Using Games and Simulations in the Classroom

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Author :
Publisher : Routledge
ISBN 13 : 1134731787
Total Pages : 175 pages
Book Rating : 4.1/5 (347 download)

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Book Synopsis Using Games and Simulations in the Classroom by : Henry Ellington

Download or read book Using Games and Simulations in the Classroom written by Henry Ellington and published by Routledge. This book was released on 2013-05-13 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and simulations in schools. It provides practical advice and guidance on how and when to use these as well as illustrative cases from nursery schools to secondary level.

Using Games and Simulations in the Classroom

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Author :
Publisher : Routledge
ISBN 13 : 113473185X
Total Pages : 188 pages
Book Rating : 4.1/5 (347 download)

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Book Synopsis Using Games and Simulations in the Classroom by : Henry Ellington

Download or read book Using Games and Simulations in the Classroom written by Henry Ellington and published by Routledge. This book was released on 2013-05-13 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and simulations in schools. It provides practical advice and guidance on how and when to use these as well as illustrative cases from nursery schools to secondary level.

Learning Science Through Computer Games and Simulations

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Author :
Publisher : National Academies Press
ISBN 13 : 0309212669
Total Pages : 174 pages
Book Rating : 4.3/5 (92 download)

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Book Synopsis Learning Science Through Computer Games and Simulations by : National Research Council

Download or read book Learning Science Through Computer Games and Simulations written by National Research Council and published by National Academies Press. This book was released on 2011-04-12 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

Using Games and Simulations for Teaching and Assessment

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Author :
Publisher : Routledge
ISBN 13 : 1317814673
Total Pages : 337 pages
Book Rating : 4.3/5 (178 download)

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Book Synopsis Using Games and Simulations for Teaching and Assessment by : Harold F. O'Neil

Download or read book Using Games and Simulations for Teaching and Assessment written by Harold F. O'Neil and published by Routledge. This book was released on 2016-03-31 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Incorporates several innovative and increasingly popular subject areas, including the gamification of education, assessment, and STEM subjects Combines research and authorship from both civilian and military worlds as well as interdisciplinary fields Rigorously defines and analyzes the criteria of selecting, designing, implementing, and evaluating emerging educational technologies while offering implications for future use

Simulations in the Political Science Classroom

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000634590
Total Pages : 264 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Simulations in the Political Science Classroom by : Mark Harvey

Download or read book Simulations in the Political Science Classroom written by Mark Harvey and published by Taylor & Francis. This book was released on 2022-08-31 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is premised on the assumption that games and simulations provide welcome alternatives and supplements to traditional lectures and class discussions—especially in political science classrooms, where real-world circumstances provide ideal applications of theory and policy prescriptions. Implementing such an active learning program, however, is sometimes daunting to overburdened professors and teaching assistants. This book addresses the challenges of using games and simulations in the political science classroom, both online and in person. Each chapter offers a game or simulation that politics teachers can use to teach course concepts and explains ways to execute it effectively. In addition, the authors in this volume make a proactive case for games and simulations. Each chapter offers research to evaluate the effectiveness of the activity and pedagogical design best practices. Thus, the book not only serves as a game design resource, but also offers demonstrable support for using games and simulations in the political science classroom. Aimed at teachers at all levels, from high school through college, the book may be especially appealing to graduate students entering teaching for the first time and open to new teaching and learning approaches.

Choosing and Using Digital Games in the Classroom

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Author :
Publisher : Springer
ISBN 13 : 3319122231
Total Pages : 429 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Choosing and Using Digital Games in the Classroom by : Katrin Becker

Download or read book Choosing and Using Digital Games in the Classroom written by Katrin Becker and published by Springer. This book was released on 2016-09-29 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

Theoretical Issues of Using Simulations and Games in Educational Assessment

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Author :
Publisher : Routledge
ISBN 13 : 1000427617
Total Pages : 274 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Theoretical Issues of Using Simulations and Games in Educational Assessment by : Harold F. O'Neil

Download or read book Theoretical Issues of Using Simulations and Games in Educational Assessment written by Harold F. O'Neil and published by Routledge. This book was released on 2021-08-26 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presenting original studies and rich conceptual analyses, this volume reports on theoretical issues involved in the use of simulations and games in educational assessment. Chapters consider how technologies can be used to effectively assess, modify, and enhance learning and assessment in education and training. By highlighting theoretical issues arising from the use of games and simulations as assessment tools for selection and classification, training, and evaluation across educational and workplace contexts, the volume offers both broad conceptual views on assessment, as well as rich descriptions of various, context-specific applications. Through a focus that includes both quantitative and qualitative approaches, policy implications, meta-analysis, and constructs, the volume highlights commonalities and divergence in theoretical research being conducted in relation to K-12, post-secondary, and military education and assessment. In doing so, the collection enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.

Using Games and Simulations in the Classroom

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Author :
Publisher :
ISBN 13 :
Total Pages : 30 pages
Book Rating : 4.:/5 (268 download)

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Book Synopsis Using Games and Simulations in the Classroom by : Training Development Center

Download or read book Using Games and Simulations in the Classroom written by Training Development Center and published by . This book was released on 1970 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Applied Pedagogies for Higher Education

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Publisher : Springer Nature
ISBN 13 : 3030469514
Total Pages : 425 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Applied Pedagogies for Higher Education by : Dawn A. Morley

Download or read book Applied Pedagogies for Higher Education written by Dawn A. Morley and published by Springer Nature. This book was released on 2020-11-05 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book critiques real world learning across both the curriculum and extracurricular activities. Drawing on disciplines as diverse as business, health, fashion, sociology and geography, the editors and authors employ a cross-disciplinary approach to examine how this concept is being applied in higher education. Divided into three parts, the authors and contributors analyse broader applications of real world learning, student experience of practicing in a real world setting, and how learning strategies can be employed to engage students in real world learning. The editors and contributors provide up-to-date, cross-disciplinary and international insights into how real world learning could be integrated into the higher education curriculum to support effective, relevant and life-long learning for 21st century students.

Learning Online with Games, Simulations, and Virtual Worlds

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470438347
Total Pages : 136 pages
Book Rating : 4.4/5 (74 download)

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Book Synopsis Learning Online with Games, Simulations, and Virtual Worlds by : Clark Aldrich

Download or read book Learning Online with Games, Simulations, and Virtual Worlds written by Clark Aldrich and published by John Wiley & Sons. This book was released on 2009-09-22 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." — Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." — Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." — Rick Van Sant, professor of learning and technology, Ferris State University

Best Practices for Using Games & Simulations in the Classroom, Guidelines for K-12 Educators

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Author :
Publisher :
ISBN 13 :
Total Pages : 64 pages
Book Rating : 4.:/5 (71 download)

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Book Synopsis Best Practices for Using Games & Simulations in the Classroom, Guidelines for K-12 Educators by : Lee Wilson

Download or read book Best Practices for Using Games & Simulations in the Classroom, Guidelines for K-12 Educators written by Lee Wilson and published by . This book was released on 2009 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: This report by Lee Wilson for SIIA provides a blueprint for successful implementation of educational games in the average classroom. The term educational games encompasses video games, console games and virtual worlds used in the classroom.

The Design and Use of Simulation Computer Games in Education

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Author :
Publisher : BRILL
ISBN 13 : 908790312X
Total Pages : 312 pages
Book Rating : 4.0/5 (879 download)

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Book Synopsis The Design and Use of Simulation Computer Games in Education by :

Download or read book The Design and Use of Simulation Computer Games in Education written by and published by BRILL. This book was released on 2007-01-01 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come." - James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

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Author :
Publisher : IGI Global
ISBN 13 : 1615207147
Total Pages : 358 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study by : Baek, Young Kyun

Download or read book Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study written by Baek, Young Kyun and published by IGI Global. This book was released on 2010-05-31 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

Games and Simulations in Online Learning: Research and Development Frameworks

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Author :
Publisher : IGI Global
ISBN 13 : 1599043068
Total Pages : 420 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Games and Simulations in Online Learning: Research and Development Frameworks by : Gibson, David

Download or read book Games and Simulations in Online Learning: Research and Development Frameworks written by Gibson, David and published by IGI Global. This book was released on 2006-09-30 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.

Small Teaching

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Publisher : John Wiley & Sons
ISBN 13 : 1118944496
Total Pages : 272 pages
Book Rating : 4.1/5 (189 download)

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Book Synopsis Small Teaching by : James M. Lang

Download or read book Small Teaching written by James M. Lang and published by John Wiley & Sons. This book was released on 2016-03-07 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Employ cognitive theory in the classroom every day Research into how we learn has opened the door for utilizing cognitive theory to facilitate better student learning. But that's easier said than done. Many books about cognitive theory introduce radical but impractical theories, failing to make the connection to the classroom. In Small Teaching, James Lang presents a strategy for improving student learning with a series of modest but powerful changes that make a big difference—many of which can be put into practice in a single class period. These strategies are designed to bridge the chasm between primary research and the classroom environment in a way that can be implemented by any faculty in any discipline, and even integrated into pre-existing teaching techniques. Learn, for example: How does one become good at retrieving knowledge from memory? How does making predictions now help us learn in the future? How do instructors instill fixed or growth mindsets in their students? Each chapter introduces a basic concept in cognitive theory, explains when and how it should be employed, and provides firm examples of how the intervention has been or could be used in a variety of disciplines. Small teaching techniques include brief classroom or online learning activities, one-time interventions, and small modifications in course design or communication with students.

Using Games and Simulations in the Classroom

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Author :
Publisher :
ISBN 13 :
Total Pages : 28 pages
Book Rating : 4.:/5 (923 download)

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Book Synopsis Using Games and Simulations in the Classroom by : Sterling Institute

Download or read book Using Games and Simulations in the Classroom written by Sterling Institute and published by . This book was released on 1974 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments

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Author :
Publisher : IGI Global
ISBN 13 : 1605663239
Total Pages : 540 pages
Book Rating : 4.6/5 (56 download)

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Book Synopsis Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments by : Gibson, David

Download or read book Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments written by Gibson, David and published by IGI Global. This book was released on 2009-04-30 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.