Video Game Demon

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Publisher :
ISBN 13 : 9781952758096
Total Pages : 154 pages
Book Rating : 4.7/5 (58 download)

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Book Synopsis Video Game Demon by : Miles J. Anderson

Download or read book Video Game Demon written by Miles J. Anderson and published by . This book was released on 2021-07-23 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Game Demon is a fast paced story for kids 8 to 12 years old. A fun, action packed, mystery that get kids hooked on reading. Emma discovers a retro video game at the game shop. She plays the game with her friends and they start to disappear. Emma suspects a demon in the video game is to blame for her friends' disappearance. There's something spooky about the game. Will Emma save her friends before the demon captures her next? Video Game Demon is the first book in the Scare Me middle grade series.

Frumpy Middle-Aged Mom

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Publisher : Prospect Park Books
ISBN 13 : 1938849671
Total Pages : 159 pages
Book Rating : 4.9/5 (388 download)

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Book Synopsis Frumpy Middle-Aged Mom by : Marla Jo Fisher

Download or read book Frumpy Middle-Aged Mom written by Marla Jo Fisher and published by Prospect Park Books. This book was released on 2020-11-24 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Never mind the Real Housewives of Orange County—Marla Jo Fisher is the woman everyone can relate to, complete with bad parenting, rotten dogs, ill health, and fashion faux pas. For nearly two decades, in the Orange County Register and many syndicated papers, readers have delighted in Marla Jo’s subversive humor, cranky intellect, and huge heart on her journey through broke, single, after-40 motherhood, when she adopted Cheetah Boy and Curly Girl, to her oddball adventures around the globe, to the sublime ridiculousness of life next door. Even while facing a devastating diagnosis, Fisher teaches us that humor is the balm that eases and the very thing that binds us together.

Screenwise

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Publisher : Routledge
ISBN 13 : 1351817833
Total Pages : 246 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis Screenwise by : Devorah Heitner

Download or read book Screenwise written by Devorah Heitner and published by Routledge. This book was released on 2016-10-04 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Screenwise offers a realistic and optimistic perspective on how to thoughtfully guide kids in the digital age. Many parents feel that their kids are addicted, detached, or distracted because of their digital devices. Media expert Devorah Heitner, however, believes that technology offers huge potential to our children-if parents help them. Using the foundation of their own values and experiences, parents and educators can learn about the digital world to help set kids up for a lifetime of success in a world fueled by technology. Screenwise is a guide to understanding more about what it is like for children to grow up with technology, and to recognizing the special challenges-and advantages-that contemporary kids and teens experience thanks to this level of connection. In it, Heitner presents practical parenting "hacks": quick ideas that you can implement today that will help you understand and relate to your digital native. The book will empower parents to recognize that the wisdom that they have gained throughout their lives is a relevant and urgently needed supplement to their kid's digital savvy, and help them develop skills for managing the new challenges of parenting. Based on real-life stories from other parents and Heitner's wealth of knowledge on the subject, Screenwise teaches parents what they need to know in order to raise responsible digital citizens.

Demon Hunters Role Playing Game

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Publisher : Margaret Weis Productions
ISBN 13 : 9781931567473
Total Pages : 0 pages
Book Rating : 4.5/5 (674 download)

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Book Synopsis Demon Hunters Role Playing Game by : Jamie Chambers

Download or read book Demon Hunters Role Playing Game written by Jamie Chambers and published by Margaret Weis Productions. This book was released on 2008-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Making A Great Video Game

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Author :
Publisher : Lucifer Jeremy White
ISBN 13 :
Total Pages : 80 pages
Book Rating : 4./5 ( download)

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Book Synopsis Making A Great Video Game by : Adam Jeremy Capps

Download or read book Making A Great Video Game written by Adam Jeremy Capps and published by Lucifer Jeremy White. This book was released on 2022-07-14 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great guide for making a great video game. It primes the game maker before they start, it provides things they need to know while making a game, and contains 20 pages of free and original ideas. It is a book of ideas- of what was before and what could be. It brings all sorts of things to mind that the game maker should know. It covers every little thing that makes a good video game and things that ruin them too. It is a book that helps a game maker make the best game possible.

I Must Explain This

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Publisher : Dorrance Publishing
ISBN 13 : 1637642571
Total Pages : 146 pages
Book Rating : 4.6/5 (376 download)

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Book Synopsis I Must Explain This by : Beloved Karen

Download or read book I Must Explain This written by Beloved Karen and published by Dorrance Publishing. This book was released on 2021-11-17 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: I Must Explain This By: Beloved Karen In I Must Explain This, the author shares personal observations from within and from outside herself concerning life. She talks of self-mastery, examining and changing your perspective, learning to be useful to yourself and others, all in an effort to help readers look deep within and outside themselves and decide to begin a journey of solving problems and not adding to them. This book is about life anywhere, and it is a call to action on all levels, but that journey starts from within.

Ten Things Video Games Can Teach Us

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Publisher : Robinson
ISBN 13 : 1472137922
Total Pages : 288 pages
Book Rating : 4.4/5 (721 download)

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Book Synopsis Ten Things Video Games Can Teach Us by : Jordan Erica Webber

Download or read book Ten Things Video Games Can Teach Us written by Jordan Erica Webber and published by Robinson. This book was released on 2017-08-17 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation? These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas. Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions: 1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.) 2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.) 3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.) 4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.) 5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.) 6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.) 7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.) 8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.) 10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.) 11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.)

Video Game Design

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Publisher : Bloomsbury Publishing
ISBN 13 : 1472567498
Total Pages : 208 pages
Book Rating : 4.4/5 (725 download)

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Book Synopsis Video Game Design by : Michael Salmond

Download or read book Video Game Design written by Michael Salmond and published by Bloomsbury Publishing. This book was released on 2016-02-25 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences. Interviewees include: James Portnow, CEO at Rainmaker Games Brandon Sheffield, Gamasutra.com/Game Developer magazine Steve Gaynor, co-founder The Fullbright Company (Gone Home) Kate Craig, Environment Artist. The Fullbright Company (Gone Home) Adam Saltsman, creator of Canabalt & Gravity Hook Jake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route Zero) Tyson Steele, User Interface Designer, Epic Games Tom Francis, Game Designer, Gunpoint & Floating Point Kareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2, Tearaway. Kenneth Young, Head of Audio, Media Molecule Rex Crowle, Creative Lead, Media Molecule

Demon's Game

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Publisher : Totally Entwined Group (USA+CAD)
ISBN 13 : 1839431717
Total Pages : 179 pages
Book Rating : 4.8/5 (394 download)

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Book Synopsis Demon's Game by : Xenia Melzer

Download or read book Demon's Game written by Xenia Melzer and published by Totally Entwined Group (USA+CAD). This book was released on 2022-01-25 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: FROM POPULAR AUTHOR OF LGBTQIA ROMANCE XENIA MELZER Book two in the Demon Mates series For a demon, finding a mate is a difficult, anxiety-inducing process. Or he might just accidentally bite his gaming buddy during a bout of experimental sex and bam—mate found! During a book club meeting where The Witcher is discussed in its entirety, meaning books, series and games, Barion again meets Jon, the zombie, who lives in Sammy's basement, and the two bond over their mutual love of the game. They begin gaming together, doing videos for Jon's YouTube channel where he tests games that are to be released to the public. During one of the videos, they are asked what their ideal game would look like, and the idea for Demon Wars is born. Working together on the game brings Barion and Jon closer together and their friendship deepens every day, which worries Jon's Grann, a zombie like himself and the witch queen of New Orleans. She wants Jon to come back home, while Jon realizes he loves spending time with Barion. After some friendly—and oh so subtle—prodding from friends and family, Barion and Jon decide to explore the potential of their relationship. They have sex, and Barion bites Jon in the heat of the moment, marking him as his mate. They're both over the moon, even though they now have to visit Grann in New Orleans because the family and the ancestors want to check Barion out. They quickly realize that something is wrong there, and it turns out Grann has been challenged by a voodoo priest who practices the blackest of magic. Barion will do his best to save the day, Grann—and his relationship.

Storytelling in Video Games

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Author :
Publisher : McFarland
ISBN 13 : 1476668760
Total Pages : 236 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Storytelling in Video Games by : Amy M. Green

Download or read book Storytelling in Video Games written by Amy M. Green and published by McFarland. This book was released on 2017-12-07 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.

The Illustrated History of 151 Video Games

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Publisher :
ISBN 13 : 9780754823902
Total Pages : 0 pages
Book Rating : 4.8/5 (239 download)

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Book Synopsis The Illustrated History of 151 Video Games by : Simon Parkin

Download or read book The Illustrated History of 151 Video Games written by Simon Parkin and published by . This book was released on 2014-01-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than any other entertainment medium, videogames offer the chance for us to participate in a worldbeyond the ordinary. Whether you are playing as asupersonic hedgehog, an athletic archeologist, or amoustachioed Italian plumber, video games allow theirplayers to inhabit spaces where the usual parameters ofexistence do not apply. The medium's history ischronicled through the individual stories of 151 of themost iconic video games. Beginning in the early 1970s, the book charts five decades of the pixel revolution. Thestory of each game is accompanied by trivia andquotations, and illustrated with photographs, screenshotsand artwork. This celebratory reference, and up-to-datehistory, will enthral any video games aficionado. - Chronicles the history of gaming through an analysis of151 of the world's most-iconic and best-loved games - Expert analysis of the story of each game, accompaniedby fascinating trivia, memorable quotes, and informationon the year of publication and where the game can beplayed today - Includes titles across all platforms, including arcade, console, PC, online and handheld games - Charts five decades of video game evolution, fromComputer Space to Fez - Compulsively illustrated with over 1000 actionscreenshots, game artworks and photographs

Dark Souls. Beyond the Grave - Volume 1

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Publisher : Third Editions
ISBN 13 : 2377840000
Total Pages : 304 pages
Book Rating : 4.3/5 (778 download)

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Book Synopsis Dark Souls. Beyond the Grave - Volume 1 by : Damien Mecheri

Download or read book Dark Souls. Beyond the Grave - Volume 1 written by Damien Mecheri and published by Third Editions. This book was released on 2019-02-19 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Story of a saga video games... If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named “Game of the Year” 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail. The serie Dark Souls and her spiritual father Demon's Souls will not have secrets for you anymore! EXTRACT In May 2014, Hidetaka Miyazaki succeeded Naotoshi Zin as president of FromSoftware, after the studio was purchased by Kadokawa Shoten. This was a highly significant promotion for the person who had led the company’s most successful project, Dark Souls. And yet, he did not lose from view what had attracted him to the field: an insatiable creative drive. In spite of his new status within the studio, one of the conditions he requested and was granted was to remain creative director of his new project: Bloodborne. This allowed him to successfully design this spiritual successor to the first Souls game, while also assuming his new responsibilities. Given his drive to work and create, it is not surprising how quickly Miyazaki moved up through the ranks. ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.

Classic Home Video Games, 1972-1984

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Publisher : McFarland
ISBN 13 : 0786487550
Total Pages : 317 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Classic Home Video Games, 1972-1984 by : Brett Weiss

Download or read book Classic Home Video Games, 1972-1984 written by Brett Weiss and published by McFarland. This book was released on 2011-12-20 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. An appendix lists "homebrew" titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.

Science Fiction Video Games

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Publisher : CRC Press
ISBN 13 : 1482203898
Total Pages : 528 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Science Fiction Video Games by : Neal Roger Tringham

Download or read book Science Fiction Video Games written by Neal Roger Tringham and published by CRC Press. This book was released on 2014-09-10 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

Space Demons

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Publisher :
ISBN 13 : 9781925883046
Total Pages : 204 pages
Book Rating : 4.8/5 (83 download)

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Book Synopsis Space Demons by : Gillian Rubinstein

Download or read book Space Demons written by Gillian Rubinstein and published by . This book was released on 2018-11-16 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'On the screen the spaceman continued to zap the space demons, twisting, turning and firing, but the chair where he had sat was empty, and the joystick did not move...'

Curious Video Game Machines

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Publisher : White Owl
ISBN 13 : 139907380X
Total Pages : 242 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis Curious Video Game Machines by : Lewis Packwood

Download or read book Curious Video Game Machines written by Lewis Packwood and published by White Owl. This book was released on 2023-11-30 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of video games is often told as the successive rise of computers and consoles from famous names like Atari, Commodore, Nintendo, Sega, Sony and Microsoft. But beyond this familiar tale, there’s a whole world of weird and wonderful gaming machines that seldom get talked about. Curious Video Game Machines reveals the fascinating stories behind a bevy of rare and unusual consoles, computers and coin-ops – like Kimtanktics, a 1970s wargame computer made out of calculator parts, or the suite of Korea-exclusive consoles made by car manufacturer Daewoo. Then there’s the Casio Loopy, a 1990s console that doubled up as a sticker printer, the RDI Halcyon, a 1985 LaserDisc-based machine that could recognize your voice, and the Interton VC 4000, a German console made by a hearing-aid company, as well as a range of bizarre arcade machines, from early attempts at virtual reality to pedal-powered flying contraptions. There are tales of missed opportunities, like the astonishingly powerful Enterprise 64 computer, which got caught in development hell and arrived too late to make an impact on the British microcomputer market. And there are tales of little-known triumphs, like the Galaksija DIY computer kit that introduced a whole generation of Yugoslavians to computing before the country became engulfed by war. Featuring exclusive interviews with creators, developers and collectors, Curious Video Game Machines finally shines a light on the forgotten corners of video-game history.

Demons of the Deep

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Publisher : Puffin Books
ISBN 13 : 9780140319217
Total Pages : 244 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Demons of the Deep by : Steve Jackson

Download or read book Demons of the Deep written by Steve Jackson and published by Puffin Books. This book was released on 1986 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Source: Copyright deposit, Jan. 13, 1987.