Third SIGSMALL Symposium ; First SIGPC Symposium

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Publisher :
ISBN 13 : 9780897910248
Total Pages : 228 pages
Book Rating : 4.9/5 (12 download)

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Book Synopsis Third SIGSMALL Symposium ; First SIGPC Symposium by : SIGSMALL Symposium on Small Systems

Download or read book Third SIGSMALL Symposium ; First SIGPC Symposium written by SIGSMALL Symposium on Small Systems and published by . This book was released on 1980 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Third SIGSMALL Symposium ; First SIGPC Symposium

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Author :
Publisher :
ISBN 13 : 9780897910248
Total Pages : 215 pages
Book Rating : 4.9/5 (12 download)

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Book Synopsis Third SIGSMALL Symposium ; First SIGPC Symposium by : SIGSMALL Symposium on Small Systems

Download or read book Third SIGSMALL Symposium ; First SIGPC Symposium written by SIGSMALL Symposium on Small Systems and published by . This book was released on 1980 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Proceedings, Joint Symposium, Third SIGSMALL Symposium, First SIGPC Symposium

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Author :
Publisher : Association for Computing Machinery (ACM)
ISBN 13 : 9780897910248
Total Pages : 215 pages
Book Rating : 4.9/5 (12 download)

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Book Synopsis Proceedings, Joint Symposium, Third SIGSMALL Symposium, First SIGPC Symposium by : G. W. Gorsline

Download or read book Proceedings, Joint Symposium, Third SIGSMALL Symposium, First SIGPC Symposium written by G. W. Gorsline and published by Association for Computing Machinery (ACM). This book was released on 1980-01-01 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Proceedings of the Joint Symposium of Third SIGSMALL Symposium and the First SIGPC Symposium

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (499 download)

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Book Synopsis Proceedings of the Joint Symposium of Third SIGSMALL Symposium and the First SIGPC Symposium by :

Download or read book Proceedings of the Joint Symposium of Third SIGSMALL Symposium and the First SIGPC Symposium written by and published by . This book was released on 1980 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Proceedings of the 3rd ACM SIGSMALL Symposium and the First SIGPC Symposium on Small Systems

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Publisher :
ISBN 13 : 9780897910248
Total Pages : 215 pages
Book Rating : 4.9/5 (12 download)

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Book Synopsis Proceedings of the 3rd ACM SIGSMALL Symposium and the First SIGPC Symposium on Small Systems by : Philippe Lehot

Download or read book Proceedings of the 3rd ACM SIGSMALL Symposium and the First SIGPC Symposium on Small Systems written by Philippe Lehot and published by . This book was released on 1980 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Small Systems

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (841 download)

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Book Synopsis Small Systems by : G.W. Gorsline

Download or read book Small Systems written by G.W. Gorsline and published by . This book was released on 1980 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Gameful World

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Publisher : MIT Press
ISBN 13 : 026202800X
Total Pages : 687 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis The Gameful World by : Steffen P. Walz

Download or read book The Gameful World written by Steffen P. Walz and published by MIT Press. This book was released on 2015-01-16 with total page 687 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.

10th European Conference on Games Based Learning

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Publisher : Academic Conferences and publishing limited
ISBN 13 : 1911218093
Total Pages : 1041 pages
Book Rating : 4.9/5 (112 download)

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Book Synopsis 10th European Conference on Games Based Learning by :

Download or read book 10th European Conference on Games Based Learning written by and published by Academic Conferences and publishing limited. This book was released on with total page 1041 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Using Games to Enhance Learning and Teaching

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Publisher : Routledge
ISBN 13 : 1136341307
Total Pages : 234 pages
Book Rating : 4.1/5 (363 download)

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Book Synopsis Using Games to Enhance Learning and Teaching by : Nicola Whitton

Download or read book Using Games to Enhance Learning and Teaching written by Nicola Whitton and published by Routledge. This book was released on 2012-05-23 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology. Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

Gamification for Human Factors Integration: Social, Education, and Psychological Issues

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Publisher : IGI Global
ISBN 13 : 1466650729
Total Pages : 362 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Gamification for Human Factors Integration: Social, Education, and Psychological Issues by : Bishop, Jonathan

Download or read book Gamification for Human Factors Integration: Social, Education, and Psychological Issues written by Bishop, Jonathan and published by IGI Global. This book was released on 2014-01-31 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online. Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals, and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.

Describing and Studying Domain-Specific Serious Games

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Publisher : Springer
ISBN 13 : 3319202766
Total Pages : 261 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Describing and Studying Domain-Specific Serious Games by : Joke Torbeyns

Download or read book Describing and Studying Domain-Specific Serious Games written by Joke Torbeyns and published by Springer. This book was released on 2015-09-14 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners’ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices

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Publisher : IGI Global
ISBN 13 : 1605663611
Total Pages : 394 pages
Book Rating : 4.6/5 (56 download)

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Book Synopsis Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices by : Connolly, Thomas

Download or read book Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices written by Connolly, Thomas and published by IGI Global. This book was released on 2009-05-31 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the theory and practice of games-based learning, promoting the development and adoption of best practices. Provides a combination of theoretical chapters as well as practical case studies.

Emerging Techniques and Applications for Blended Learning in K-20 Classrooms

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Publisher : IGI Global
ISBN 13 : 1799802442
Total Pages : 325 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Emerging Techniques and Applications for Blended Learning in K-20 Classrooms by : Kyei-Blankson, Lydia

Download or read book Emerging Techniques and Applications for Blended Learning in K-20 Classrooms written by Kyei-Blankson, Lydia and published by IGI Global. This book was released on 2019-10-04 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many learning options are possible in education, from traditional to blended/hybrid to fully online. Of the three delivery formats, the blended mode, which involves the fusion of online and traditional face-to-face instruction and learning activities, is considered to have the greatest potential to provide the best learning environment. As blended learning continues to evolve and expand, it is important that information regarding what constitutes the ideal combination of online and traditional pedagogical strategies in blended education and at all levels is illuminated and shared. Emerging Techniques and Applications for Blended Learning in K-20 Classrooms is an academic publication that focuses on pedagogical strategies and technologies that have been successfully employed by educators in blended instruction. In addition, the student outcomes from the use of these techniques are presented. Covering a wide range of topics such as gamification, civic education, and critical thinking, this book is essential for academicians, administrators, educators, instructors, researchers, instructional designers, curriculum developers, principals, early childhood educators, higher education faculty, and students.

Research Anthology on Developments in Gamification and Game-Based Learning

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Publisher : IGI Global
ISBN 13 : 1668437112
Total Pages : 1971 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Research Anthology on Developments in Gamification and Game-Based Learning by : Management Association, Information Resources

Download or read book Research Anthology on Developments in Gamification and Game-Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Play and Learning in Adulthood

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Publisher : Springer Nature
ISBN 13 : 3031139755
Total Pages : 208 pages
Book Rating : 4.0/5 (311 download)

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Book Synopsis Play and Learning in Adulthood by : Nicola Whitton

Download or read book Play and Learning in Adulthood written by Nicola Whitton and published by Springer Nature. This book was released on 2022-11-10 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a theoretical and philosophical examination of games, play and playfulness and their relationships to learning and wellbeing in adulthood. It draws on an interdisciplinary literature base (including game-based learning, game studies, education, psychology, and game design) to present a critical manifesto for playful learning in post-compulsory education and lifelong learning. While there is an established body of work in games and learning in adulthood, and a wide literature on the value of play in childhood, the wider potential of play in adulthood and playfulness is under-explored and still emergent. This book offers a comprehensive overview of play in adulthood, exploring the benefits and drawbacks, examining why play in adulthood is different from play in childhood, the role of play in culture, and making an argument for why it is important in our society that we embrace the principles of playfulness.

Gamification: Concepts, Methodologies, Tools, and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 1466682019
Total Pages : 2250 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Gamification: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Download or read book Gamification: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2015-03-31 with total page 2250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.

Serious Games Development and Applications

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Publisher : Springer
ISBN 13 : 3642407900
Total Pages : 332 pages
Book Rating : 4.6/5 (424 download)

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Book Synopsis Serious Games Development and Applications by : Minhua Ma

Download or read book Serious Games Development and Applications written by Minhua Ma and published by Springer. This book was released on 2013-08-19 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.