Beginning 3D Game Development with Unity

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Author :
Publisher : Apress
ISBN 13 : 1430234237
Total Pages : 985 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning 3D Game Development with Unity by : Sue Blackman

Download or read book Beginning 3D Game Development with Unity written by Sue Blackman and published by Apress. This book was released on 2011-08-18 with total page 985 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

Unity in Action

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Publisher : Simon and Schuster
ISBN 13 : 1638356211
Total Pages : 586 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Unity in Action by : Joseph Hocking

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Unity - the Next Step?

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Publisher :
ISBN 13 : 9780281027385
Total Pages : 91 pages
Book Rating : 4.0/5 (273 download)

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Book Synopsis Unity - the Next Step? by : David Lawrence Edwards

Download or read book Unity - the Next Step? written by David Lawrence Edwards and published by . This book was released on 1972-01-01 with total page 91 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Unity from Zero to Proficiency (Proficient)

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Author :
Publisher : Patrick Felicia
ISBN 13 : 1700125915
Total Pages : 284 pages
Book Rating : 4.7/5 (1 download)

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Book Synopsis Unity from Zero to Proficiency (Proficient) by : Patrick Felicia

Download or read book Unity from Zero to Proficiency (Proficient) written by Patrick Felicia and published by Patrick Felicia. This book was released on 2019-10-15 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Edition, Published in September 2019 Content and structure of this book In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed-up your coding and create and maintain levels easily, then this book is for you. The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows: - Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed-up your development process. - Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use ProBuilder to create a village. - Chapter 3 explains how to create a dialogue system from an XML file, and how to integrate it seamlessly into your game. - Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest. - Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory. - Chapter 6 explains how you can create different types of animated and intelligent NPCs that will challenge the player. - Chapter 7 explains how you can create a quest system based on an XML file to manage the objectives for each of your levels. You will learn to read, and use this file for your game. - Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.) - Chapter 9 shows you how you can create a maze randomly using a procedural method so that the maze is different every time the game is played. - Chapter 10 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss. After reading this book you will become a better game programmer, improve your knowledge of coding and unity, understand how to make a more complex product, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more... If you want to get started with your first RPG in Unity and learn reusable systems for your other games, using a tried-and-tested method: buy this book now!

Unity 2021 Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1839219270
Total Pages : 820 pages
Book Rating : 4.8/5 (392 download)

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Book Synopsis Unity 2021 Cookbook by : Matt Smith

Download or read book Unity 2021 Cookbook written by Matt Smith and published by Packt Publishing Ltd. This book was released on 2021-09-06 with total page 820 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the latest features of Unity 2021 and dive deeper into the nuances of professional game development with Unity Key FeaturesDiscover the latest features of Unity 2021 including coverage of AR/VR developmentFollow practical recipes for better 2D and 2D character development with Unity GameKitsLearn powerful techniques and expert best practices in building 3D objects, textures, and materialsBook Description If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you'll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision. What you will learnDiscover how to add core game features to your projects with C# scriptingCreate powerful and stylish UI with Unity's UI system, including power bars, radars, and button-driven scene changesWork with essential audio features, including background music and sound effectsDiscover Cinemachine in Unity to intelligently control camera movementsAdd visual effects such as smoke and explosions by creating and customizing particle systemsUnderstand how to build your own Shaders with the Shader Graph toolWho this book is for If you're a Unity developer looking for better ways to resolve common recurring problems with recipes, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this Unity engine book, you'll need a solid understanding of Unity's functionality and experience with programming in C#.

The Next Step Towards Unity

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Author :
Publisher :
ISBN 13 :
Total Pages : 7 pages
Book Rating : 4.:/5 (444 download)

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Book Synopsis The Next Step Towards Unity by : Henry Whitehead

Download or read book The Next Step Towards Unity written by Henry Whitehead and published by . This book was released on 1913 with total page 7 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Learning C# by Developing Games with Unity 3D

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849696594
Total Pages : 457 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Learning C# by Developing Games with Unity 3D by : Terry Norton

Download or read book Learning C# by Developing Games with Unity 3D written by Terry Norton and published by Packt Publishing Ltd. This book was released on 2013-09-25 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.

Game Development with Unity

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Author :
Publisher : Muska/Lipman
ISBN 13 : 9781435456587
Total Pages : 463 pages
Book Rating : 4.4/5 (565 download)

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Book Synopsis Game Development with Unity by : Michelle Menard

Download or read book Game Development with Unity written by Michelle Menard and published by Muska/Lipman. This book was released on 2012 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on using the Unity game engine to build games for any platform, including the Web, the Wii, and on smartphones.

Unity from Zero to Proficiency (Intermediate)

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Author :
Publisher : Patrick Felicia
ISBN 13 :
Total Pages : 463 pages
Book Rating : 4./5 ( download)

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Book Synopsis Unity from Zero to Proficiency (Intermediate) by : Patrick Felicia

Download or read book Unity from Zero to Proficiency (Intermediate) written by Patrick Felicia and published by Patrick Felicia. This book was released on with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: Newly Edited and Updated Version (Third Edition) for Unity 2020 Learn C# with Unity, and create a full FPS game without the headaches Without this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes twelve chapters that painlessly teach you the necessary skills to create an FPS game and to learn intermediate C# and Unity techniques. What you will learn After completing this book, you will be able to: - Use Unity's built-in methods. - Use Rigidbody physics to propel airborne objects. - Use a Finite State Machine to create intelligent Non-Payer Characters(NPCs). - Manage 3D animations for the NPCs. - Create NPCs who can chase the player. - Create and manage weapons and ammunition for the player. - Include advanced Artificial Intelligence for NPCs including: vision, hearing, random paths, fleeing from or ambusghing the player. - Create a 2D scrolling shooter. Content and structure of this book The content of the books is as follows: - In Chapter 1, you will create a simple 3D game where the user has to reach the end of the level by avoiding projectiles from intelligent robots. - In Chapter 2, you will create a gun and a grenade launcher that the player can use to defeat enemies. - In Chapter 3, you will start to use Mecanim and NavMesh navigation to control an animated character that detects, follows, or attacks the player. - In Chapter 4, you will combine the skills that you have acquired in the previous chapters to create a fully functional level where the player needs to escape a level full of armed NPCs. You will also learn how to generate a game level dynamically from your code. - In Chapter 5, you will add off mesh links and manage costs and areas so that NPCs can avoid sections. - In Chapter 6, you will make it possibel for NPCs to follow fixed or random paths. - In Chapter 7, you will add vision and hearing to the NPCs. - In Chapter 8, you will create smarter NPCs that can flee from or ambush the player. - In Chapter 9, you will control an army of NPCs and create an AI-driven oppoite team. - In Chapter 10, you will create a simple 2D scrolling shooter. - In Chapter 11, you will improve your game by adding explosions and a scrolling background. - In Chapter 12, you will add intelligent spaceships that attack the player. - In Chapter 13, you will include a shield to the player's spaceship, along with other interesting features (e.g., sound FX, a scoring system, etc). If you want to create FPS games, Intelligent NPCs, and 2D Shooters with Unity using a tried-and-tested method: download this book now!

Learning C# by Developing Games with Unity 2020

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1800204442
Total Pages : 356 pages
Book Rating : 4.8/5 (2 download)

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Book Synopsis Learning C# by Developing Games with Unity 2020 by : Harrison Ferrone

Download or read book Learning C# by Developing Games with Unity 2020 written by Harrison Ferrone and published by Packt Publishing Ltd. This book was released on 2020-08-21 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Key Features Understand C# programming basics, terminology, and coding best practices Put your knowledge of C# concepts into practice by building a fun and playable game Come away with a clear direction for taking your C# programming and Unity game development skills to the next level Book DescriptionOver the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.What you will learn Discover easy-to-follow steps and examples for learning C# programming fundamentals Get to grips with creating and implementing scripts in Unity Create basic game mechanics such as player controllers and shooting projectiles using C# Understand the concepts of interfaces and abstract classes Leverage the power of the latest C# features to solve complex programming problems Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior Who this book is for If you’re a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.

Pro Unity Game Development with C#

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Author :
Publisher : Apress
ISBN 13 : 1430267453
Total Pages : 335 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro Unity Game Development with C# by : Alan Thorn

Download or read book Pro Unity Game Development with C# written by Alan Thorn and published by Apress. This book was released on 2014-05-29 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need. Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more. You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming. By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games. If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.

Unity 3.x Game Development Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849691452
Total Pages : 674 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Unity 3.x Game Development Essentials by : Will Goldstone

Download or read book Unity 3.x Game Development Essentials written by Will Goldstone and published by Packt Publishing Ltd. This book was released on 2011-12-20 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

2D Game Development with Unity

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Author :
Publisher : CRC Press
ISBN 13 : 1000259455
Total Pages : 445 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis 2D Game Development with Unity by : Franz Lanzinger

Download or read book 2D Game Development with Unity written by Franz Lanzinger and published by CRC Press. This book was released on 2020-12-08 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound. Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.

A Sacred Unity

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Publisher : Harper San Francisco
ISBN 13 :
Total Pages : 376 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis A Sacred Unity by : Gregory Bateson

Download or read book A Sacred Unity written by Gregory Bateson and published by Harper San Francisco. This book was released on 1991 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: In his new collection of essays, Bateson, author of the enormously influential book Steps to an Ecology of Mind, takes readers further along the pathways by which he arrived at his now-famous synthesis, and continues to illuminate such diverse fields as biology, anthropology, psychiatry, and linguistics.

Hands-On Unity 2021 Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1801077282
Total Pages : 710 pages
Book Rating : 4.8/5 (1 download)

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Book Synopsis Hands-On Unity 2021 Game Development by : Nicolas Alejandro Borromeo

Download or read book Hands-On Unity 2021 Game Development written by Nicolas Alejandro Borromeo and published by Packt Publishing Ltd. This book was released on 2021-08-20 with total page 710 pages. Available in PDF, EPUB and Kindle. Book excerpt: Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games Key FeaturesUnleash the capabilities of C# scripting to create UIs, graphics, game AI agents and moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animationBuild an AR experience using Unity’s AR FoundationBook Description Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools. What you will learnExplore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UIProgram rich shaders and effects using Unity's new Shader Graph and Universal Render PipelineImplement postprocessing to improve graphics quality with full-screen effectsCreate rich particle systems for your Unity games from scratch using VFX Graph and ShurikenAdd animations to your game using the Animator, Cinemachine, and TimelineUse the brand new UI Toolkit package to create user interfacesImplement game AI to control character behaviorWho this book is for This book is best suited for game developers looking to upgrade their knowledge and those who want to migrate their existing skills to the Unity game engine. Those with prior Unity knowledge will also benefit from the chapters exploring the latest features. While you’ll still able to follow along if you don’t have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.

Building

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Author :
Publisher :
ISBN 13 :
Total Pages : 648 pages
Book Rating : 4.E/5 ( download)

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Book Synopsis Building by :

Download or read book Building written by and published by . This book was released on 1918 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Unity Games by Tutorials

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Author :
Publisher :
ISBN 13 : 9781942878322
Total Pages : pages
Book Rating : 4.8/5 (783 download)

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Book Synopsis Unity Games by Tutorials by : Raywenderlich Com Team

Download or read book Unity Games by Tutorials written by Raywenderlich Com Team and published by . This book was released on 2016-12-27 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn How to Make Games with the Unity game engine! Unity is a popular game engine used by both by AAA studios and indie game developers alike. This book will introduce you how to create games with Unity whether you have some game development experience or you are a complete beginner. By the time you're finished reading this book, you will have made 4 complete mini-games, modeled your own game assets, and even played with virtual reality! These games include a twin stick shooter, a first person shooter, a 2D platformer, and tower defense game. Topics Covered in Unity Games by Tutorials: GameObjects: Learn about basic building blocks used to create your game. Components: Customize your GameObjects by the way of components. Physics: Unleash the power of the built-in physics engine. Animation: Learn how to bring your models to life through Unity's animation system. Sound: Add depth to your games through Unity's powerful audio tools. Pathfinding: Learn about the pathfinding system to give direction to your monsters. User Interface: Provide custom user interfaces for players to use in your game. Virtual Reality: Convert one of your games to be played in Virtual Reality. Modeling: Learn the basics of Blender and how to create and animate your creations. Publishing: Learn how to export your game to your computer, web, and mobile devices. Unity 2D: A deep walkthrough on Unity's 2D system. And much more including a C# quick start guide, a Unity API overview, and saving game data!