User Interface Design for Virtual Environments: Challenges and Advances

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Publisher : IGI Global
ISBN 13 : 1613505175
Total Pages : 375 pages
Book Rating : 4.6/5 (135 download)

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Book Synopsis User Interface Design for Virtual Environments: Challenges and Advances by : Khan, Badrul

Download or read book User Interface Design for Virtual Environments: Challenges and Advances written by Khan, Badrul and published by IGI Global. This book was released on 2011-12-31 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: The design of various virtual environments should be based on the needs of a diverse population of users around the globe. Interface design should be user centric and should strive for making the user's interaction as simple, meaningful, and efficient as possible. User Interface Design for Virtual Environments: Challenges and Advances focuses on challenges that designers face in creating interfaces for users of various virtual environments. Chapters included in this book address various critical issues that have implications for user interface design from a number of different viewpoints. This book is written for professionals who want to improve their understanding of challenges associated with user interface design issues for globally-dispersed users in various virtual environments.

Virtual Environments and Advanced Interface Design

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Publisher : Oxford University Press
ISBN 13 : 0195075552
Total Pages : 595 pages
Book Rating : 4.1/5 (95 download)

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Book Synopsis Virtual Environments and Advanced Interface Design by : Woodrow Barfield

Download or read book Virtual Environments and Advanced Interface Design written by Woodrow Barfield and published by Oxford University Press. This book was released on 1995-06 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Environments and Advanced Interface Design is a volume of original chapters to introduce the reader to the technology of virtual reality. The research presented in this book examines the impact of the new technology of virtual reality on the field of human factors. The first editor, Barfield, is head of the Human Factor Laboratory at the University of Washington in the USA, and he has assembled contributions from experts in key laboratories around the US to discuss their basic approaches to this new field. Some of the topics discussed are computer graphics, eye tracking, tactile and kinesthetic input, interface design, and applications in medicine and aerospace.

3D User Interfaces

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Publisher : Addison-Wesley
ISBN 13 : 013339056X
Total Pages : 867 pages
Book Rating : 4.1/5 (333 download)

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Book Synopsis 3D User Interfaces by : Doug Bowman

Download or read book 3D User Interfaces written by Doug Bowman and published by Addison-Wesley. This book was released on 2004-07-26 with total page 867 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

User Interface Design for Programmers

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Publisher : Apress
ISBN 13 : 1430208570
Total Pages : 152 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis User Interface Design for Programmers by : Avram Joel Spolsky

Download or read book User Interface Design for Programmers written by Avram Joel Spolsky and published by Apress. This book was released on 2008-01-01 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.

Critical Practice in P-12 Education: Transformative Teaching and Learning

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Publisher : IGI Global
ISBN 13 : 1466650605
Total Pages : 317 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Critical Practice in P-12 Education: Transformative Teaching and Learning by : Lawrence, Salika A.

Download or read book Critical Practice in P-12 Education: Transformative Teaching and Learning written by Lawrence, Salika A. and published by IGI Global. This book was released on 2014-01-31 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents a framework for teaching that empowers students, fosters literacy development, and explains the underlying factors that influence pedagogy, highlighting practices from around the globe"--

Usability Evaluation and Interface Design

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Publisher : CRC Press
ISBN 13 : 9780805836073
Total Pages : 1610 pages
Book Rating : 4.8/5 (36 download)

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Book Synopsis Usability Evaluation and Interface Design by : Michael J. Smith

Download or read book Usability Evaluation and Interface Design written by Michael J. Smith and published by CRC Press. This book was released on 2001-08-01 with total page 1610 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three volume set provides the complete proceedings of the Ninth International Conference on Human-Computer Interaction held August, 2001 in New Orleans. A total of 2,738 individuals from industry, academia, research institutes, and governmental agencies from 37 countries submitted their work for presentation at the conference. The papers address the latest research and application in the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, and health care.

Psychological and Pedagogical Considerations in Digital Textbook Use and Development

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Publisher : IGI Global
ISBN 13 : 1466683015
Total Pages : 295 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Psychological and Pedagogical Considerations in Digital Textbook Use and Development by : Railean, Elena

Download or read book Psychological and Pedagogical Considerations in Digital Textbook Use and Development written by Railean, Elena and published by IGI Global. This book was released on 2015-04-30 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book offers balanced coverage of the technological solutions that contribute to the design of digital textbooks and contribute to achieving learning objectives, offering an emphasis on assessment mechanisms and learning theory"--

Collaborative Communication Processes and Decision Making in Organizations

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Publisher : IGI Global
ISBN 13 : 1466644796
Total Pages : 410 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Collaborative Communication Processes and Decision Making in Organizations by : Nikoi, Ephraim

Download or read book Collaborative Communication Processes and Decision Making in Organizations written by Nikoi, Ephraim and published by IGI Global. This book was released on 2013-08-31 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although organizational decision-making can be very complex, the understanding of technology applications is significant in not only determining the usefulness of virtual groups in organizations, but also in the designing of electronic collaborative activities. Collaborative Communication Processes and Decision Making in Organizations focuses on the role of technology in organizational decision-making processes and activities, providing academics and management teams with current research in the field of virtual teams in organizations. This publication is an essential resource for instructors and students of organization and group communication, and institutions that have networks of offices and employees in multiple geographical locations.

Advances in Usability, User Experience, Wearable and Assistive Technology

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Publisher : Springer Nature
ISBN 13 : 3030518280
Total Pages : 940 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Advances in Usability, User Experience, Wearable and Assistive Technology by : Tareq Ahram

Download or read book Advances in Usability, User Experience, Wearable and Assistive Technology written by Tareq Ahram and published by Springer Nature. This book was released on 2020-07-01 with total page 940 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2020 Virtual Conference on Usability and User Experience, the AHFE 2020 Virtual Conference on Human Factors and Assistive Technology, the AHFE Virtual Conference on Human Factors and Wearable Technologies, and the AHFE 2020 Virtual Conference on Virtual Environments and Game Design, held on July 16–20, 2020, it provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.

Extending Virtual Worlds

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Publisher : CRC Press
ISBN 13 : 1482261170
Total Pages : 333 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Extending Virtual Worlds by : Ann Latham Cudworth

Download or read book Extending Virtual Worlds written by Ann Latham Cudworth and published by CRC Press. This book was released on 2018-09-03 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience creating virtual environments for television and online communities, Extending Virtual Worlds: Advanced Design for Virtual Environments explores advanced topics such as multi-regional design, game-based sims, and narrative structure for environments. The book provides bedrock knowledge and practical examples of how to leverage design concepts within the intertwined structures of physics engines, level of detail (LOD) systems, and advanced material editors. It also shows designers new ways to influence the experience of virtual world visitors through immersive narrative and storytelling. With over 150 illustrations and 10 step-by-step projects that include the necessary 3D models and modular components, it delivers hours of stimulating creative challenges for people working in public virtual worlds or on private grids. By using this book, novices and advanced users will deepen their understanding of game design and how it can be applied to creating game-based virtual environments. It also serves as a foundational text for class work in distance learning, simulation, and other learning technologies that use virtual environments.

The Oxford Handbook of Virtuality

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Publisher : Oxford University Press
ISBN 13 : 0199826242
Total Pages : 792 pages
Book Rating : 4.1/5 (998 download)

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Book Synopsis The Oxford Handbook of Virtuality by : Mark Grimshaw

Download or read book The Oxford Handbook of Virtuality written by Mark Grimshaw and published by Oxford University Press. This book was released on 2013-12-26 with total page 792 pages. Available in PDF, EPUB and Kindle. Book excerpt: As this comprehensive and multidisciplinary book makes clear, virtuality has a pedigree that pre-dates the computer age and modern virtual worlds, a pedigree that can be traced back to classical mythology and beyond. Equally, the concept of virtuality is not the province of one field of study alone but is the foundation and driving force of many, both theoretical and applied. Our conceptualizations and applications of virtuality are multiple, as contributors demonstrate across the nine sections of the book that move from philosophy to technologies and applications before returning to philosophy again for a discussion of the utopias and dystopias of virtuality. The almost 50 essays contained within range freely across subjects that include the potential of virtuality, ethics, virtuality and self, presence and immersion, virtual emotions, image, sound and literature, computer games, AI and A-Life, Augmented Reality and Real Virtuality, law and economics, medical and military applications, religion, and cybersex. Throughout, contributors discuss differences between virtuality, reality, and actuality, in debates filtered through the lenses of the disciplines represented here, and speculate on future directions. It is not at all clear that there are differences and, if such distinctions are to be found, the boundaries between virtuality, reality, and actuality continually shift as ideas, modes of organization, and behaviors constantly flow from one to the other regardless of direction. The Handbook presents no unified definition of virtuality to comfort the reader, rather a multiplicity of questions and approaches underpinned by provocative statements that should further fuel the debates surrounding our notions of virtuality.

3D User Interfaces

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Publisher : Addison-Wesley Professional
ISBN 13 : 0134034465
Total Pages : 882 pages
Book Rating : 4.1/5 (34 download)

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Book Synopsis 3D User Interfaces by : Joseph J. LaViola Jr.

Download or read book 3D User Interfaces written by Joseph J. LaViola Jr. and published by Addison-Wesley Professional. This book was released on 2017-04-07 with total page 882 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application 3D interaction is suddenly everywhere. But simply using 3D input or displays isn’t enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today’s most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction—indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application. Coverage Includes 3D user interfaces: evolution, elements, and roadmaps Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices What 3D UI designers should know about human sensory systems and cognition ergonomics How proven human-computer interaction techniques apply to 3D UIs 3D UI output hardware for visual, auditory, and haptic/ tactile systems Obtaining 3D position, orientation, and motion data for users in physical space 3D object selection and manipulation Navigation and wayfinding techniques for moving through virtual and physical spaces Changing application state with system control techniques, issuing commands, and enabling other forms of user input Strategies for choosing, developing, and evaluating 3D user interfaces Utilizing 2D, “magic,” “natural,” multimodal, and two-handed interaction The future of 3D user interfaces: open research problems and emerging technologies

Multimedia and Virtual Reality

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Publisher : Psychology Press
ISBN 13 : 1135644365
Total Pages : 352 pages
Book Rating : 4.1/5 (356 download)

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Book Synopsis Multimedia and Virtual Reality by : Alistair Sutcliffe

Download or read book Multimedia and Virtual Reality written by Alistair Sutcliffe and published by Psychology Press. This book was released on 2003-02-26 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's views on the design process to more complex interfaces that have evolved in recent years, this book: *introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas; *explains the basic psychology for design of multisensory user interfaces, including the Interactive Cognitive Subsystems cognitive model; *describes elaborations of Norman's models of action for multimedia and VR, relates these models to the ICS cognitive model, and explains how the models can be applied to predict the design features necessary for successful interaction; *provides a design process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction therein; *covers usability evaluation for multisensory interfaces by extending existing well-known HCI approaches of heuristic evaluation and observational usability testing; and *presents two special application areas for multisensory interfaces: educational applications and virtual prototyping for design refinement. To download images and figures free of charge that enhance and clarify materials discussed in chapters 1-7 go to http://www.co.umist.ac.uk/centreULhci/MMVRbook.htm

International Handbook of E-Learning Volume 1

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Publisher : Routledge
ISBN 13 : 1317643666
Total Pages : 427 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis International Handbook of E-Learning Volume 1 by : Badrul H. Khan

Download or read book International Handbook of E-Learning Volume 1 written by Badrul H. Khan and published by Routledge. This book was released on 2015-02-20 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International Handbook of e-Learning, Volume 1 provides a comprehensive compendium of research and theory in all aspects of e-learning, one of the most significant ongoing global developments in the entire field of education. Covering history, design models, instructional strategies, best practices, competencies, evaluation, assessment, and more, these twenty-seven contributions tackle the tremendous potential and flexibility inherent to this rapidly growing new paradigm. Past and present empirical research frames each chapter, while future research needs are discussed in relation to both confirmed practice and recent changes in the field. The book will be of interest to anyone seeking to create and sustain meaningful, supportive learning environments within today’s anytime, anywhere framework, from teachers, administrators, and policy makers to corporate and government trainers.

Advances in Usability, User Experience, Wearable and Assistive Technology

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Author :
Publisher : Springer Nature
ISBN 13 : 3030800911
Total Pages : 1163 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Advances in Usability, User Experience, Wearable and Assistive Technology by : Tareq Z. Ahram

Download or read book Advances in Usability, User Experience, Wearable and Assistive Technology written by Tareq Z. Ahram and published by Springer Nature. This book was released on 2021-07-07 with total page 1163 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2021 Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, held virtually on 25–29 July, 2021, from USA, this book provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.

Designing Web Interfaces

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Publisher : Prentice Hall Professional
ISBN 13 : 0130858978
Total Pages : 398 pages
Book Rating : 4.1/5 (38 download)

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Book Synopsis Designing Web Interfaces by : Mike Rees

Download or read book Designing Web Interfaces written by Mike Rees and published by Prentice Hall Professional. This book was released on 2001 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive labs and exercises are featured throughout this book so readers can practice everything they've learned, reinforce their knowledge, and demonstrate proficiency. The authors introduce the Human-Computer Interface (HCI) and its role in Web interface design.

Communicating with Virtual Worlds

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Publisher : Springer Science & Business Media
ISBN 13 : 4431684565
Total Pages : 615 pages
Book Rating : 4.4/5 (316 download)

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Book Synopsis Communicating with Virtual Worlds by : Nadia Magnenat Thalmann

Download or read book Communicating with Virtual Worlds written by Nadia Magnenat Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents the proceedings of COMPUTER GRAPHICS INTERNATIONAL '93 (COl '93), the Eleventh International Conference of the Computer Graphics Society (CGS), COl '93 has been held in Lausanne, Switzerland from June 21-25,1993 under the theme Communicating with Virtual Worlds. Since its foundation in 1983, COl conference has continued to attract high qUality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), in the United States (1991), and in Japan (1992). Future CG International conferences are planned in Australia (1994), and in the United Kingdom (1995). COS also organizes each year Computer Animation in Geneva, an international workshop and Computer Generated Film Festival. Two new CGS events are planned in 1993: Pacific Graphics '93 in Seoul and MMM '93, an International Conference on Multi-Media MOdeling in Singapore.