The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 1449631320
Total Pages : 358 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments by : Elizabeth Hodge

Download or read book The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments written by Elizabeth Hodge and published by Jones & Bartlett Learning. This book was released on 2009-12-14 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook, with CD-ROM, provides a user-friendly approach that will help trainers and educators create an effective and interactive environment within the Second Life virtual world. This book was written to help the novice user tackle the natural learning curve while providing the experienced user with tips, tools, and tricks to help any educator or trainer meet their professional goals faster. The opportunities using virtual reality are limitless and provide online students with a unique opportunity to connect both physically and educationally to one another, to faculty, to university, and to a worldwide market.

The Virtual Worlds Handbook: How to Use Second Life? and Other 3D Virtual Environments

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 9780763777470
Total Pages : 340 pages
Book Rating : 4.7/5 (774 download)

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Book Synopsis The Virtual Worlds Handbook: How to Use Second Life? and Other 3D Virtual Environments by : Elizabeth Hodge

Download or read book The Virtual Worlds Handbook: How to Use Second Life? and Other 3D Virtual Environments written by Elizabeth Hodge and published by Jones & Bartlett Learning. This book was released on 2009-12-14 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook, with CD-ROM, provides a user-friendly approach that will help trainers and educators create an effective and interactive environment within the Second Life virtual world. This book was written to help the novice user tackle the natural learning curve while providing the experienced user with tips, tools, and tricks to help any educator or trainer meet their professional goals faster. The opportunities using virtual reality are limitless and provide online students with a unique opportunity to connect both physically and educationally to one another, to faculty, to university, and to a worldwide market.

The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments

Download The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments PDF Online Free

Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 0763792055
Total Pages : 553 pages
Book Rating : 4.7/5 (637 download)

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Book Synopsis The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments by : Elizabeth Hodge

Download or read book The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments written by Elizabeth Hodge and published by Jones & Bartlett Publishers. This book was released on 2009-12-14 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook, with CD-ROM, provides a user-friendly approach that will help trainers and educators create an effective and interactive environment within the Second Life virtual world. This book was written to help the novice user tackle the natural learning curve while providing the experienced user with tips, tools, and tricks to help any educator or trainer meet their professional goals faster. The opportunities using virtual reality are limitless and provide online students with a unique opportunity to connect both physically and educationally to one another, to faculty, to university, and to a worldwide market.

Second Life

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Author :
Publisher : Que Publishing
ISBN 13 : 0132714493
Total Pages : 982 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Second Life by : Brian A. White

Download or read book Second Life written by Brian A. White and published by Que Publishing. This book was released on 2007-08-21 with total page 982 pages. Available in PDF, EPUB and Kindle. Book excerpt: Live your Second Life to the fullest! Create Your Virtual Life in an Incredible Online World...Right Now! Imagine a virtual landscape where everything is created and owned entirely by residents like you. Imagine a place where you can enjoy sunsets, ride a jet ski, buy land, plant a garden, get a tattoo, go sky diving, spend an evening dancing the night away, or relax at home by the fire. Picture a world vividly developed, socially dynamic, and strikingly real where you can bring previously unimaginable things to life with friends from around the globe. This is Second Life®, the hottest Internet phenomenon in years…maybe ever! Now, there’s a totally real, totally independent guide to Second Life. This full-color book is as rich as Second Life itself! It’s packed with insider tips, easy step-by-step techniques, and interviews with dozens of SL residents telling you what they wished they knew when they started! Brian White pulls no punches: You’ll learn exactly what’s great and not so great about SL...how to thrive in its unique culture, and how to create your dreams! The more time you spend in Second Life, the more useful this book will become...teaching you more advanced skills; everything from vehicle construction, Linden Scripting Language, particle systems, to creating custom animations and the new sculpted prims! Visit the companion site in Second Life to find all the textures and objects from this book as well as the contributor’s gallery and other goodies: http://slurl.com/secondlife/humuli/222/123/29

Higher Education in Virtual Worlds

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Author :
Publisher : Emerald Group Publishing
ISBN 13 : 1849506108
Total Pages : 267 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis Higher Education in Virtual Worlds by : Charles Wankel

Download or read book Higher Education in Virtual Worlds written by Charles Wankel and published by Emerald Group Publishing. This book was released on 2009-11-23 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.

Coming of Age in Second Life

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Author :
Publisher : Princeton University Press
ISBN 13 : 0691168342
Total Pages : 348 pages
Book Rating : 4.6/5 (911 download)

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Book Synopsis Coming of Age in Second Life by : Tom Boellstorff

Download or read book Coming of Age in Second Life written by Tom Boellstorff and published by Princeton University Press. This book was released on 2015-08-25 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication in 2008, Coming of Age in Second Life was the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself. Now with a new preface in which the author places his book in light of the most recent transformations in online culture, Coming of Age in Second Life remains the classic ethnography of virtual worlds.

Research Anthology on Virtual Environments and Building the Metaverse

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Author :
Publisher : IGI Global
ISBN 13 : 1668475987
Total Pages : 797 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Research Anthology on Virtual Environments and Building the Metaverse by : Management Association, Information Resources

Download or read book Research Anthology on Virtual Environments and Building the Metaverse written by Management Association, Information Resources and published by IGI Global. This book was released on 2022-12-19 with total page 797 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the advent of virtual environments and communities, the metaverse has been rapidly expanding in recent years as businesses and industries have begun to see the value and opportunities this technology provides. In order to ensure this technology is utilized to its full potential, further study on the best practices, challenges, and future directions is required. The Research Anthology on Virtual Environments and Building the Metaverse considers the latest research regarding the metaverse and discusses potential issues and benefits of the technology. The book also examines strategies and tactics businesses and companies can use when implementing the metaverse into their operations. Covering key topics such as immersion, augmented reality, and virtual worlds, this major reference work is ideal for computer scientists, business owners, managers, industry professionals, researchers, scholars, academicians, practitioners, instructors, and students.

Emerging Tools and Applications of Virtual Reality in Education

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Author :
Publisher : IGI Global
ISBN 13 : 1466698381
Total Pages : 381 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Emerging Tools and Applications of Virtual Reality in Education by : Choi, Dong Hwa

Download or read book Emerging Tools and Applications of Virtual Reality in Education written by Choi, Dong Hwa and published by IGI Global. This book was released on 2016-01-18 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments

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Author :
Publisher : IGI Global
ISBN 13 : 1609607635
Total Pages : 404 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments by : Yang, Harrison Hao

Download or read book Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments written by Yang, Harrison Hao and published by IGI Global. This book was released on 2011-07-31 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.

Using Social Media Effectively in the Classroom

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Author :
Publisher : Routledge
ISBN 13 : 0415896797
Total Pages : 242 pages
Book Rating : 4.4/5 (158 download)

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Book Synopsis Using Social Media Effectively in the Classroom by : Kay Kyeong-Ju Seo

Download or read book Using Social Media Effectively in the Classroom written by Kay Kyeong-Ju Seo and published by Routledge. This book was released on 2013 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Organized according to the ADDIE model, contributors describe innovative strategies for incorporating social media into education as well as issues to be taken into consideration during analysis, design, development, implementation, and evaluation."--Provided by publisher.

Web Programming and Internet Technologies

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 0763773875
Total Pages : 574 pages
Book Rating : 4.7/5 (637 download)

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Book Synopsis Web Programming and Internet Technologies by : Porter Scobey

Download or read book Web Programming and Internet Technologies written by Porter Scobey and published by Jones & Bartlett Publishers. This book was released on 2012-02-15 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's Web programmers are required to understand and use the tools and skills for both client and server-side programming. Web Programming and Internet Technologies: An E-Commerce Approach provides an accessible, comprehensive introduction to creating fully functioning websites with e-commerce capabilities. Ideal for the one-term course, or as a self-learning guide for professionals, the authors weave a continuing case study of a real-world commercial enterprise throughout the text that gradually grows in sophistication. Introductory chapters ask readers to create a simple website that uses the basic features of XHTML. Readers will continue to modify and expand their early work, creating a centralized mechanism for changing the look and feel of the site via cascading style sheets, and incorporating JavaScript, PHP, MySQL, and much more. A CD-ROM is included with every new printed copy of the text and includes complete and pre-tested XHTML and CSS markup for all web pages discussed, as well as all associated JavaScript and PHP scripts, and the data for setting up the MySQL database. With its hands-on, active-learning approach, students using this new full-color text will see, and experience first-hand, the many levels and capabilities of programming for the world wide web. Key Features: -Based on a real business model, this text provides a comprehensive introduction to all aspects of creating a complete website with e-commerce capabilities. -Uses a project-based approach that asks readers to develop a website whose functionality will parallel that of the real-world case study in the text. -Includes examples and screen shots of real websites throughout for readers to reference. -Presents and utilizes maintstream and relevant open-source and widely used technologies: XHTML, CSS, JavaScript, PHP, MySQL, XML, and more. -Every chapter concludes with a collection of activities to assure the reader has a full understanding of the chapter material. These activities include: quick questions to test the readers basic knowledge of the content; short exercises to improve basic understanding; 'exercises on the parallel project' that guide the reader through creating his/her own fully functional commercial website; a section titled 'What Else You May Want or Need to Know', containing additional information relevant to the chapter; and finally, a reference section with links to websites for further details and explanations of the topics covered in the chapter. -The accompanying CD-ROM contains complete and pre-tested XHTML and CSS markup for all web pages discussed in teh text, as well as all associated JavaScript and PHP scripts, and the data for setting up the MySQL database (eBook version doe not include the CD-ROM).

Second Life

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 047009608X
Total Pages : 356 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Second Life by : Michael Rymaszewski

Download or read book Second Life written by Michael Rymaszewski and published by John Wiley & Sons. This book was released on 2007 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text on Second Life, the virtual world with more than 240,000 residents, will help all residents fully enjoy the metaverse. The guide explores every aspect of this multilayered world, including scripting, building objects, buying and selling items, and socializing.

Enriching Teaching and Learning Environments With Contemporary Technologies

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Publisher : IGI Global
ISBN 13 : 1799833852
Total Pages : 329 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Enriching Teaching and Learning Environments With Contemporary Technologies by : Durnali, Mehmet

Download or read book Enriching Teaching and Learning Environments With Contemporary Technologies written by Durnali, Mehmet and published by IGI Global. This book was released on 2020-02-07 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Educational technologies have revolutionized the learning and teaching environments. Offline/online applications and social media have changed the conventional learning and teaching habits and competencies. In terms of learners, it has been empirically proven that the use of educational technologies in the classroom make learning easier and more enjoyable. On the other hand, it also poses threats to students such as cyberbullying and online addiction. While exploiting the opportunities of technological use in the classroom, educators must also remain vigilant and formulate ways to overcome the challenges and risks brought by technology. Enriching Teaching and Learning Environments With Contemporary Technologies is an essential research publication that aims to present exemplary practices of technology use and their management in pedagogical purposes in learning and teaching environments. The book also analyzes problems that may arise and develops policies on educational technologies and the exploitation of technology with pedagogical purposes as part of the discussion to solve these challenges. Featuring a wide range of topics such as augmented reality, mass media, and religious education, this book is ideal for educators who want to use technology in class, educational administrators who have responsibilities for developing policies on educational technologies and managing the use of them, and researchers who want to carry out a deep investigation into the subject. Additionally, educational software developers, academicians, instructional designers, curriculum developers, education professionals, and students will also benefit from the research contained within the book.

Creating Second Lives

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Author :
Publisher : Routledge
ISBN 13 : 1136809279
Total Pages : 221 pages
Book Rating : 4.1/5 (368 download)

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Book Synopsis Creating Second Lives by : Astrid Ensslin

Download or read book Creating Second Lives written by Astrid Ensslin and published by Routledge. This book was released on 2011-05-09 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book’s philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which manifests itself in ‘natural’ and built environments as well as the triad of space, place and landscape. The contributors’ disciplinary backgrounds include media, communication, cultural and literary studies, and they examine issues of reception and production, identity, community, gender, spatiality, natural and built environments using a plethora of methodological approaches ranging from theoretical and philosophical contemplation through social semiotics to corpus-based discourse analysis.

Handbook of Research on Didactic Strategies and Technologies for Education: Incorporating Advancements

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Publisher : IGI Global
ISBN 13 : 1466621230
Total Pages : 993 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Handbook of Research on Didactic Strategies and Technologies for Education: Incorporating Advancements by : Pumilia-Gnarini, Paolo M.

Download or read book Handbook of Research on Didactic Strategies and Technologies for Education: Incorporating Advancements written by Pumilia-Gnarini, Paolo M. and published by IGI Global. This book was released on 2012-09-30 with total page 993 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book is designed to be a platform for the most significant educational achievements by teachers, school administrators, and local associations that have worked together in public institutions that range from primary school to the university level"--Provided by publisher.

EBOOK: A Practical Guide to Using Second Life in Higher Education

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Author :
Publisher : McGraw-Hill Education (UK)
ISBN 13 : 0335242154
Total Pages : 224 pages
Book Rating : 4.3/5 (352 download)

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Book Synopsis EBOOK: A Practical Guide to Using Second Life in Higher Education by : Maggi Savin-Baden

Download or read book EBOOK: A Practical Guide to Using Second Life in Higher Education written by Maggi Savin-Baden and published by McGraw-Hill Education (UK). This book was released on 2010-10-16 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years there has been increasing use of virtual worlds in Higher Education, particularly in Second Life. This practical handbook is a pedagogically-informed text that guides staff in the use of Second Life in the fields of further and higher education. The book has been designed to support teachers who want to use Second Life and provides both an overview and a detailed consideration of the opportunities this immersive world offers for teaching, learning, assessment and research. To assist readers, Maggi Savin-Baden has included: A glossary of terms Details of challenges and mistakes to avoid Examples of good practice Links to websites and other sources of help This book is designed both for those new to Second Life as well as those with experience of teaching in virtual environments. It will help teachers to progress from getting started with Second Life to developing their teaching within the environment.

Making Virtual Worlds

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Author :
Publisher : Cornell University Press
ISBN 13 : 0801458994
Total Pages : 179 pages
Book Rating : 4.8/5 (14 download)

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Book Synopsis Making Virtual Worlds by : Thomas Malaby

Download or read book Making Virtual Worlds written by Thomas Malaby and published by Cornell University Press. This book was released on 2011-01-15 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created. Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? "Lindens"—as the Linden Lab employees call themselves—found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions. Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.