Videogame Cultures and the Future of Interactive Entertainment

Download Videogame Cultures and the Future of Interactive Entertainment PDF Online Free

Author :
Publisher : BRILL
ISBN 13 : 1848880405
Total Pages : 121 pages
Book Rating : 4.8/5 (488 download)

DOWNLOAD NOW!


Book Synopsis Videogame Cultures and the Future of Interactive Entertainment by : Daniel Riha

Download or read book Videogame Cultures and the Future of Interactive Entertainment written by Daniel Riha and published by BRILL. This book was released on 2020-04-14 with total page 121 pages. Available in PDF, EPUB and Kindle. Book excerpt: The chapters in this volume reflect the debates that progressed during the 1st Global Conference on Videogames Cultures and the Future of Interactive Entertainment, held as a part of Cyber Hub activity at Mansfield College, Oxford, United Kingdom in July 2009. Accordingly, the edited collection of papers provides a snapshot of the event.

Video Games as Culture

Download Video Games as Culture PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1317223926
Total Pages : 194 pages
Book Rating : 4.3/5 (172 download)

DOWNLOAD NOW!


Book Synopsis Video Games as Culture by : Daniel Muriel

Download or read book Video Games as Culture written by Daniel Muriel and published by Routledge. This book was released on 2018-03-14 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.

Cyberculture and New Media

Download Cyberculture and New Media PDF Online Free

Author :
Publisher : Rodopi
ISBN 13 : 9042025182
Total Pages : 312 pages
Book Rating : 4.0/5 (42 download)

DOWNLOAD NOW!


Book Synopsis Cyberculture and New Media by : Francisco J. Ricardo

Download or read book Cyberculture and New Media written by Francisco J. Ricardo and published by Rodopi. This book was released on 2009 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Formalisms of digital text / Francisco J. Ricardo -- Knowledge building and motivations in Wikipedia: participation as "Ba" / Sheizaf Rafaeli, Tsahi Hayat, Yaron Ariel -- On the way to the cyber-Arab-culture: international communication, telecommunications policies, and democracy / Mahmoud Eid -- The challenge of intercultural electronic learning: English as lingua franca / Rita Zaltsman -- The implicit body / Nicole Ridgway and Nathaniel Stern -- Cyborg goddesses: the mainframe revisited / Leman Giresunlu -- De-colonizing cyberspace: post-colonial strategies in cyberfiction / Maria Bäcke -- The différance engine: videogames as deconstructive spacetime / Tony Richards -- Technology on screen: projections, paranoia and discursive practice / Alev Adil and Steve Kennedy -- Desistant media / Seppo Kuivakari.

Videogames Studies: Concepts, Cultures, and Communication

Download Videogames Studies: Concepts, Cultures, and Communication PDF Online Free

Author :
Publisher : BRILL
ISBN 13 : 1848880596
Total Pages : 160 pages
Book Rating : 4.8/5 (488 download)

DOWNLOAD NOW!


Book Synopsis Videogames Studies: Concepts, Cultures, and Communication by : Monica Evans

Download or read book Videogames Studies: Concepts, Cultures, and Communication written by Monica Evans and published by BRILL. This book was released on 2020-04-14 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 2010. The chapters in this volume cover four primary topics: new frameworks for game studies and analysis, the various cultures surrounding gaming, questions of ethics and controversial...

Culture at Play: How Video Games Influence and Replicate Our World

Download Culture at Play: How Video Games Influence and Replicate Our World PDF Online Free

Author :
Publisher : BRILL
ISBN 13 : 9004439781
Total Pages : 152 pages
Book Rating : 4.0/5 (44 download)

DOWNLOAD NOW!


Book Synopsis Culture at Play: How Video Games Influence and Replicate Our World by :

Download or read book Culture at Play: How Video Games Influence and Replicate Our World written by and published by BRILL. This book was released on 2020-11-16 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is video game culture? This volume avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture.

Cultural Perspectives of Video Games: From Desiger to Player

Download Cultural Perspectives of Video Games: From Desiger to Player PDF Online Free

Author :
Publisher : BRILL
ISBN 13 : 1848881614
Total Pages : 207 pages
Book Rating : 4.8/5 (488 download)

DOWNLOAD NOW!


Book Synopsis Cultural Perspectives of Video Games: From Desiger to Player by :

Download or read book Cultural Perspectives of Video Games: From Desiger to Player written by and published by BRILL. This book was released on 2020-09-25 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding that video games are a fundamentally human creation, in this volume international scholars, designers, developers, and most importantly gamers, share with us their common connection though video game culture.

Mapping the Digital: Cultures and Territories of Play

Download Mapping the Digital: Cultures and Territories of Play PDF Online Free

Author :
Publisher : BRILL
ISBN 13 : 1848883390
Total Pages : 158 pages
Book Rating : 4.8/5 (488 download)

DOWNLOAD NOW!


Book Synopsis Mapping the Digital: Cultures and Territories of Play by : Lindsey Joyce

Download or read book Mapping the Digital: Cultures and Territories of Play written by Lindsey Joyce and published by BRILL. This book was released on 2019-01-04 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mappings the Digital: Cultures and Territories of Play is an interdisciplinary discussion about the state of play and the state of games in contemporary culture. This volume takes a critical look and how our cultures and territories are being renegotiated through our engagement with digital media, games, and tools. This volume argues broadly that our tangible world, and our understanding of it, are being renegotiated and remapped by the digital worlds with which we engaged. Specifically, the chapters in this volume analyse linguistic changes; unique in-game cultures and behaviours; and new methods for communicating across real and perceived boundaries, for understanding cultural experiences, and for learning through play. Drawing from the global expertise of scholars within the fields of Cultural Studies, Game Studies, Foreign Language, Science and more, this volume bridges academic boarders to assemble a cohesive and authoritative resource on digital culture and play.

Video Games and Gaming Culture

Download Video Games and Gaming Culture PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 9781138811263
Total Pages : 1650 pages
Book Rating : 4.8/5 (112 download)

DOWNLOAD NOW!


Book Synopsis Video Games and Gaming Culture by : Mark J. P. Wolf

Download or read book Video Games and Gaming Culture written by Mark J. P. Wolf and published by Routledge. This book was released on 2016 with total page 1650 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video and interactive computer games now constitute an enormous industry that rivals television and film. Moreover, gaming is of growing importance in spheres beyond mere entertainment; games and gaming technology are increasingly applied to other ends, including for educational, political, and military purposes. Perhaps unsurprisingly, therefore, the cultural, social, and economic significance of games and gaming is now profound, and ripe for scholarly scrutiny and study. As research continues to flourish as never before, this major new reference resource from Routledge s Critical Concepts in Media and Cultural Studies series offers a multi-dimensional overview of games and gaming culture and brings together in four volumes the very best foundational and cutting-edge scholarship. Edited by the field s leading scholar, Mark J. P. Wolf, the collection encompasses the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives. The materials gathered explore issues of game design and development, provide close analysis of games as cultural artefacts, and address issues of policy, such as those related to race, class, gender, and sexuality. Video Games and Gaming Culture is supplemented by a comprehensive index and includes a full introduction, newly written by the editor. "

Exploring Videogames: Culture, Design and Identity

Download Exploring Videogames: Culture, Design and Identity PDF Online Free

Author :
Publisher : BRILL
ISBN 13 : 1848882408
Total Pages : 189 pages
Book Rating : 4.8/5 (488 download)

DOWNLOAD NOW!


Book Synopsis Exploring Videogames: Culture, Design and Identity by : Nick Webber

Download or read book Exploring Videogames: Culture, Design and Identity written by Nick Webber and published by BRILL. This book was released on 2019-01-04 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume was first published by Inter-Disciplinary Press in 2013. This volume brings together perspectives on videogames and interactive entertainment from film and media studies, Russian studies, health, philosophy and human-computer interaction, among others. It includes theoretically and practically-informed explorations of the nature of games, their design and development, and their communities and culture.

Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education

Download Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1466627018
Total Pages : 370 pages
Book Rating : 4.4/5 (666 download)

DOWNLOAD NOW!


Book Synopsis Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education by : D’Agustino, Steven

Download or read book Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education written by D’Agustino, Steven and published by IGI Global. This book was released on 2012-12-31 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has had direct impact on education in increasing the way that society continues to learn. Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education brings together current research and performance in trends in education. While examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities aim to improve teaching and enhancing learning.

Video Games Around the World

Download Video Games Around the World PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262527162
Total Pages : 715 pages
Book Rating : 4.2/5 (625 download)

DOWNLOAD NOW!


Book Synopsis Video Games Around the World by : Mark J. P. Wolf

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-01 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Levelling Up: The Cultural Impact of Contemporary Videogames

Download Levelling Up: The Cultural Impact of Contemporary Videogames PDF Online Free

Author :
Publisher : BRILL
ISBN 13 : 1848884389
Total Pages : 173 pages
Book Rating : 4.8/5 (488 download)

DOWNLOAD NOW!


Book Synopsis Levelling Up: The Cultural Impact of Contemporary Videogames by : Brittany Kuhn

Download or read book Levelling Up: The Cultural Impact of Contemporary Videogames written by Brittany Kuhn and published by BRILL. This book was released on 2019-01-04 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Independent Videogames

Download Independent Videogames PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1000201155
Total Pages : 270 pages
Book Rating : 4.0/5 (2 download)

DOWNLOAD NOW!


Book Synopsis Independent Videogames by : Paolo Ruffino

Download or read book Independent Videogames written by Paolo Ruffino and published by Routledge. This book was released on 2020-10-07 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures. A diverse team of scholars highlight the specificities of independence within the industry and the culture of digital gaming through case studies and theoretical questions. The chapters focus on labor, gender, distribution models and technologies of production to map the current state of research on independent game development. The authors also identify how the boundaries of independence are becoming opaque in the contemporary game industry – often at the cost of the claims of autonomy, freedom and emancipation that underlie the indie scene. The book ultimately imagines new and better narratives for a less exploitative and more inclusive videogame industry. Systematically mapping the current directions of a phenomenon that is becoming increasingly difficult to define and limit, this book will be a crucial resource for scholars and students of game studies, media history, media industries and independent gaming.

Future Gaming

Download Future Gaming PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 1906897557
Total Pages : 162 pages
Book Rating : 4.9/5 (68 download)

DOWNLOAD NOW!


Book Synopsis Future Gaming by : Paolo Ruffino

Download or read book Future Gaming written by Paolo Ruffino and published by MIT Press. This book was released on 2018-05-04 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games. This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. This book is about those predictions. It is about the ways in which the past, present, and future notions of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow. This new title from Goldsmiths Press by Paolo Ruffino suggests the story could be told another way. Considering game culture, from the gamification of self-improvement to GamerGate's sexism and violence, Ruffino lays out an alternative, creative mode of thinking about the medium: a sophisticated critical take that blurs the distinctions among studying, playing, making, and living with video games. Offering a series of stories that provide alternative narratives of digital gaming, Ruffino aims to encourage all of us who study and play (with) games to raise ethical questions, both about our own role in shaping the objects of research, and about our involvement in the discourses we produce as gamers and scholars. For researchers and students seeking a fresh approach to game studies, and for anyone with an interest in breaking open the current locked-box discourse, Future Gaming offers a radical lens with which to view the future.

Applied Informatics

Download Applied Informatics PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3030324753
Total Pages : 548 pages
Book Rating : 4.0/5 (33 download)

DOWNLOAD NOW!


Book Synopsis Applied Informatics by : Hector Florez

Download or read book Applied Informatics written by Hector Florez and published by Springer Nature. This book was released on 2019-10-28 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed papers of the Second International Conference on Applied Informatics, ICAI 2019, held in Madrid, Spain, in November 2019. The 37 full papers and one short paper were carefully reviewed and selected from 98 submissions. The papers are organized in topical sections on bioinformatics; data analysis; decision systems; health care information systems; IT Architectures; learning management systems; robotic autonomy; security services; socio-technical systems; software design engineering.

Game Cultures

Download Game Cultures PDF Online Free

Author :
Publisher : McGraw-Hill Education (UK)
ISBN 13 : 0335224873
Total Pages : 184 pages
Book Rating : 4.3/5 (352 download)

DOWNLOAD NOW!


Book Synopsis Game Cultures by : Jon Dovey

Download or read book Game Cultures written by Jon Dovey and published by McGraw-Hill Education (UK). This book was released on 2006-05-16 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to generate a model of new media production Examines the dynamics of power in relation to both the production and consumption of computer games This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.

Game on

Download Game on PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 156 pages
Book Rating : 4.F/5 ( download)

DOWNLOAD NOW!


Book Synopsis Game on by : Lucien King

Download or read book Game on written by Lucien King and published by . This book was released on 2002 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Published to accompany the exhibition held at the Barbican Gallery, London, 16 May - 15 September 2002.