3D Game Programming for Kids

Download 3D Game Programming for Kids PDF Online Free

Author :
Publisher : Pragmatic Bookshelf
ISBN 13 : 1680506250
Total Pages : 556 pages
Book Rating : 4.6/5 (85 download)

DOWNLOAD NOW!


Book Synopsis 3D Game Programming for Kids by : Chris Strom

Download or read book 3D Game Programming for Kids written by Chris Strom and published by Pragmatic Bookshelf. This book was released on 2018-07-05 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: You know what's even better than playing games? Programming your own! Make your own online games, even if you're an absolute beginner. Let your imagination come to 3D life as you learn real-world programming skills with the JavaScript programming language - the language used everywhere on the web. This new edition is completely revised, and takes advantage of new programming features to make game programming even easier to learn. Plus, new effects make your games even cooler. When you're done, you're going to be amazed at what you can create. Jump right in! Start programming cool stuff on page 1. Keep building new and different things until the very last page. This book wants you to play. Not just play games, but play with code. Play with programming. Because the best way to learn something is to have fun with it! This second edition is updated from start to finish to make it even easier to get started programming in JavaScript. Every example has been updated to make it easier, with new example games to explore and new 3D effects that make your games even more fun! Want a red donut? You can make hundreds of them, spinning around like mad. Want to create a star field? Make a hundred or a thousand stars. Make them red, green, or blue. Explosions? Fireworks? Planets? It's up to you. And, using a code editor created especially for this book, you'll program right in your web browser. You'll see the results of your work and imagination right away - right next to the code that you just typed! Along the way, you'll pick up a ton of programming knowledge, and dive in even deeper with some more advanced chapters. Whatever you want to do, this book has your back. Best of all, you get to create awesome games and say, "I made this!" What You Need: You need the latest version of the Google Chrome Web browser, available for free from https://chrome.google.com. You also need an Internet connection to access the ICE Code Editor the first time. ICE Code Editor will be loaded onto your computer, so you won't need Internet access for later projects.

Kodu for Kids

Download Kodu for Kids PDF Online Free

Author :
Publisher : Que Publishing
ISBN 13 : 0133381005
Total Pages : 527 pages
Book Rating : 4.1/5 (333 download)

DOWNLOAD NOW!


Book Synopsis Kodu for Kids by : James Floyd Kelly

Download or read book Kodu for Kids written by James Floyd Kelly and published by Que Publishing. This book was released on 2013-04-24 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: DESIGN, BUILD, CREATE, AND SHARE YOUR GAME WITH THE WORLD! Ever wanted to create your own video game? With Microsoft’s Kodu, you can. It’s fun! And while you’re having fun, you’ll learn incredible problem-solving, programming, and game design skills as well. Kodu is a simple visual language that’s just for games, and you’ll be amazed at just how much you can do with it. Yes, you! It’s perfect for people who’ve never programmed before—whether they’re 8, 18, or 80. Kodu for Kids teaches you all you need to know to create great Kodu games that you can share with the world! Don’t just read it! See it! New online videos show you what to do! INCLUDES FOUR START-TO-FINISH EXAMPLE GAMES: 1-Player Shooter 2-Player Competition Mission Quest Side-Scroller Experience DO IT ALL—EVERY STEP! Learn how games really work Master Kodu’s easy tools, controls, and programming Imagine your quest and plan your game Script a great story Create your characters and make them move and talk Invent and build new worlds Design weapons, targets, and objects Build enemies and make them fight Add amazing sound, music, and special effects Set up multiple players, levels, and points Discover expert tips and tricks for better games Make everything work together Share your games with players all over the world

Game Programming Patterns

Download Game Programming Patterns PDF Online Free

Author :
Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 353 pages
Book Rating : 4.9/5 (95 download)

DOWNLOAD NOW!


Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Hands-on Rust

Download Hands-on Rust PDF Online Free

Author :
Publisher : Pragmatic Bookshelf
ISBN 13 : 1680508806
Total Pages : 446 pages
Book Rating : 4.6/5 (85 download)

DOWNLOAD NOW!


Book Synopsis Hands-on Rust by : Herbert Wolverson

Download or read book Hands-on Rust written by Herbert Wolverson and published by Pragmatic Bookshelf. This book was released on 2021-06-30 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.

The Pragmatic Programmer

Download The Pragmatic Programmer PDF Online Free

Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 013211917X
Total Pages : 346 pages
Book Rating : 4.1/5 (321 download)

DOWNLOAD NOW!


Book Synopsis The Pragmatic Programmer by : Andrew Hunt

Download or read book The Pragmatic Programmer written by Andrew Hunt and published by Addison-Wesley Professional. This book was released on 1999-10-20 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: What others in the trenches say about The Pragmatic Programmer... “The cool thing about this book is that it’s great for keeping the programming process fresh. The book helps you to continue to grow and clearly comes from people who have been there.” — Kent Beck, author of Extreme Programming Explained: Embrace Change “I found this book to be a great mix of solid advice and wonderful analogies!” — Martin Fowler, author of Refactoring and UML Distilled “I would buy a copy, read it twice, then tell all my colleagues to run out and grab a copy. This is a book I would never loan because I would worry about it being lost.” — Kevin Ruland, Management Science, MSG-Logistics “The wisdom and practical experience of the authors is obvious. The topics presented are relevant and useful.... By far its greatest strength for me has been the outstanding analogies—tracer bullets, broken windows, and the fabulous helicopter-based explanation of the need for orthogonality, especially in a crisis situation. I have little doubt that this book will eventually become an excellent source of useful information for journeymen programmers and expert mentors alike.” — John Lakos, author of Large-Scale C++ Software Design “This is the sort of book I will buy a dozen copies of when it comes out so I can give it to my clients.” — Eric Vought, Software Engineer “Most modern books on software development fail to cover the basics of what makes a great software developer, instead spending their time on syntax or technology where in reality the greatest leverage possible for any software team is in having talented developers who really know their craft well. An excellent book.” — Pete McBreen, Independent Consultant “Since reading this book, I have implemented many of the practical suggestions and tips it contains. Across the board, they have saved my company time and money while helping me get my job done quicker! This should be a desktop reference for everyone who works with code for a living.” — Jared Richardson, Senior Software Developer, iRenaissance, Inc. “I would like to see this issued to every new employee at my company....” — Chris Cleeland, Senior Software Engineer, Object Computing, Inc. “If I’m putting together a project, it’s the authors of this book that I want. . . . And failing that I’d settle for people who’ve read their book.” — Ward Cunningham Straight from the programming trenches, The Pragmatic Programmer cuts through the increasing specialization and technicalities of modern software development to examine the core process--taking a requirement and producing working, maintainable code that delights its users. It covers topics ranging from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse. Read this book, and you'll learn how to Fight software rot; Avoid the trap of duplicating knowledge; Write flexible, dynamic, and adaptable code; Avoid programming by coincidence; Bullet-proof your code with contracts, assertions, and exceptions; Capture real requirements; Test ruthlessly and effectively; Delight your users; Build teams of pragmatic programmers; and Make your developments more precise with automation. Written as a series of self-contained sections and filled with entertaining anecdotes, thoughtful examples, and interesting analogies, The Pragmatic Programmer illustrates the best practices and major pitfalls of many different aspects of software development. Whether you're a new coder, an experienced programmer, or a manager responsible for software projects, use these lessons daily, and you'll quickly see improvements in personal productivity, accuracy, and job satisfaction. You'll learn skills and develop habits and attitudes that form the foundation for long-term success in your career. You'll become a Pragmatic Programmer.

ActionScript 3.0 Game Programming University

Download ActionScript 3.0 Game Programming University PDF Online Free

Author :
Publisher : Pearson Education India
ISBN 13 : 9788131770566
Total Pages : 596 pages
Book Rating : 4.7/5 (75 download)

DOWNLOAD NOW!


Book Synopsis ActionScript 3.0 Game Programming University by : Gary Rosenzweig

Download or read book ActionScript 3.0 Game Programming University written by Gary Rosenzweig and published by Pearson Education India. This book was released on 2013 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mathematics for 3D Game Programming and Computer Graphics

Download Mathematics for 3D Game Programming and Computer Graphics PDF Online Free

Author :
Publisher :
ISBN 13 : 9780357671092
Total Pages : pages
Book Rating : 4.6/5 (71 download)

DOWNLOAD NOW!


Book Synopsis Mathematics for 3D Game Programming and Computer Graphics by : Eric Lengyel

Download or read book Mathematics for 3D Game Programming and Computer Graphics written by Eric Lengyel and published by . This book was released on 2020-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

Computer Coding Python Games for Kids

Download Computer Coding Python Games for Kids PDF Online Free

Author :
Publisher :
ISBN 13 : 9780241317792
Total Pages : 224 pages
Book Rating : 4.3/5 (177 download)

DOWNLOAD NOW!


Book Synopsis Computer Coding Python Games for Kids by : Carol Vorderman

Download or read book Computer Coding Python Games for Kids written by Carol Vorderman and published by . This book was released on 2018-07 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to code in Python by building and playing your own computer games, from mind-bending brainteasers to crazy action games with explosive sound effects and 3D graphics. Whether you're a seasoned programmer or a beginner hoping to learn Python, you'll find Computer Coding Python Games for Kidsfun to read and easy to follow. Each chapter shows how to construct a complete working game in simple numbered steps. Using freely available resources, such as PyGame Zero and Blender, you can add animations, music, scrolling backgrounds, 3D scenery, and other exciting professional touches. After building the game, find out how to adapt it to create your own personalised version with secret hacks and cheat codes! Along the way, you'll master the key concepts that programmers need to write code - not just in Python but in all programming languages. Find out what bugs, loops, flags, strings, tuples, toggles, and turtles are. Learn how to plan and design the ultimate game - and then play it to destruction as you test and debug it. Before you know it, you'll be a coding genius!

Game Programming for Teens

Download Game Programming for Teens PDF Online Free

Author :
Publisher : Premier Press
ISBN 13 : 9781592008346
Total Pages : 395 pages
Book Rating : 4.0/5 (83 download)

DOWNLOAD NOW!


Book Synopsis Game Programming for Teens by : Maneesh Sethi

Download or read book Game Programming for Teens written by Maneesh Sethi and published by Premier Press. This book was released on 2005 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, Blitz Basic Language, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.

Game Engine Architecture, Second Edition

Download Game Engine Architecture, Second Edition PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1466560010
Total Pages : 1042 pages
Book Rating : 4.4/5 (665 download)

DOWNLOAD NOW!


Book Synopsis Game Engine Architecture, Second Edition by : Jason Gregory

Download or read book Game Engine Architecture, Second Edition written by Jason Gregory and published by CRC Press. This book was released on 2014-08-15 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Video Gaming

Download Video Gaming PDF Online Free

Author :
Publisher : PediaPress
ISBN 13 :
Total Pages : 189 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis Video Gaming by :

Download or read book Video Gaming written by and published by PediaPress. This book was released on with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.

Rethinking the Children's Television Act for a Digital Media Age

Download Rethinking the Children's Television Act for a Digital Media Age PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 80 pages
Book Rating : 4.3/5 (91 download)

DOWNLOAD NOW!


Book Synopsis Rethinking the Children's Television Act for a Digital Media Age by : United States. Congress. Senate. Committee on Commerce, Science, and Transportation

Download or read book Rethinking the Children's Television Act for a Digital Media Age written by United States. Congress. Senate. Committee on Commerce, Science, and Transportation and published by . This book was released on 2010 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Video Game Programming for Kids

Download Video Game Programming for Kids PDF Online Free

Author :
Publisher : Course Technology
ISBN 13 : 9781435461161
Total Pages : 0 pages
Book Rating : 4.4/5 (611 download)

DOWNLOAD NOW!


Book Synopsis Video Game Programming for Kids by : Jonathan S. Harbour

Download or read book Video Game Programming for Kids written by Jonathan S. Harbour and published by Course Technology. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Requiring no prior programming experience, this book teaches kids introductory programming techniques with language that they can understand, and uses QB64, a simple version of BASIC.

Python for Kids, 2nd Edition

Download Python for Kids, 2nd Edition PDF Online Free

Author :
Publisher : No Starch Press
ISBN 13 : 1718503024
Total Pages : 365 pages
Book Rating : 4.7/5 (185 download)

DOWNLOAD NOW!


Book Synopsis Python for Kids, 2nd Edition by : Jason R. Briggs

Download or read book Python for Kids, 2nd Edition written by Jason R. Briggs and published by No Starch Press. This book was released on 2022-11-15 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Download What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Online Free

Author :
Publisher : Macmillan
ISBN 13 : 1403984530
Total Pages : 233 pages
Book Rating : 4.4/5 (39 download)

DOWNLOAD NOW!


Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2007-12-26 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive look at all that can be learned from video games

Video Games Around the World

Download Video Games Around the World PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262328496
Total Pages : 715 pages
Book Rating : 4.2/5 (623 download)

DOWNLOAD NOW!


Book Synopsis Video Games Around the World by : Mark J. P. Wolf

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-22 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

32/64-Bit 80x86 Assembly Language Architecture

Download 32/64-Bit 80x86 Assembly Language Architecture PDF Online Free

Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449612709
Total Pages : 569 pages
Book Rating : 4.4/5 (496 download)

DOWNLOAD NOW!


Book Synopsis 32/64-Bit 80x86 Assembly Language Architecture by : James Leiterman

Download or read book 32/64-Bit 80x86 Assembly Language Architecture written by James Leiterman and published by Jones & Bartlett Publishers. This book was released on 2005-08-10 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: The increasing complexity of programming environments provides a number of opportunities for assembly language programmers. 32/64-Bit 80x86 Assembly Language Architecture attempts to break through that complexity by providing a step-by-step understanding of programming Intel and AMD 80x86 processors in assembly language. This book explains 32-bit and 64-bit 80x86 assembly language programming inclusive of the SIMD (single instruction multiple data) instruction supersets that bring the 80x86 processor into the realm of the supercomputer, gives insight into the FPU (floating-point unit) chip in every Pentium processor, and offers strategies for optimizing code.