Virtual Reality Photography

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Author :
Publisher : Virtual Reality Photography
ISBN 13 : 9780615342238
Total Pages : 324 pages
Book Rating : 4.3/5 (422 download)

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Book Synopsis Virtual Reality Photography by : Scott Highton

Download or read book Virtual Reality Photography written by Scott Highton and published by Virtual Reality Photography. This book was released on 2010 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: A reference book on the art and techniques of virtual reality photography by one of the pioneers in the field, Scott Highton.The book includes sections on Photography Basics, Panoramic VR Imaging, Object VR Imaging, and Business Practices.Intended audience includes both professional and amateur photographers, as well as multimedia authors and designers.

360 Degree Imaging

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Publisher : Rotovision
ISBN 13 : 2880467322
Total Pages : 172 pages
Book Rating : 4.8/5 (84 download)

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Book Synopsis 360 Degree Imaging by : Philip Andrews

Download or read book 360 Degree Imaging written by Philip Andrews and published by Rotovision. This book was released on 2003 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: - Easy to follow - Companion website - The first book of this type on the market, - Clear step-by-step guides with practice images supplied, and show case of inspirational, professionally produced examples

The Complete Guide to VR & 360 Photography

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Author :
Publisher : Hachette UK
ISBN 13 : 1781576467
Total Pages : 160 pages
Book Rating : 4.7/5 (815 download)

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Book Synopsis The Complete Guide to VR & 360 Photography by : Jonathan Tustain

Download or read book The Complete Guide to VR & 360 Photography written by Jonathan Tustain and published by Hachette UK. This book was released on 2018-08-09 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete Guide to VR will help you get to grips with this exciting new technology from first principles, so you know what's out there, and what you want. Discover all there is to know about home VR systems, whether they're computer-based, or work using your mobile phone. This book will introduce you to a whole spectrum of VR possibilities including VR games, creating your own VR films and exploring the world using it.

Complete Guide to VR & 360 Degree photography

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Author :
Publisher : Ilex Photo
ISBN 13 : 9781781575390
Total Pages : 0 pages
Book Rating : 4.5/5 (753 download)

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Book Synopsis Complete Guide to VR & 360 Degree photography by : Jonathan Tustain

Download or read book Complete Guide to VR & 360 Degree photography written by Jonathan Tustain and published by Ilex Photo. This book was released on 2018-08-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete Guide to VR will help you get to grips with this exciting new technology from first principles, so you know what's out there, and what you want. Discover all there is to know about home VR systems, whether they're computer-based, or even work using your mobile phone. This book will introduce you to a whole spectrum of VR possibilities including VR games, creating your own VR films and even exploring the world using it.

Learning VR Photography and Video

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (111 download)

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Book Synopsis Learning VR Photography and Video by :

Download or read book Learning VR Photography and Video written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the exciting new worlds of virtual reality photography and video: what to watch, how to watch, and how to make your own VR videos and images.

Learning VR Photography and Video

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (113 download)

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Book Synopsis Learning VR Photography and Video by :

Download or read book Learning VR Photography and Video written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality can transport you across town or around the world. And it's easy and inexpensive to test the (virtual) waters-not only as someone who views VR content but also creates it. In this course, photographer, educator, and author Ben Long introduces the essential concepts and tools behind photographic- and video-based VR. After detailing a brief history of VR, Ben shows a sampling of inexpensive VR viewers (such as VR apps and VR goggles for your smartphone) and where to go to check out great VR content. He also reviews the tools and techniques for creating your own VR photos and videos, and dealing with challenges in post-production, such as moving media to the computer, stitching and mapping 360-degree images and video, playing back VR video, and sharing VR content online.

Viewpoint-Free Photography for Virtual Reality

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Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (116 download)

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Book Synopsis Viewpoint-Free Photography for Virtual Reality by : Peter Hedman

Download or read book Viewpoint-Free Photography for Virtual Reality written by Peter Hedman and published by . This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Viewpoint-free photography, i.e., interactively controlling the viewpoint of a photograph after capture, is a standing challenge. In this thesis, we investigate algorithms to enable viewpoint-free photography for virtual reality (VR) from casual capture, i.e., from footage easily captured with consumer cameras. We build on an extensive body of work in image-based rendering (IBR). Given images of an object or scene, IBR methods aim to predict the appearance of an image taken from a novel perspective. Most IBR methods focus on full or near-interpolation, where the output viewpoints either lie directly between captured images, or nearby. These methods are not suitable for VR, where the user has significant range of motion and can look in all directions. Thus, it is essential to create viewpoint-free photos with a wide field-of-view and sufficient positional freedom to cover the range of motion a user might experience in VR. We focus on two VR experiences: 1) Seated VR experiences, where the user can lean in different directions. This simplifies the problem, as the scene is only observed from a small range of viewpoints. Thus, we focus on easy capture, showing how to turn panorama-style capture into 3D photos, a simple representation for viewpoint-free photos, and also how to speed up processing so users can see the final result on-site. 2) Room-scale VR experiences, where the user can explore vastly different perspectives. This is challenging: More input footage is needed, maintaining real-time display rates becomes difficult, view-dependent appearance and object backsides need to be modelled, all while preventing noticeable mistakes. We address these challenges by: (1) creating refined geometry for each input photograph, (2) using a fast tiled rendering algorithm to achieve real-time display rates, and (3) using a convolutional neural network to hide visual mistakes during compositing. Overall, we provide evidence that viewpoint-free photography is feasible from casual capture. We thoroughly compare with the state-of-the-art, showing that our methods achieve both a numerical improvement and a clear increase in visual quality for both seated and room-scale VR experiences.

Real VR – Immersive Digital Reality

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Publisher : Springer Nature
ISBN 13 : 3030418162
Total Pages : 361 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Real VR – Immersive Digital Reality by : Marcus Magnor

Download or read book Real VR – Immersive Digital Reality written by Marcus Magnor and published by Springer Nature. This book was released on 2020-03-10 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.

Virtual Reality

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Publisher : DK Children
ISBN 13 : 9781465465481
Total Pages : 0 pages
Book Rating : 4.4/5 (654 download)

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Book Synopsis Virtual Reality by : Jack Challoner

Download or read book Virtual Reality written by Jack Challoner and published by DK Children. This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the realities of virtual reality, explaining what VR is and how it works, and even includes an app download for five exclusive VR experiences and a cardboard viewer with stickers so kids can make it their own. Full color. 8 1/2 x 10 15/16. Consumable.

Spatial Augmented Reality

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Publisher : CRC Press
ISBN 13 : 1439864942
Total Pages : 386 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Spatial Augmented Reality by : Oliver Bimber

Download or read book Spatial Augmented Reality written by Oliver Bimber and published by CRC Press. This book was released on 2005-08-08 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r

Virtual Photography

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Publisher : transcript Verlag
ISBN 13 : 3839472032
Total Pages : 243 pages
Book Rating : 4.8/5 (394 download)

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Book Synopsis Virtual Photography by : Ali Shobeiri

Download or read book Virtual Photography written by Ali Shobeiri and published by transcript Verlag. This book was released on 2024-09-30 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: While it has traditionally been seen as a means of documenting an external reality or expressing an internal feeling, photography is now capable of actualizing never-existed pasts and never-lived experiences. Thanks to the latest photographic technologies, we can now take photos in computer games, interpolate them in extended reality platforms, or synthesize them via artificial intelligence. To account for the most recent shifts in conceptualizations of photography, this book proposes the term virtual photography as a binding theoretical framework, defined as a photography that retains the efficiency and function of real photography (made with or without a camera) while manifesting these in an unfamiliar or noncustomary form.

Reality Media

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Publisher : MIT Press
ISBN 13 : 0262361922
Total Pages : 245 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Reality Media by : Jay David Bolter

Download or read book Reality Media written by Jay David Bolter and published by MIT Press. This book was released on 2021-11-16 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.

The Aesthetics of Virtual Reality

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Author :
Publisher : Routledge
ISBN 13 : 1000452123
Total Pages : 249 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis The Aesthetics of Virtual Reality by : Grant Tavinor

Download or read book The Aesthetics of Virtual Reality written by Grant Tavinor and published by Routledge. This book was released on 2021-09-30 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies.

Reality+: Virtual Worlds and the Problems of Philosophy

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Publisher : W. W. Norton & Company
ISBN 13 : 0393635813
Total Pages : 544 pages
Book Rating : 4.3/5 (936 download)

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Book Synopsis Reality+: Virtual Worlds and the Problems of Philosophy by : David J. Chalmers

Download or read book Reality+: Virtual Worlds and the Problems of Philosophy written by David J. Chalmers and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.

E-Learning Uncovered: Articulate Storyline 360

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781986588768
Total Pages : 314 pages
Book Rating : 4.5/5 (887 download)

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Book Synopsis E-Learning Uncovered: Articulate Storyline 360 by : Diane Elkins

Download or read book E-Learning Uncovered: Articulate Storyline 360 written by Diane Elkins and published by Createspace Independent Publishing Platform. This book was released on 2018-03-16 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 2nd edition has been updated to include the latest features in Storyline 360 such as closed captioning, random variables, and publishing to video. The E-Learning Uncovered series is designed to give you the maximum amount of information in the minimum amount of time. You'll learn about virtually every check box, every menu, and every option in Articulate Storyline 360. But we don't just tell you HOW to check that box or click that menu; we also tell you WHY you might or might not want to. Brand new users will learn all the basics of how to get started: scenes, slides, graphics, layers, states, questions, and screen recordings. Intermediate users will uncover the more powerful tools to create advanced interactions: actions, variables, and conditions-all in one book! Everyone will benefit from the special tips and insider secrets that let you do more and save time. Look for: Design Tips: instructional design, graphic design, and usability tips that give you insight on how to implement the different features of the software. Power Tips: advanced tips and secrets that can help you take your production to the next level. Time Savers: software shortcuts and ways to streamline your production efforts and save you time. Bright Ideas: special explanations and ideas for getting more out of the software. Cautions: "lessons learned the hard way" that you can use to avoid common problems. Web Resources: the free companion website includes useful resources such as reference guides and practice files. This edition features Storyline 360 version 3.13.15006.0.

Virtual Reality Filmmaking

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Publisher : Taylor & Francis
ISBN 13 : 1315280396
Total Pages : 260 pages
Book Rating : 4.3/5 (152 download)

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Book Synopsis Virtual Reality Filmmaking by : Celine Tricart

Download or read book Virtual Reality Filmmaking written by Celine Tricart and published by Taylor & Francis. This book was released on 2017-11-22 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more. Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative filmmaking in this exciting new medium, and includes coverage on how to make a film in VR from start to finish. Topics covered include: The history of VR; VR cameras; Game engines and interactive VR; The foundations of VR storytelling; Techniques for shooting in live action VR; VR postproduction and visual effects; VR distribution; Interviews with experts in the field including the Emmy-winning studios Felix & Paul and Oculus Story Studio, Wevr, Viacom, Fox Sports, Sundance’s New Frontier, and more.

Augmented and Virtual Reality in Social Learning

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110981491
Total Pages : 341 pages
Book Rating : 4.1/5 (19 download)

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Book Synopsis Augmented and Virtual Reality in Social Learning by : Rajendra Kumar

Download or read book Augmented and Virtual Reality in Social Learning written by Rajendra Kumar and published by Walter de Gruyter GmbH & Co KG. This book was released on 2023-11-06 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the design, development, and analysis of augmented and virtual reality (AR/VR)-based systems, along with the technological impacts and challenges in social learning. Social Learning provides a comprehensive approach to researching methods in the emerging fields of AR/VR. The contributors of this book outline the state-of-the-art implementation of AR/VR for the Internet of Things, Blockchains, Big Data, and 5G within AR/VR systems.