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Totems Of The Dead Players Guide
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Book Synopsis Totems of the Dead Players Guide by : Matthew E. Kaiser
Download or read book Totems of the Dead Players Guide written by Matthew E. Kaiser and published by . This book was released on 2012-01-18 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Totems of the Dead Game Masters Guide by : Matthew E. Kaiser
Download or read book Totems of the Dead Game Masters Guide written by Matthew E. Kaiser and published by . This book was released on 2012-01-18 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Totems of the Dead by : Matthew Kaiser
Download or read book Totems of the Dead written by Matthew Kaiser and published by . This book was released on 2011-10-12 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis World of Warcraft: Warlords of Draenor Signature Series Strategy Guide by : BradyGames
Download or read book World of Warcraft: Warlords of Draenor Signature Series Strategy Guide written by BradyGames and published by Penguin. This book was released on 2014-11-13 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Past and present collide in World of Warcraft's newest expansion, Warlords of Draenor. Players must mount a charge on Draenor and defeat the Iron Horde before the future is unmade. With a level 90 character boost and the level cap raised to 100, players can join and take their place among Warcraft's finest. The expansion introduces Garrisons, personal fortresses for players to build and manage, along with all new dungeons, raids, world bosses, challenge modes, scenarios, and more!
Book Synopsis A Player's Guide to Strinrath by : Mike Pritchard
Download or read book A Player's Guide to Strinrath written by Mike Pritchard and published by Lulu.com. This book was released on 2019-06-21 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: -A ""system agnostic"" fantasy word played and refined since its creation in 1990. Run it using any fantasy or generic/universal RPG rules. We also have tailored rules available. -Intended to overlay your favourite adventures and gazetteers. Strinrath provides the depth needed for immersive play to fully simulate strong personas in a rich milieu. -Distinctive without being so exotic players struggle with it. Cultures are loosely based on the Saxons, Picts, Slavs, Assyrians, Celts and Norse updated to a Viking Age feel. -The mythology of the world has ongoing relevance and internal consistency that is the wellspring from which the workings of gods and heroes arise. Gods are idiosyncratic. -A world of floating islands provides total flexibility. Cultural regions have a consistent tone. -A strong context explains how why heroes are intrinsic to everything. Heroes become larger than life as they become legendary and transform the world. -Flexible magic with strong internal logic expands possibilities.
Book Synopsis Werewolf Players Guide by : Bill Bridges
Download or read book Werewolf Players Guide written by Bill Bridges and published by White Wolf Games Studio. This book was released on 1994-12 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Wraith Players Guide by : Henry Higgenbotham
Download or read book Wraith Players Guide written by Henry Higgenbotham and published by White Wolf Pub. This book was released on 1995-06-01 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Wraith Players Guide is an essential reference for players and Storytellers alike. By expanding the realms of the Restless Dead beyond Stygia to the mysterious Dark Kingdoms, the Wraith Players Guide opens up new possibilities for creative roleplaying!
Download or read book Magic of Incarnum written by James Wyatt and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.
Book Synopsis Classic Home Video Games, 1989Ð1990 by : Brett Weiss
Download or read book Classic Home Video Games, 1989Ð1990 written by Brett Weiss and published by McFarland. This book was released on 2012-03-08 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.–released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author’s critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein—Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
Book Synopsis Players Guide to Garou by : Bjorn T Boe
Download or read book Players Guide to Garou written by Bjorn T Boe and published by . This book was released on 2003-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Hunter's Tools by : Coranth Gryphon
Download or read book The Hunter's Tools written by Coranth Gryphon and published by White Wolf Games Studio. This book was released on 1999-04-30 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. More rules for tracking and tricking the undead in live-action games.
Download or read book The Rage written by Aaron Dembski-Bowden and published by White Wolf Publishing. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Dead by Daylight Complete Guide & Tips by : Lorena Borer
Download or read book Dead by Daylight Complete Guide & Tips written by Lorena Borer and published by Independently Published. This book was released on 2022-09-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nights owls Dead by Daylight guide is the best Begginer's Guide, tips for tracking, escaping, making builds. We discuss generators, totems, all perks, survivor and assassin tactics, currencies, map construction, powers, system requirements, keybinds. The guide to DBD is a comprehensive compendium of the online game from Behaviour Interactive. Thanks to it, you will learn the secrets of this production. You will find a description of the most significant mechanics and tactics used by other players.
Book Synopsis Horde Player's Guide by : Scott Bennie
Download or read book Horde Player's Guide written by Scott Bennie and published by Arthaus. This book was released on 2005-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.
Book Synopsis Earthdawn Player's Guide (Savage Worlds Edition) by :
Download or read book Earthdawn Player's Guide (Savage Worlds Edition) written by and published by . This book was released on 2012-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis I Have No Mouth & I Must Scream by : Harlan Ellison
Download or read book I Have No Mouth & I Must Scream written by Harlan Ellison and published by Open Road Media. This book was released on 2014-04-29 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seven stunning stories of speculative fiction by the author of A Boy and His Dog. In a post-apocalyptic world, four men and one woman are all that remain of the human race, brought to near extinction by an artificial intelligence. Programmed to wage war on behalf of its creators, the AI became self-aware and turned against humanity. The five survivors are prisoners, kept alive and subjected to brutal torture by the hateful and sadistic machine in an endless cycle of violence. This story and six more groundbreaking and inventive tales that probe the depths of mortal experience prove why Grand Master of Science Fiction Harlan Ellison has earned the many accolades to his credit and remains one of the most original voices in American literature. I Have No Mouth and I Must Scream also includes “Big Sam Was My Friend,” “Eyes of Dust,” “World of the Myth,” “Lonelyache,” Hugo Award finalist “Delusion for a Dragon Slayer,” and Hugo and Nebula Award finalist “Pretty Maggie Moneyeyes.”
Book Synopsis Werewolf Player's Guide by : White Wolf Games Studio
Download or read book Werewolf Player's Guide written by White Wolf Games Studio and published by White Wolf Games Studio. This book was released on 1998-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. At last! The long-awaited revision of the classic Werewolf Players Guide, this second edition is packed with information on the Garou, their packs, moots, caerns and duels. Also detailed are the other shapeshifters, from the merciless weresharks to the sagacious werecats. Includes plenty of Gifts, rites, fetishes, talens and totems, as well as expanded combat systems and essays on understanding the world of Werewolf: The Apocalypse.