Tricks of the Mac Game Programming Gurus

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Author :
Publisher : Alpha Computer
ISBN 13 : 9781568301839
Total Pages : 902 pages
Book Rating : 4.3/5 (18 download)

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Book Synopsis Tricks of the Mac Game Programming Gurus by : Bill Dugan

Download or read book Tricks of the Mac Game Programming Gurus written by Bill Dugan and published by Alpha Computer. This book was released on 1995 with total page 902 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tricks of the Mac Game Programming Gurus is a comprehensive resource for beginning to expert programmers who want to create their own game. Loaded with tips, tricks, and detailed instructions, this book guides users through the world of Mac game programming -- step by step.-- Shows users how to develop a game -- from start to finish-- Explores graphics, QuickDraw 3D, sounds, networking, live action image capture, game mechanics, file management, and more-- CD-ROM is packed with various tools, libraries, utilities, sample code, game demos, and shareware, as well as commercial game

Tricks of the Windows Game Programming Gurus

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Author :
Publisher : Sams Publishing
ISBN 13 : 9780672323690
Total Pages : 1092 pages
Book Rating : 4.3/5 (236 download)

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Book Synopsis Tricks of the Windows Game Programming Gurus by : André LaMothe

Download or read book Tricks of the Windows Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2002 with total page 1092 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Mac Game Programming

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Author :
Publisher : Prima Lifestyles
ISBN 13 : 9780761535300
Total Pages : 800 pages
Book Rating : 4.5/5 (353 download)

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Book Synopsis Mac Game Programming by : Mark Szymczak

Download or read book Mac Game Programming written by Mark Szymczak and published by Prima Lifestyles. This book was released on 2001-10 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you an avid Mac fan, itching to try your hand at game development on your Mac? If you have a working knowledge of programming, this book is the guide you've been searching for. Covering the components that make up a game and teaching you to program these components for use on your Macintosh, you will work your way through the development of a complete game. Beginning with the basics for less experienced programmers, this book quickly moves into more advanced topics. With detailed information on everything from graphics and sound to physic and artificial intelligence, Mac Game Programming covers everything that you need to know as you create your first game on your Mac.

Mac Game Programming

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Author :
Publisher : Course Technology
ISBN 13 : 9781931841184
Total Pages : 0 pages
Book Rating : 4.8/5 (411 download)

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Book Synopsis Mac Game Programming by : Mark Szymczyk

Download or read book Mac Game Programming written by Mark Szymczyk and published by Course Technology. This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Any programmer with a basic knowledge of either C or C++ can use this book that targets beginning and intermediate game programmers as well as advanced game programmers new to the Mac platform.

More Tricks of the Game-programming Gurus

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Author :
Publisher : Sams
ISBN 13 : 9780672306976
Total Pages : 570 pages
Book Rating : 4.3/5 (69 download)

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Book Synopsis More Tricks of the Game-programming Gurus by : Greg Anderson

Download or read book More Tricks of the Game-programming Gurus written by Greg Anderson and published by Sams. This book was released on 1995 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leading the reader through many different game programming experiences, this text covers topics that should benefit not only game programmers, but also application programmers.

Tricks of the Game-programming Gurus

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Author :
Publisher : Prentice Hall
ISBN 13 : 9780672305078
Total Pages : 770 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Tricks of the Game-programming Gurus by : André LaMothe

Download or read book Tricks of the Game-programming Gurus written by André LaMothe and published by Prentice Hall. This book was released on 1994 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.

Tricks of the 3D Game Programming Gurus

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Author :
Publisher : Sams Publishing
ISBN 13 : 9780672318351
Total Pages : 1730 pages
Book Rating : 4.3/5 (183 download)

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Book Synopsis Tricks of the 3D Game Programming Gurus by : André LaMothe

Download or read book Tricks of the 3D Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2003 with total page 1730 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.

Tricks of the Windows Game Programming Gurus with CD-ROM

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Author :
Publisher : Turtleback
ISBN 13 : 9780613922296
Total Pages : pages
Book Rating : 4.9/5 (222 download)

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Book Synopsis Tricks of the Windows Game Programming Gurus with CD-ROM by : Andre LaMothe

Download or read book Tricks of the Windows Game Programming Gurus with CD-ROM written by Andre LaMothe and published by Turtleback. This book was released on 2002-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Game Developer's Marketplace

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Author :
Publisher :
ISBN 13 : 9781576101773
Total Pages : 756 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Game Developer's Marketplace by : Ben Sawyer

Download or read book Game Developer's Marketplace written by Ben Sawyer and published by . This book was released on 1998 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR

Apple Developer Catalog

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Author :
Publisher :
ISBN 13 :
Total Pages : 68 pages
Book Rating : 4.E/5 ( download)

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Book Synopsis Apple Developer Catalog by :

Download or read book Apple Developer Catalog written by and published by . This book was released on 1996 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Programming in C++

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0134597311
Total Pages : 1268 pages
Book Rating : 4.1/5 (345 download)

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Book Synopsis Game Programming in C++ by : Sanjay Madhav

Download or read book Game Programming in C++ written by Sanjay Madhav and published by Addison-Wesley Professional. This book was released on 2018-03-06 with total page 1268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.

CD-ROMs in Print

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Author :
Publisher :
ISBN 13 :
Total Pages : 2030 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis CD-ROMs in Print by :

Download or read book CD-ROMs in Print written by and published by . This book was released on 2003 with total page 2030 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Multiplayer Game Programming

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0134034341
Total Pages : 720 pages
Book Rating : 4.1/5 (34 download)

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Book Synopsis Multiplayer Game Programming by : Josh Glazer

Download or read book Multiplayer Game Programming written by Josh Glazer and published by Addison-Wesley Professional. This book was released on 2015-11-20 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.

3D Graphics Programming with QuickDraw 3D

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Author :
Publisher : Addison Wesley Longman
ISBN 13 :
Total Pages : 504 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis 3D Graphics Programming with QuickDraw 3D by : Apple Computer, Inc

Download or read book 3D Graphics Programming with QuickDraw 3D written by Apple Computer, Inc and published by Addison Wesley Longman. This book was released on 1995 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using QuickDraw 3D, programmers can now incorporate spectacular graphic effects into their applications. This book/CD-ROM package describes the application programming interfaces that programmers can use to develop 3D applications and software. The CD-ROM contains the complete QuickDraw 3D system itself and a complete database of the QuickDraw 3D API.

MacTech Magazine

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Author :
Publisher :
ISBN 13 :
Total Pages : 734 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis MacTech Magazine by :

Download or read book MacTech Magazine written by and published by . This book was released on 1996 with total page 734 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Illustrator Type Magic

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Author :
Publisher : Hayden
ISBN 13 : 9781568303345
Total Pages : 290 pages
Book Rating : 4.3/5 (33 download)

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Book Synopsis Illustrator Type Magic by : Greg Simsic

Download or read book Illustrator Type Magic written by Greg Simsic and published by Hayden. This book was released on 1997 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following the same format as the highly successful Photoshop Type Magic, this book provides the over 500,000 Illustrator users with step-by-step instructions on creating a dazzling array of type effects.-- Step-by-step instructions and full-color screen shots illustrate each type effect-- A visual feast and creative inspiration for typographers, designers, and Illustrator users-- CD-ROM includes editable versions of the Magic type treatments, filters, plug-ins, add-on software, and more

Mastering Netscape 2.0

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Author :
Publisher : Hayden
ISBN 13 :
Total Pages : 676 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Mastering Netscape 2.0 by : Greg Holden

Download or read book Mastering Netscape 2.0 written by Greg Holden and published by Hayden. This book was released on 1995 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide including detailed information on using the new Netscape 2.0 interface, understanding dynamic documents, using enhanced sound-file capabilities, and learning the new Java-based scripting language.