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Three Dimensional Human Face Reconstruction And Expression Modelling
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Book Synopsis Handbook Of Pattern Recognition And Computer Vision (2nd Edition) by : Chi Hau Chen
Download or read book Handbook Of Pattern Recognition And Computer Vision (2nd Edition) written by Chi Hau Chen and published by World Scientific. This book was released on 1999-03-12 with total page 1045 pages. Available in PDF, EPUB and Kindle. Book excerpt: The very significant advances in computer vision and pattern recognition and their applications in the last few years reflect the strong and growing interest in the field as well as the many opportunities and challenges it offers. The second edition of this handbook represents both the latest progress and updated knowledge in this dynamic field. The applications and technological issues are particularly emphasized in this edition to reflect the wide applicability of the field in many practical problems. To keep the book in a single volume, it is not possible to retain all chapters of the first edition. However, the chapters of both editions are well written for permanent reference. This indispensable handbook will continue to serve as an authoritative and comprehensive guide in the field.
Book Synopsis Interactivity and the Future of the Human-Computer Interface by : Isaias, Pedro
Download or read book Interactivity and the Future of the Human-Computer Interface written by Isaias, Pedro and published by IGI Global. This book was released on 2020-03-27 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The usability and design in technological systems is imperative due to their abundance in numerous professional industries. Computer interfaces have seen significant advancement in their design and development as they have become an integral part of today’s society. As humans continue to interact with technology on a regular basis, it is essential for professionals, professors, and students to keep pace with innovative research on interface design and the various applications interfaces have in professional fields. Interactivity and the Future of the Human-Computer Interface is a collection of innovative research on the development and application of interfaces in today’s modern society and the generational implications for design of human and technology interaction. While highlighting topics including digital gaming, augmented reality, and e-learning, this book is ideally designed for educators, developers, web designers, researchers, technology specialists, scientists, and students seeking current research on modern advancements and applications in human-computer interaction.
Download or read book ECAI 2020 written by G. De Giacomo and published by IOS Press. This book was released on 2020-09-11 with total page 3122 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the proceedings of the 24th European Conference on Artificial Intelligence (ECAI 2020), held in Santiago de Compostela, Spain, from 29 August to 8 September 2020. The conference was postponed from June, and much of it conducted online due to the COVID-19 restrictions. The conference is one of the principal occasions for researchers and practitioners of AI to meet and discuss the latest trends and challenges in all fields of AI and to demonstrate innovative applications and uses of advanced AI technology. The book also includes the proceedings of the 10th Conference on Prestigious Applications of Artificial Intelligence (PAIS 2020) held at the same time. A record number of more than 1,700 submissions was received for ECAI 2020, of which 1,443 were reviewed. Of these, 361 full-papers and 36 highlight papers were accepted (an acceptance rate of 25% for full-papers and 45% for highlight papers). The book is divided into three sections: ECAI full papers; ECAI highlight papers; and PAIS papers. The topics of these papers cover all aspects of AI, including Agent-based and Multi-agent Systems; Computational Intelligence; Constraints and Satisfiability; Games and Virtual Environments; Heuristic Search; Human Aspects in AI; Information Retrieval and Filtering; Knowledge Representation and Reasoning; Machine Learning; Multidisciplinary Topics and Applications; Natural Language Processing; Planning and Scheduling; Robotics; Safe, Explainable, and Trustworthy AI; Semantic Technologies; Uncertainty in AI; and Vision. The book will be of interest to all those whose work involves the use of AI technology.
Book Synopsis Informatics Engineering and Information Science, Part IV by : Azizah Abd Manaf
Download or read book Informatics Engineering and Information Science, Part IV written by Azizah Abd Manaf and published by Springer. This book was released on 2011-11-10 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 4-Volume-Set, CCIS 0251 - CCIS 0254, constitutes the refereed proceedings of the International Conference on Informatics Engineering and Information Science, ICIEIS 2011, held in Kuala Lumpur, Malaysia, in November 2011. The 210 revised full papers presented together with invited papers in the 4 volumes were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on e-learning, information security, software engineering, image processing, algorithms, artificial intelligence and soft computing, e-commerce, data mining, neural networks, social networks, grid computing, biometric technologies, networks, distributed and parallel computing, wireless networks, information and data management, web applications and software systems, multimedia, ad hoc networks, mobile computing, as well as miscellaneous topics in digital information and communications.
Book Synopsis Computer Vision – ECCV 2022 by : Shai Avidan
Download or read book Computer Vision – ECCV 2022 written by Shai Avidan and published by Springer Nature. This book was released on 2022-11-02 with total page 804 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 39-volume set, comprising the LNCS books 13661 until 13699, constitutes the refereed proceedings of the 17th European Conference on Computer Vision, ECCV 2022, held in Tel Aviv, Israel, during October 23–27, 2022. The 1645 papers presented in these proceedings were carefully reviewed and selected from a total of 5804 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.
Book Synopsis 3D Modeling and Animation by : Nikos Sarris
Download or read book 3D Modeling and Animation written by Nikos Sarris and published by IGI Global. This book was released on 2005-01-01 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.
Book Synopsis Applications of Three-dimensional Imaging for Craniofacial Region by : Shailendra Singh Rana
Download or read book Applications of Three-dimensional Imaging for Craniofacial Region written by Shailendra Singh Rana and published by Springer Nature. This book was released on with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis MultiMedia Modeling by : Jakub Lokoč
Download or read book MultiMedia Modeling written by Jakub Lokoč and published by Springer Nature. This book was released on 2021-01-22 with total page 733 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 12572 and 1273 constitutes the thoroughly refereed proceedings of the 27th International Conference on MultiMedia Modeling, MMM 2021, held in Prague, Czech Republic, in June2021. Of the 211 submitted regular papers, 40 papers were selected for oral presentation and 33 for poster presentation; 16 special session papers were accepted as well as 2 papers for a demo presentation and 17 papers for participation at the Video Browser Showdown 2021. The papers cover topics such as: multimedia indexing; multimedia mining; multimedia abstraction and summarization; multimedia annotation, tagging and recommendation; multimodal analysis for retrieval applications; semantic analysis of multimedia and contextual data; multimedia fusion methods; multimedia hyperlinking; media content browsing and retrieval tools; media representation and algorithms; audio, image, video processing, coding and compression; multimedia sensors and interaction modes; multimedia privacy, security and content protection; multimedia standards and related issues; advances in multimedia networking and streaming; multimedia databases, content delivery and transport; wireless and mobile multimedia networking; multi-camera and multi-view systems; augmented and virtual reality, virtual environments; real-time and interactive multimedia applications; mobile multimedia applications; multimedia web applications; multimedia authoring and personalization; interactive multimedia and interfaces; sensor networks; social and educational multimedia applications; and emerging trends.
Book Synopsis 3-D Imaging Technologies in Facial Plastic Surgery, An Issue of Facial Plastic Surgery Clinics by : John Pallanch
Download or read book 3-D Imaging Technologies in Facial Plastic Surgery, An Issue of Facial Plastic Surgery Clinics written by John Pallanch and published by Elsevier Health Sciences. This book was released on 2011-11-28 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: A global pool of surgeons and researchers using 3-dimensional imaging for facial plastic surgery present topics on: Image fusion in pre-operative planning; The use of 3D imaging tools including stereolithographic modeling and intraoperative navigation for maxillo-mandibular and complex orbital reconstruction; Custom-made, three-dimensional, intraoperative surgical guides for nasal reconstruction; The benefits and limits of using an integrated 3D virtual approach for maxillofacial surgery; 3D volume assessment techniques and computer-aided design and manufacturing for pre-operative fabrication of implants in head and neck reconstruction; A comparison of different new 3D imaging technologies in facial plastic surgery; 3-D photography in the objective analysis of volume augmentation including fat augmentation and dermal fillers; Assessment of different rhinoplasty techniques by overlay of before and after 3D images; 3D volumetric analysis of combined facial lifting and volumizing (volume enhancement); 3-D facial measurements and perceptions of attractiveness; Teaching 3-D sculpting to Facial Plastic Surgeons, 3-D insights on aesthetics; Creation of the virtual patient for the study of facial morphology; 3-dimensional video analysis of facial movement; 3D modeling of the behavior of facial soft tissues for understanding facial plastic surgery interventions.
Book Synopsis Advances in Visual Computing by : George Bebis
Download or read book Advances in Visual Computing written by George Bebis and published by Springer Science & Business Media. This book was released on 2009-11-09 with total page 1157 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 5875 and LNCS 5876 constitutes the refereed proceedings of the 5th International Symposium on Visual Computing, ISVC 2009, held in Las Vegas, NV, USA, in November/December 2009. The 97 revised full papers and 63 poster papers presented together with 40 full and 15 poster papers of 7 special tracks were carefully reviewed and selected from more than 320 submissions. The papers are organized in topical sections on computer graphics; visualization; feature extraction and matching; medical imaging; motion; virtual reality; face processing; reconstruction; detection and tracking; applications; and video analysis and event recognition. The 7 additional special tracks address issues such as object recognition; visual computing for robotics; computational bioimaging; 3D mapping, modeling and surface reconstruction; deformable models: theory and applications; visualization enhanced data analysis for health applications; and optimization for vision, graphics and medical imaging: theory and applications.
Book Synopsis Analysis and Modelling of Faces and Gestures by : Wenyi Zhao
Download or read book Analysis and Modelling of Faces and Gestures written by Wenyi Zhao and published by Springer. This book was released on 2005-10-26 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the last 30 years, face recognition and related problems such as face detection/tracking and facial expression recognition have attracted researchers from both the engineering and psychology communities. In addition, extensive research has been carried out to study hand and body gestures. The understanding of how humans perceive these important cues has significant scientific value and extensive applications. For example, human-computer interaction, visual surveillance, and smart video indexing are active application areas. Aiming towards putting such amazing perception capability onto computer systems, researchers have made substantial progress. However, technological challenges still exist in many aspects. Following a format similar to the IEEE International Workshop on Analysis and Modeling of Faces and Gestures (AMFG) 2003, this one-day workshop (AMFG 2005) provided a focused international forum to bring together well-known researchers and research groups to review the status of recognition, analysis and modeling of faces and gestures, to discuss the challenges that we are facing, and to explore future directions. Overall, 30 papers were selected from 90 submitted manuscripts. The topics of these papers range from feature representation, robust recognition, learning, and 3D modeling to psychology. In addition, two invited talks were given, by Prof. Kanade and Dr. Phillips. The technical program was organized into four oral sessions and two poster sessions. This workshop would not have been possible without the timely reviews provided by the members of the Technical Program Committee under a tight schedule. October 2005 Wenyi Zhao Shaogang Gong Xiaoou Tang
Book Synopsis Computer Vision – ECCV 2020 by : Andrea Vedaldi
Download or read book Computer Vision – ECCV 2020 written by Andrea Vedaldi and published by Springer Nature. This book was released on 2020-11-15 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic. The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.
Book Synopsis Face Processing: Advanced Modeling and Methods by : Wenyi Zhao
Download or read book Face Processing: Advanced Modeling and Methods written by Wenyi Zhao and published by Elsevier. This book was released on 2011-07-28 with total page 755 pages. Available in PDF, EPUB and Kindle. Book excerpt: Major strides have been made in face processing in the last ten years due to the fast growing need for security in various locations around the globe. A human eye can discern the details of a specific face with relative ease. It is this level of detail that researchers are striving to create with ever evolving computer technologies that will become our perfect mechanical eyes. The difficulty that confronts researchers stems from turning a 3D object into a 2D image. That subject is covered in depth from several different perspectives in this volume. Face Processing: Advanced Modeling and Methods begins with a comprehensive introductory chapter for those who are new to the field. A compendium of articles follows that is divided into three sections. The first covers basic aspects of face processing from human to computer. The second deals with face modeling from computational and physiological points of view. The third tackles the advanced methods, which include illumination, pose, expression, and more. Editors Zhao and Chellappa have compiled a concise and necessary text for industrial research scientists, students, and professionals working in the area of image and signal processing. - Contributions from over 35 leading experts in face detection, recognition and image processing - Over 150 informative images with 16 images in FULL COLOR illustrate and offer insight into the most up-to-date advanced face processing methods and techniques - Extensive detail makes this a need-to-own book for all involved with image and signal processing
Book Synopsis Image and Graphics by : Yu-Jin Zhang
Download or read book Image and Graphics written by Yu-Jin Zhang and published by Springer. This book was released on 2015-08-03 with total page 641 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 8th International Conference on Image and Graphics, ICIG 2015 held in Tianjin, China, in August 2015. The 164 revised full papers and 6 special issue papers were carefully reviewed and selected from 339 submissions. The papers focus on various advances of theory, techniques and algorithms in the fields of images and graphics.
Book Synopsis Computer-Graphic Facial Reconstruction by : John G. Clement
Download or read book Computer-Graphic Facial Reconstruction written by John G. Clement and published by Elsevier. This book was released on 2005-07-02 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique books looks at a cost-efficient, fast and accurate means of facial reconstruction--from segmented, decomposed, or skeletal remains--using computer-graphic and computational means.Computer-Graphic Facial Reconstruction is designed as a valuable resource for those scientists designing new research projects and protocols, as well as a practical handbook of methods and techniques for medico-legal practitioners who actually identify the faceless victims of crime. It looks at a variety of approaches: artificial intelligence using neural networks, case-based reasoning, Baysian belief systems, along with a variety of imaging methods: radiological, CT, MRI and the use of imaging devices.The methods described in this book complement, or may even replace, the less-reliable, more traditional means of securing identification by presumptive means, i.e., recognition of clothing, personal effects and clay reconstruction.- Covers cutting-edge technologies in the context of historical forensic reconstruction methods- Features stellar authors from around the globe- Bridges the areas of computer graphics, animation, and forensic anthropology
Book Synopsis Machine Learning and Metaheuristics Algorithms, and Applications by : Sabu M. Thampi
Download or read book Machine Learning and Metaheuristics Algorithms, and Applications written by Sabu M. Thampi and published by Springer Nature. This book was released on 2021-02-05 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second Symposium on Machine Learning and Metaheuristics Algorithms, and Applications, SoMMA 2020, held in Chennai, India, in October 2020. Due to the COVID-19 pandemic the conference was held online. The 12 full papers and 7 short papers presented in this volume were thoroughly reviewed and selected from 40 qualified submissions. The papers cover such topics as machine learning, artificial intelligence, Internet of Things, modeling and simulation, disctibuted computing methodologies, computer graphics, etc.
Book Synopsis Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithms by : Sandeep Kumar
Download or read book Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithms written by Sandeep Kumar and published by John Wiley & Sons. This book was released on 2021-11-23 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: COGNITIVE BEHAVIOR AND HUMAN COMPUTER INTERACTION BASED ON MACHINE LEARNING ALGORITHMS The objective of this book is to provide the most relevant information on Human-Computer Interaction to academics, researchers, and students and for those from industry who wish to know more about the real-time application of user interface design. Human-computer interaction (HCI) is the academic discipline, which most of us think of as UI design, that focuses on how human beings and computers interact at ever-increasing levels of both complexity and simplicity. Because of the importance of the subject, this book aims to provide more relevant information that will be useful to students, academics, and researchers in the industry who wish to know more about its real-time application. In addition to providing content on theory, cognition, design, evaluation, and user diversity, this book also explains the underlying causes of the cognitive, social and organizational problems typically devoted to descriptions of rehabilitation methods for specific cognitive processes. Also described are the new modeling algorithms accessible to cognitive scientists from a variety of different areas. This book is inherently interdisciplinary and contains original research in computing, engineering, artificial intelligence, psychology, linguistics, and social and system organization as applied to the design, implementation, application, analysis, and evaluation of interactive systems. Since machine learning research has already been carried out for a decade in various applications, the new learning approach is mainly used in machine learning-based cognitive applications. Since this will direct the future research of scientists and researchers working in neuroscience, neuroimaging, machine learning-based brain mapping, and modeling, etc., this book highlights the framework of a novel robust method for advanced cross-industry HCI technologies. These implementation strategies and future research directions will meet the design and application requirements of several modern and real-time applications for a long time to come. Audience: A wide range of researchers, industry practitioners, and students will be interested in this book including those in artificial intelligence, machine learning, cognition, computer programming and engineering, as well as social sciences such as psychology and linguistics.