Programmer's Reference Guide to the TI-99/4A

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Publisher :
ISBN 13 : 9780942386127
Total Pages : 372 pages
Book Rating : 4.3/5 (861 download)

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Book Synopsis Programmer's Reference Guide to the TI-99/4A by : C. Regena

Download or read book Programmer's Reference Guide to the TI-99/4A written by C. Regena and published by . This book was released on 1983 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Instructions for Programming in BASIC. More Than 40 Ready-to-Type-in Programs

Fundamentals of TI-99/4A Assembly Language

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Publisher :
ISBN 13 :
Total Pages : 330 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Fundamentals of TI-99/4A Assembly Language by : M. S. Morley

Download or read book Fundamentals of TI-99/4A Assembly Language written by M. S. Morley and published by . This book was released on 1984 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes Details on 16-bit Data Transfer Code Conversion & Complex Applications. Data on the 9900 Instruction Set & Data Sheet, TI 99-4A Technical Information & the Mini Memory Module Is Provided

TI 99, 4 A Intern

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Publisher :
ISBN 13 : 9783881800099
Total Pages : 207 pages
Book Rating : 4.8/5 ( download)

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Book Synopsis TI 99, 4 A Intern by : Heiner Martin

Download or read book TI 99, 4 A Intern written by Heiner Martin and published by . This book was released on 1985 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Creating Adventure Games on Your Computer

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Publisher :
ISBN 13 : 9780345318831
Total Pages : 212 pages
Book Rating : 4.3/5 (188 download)

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Book Synopsis Creating Adventure Games on Your Computer by : Tim Hartnell

Download or read book Creating Adventure Games on Your Computer written by Tim Hartnell and published by . This book was released on 1984 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Practical Microservices

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Publisher : Pragmatic Bookshelf
ISBN 13 : 1680507796
Total Pages : 406 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis Practical Microservices by : Ethan Garofolo

Download or read book Practical Microservices written by Ethan Garofolo and published by Pragmatic Bookshelf. This book was released on 2020-04-09 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: MVC and CRUD make software easier to write, but harder to change. Microservice-based architectures can help even the smallest of projects remain agile in the long term, but most tutorials meander in theory or completely miss the point of what it means to be microservice-based. Roll up your sleeves with real projects and learn the most important concepts of evented architectures. You'll have your own deployable, testable project and a direction for where to go next. Much ink has been spilled on the topic of microservices, but all of this writing fails to accurately identity what makes a system a monolith, define what microservices are, or give complete, practical examples, so you're probably left thinking they have nothing to offer you. You don't have to be at Google or Facebook scale to benefit from a microservice-based architecture. Microservices will keep even small and medium teams productive by keeping the pieces of your system focused and decoupled. Discover the basics of message-based architectures, render the same state in different shapes to fit the task at hand, and learn what it is that makes something a monolith (it has nothing to do with how many machines you deploy to). Conserve resources by performing background jobs with microservices. Deploy specialized microservices for registration, authentication, payment processing, e-mail, and more. Tune your services by defining appropriate service boundaries. Deploy your services effectively for continuous integration. Master debugging techniques that work across different services. You'll finish with a deployable system and skills you can apply to your current project. Add the responsiveness and flexibility of microservices to your project, no matter what the size or complexity. What You Need: While the principles of this book transcend programming language, the code examples are in Node.js because JavaScript, for better or worse, is widely read. You'll use PostgreSQL for data storage, so familiarity with it is a plus. The books does provide Docker images to make working with PostgreSQL a bit easier, but extensive Docker knowledge is not required.

Handbook of Spatial Logics

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Publisher : Springer Science & Business Media
ISBN 13 : 1402055870
Total Pages : 1072 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Handbook of Spatial Logics by : Marco Aiello

Download or read book Handbook of Spatial Logics written by Marco Aiello and published by Springer Science & Business Media. This book was released on 2007-09-04 with total page 1072 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this handbook is to create, for the first time, a systematic account of the field of spatial logic. The book comprises a general introduction, followed by fourteen chapters by invited authors. Each chapter provides a self-contained overview of its topic, describing the principal results obtained to date, explaining the methods used to obtain them, and listing the most important open problems. Jointly, these contributions constitute a comprehensive survey of this rapidly expanding subject.

The Web Was Done by Amateurs

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Publisher : Springer
ISBN 13 : 3319900080
Total Pages : 168 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis The Web Was Done by Amateurs by : Marco Aiello

Download or read book The Web Was Done by Amateurs written by Marco Aiello and published by Springer. This book was released on 2018-07-20 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book stems from the desire to systematize and put down on paper essential historical facts about the Web, a system that has undoubtedly changed our lives in just a few decades. But how did it manage to become such a central pillar of modern society, such an indispensable component of our economic and social interactions? How did it evolve from its roots to today? Which competitors, if any, did it have to beat out? Who are the heroes behind its success? These are the sort of questions that the book addresses. Divided into four parts, it follows and critically reflects on the Web’s historical path. “Part I: The Origins” covers the prehistory of the Web. It examines the technology that predated the Web and fostered its birth. In turn, “Part II: The Web” describes the original Web proposal as defined in 1989 by Tim Berners-Lee and the most relevant technologies associated with it. “Part III: The Patches” combines a historical reconstruction of the Web’s evolution with a more critical analysis of its original definition and the necessary changes made to the initial design. In closing, “Part IV: System Engineering” approaches the Web as an engineered infrastructure and reflects on its technical and societal success. The book is unique in its approach, combining historical facts with the technological evolution of the Web. It was written with a technologically engaged and knowledge-thirsty readership in mind, ranging from curious daily Web users to undergraduate computer science and engineering students.

Terrible Nerd

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Publisher :
ISBN 13 : 9781939169006
Total Pages : 258 pages
Book Rating : 4.1/5 (69 download)

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Book Synopsis Terrible Nerd by : Kevin Savetz

Download or read book Terrible Nerd written by Kevin Savetz and published by . This book was released on 2012-11-01 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: A tale of the personal computing, gaming, and online adventures of a child who grew up as part of the first computer-native generation, this account brings to life late nights swapping software, hacking the school computer, causing trouble on college radio, a stint as AOL's Internet AnswerMan, and hosting a team of Microsoft suits in a small-town home office.

Digital Retro

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Publisher : Sybex
ISBN 13 :
Total Pages : 200 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Digital Retro by : Gordon Laing

Download or read book Digital Retro written by Gordon Laing and published by Sybex. This book was released on 2004-09-21 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book tells the story of the classic home computers that paved the way for the PCs we use today - from 1977s pioneering MITS Altair to the latest swivel screen designs of the iMac and the Tablet PC.

TI Logo

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Publisher : McGraw-Hill Companies
ISBN 13 :
Total Pages : 260 pages
Book Rating : 4.:/5 (319 download)

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Book Synopsis TI Logo by : Harold Abelson

Download or read book TI Logo written by Harold Abelson and published by McGraw-Hill Companies. This book was released on 1984 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides Coverage of All LOGO Features Including Graphics & Music with Step-by-Step Instructions & Sample Programs.

BiCMOS Bus Interface Logic

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Publisher :
ISBN 13 :
Total Pages : 246 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis BiCMOS Bus Interface Logic by : Texas Instruments Incorporated

Download or read book BiCMOS Bus Interface Logic written by Texas Instruments Incorporated and published by . This book was released on 1988 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Basic Computer Games

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Publisher :
ISBN 13 :
Total Pages : 185 pages
Book Rating : 4.:/5 (288 download)

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Book Synopsis Basic Computer Games by : David H. Ahl

Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Learn to Program with Assembly

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Publisher : Apress
ISBN 13 : 9781484274361
Total Pages : 328 pages
Book Rating : 4.2/5 (743 download)

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Book Synopsis Learn to Program with Assembly by : Jonathan Bartlett

Download or read book Learn to Program with Assembly written by Jonathan Bartlett and published by Apress. This book was released on 2021-11-20 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many programmers have limited effectiveness because they don't have a deep understanding of how their computer actually works under the hood. In Learn to Program with Assembly, you will learn to program in assembly language - the language of the computer itself. Assembly language is often thought of as a difficult and arcane subject. However, author Jonathan Bartlett presents the material in a way that works just as well for first-time programmers as for long-time professionals. Whether this is your first programming book ever or you are a professional wanting to deepen your understanding of the computer you are working with, this book is for you. The book teaches 64-bit x86 assembly language running on the Linux operating system. However, even if you are not running Linux, a provided Docker image will allow you to use a Mac or Windows computer as well. The book starts with extremely simple programs to help you get your grounding, going steadily deeper with each chapter. At the end of the first section, you will be familiar with most of the basic instructions available on the processor that you will need for any task. The second part deals with interactions with the operating system. It shows how to make calls to the standard library, how to make direct system calls to the kernel, how to write your own library code, and how to work with memory. The third part shows how modern programming language features such as exception handling, object-oriented programming, and garbage collection work at the assembly language level. Additionally, the book comes with several appendices covering various topics such as running the debugger, vector processing, optimization principles, a list of common instructions, and other important subjects. This book is the 64-bit successor to Jonathan Bartlett's previous book, Programming from the Ground Up, which has been a programming classic for more than 15 years. This book covers similar ground but with modern 64-bit processors, and also includes a lot more information about how high level programming language features are implemented in assembly language. What You Will Learn How the processor operates How computers represent data internally How programs interact with the operating system How to write and use dynamic code libraries How high-level programming languages implement their features Who This Book Is ForAnyone who wants to know how their computer really works under the hood, including first time programmers, students, and professionals.

The Best of Creative Computing

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Publisher :
ISBN 13 :
Total Pages : 316 pages
Book Rating : 4.:/5 (462 download)

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Book Synopsis The Best of Creative Computing by : David H. Ahl

Download or read book The Best of Creative Computing written by David H. Ahl and published by . This book was released on 1978 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Easy Programming with the TI-99/4A

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Publisher : Springer Science & Business Media
ISBN 13 : 1461598133
Total Pages : 197 pages
Book Rating : 4.4/5 (615 download)

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Book Synopsis Easy Programming with the TI-99/4A by : Richard Guenette

Download or read book Easy Programming with the TI-99/4A written by Richard Guenette and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the world of computer programming. Your Texas Instruments TI-99/4A is a real 16-bit microcomputer, complete with sound and color graphics. Making these features do what you want may seem impossible at fIrst, but don't worry; there's nothing mysterious about computer programming. Learning to program computers simply means learning a new language-in this case, TI BASIC (for Beginner's All purpose Symbolic Instruction Code), a version of the most popular language used on today's microcomputers. This book will teach you, step by step, how to tell your machine what you wish it to do-in other words, how to program it. But that's not all. You'll also find chapters on general microcomputer principles, cassette deck use, the TI-99/4A as a terminal for much larger systems, options for expansion, and a list of resources for getting the most out of your home computer. With the 99/4A you have access to a large library of programs, or software, already written by someone else. Without knowing anything about programming, you can use this software to play games, learn math, or store addresses. But at some point you'll want to make your personal computer really personal. You might want to create your own video game or compose a tune. And that's when you'll want to learn programming.

Beating the Races with a Computer

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Publisher :
ISBN 13 : 9780960379200
Total Pages : 97 pages
Book Rating : 4.3/5 (792 download)

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Book Synopsis Beating the Races with a Computer by : Steven L. Brecher

Download or read book Beating the Races with a Computer written by Steven L. Brecher and published by . This book was released on 1980 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt:

TI-99/4A Favorite Programs Explained

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Publisher :
ISBN 13 : 9780880220507
Total Pages : 185 pages
Book Rating : 4.2/5 (25 download)

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Book Synopsis TI-99/4A Favorite Programs Explained by : Donald C. Kreutner

Download or read book TI-99/4A Favorite Programs Explained written by Donald C. Kreutner and published by . This book was released on 1983 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: