further contemporary biological evidence to go beyond the theories of Piaget and Vygotsky—offering a more contemporary framework for a psychological theory of learning.New chapters reflecting the school-based reforms that have been initiated since the writing of the first edition—specifically addressing the changes in mathematics, social studies, and teacher education.A new chapter on the emerging field of disability studies—including a critique that unmasks current practices and assumptions that better serve schools rather than students and their families. Contributors: Paul Cobb • Susan Cowey • Rheta DeVries • Eleanor Duckworth • Dewey I. Dykstra, Jr. • George Forman • Catherine Twomey Fosnot • Catherine A. Franklin • June S. Gould • Maxine Greene • Candace Julyan • Randall Stewart Perry • D. Kim Reid • Deborah Schifter • Jan Weatherly Valle • Ernst von Glasersfeld • Betty Zan. Praise for the First Edition! “Provides the reader with many ways of connecting to the central ideas of constructivism . . . highly readable.” —Gifted Child Quarterly “Shows how constructivist theory can inform classroom practices, and . . . provides teachers with a deeper understanding that gives substance to the rhetoric of school reform.” —Journal of Curriculum Studies
Book Synopsis Beyond Calculation by : Peter J. Denning
Download or read book Beyond Calculation written by Peter J. Denning and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: In March 1997, the Association for Computing Machinery celebrated the fiftieth anniversary of the electronic computer. Computers are everywhere: in our cars, our homes, our supermarkets, at the office, and at the local hospital. But as the contributors to this volume make clear, the scientific, social and economic impact of computers is only now beginning to be felt. These sixteen invited essays on the future of computing take on a dazzling variety of topics, with opinions from such experts as Gordon Bell, Sherry Turkle, Edsger W. Dijkstra, Paul Abraham, Donald Norman, Franz Alt, and David Gelernter. This brilliantly eclectic collection will fascinate everybody with an interest in computers and where they are leading us.
Download or read book Jelly Mongers written by Sam Bompas and published by Sterling Publishing (NY). This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bompas and Parr are purveyors of wildly creative gelatin delights and present some of their finest recipes here. These treats are known as "gelatin" in the U.S., but are commonly called "jelly" elsewhere.
Book Synopsis Justice League Odyssey (2018-) #1 by : Joshua Williamson
Download or read book Justice League Odyssey (2018-) #1 written by Joshua Williamson and published by DC Comics. This book was released on 2018-09-26 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spinning out of JUSTICE LEAGUE: NO JUSTICE! When a cosmic menace threatens worlds beyond our own in the Ghost Sector, it falls to a new Justice League team to answer the call to battle! Cyborg, Starfire, Green Lantern Jessica Cruz and an out-of-his-element Azrael head to deep space inside a commandeered Brainiac Skull Ship. But as these wildcard teammates try to stop Despero from slave-trading Coluan refugees, they discover something that nothing in the universe could have prepared them for: Darkseid...who says heÕs there to help?!
Book Synopsis The Disruptive Fourth Industrial Revolution by : Wesley Doorsamy
Download or read book The Disruptive Fourth Industrial Revolution written by Wesley Doorsamy and published by Springer Nature. This book was released on 2020-07-13 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book explores technological advances in the fourth industrial revolution (4IR), which is based on a variety of technologies such as artificial intelligence, Internet of Things, machine learning, big data, additive printing, cloud computing, and virtual and augmented reality. Critically analyzing the impacts and effects of these disruptive technologies on various areas, including economics, society, business, government, labor, law, and environment, the book also provides a broad overview of 4IR, with a focus on technologies, to allow readers to gain a deeper understanding of the recent advances and future trajectories. It is intended for researchers, practitioners, policy-makers and industry leaders.
Download or read book Gaming Rhythms written by Tom Apperley and published by Lulu.com. This book was released on 2011-06-16 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations." -- Website.
Book Synopsis Players Unleashed! by : Tanja Sihvonen
Download or read book Players Unleashed! written by Tanja Sihvonen and published by Amsterdam University Press. This book was released on 2012 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compelling examination of the practice and implications of modding as they apply to the best-selling computer game The Sims.
Download or read book Video Games written by Arthur Asa Berger and published by Routledge. This book was released on 2017-07-28 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they quickly evolved into interactive animated works, many of which now approach film in terms of their visual excitement. But there are important differences, as Arthur Asa Berger makes clear in this important new work. Films are purely to be viewed, but video involves the player, moving from empathy to immersion, from being spectators to being actively involved in texts. Berger, a renowned scholar of popular culture, explores the cultural significance of the expanding popularity and sophistication of video games and considers the biological and psychoanalytic aspects of this phenomenon.Berger begins by tracing the evolution of video games from simple games like Pong to new, powerfully involving and complex ones like Myst and Half-Life. He notes how this evolution has built the video industry, which includes the hardware (game-playing consoles) and the software (the games themselves), to revenues comparable to the American film industry.
Book Synopsis Consular Affairs and Diplomacy by : Jan Melissen
Download or read book Consular Affairs and Diplomacy written by Jan Melissen and published by Martinus Nijhoff Publishers. This book was released on 2011-02-07 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: Consular Affairs and Diplomacy analyses the nature of diplomacy’s consular dimension in international relations. It contributes to our understanding of key themes in consular affairs today, the challenges that are facing the three great powers, as well as the historical origins of the consular institution.
Book Synopsis Creating Augmented and Virtual Realities by : Erin Pangilinan
Download or read book Creating Augmented and Virtual Realities written by Erin Pangilinan and published by "O'Reilly Media, Inc.". This book was released on 2019-03-18 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications
Book Synopsis Handbook of Qualitative Research Methods in Marketing by : Russell W. Belk
Download or read book Handbook of Qualitative Research Methods in Marketing written by Russell W. Belk and published by Edward Elgar Publishing. This book was released on 2007 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: A rare and much needed compilation of some thought-provoking papers in the area of qualitative research in marketing, this book is a must have for anyone pursuing the discipline of marketing research, scholars intent on the pursuit of qualitative inquiry as well as practising professionals looking for innovative approaches to research. Global Business Review Belk has compiled an exhaustive collection of contributions from scholars and practitioners throughout North America and Europe. . . . This extremely informative volume spans the full array of qualitative research areas. . . . Highly recommended. S.D. Clark, Choice The Handbook of Qualitative Research Methods in Marketing offers both basic and advanced treatments intended to serve academics, students, and marketing research professionals. The 42 chapters begin with a history of qualitative methods in marketing by Sidney Levy and continue with detailed discussions of current thought and practice in: research paradigms such as grounded theory and semiotics research contexts such as advertising and brands data collection methods such as projectives and netnography data analysis methods such as metaphoric and visual analyses presentation topics such as videography and reflexivity applications such as ZMET applied to Broadway plays and depth interviews with executives special issues such as multi-sited ethnography and research on sensitive topics. Authors include leading scholars and practitioners from North America and Europe. They draw on a wealth of experience using well-established as well as emerging qualitative research methods. The result is a thorough, timely, and useful Handbook that will educate, inspire, and serve as standard reference for marketing academics and practitioners alike.
Book Synopsis Approaches and Frameworks for HCI Research by : John Long
Download or read book Approaches and Frameworks for HCI Research written by John Long and published by Cambridge University Press. This book was released on 2021-03-04 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: The research textbook surveys the field for young HCI researchers who are making their way in the world of research.