Virtual Acoustics and 3-D Sound in Multimedia Signal Processing

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Publisher :
ISBN 13 :
Total Pages : 200 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Virtual Acoustics and 3-D Sound in Multimedia Signal Processing by : Jyri Huopaniemi

Download or read book Virtual Acoustics and 3-D Sound in Multimedia Signal Processing written by Jyri Huopaniemi and published by . This book was released on 1999 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:

3-D Sound for Virtual Reality and Multimedia

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Publisher :
ISBN 13 :
Total Pages : 248 pages
Book Rating : 4.:/5 (317 download)

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Book Synopsis 3-D Sound for Virtual Reality and Multimedia by : Durand R. Begault

Download or read book 3-D Sound for Virtual Reality and Multimedia written by Durand R. Begault and published by . This book was released on 2000 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Adaptive 3D Sound Systems

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Publisher : Springer Science & Business Media
ISBN 13 : 1441987762
Total Pages : 201 pages
Book Rating : 4.4/5 (419 download)

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Book Synopsis Adaptive 3D Sound Systems by : John Garas

Download or read book Adaptive 3D Sound Systems written by John Garas and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adaptive 3D Sound Systems focuses on creating multiple virtual sound sources in 3D reverberant spaces using adaptive filters. Adaptive algorithms are introduced and explained, including the multiple-error filtered-x algorithm and the adjoint LMS algorithm. The book covers the physical, psychoacoustical, and signal processing aspects of adaptive and non-adaptive 3D sound systems. Included is an introduction to spatial hearing, sound localization and reverberation, frequency selectivity of the human auditory system, the state of the art in HRTF-based 3D sound systems, binaural synthesis, and loudspeaker displays. The adaptive approach to HRTF-based 3D sound systems is examined in detail for the general case of creating multiple virtual sound sources at the ears of multiple listeners in a reverberant 3D space. The derived solution can be applied to other applications, such as cross-talk cancellation, loudspeakers and room equalization, concert hall simulation, and active sound control. Several solutions for the problem of moving listeners are introduced. Strategies for enlarging the zones of equalization around the listeners' ears, correct loudspeakers positioning, and using multiresolution filters are proposed. Fast multiresolution spectral analysis using non-uniform sampling is developed for implementation of multiresolution filters. The well-focused topics, along with implementation details for adaptive algorithms, make Adaptive 3D Sound Systems suitable for multimedia applications programmers, advanced level students, and researchers in audio and signal processing.

Head-Related Transfer Function and Acoustic Virtual Reality

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Publisher : Springer Nature
ISBN 13 : 9811397457
Total Pages : 234 pages
Book Rating : 4.8/5 (113 download)

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Book Synopsis Head-Related Transfer Function and Acoustic Virtual Reality by : Kazuhiro Iida

Download or read book Head-Related Transfer Function and Acoustic Virtual Reality written by Kazuhiro Iida and published by Springer Nature. This book was released on 2019-10-23 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers all aspects of head-related transfer function (HRTF), from the fundamentals through to the latest applications, such as 3D sound systems. An introductory chapter defines HRTF, describes the coordinate system used in the book, and presents the most recent research achievements in the field. HRTF and sound localization in the horizontal and median planes are then explained, followed by discussion of individual differences in HRTF, solutions to this individuality (personalization of HRTF), and methods of sound image control for an arbitrary 3D direction, encompassing both classic theory and state of the art data. The relations between HRTF and sound image distance and between HRTF and speech intelligibility are fully explored, and measurement and signal processing methods for HRTF are examined in depth. Here, supplementary material is provided to enable readers to measure and analyze HRTF by themselves. In addition, some typical HRTF databases are compared. The final two chapters are devoted to the principles and applications of acoustic virtual reality. This clearly written book will be ideal for all who wish to learn about HRTF and how to use it in their research.

Mobile Services for Toy Computing

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Publisher : Springer
ISBN 13 : 3319213237
Total Pages : 192 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Mobile Services for Toy Computing by : Patrick C. K. Hung

Download or read book Mobile Services for Toy Computing written by Patrick C. K. Hung and published by Springer. This book was released on 2015-08-24 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.

Speech and Audio Processing in Adverse Environments

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Publisher : Springer Science & Business Media
ISBN 13 : 354070602X
Total Pages : 740 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Speech and Audio Processing in Adverse Environments by : Eberhard Hänsler

Download or read book Speech and Audio Processing in Adverse Environments written by Eberhard Hänsler and published by Springer Science & Business Media. This book was released on 2008-07-22 with total page 740 pages. Available in PDF, EPUB and Kindle. Book excerpt: Users of signal processing systems are never satis?ed with the system they currently use. They are constantly asking for higher quality, faster perf- mance, more comfort and lower prices. Researchers and developers should be appreciative for this attitude. It justi?es their constant e?ort for improved systems. Better knowledge about biological and physical interrelations c- ing along with more powerful technologies are their engines on the endless road to perfect systems. This book is an impressive image of this process. After “Acoustic Echo 1 and Noise Control” published in 2004 many new results lead to “Topics in 2 Acoustic Echo and Noise Control” edited in 2006 . Today – in 2008 – even morenew?ndingsandsystemscouldbecollectedinthisbook.Comparingthe contributions in both edited volumes progress in knowledge and technology becomesclearlyvisible:Blindmethodsandmultiinputsystemsreplace“h- ble” low complexity systems. The functionality of new systems is less and less limited by the processing power available under economic constraints. The editors have to thank all the authors for their contributions. They cooperated readily in our e?ort to unify the layout of the chapters, the ter- nology, and the symbols used. It was a pleasure to work with all of them. Furthermore, it is the editors concern to thank Christoph Baumann and the Springer Publishing Company for the encouragement and help in publi- ing this book.

Advances in Multimedia Information Processing – PCM 2017

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Publisher : Springer
ISBN 13 : 3319773836
Total Pages : 1007 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Advances in Multimedia Information Processing – PCM 2017 by : Bing Zeng

Download or read book Advances in Multimedia Information Processing – PCM 2017 written by Bing Zeng and published by Springer. This book was released on 2018-05-09 with total page 1007 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 10735 and 10736 constitutes the thoroughly refereed proceedings of the 18th Pacific-Rim Conference on Multimedia, PCM 2017, held in Harbin, China, in September 2017. The 184 full papers presented were carefully reviewed and selected from 264 submissions. The papers are organized in topical sections on: Best Paper Candidate; Video Coding; Image Super-resolution, Debluring, and Dehazing; Person Identity and Emotion; Tracking and Action Recognition; Detection and Classification; Multimedia Signal Reconstruction and Recovery; Text and Line Detection/Recognition; Social Media; 3D and Panoramic Vision; Deep Learning for Signal Processing and Understanding; Large-Scale Multimedia Affective Computing; Sensor-enhanced Multimedia Systems; Content Analysis; Coding, Compression, Transmission, and Processing.

Advances in Multimedia Information Processing - PCM 2016

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Publisher : Springer
ISBN 13 : 3319488902
Total Pages : 581 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Advances in Multimedia Information Processing - PCM 2016 by : Enqing Chen

Download or read book Advances in Multimedia Information Processing - PCM 2016 written by Enqing Chen and published by Springer. This book was released on 2016-11-25 with total page 581 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume proceedings LNCS 9916 and 9917, constitute the proceedings of the 17th Pacific-Rim Conference on Multimedia, PCM 2016, held in Xi`an, China, in September 2016. The total of 128 papers presented in these proceedings was carefully reviewed and selected from 202 submissions. The focus of the conference was as follows in multimedia content analysis, multimedia signal processing and communications, and multimedia applications and services.

3-D Audio Using Loudspeakers

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Publisher : Springer Science & Business Media
ISBN 13 : 9780792381563
Total Pages : 176 pages
Book Rating : 4.3/5 (815 download)

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Book Synopsis 3-D Audio Using Loudspeakers by : William G. Gardner

Download or read book 3-D Audio Using Loudspeakers written by William G. Gardner and published by Springer Science & Business Media. This book was released on 1998-04-30 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3-D Audio Using Loudspeakers is concerned with 3-D audio systems implemented using a pair of conventional loudspeakers. A well-known problem with these systems is the requirement that the listener be properly positioned for the 3-D illusion to function correctly. This book proposes using the tracked position of the listener's head to optimize the acoustical presentation, thus producing a much more realistic illusion over a larger listening area than existing loudspeaker 3-D audio systems. Head-tracking can be accomplished by applying pattern recognition techniques to images obtained from a video camera. Thus, an immersive audio environment can be created without donning headphones or other equipment. 3-D Audio Using Loudspeakers discusses the theory, implementation, and testing of a head-tracked loudspeaker 3-D audio system. Crosstalk cancellers that can be steered to the location of a tracked listener are described. The objective performance of these systems has been evaluated using simulations and acoustical measurements made at the ears of human subjects. Many sound localization experiments were also conducted; the results show that head-tracking both significantly improves localization when the listener is displaced from the ideal listening location, and also enables dynamic localization cues. Much of the theory and experimental results presented are also applicable to loudspeaker 3-D audio systems in general, not just head-tracked ones. 3-D Audio Using Loudspeakers is of interest to researchers studying virtual acoustic displays, and to engineers developing the same. The book serves as a valuable reference to anyone working in this field.

Immersive Audio Signal Processing

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Publisher : Springer Science & Business Media
ISBN 13 : 0387285032
Total Pages : 222 pages
Book Rating : 4.3/5 (872 download)

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Book Synopsis Immersive Audio Signal Processing by : Sunil Bharitkar

Download or read book Immersive Audio Signal Processing written by Sunil Bharitkar and published by Springer Science & Business Media. This book was released on 2008-10-04 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: This graduate-level text lays out the foundation of DSP for audio and the fundamentals of auditory perception, then goes on to discuss immersive audio rendering and synthesis, the digital equalization of room acoustics, and various DSP implementations. It covers a variety of topics and up-to-date results in immersive audio processing research: immersive audio synthesis and rendering, multichannel room equalization, audio selective signal cancellation, multirate signal processing for audio applications, surround sound processing, psychoacoustics and its incorporation in audio signal processing algorithms for solving various problems, and DSP implementations of audio processing algorithms on semiconductor devices.

Ambisonics

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Publisher : Springer
ISBN 13 : 3030172074
Total Pages : 210 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Ambisonics by : Franz Zotter

Download or read book Ambisonics written by Franz Zotter and published by Springer. This book was released on 2019-04-30 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book provides a concise explanation of the fundamentals and background of the surround sound recording and playback technology Ambisonics. It equips readers with the psychoacoustical, signal processing, acoustical, and mathematical knowledge needed to understand the inner workings of modern processing utilities, special equipment for recording, manipulation, and reproduction in the higher-order Ambisonic format. The book comes with various practical examples based on free software tools and open scientific data for reproducible research. The book’s introductory section offers a perspective on Ambisonics spanning from the origins of coincident recordings in the 1930s to the Ambisonic concepts of the 1970s, as well as classical ways of applying Ambisonics in first-order coincident sound scene recording and reproduction that have been practiced since the 1980s. As, from time to time, the underlying mathematics become quite involved, but should be comprehensive without sacrificing readability, the book includes an extensive mathematical appendix. The book offers readers a deeper understanding of Ambisonic technologies, and will especially benefit scientists, audio-system and audio-recording engineers. In the advanced sections of the book, fundamentals and modern techniques as higher-order Ambisonic decoding, 3D audio effects, and higher-order recording are explained. Those techniques are shown to be suitable to supply audience areas ranging from studio-sized to hundreds of listeners, or headphone-based playback, regardless whether it is live, interactive, or studio-produced 3D audio material.

Audio Signal Processing for Next-Generation Multimedia Communication Systems

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Publisher : Springer Science & Business Media
ISBN 13 : 1402077696
Total Pages : 374 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Audio Signal Processing for Next-Generation Multimedia Communication Systems by : Yiteng (Arden) Huang

Download or read book Audio Signal Processing for Next-Generation Multimedia Communication Systems written by Yiteng (Arden) Huang and published by Springer Science & Business Media. This book was released on 2007-05-08 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: Audio Signal Processing for Next-Generation Multimedia Communication Systems presents cutting-edge digital signal processing theory and implementation techniques for problems including speech acquisition and enhancement using microphone arrays, new adaptive filtering algorithms, multichannel acoustic echo cancellation, sound source tracking and separation, audio coding, and realistic sound stage reproduction. This book's focus is almost exclusively on the processing, transmission, and presentation of audio and acoustic signals in multimedia communications for telecollaboration where immersive acoustics will play a great role in the near future.

3D User Interfaces

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Publisher : Addison-Wesley
ISBN 13 : 013339056X
Total Pages : 867 pages
Book Rating : 4.1/5 (333 download)

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Book Synopsis 3D User Interfaces by : Doug Bowman

Download or read book 3D User Interfaces written by Doug Bowman and published by Addison-Wesley. This book was released on 2004-07-26 with total page 867 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

Handbook of Signal Processing in Acoustics

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Publisher : Springer Science & Business Media
ISBN 13 : 038730441X
Total Pages : 1950 pages
Book Rating : 4.3/5 (873 download)

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Book Synopsis Handbook of Signal Processing in Acoustics by : David Havelock

Download or read book Handbook of Signal Processing in Acoustics written by David Havelock and published by Springer Science & Business Media. This book was released on 2008-10-26 with total page 1950 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Signal Processing in Acoustics brings together a wide range of perspectives from over 100 authors to reveal the interdisciplinary nature of the subject. It brings the key issues from both acoustics and signal processing into perspective and is a unique resource for experts and practitioners alike to find new ideas and techniques within the diversity of signal processing in acoustics.

Musical Gestures

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Publisher : Routledge
ISBN 13 : 1135183635
Total Pages : 320 pages
Book Rating : 4.1/5 (351 download)

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Book Synopsis Musical Gestures by : Rolf Inge Godøy

Download or read book Musical Gestures written by Rolf Inge Godøy and published by Routledge. This book was released on 2010-02-12 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: We experience and understand the world, including music, through body movement–when we hear something, we are able to make sense of it by relating it to our body movements, or form an image in our minds of body movements. Musical Gestures is a collection of essays that explore the relationship between sound and movement. It takes an interdisciplinary approach to the fundamental issues of this subject, drawing on ideas, theories and methods from disciplines such as musicology, music perception, human movement science, cognitive psychology, and computer science.

The Art and Science of 3D Audio Recording

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Publisher : Springer Nature
ISBN 13 : 3031230469
Total Pages : 433 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis The Art and Science of 3D Audio Recording by : Edwin Pfanzagl-Cardone

Download or read book The Art and Science of 3D Audio Recording written by Edwin Pfanzagl-Cardone and published by Springer Nature. This book was released on 2023-03-11 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: This professional book offers a unique, comprehensive and timely guide on 3D audio recording. Intended for sound engineers and professionals, and summarizing more than twenty-year research on this topic, it includes extensive information and details on various microphone techniques and loudspeaker layouts, such as Auro-3D®, Dolby® AtmosTM, DTS:X®, MMAD, SONY 360 Reality Audio and Ambisonics. It presents a rich set of results obtained from both objective measurements and subjective listening tests, and a number of case studies for 3D recording, ranging from solo-instrument techniques to full symphony orchestra, and microphone systems for virtual reality applications. Further, it includes a chapter on spatial hearing discussing issues of 3D audio sound reproduction. All in all, this book offers extensive, practical information for sound engineers and professionals.

Spatial Audio Processing

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Publisher : John Wiley & Sons
ISBN 13 : 9780470723487
Total Pages : 224 pages
Book Rating : 4.7/5 (234 download)

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Book Synopsis Spatial Audio Processing by : Jeroen Breebaart

Download or read book Spatial Audio Processing written by Jeroen Breebaart and published by John Wiley & Sons. This book was released on 2008-03-11 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book collects a wealth of information about spatial audio coding into one comprehensible volume. It is a thorough reference to the 3GPP and MPEG Parametric Stereo standards and the MPEG Surround multi-channel audio coding standard. It describes key developments in coding techniques, which is an important factor in the optimization of advanced entertainment, communications and signal processing applications. Until recently, technologies for coding audio signals, such as redundancy reduction and sophisticated source and receiver models did not incorporate spatial characteristics of source and receiving ends. Spatial audio coding achieves much higher compression ratios than conventional coders. It does this by representing multi-channel audio signals as a downmix signal plus side information that describes the perceptually-relevant spatial information. Written by experts in spatial audio coding, Spatial Audio Processing: reviews psychoacoustics (the relationship between physical measures of sound and the corresponding percepts) and spatial audio sound formats and reproduction systems; brings together the processing, acquisition, mixing, playback, and perception of spatial audio, with the latest coding techniques; analyses algorithms for the efficient manipulation of multiple, discrete and combined spatial audio channels, including both MP3 and MPEG Surround; shows how the same insights on source and receiver models can also be applied for manipulation of audio signals, such as the synthesis of virtual auditory scenes employing head-related transfer function (HRTF) processing and stereo to N-channel audio upmix. Audio processing research engineers and audio coding research and implementation engineers will find this an insightful guide. Academic audio and psychoacoustic researchers, including post-graduate and third/fourth year students taking courses in signal processing, audio and speech processing, and telecommunications, will also benefit from the information inside.