The Uses and Methods of Gaming

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Author :
Publisher : Elsevier Publishing Company
ISBN 13 :
Total Pages : 232 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Uses and Methods of Gaming by : Martin Shubik

Download or read book The Uses and Methods of Gaming written by Martin Shubik and published by Elsevier Publishing Company. This book was released on 1975 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Research Methods: An Overview

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Author :
Publisher : Lulu.com
ISBN 13 : 1312884738
Total Pages : 374 pages
Book Rating : 4.3/5 (128 download)

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Book Synopsis Game Research Methods: An Overview by : Patri Lankoski

Download or read book Game Research Methods: An Overview written by Patri Lankoski and published by Lulu.com. This book was released on 2015 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.

Knowledge-Free and Learning-Based Methods in Intelligent Game Playing

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Publisher : Springer
ISBN 13 : 3642116787
Total Pages : 259 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Knowledge-Free and Learning-Based Methods in Intelligent Game Playing by : Jacek Mandziuk

Download or read book Knowledge-Free and Learning-Based Methods in Intelligent Game Playing written by Jacek Mandziuk and published by Springer. This book was released on 2010-03-14 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Humans and machines are very di?erent in their approaches to game pl- ing. Humans use intuition, perception mechanisms, selective search, creat- ity, abstraction, heuristic abilities and other cognitive skills to compensate their (comparably) slow information processing speed, relatively low m- ory capacity, and limited search abilities. Machines, on the other hand, are extremely fast and infallible in calculations, capable of e?ective brute-for- type search, use “unlimited” memory resources, but at the same time are poor at using reasoning-based approaches and abstraction-based methods. The above major discrepancies in the human and machine problem solving methods underlined the development of traditional machine game playing as being focused mainly on engineering advances rather than cognitive or psychological developments. In other words, as described by Winkler and F ̈ urnkranz [347, 348] with respect to chess, human and machine axes of game playing development are perpendicular, but the most interesting, most promising, and probably also most di?cult research area lies on the junction between human-compatible knowledge and machine compatible processing.I undoubtedly share this point of view and strongly believe that the future of machine game playing lies in implementation of human-type abilities (- straction,intuition,creativity,selectiveattention,andother)whilestilltaking advantage of intrinsic machine skills. Thebookisfocusedonthedevelopmentsandprospectivechallengingpr- lems in the area of mind gameplaying (i.e. playinggames that require mental skills) using Computational Intelligence (CI) methods, mainly neural n- works, genetic/evolutionary programming and reinforcement learning.

Evaluating User Experience in Games

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Publisher : Springer Science & Business Media
ISBN 13 : 1848829639
Total Pages : 274 pages
Book Rating : 4.8/5 (488 download)

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Book Synopsis Evaluating User Experience in Games by : Regina Bernhaupt

Download or read book Evaluating User Experience in Games written by Regina Bernhaupt and published by Springer Science & Business Media. This book was released on 2010-04-12 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Games User Research

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Publisher : Oxford University Press
ISBN 13 : 0198794843
Total Pages : 549 pages
Book Rating : 4.1/5 (987 download)

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Book Synopsis Games User Research by : Anders Drachen

Download or read book Games User Research written by Anders Drachen and published by Oxford University Press. This book was released on 2018 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.

Methods for Studying Video Games and Religion

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Publisher : Routledge
ISBN 13 : 1315518325
Total Pages : 222 pages
Book Rating : 4.3/5 (155 download)

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Book Synopsis Methods for Studying Video Games and Religion by : Vít Šisler

Download or read book Methods for Studying Video Games and Religion written by Vít Šisler and published by Routledge. This book was released on 2017-11-28 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background, summarizes existing research, and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming, this book will be an invaluable resource for scholars in the areas of digital culture, new media, religious studies, and game studies across a wide range of disciplines.

Gamestorming

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449395902
Total Pages : 290 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Gamestorming by : Dave Gray

Download or read book Gamestorming written by Dave Gray and published by "O'Reilly Media, Inc.". This book was released on 2010-07-14 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

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Author :
Publisher : IGI Global
ISBN 13 : 1466628499
Total Pages : 626 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Cases on Digital Game-Based Learning: Methods, Models, and Strategies by : Baek, Youngkyun

Download or read book Cases on Digital Game-Based Learning: Methods, Models, and Strategies written by Baek, Youngkyun and published by IGI Global. This book was released on 2013-01-31 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

Graph Searching Games and Probabilistic Methods

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Publisher : CRC Press
ISBN 13 : 135181477X
Total Pages : 346 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis Graph Searching Games and Probabilistic Methods by : Anthony Bonato

Download or read book Graph Searching Games and Probabilistic Methods written by Anthony Bonato and published by CRC Press. This book was released on 2017-11-28 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graph Searching Games and Probabilistic Methods is the first book that focuses on the intersection of graph searching games and probabilistic methods. The book explores various applications of these powerful mathematical tools to games and processes such as Cops and Robbers, Zombie and Survivors, and Firefighting. Written in an engaging style, the book is accessible to a wide audience including mathematicians and computer scientists. Readers will find that the book provides state-of-the-art results, techniques, and directions in graph searching games, especially from the point of view of probabilistic methods. The authors describe three directions while providing numerous examples, which include: • Playing a deterministic game on a random board. • Players making random moves. • Probabilistic methods used to analyze a deterministic game.

Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 9460913296
Total Pages : 281 pages
Book Rating : 4.4/5 (69 download)

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Book Synopsis Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds by : L.A. Annetta

Download or read book Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds written by L.A. Annetta and published by Springer Science & Business Media. This book was released on 2011-07-22 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater. There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments.

Location-based games as a contemporary, original, and innovative method of seniors’ teaching and learning

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Author :
Publisher : Uniwersytet Wrocławski. Instytut Pedagogiki
ISBN 13 : 8362618469
Total Pages : 507 pages
Book Rating : 4.3/5 (626 download)

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Book Synopsis Location-based games as a contemporary, original, and innovative method of seniors’ teaching and learning by : Ewa Jurczyk-Romanowska

Download or read book Location-based games as a contemporary, original, and innovative method of seniors’ teaching and learning written by Ewa Jurczyk-Romanowska and published by Uniwersytet Wrocławski. Instytut Pedagogiki. This book was released on 2019 with total page 507 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a result of the Location-based games as a contemporary, original, and innovative method of seniors’ teaching and learning [LoGaSET] project, coordinated by Foundation Pro Scientia Publica, financed from the Erasmus Plus KA2 strategic partnership budget (nr 2017-1-PL01-KA204-038869). Dr Ewa Jurczyk-Romanowska (University of Wrocław, Poland) was the scientific coordinator of the project.

Mathematical Methods and Theory in Games, Programming, and Economics

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Publisher : Elsevier
ISBN 13 : 1483222985
Total Pages : 444 pages
Book Rating : 4.4/5 (832 download)

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Book Synopsis Mathematical Methods and Theory in Games, Programming, and Economics by : Samuel Karlin

Download or read book Mathematical Methods and Theory in Games, Programming, and Economics written by Samuel Karlin and published by Elsevier. This book was released on 2014-05-12 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: Matrix Games, Programming, and Mathematical Economics deals with game theory, programming theory, and techniques of mathematical economics in a single systematic theory. The principles of game theory and programming are applied to simplified problems related to economic models, business decisions, and military tactics. The book explains the theory of matrix games and some of the tools used in the analysis of matrix games. The text describes optimal strategies for matrix games which have two basic properties, as well as the construction of optimal strategies. The book investigates the structure of sets of solutions of discrete matrix games, with emphasis on the class of games whose solutions are unique. The examples show the use of dominance concepts, symmetries, and probabilistic arguments that emphasize the principles of game theory. One example involves two opposing political parties in an election campaign, particularly, how they should distribute their advertising efforts for wider exposure. The text also investigates how to determine an optimal program from several choices that results with the maximum or minimum objective. The book also explores the analogs of the duality theorem, the equivalence of game problems to linear programming problems, and also the inter-industry nonlinear activity analysis model requiring special mathematical methods. The text will prove helpful for students in advanced mathematics and calculus. It can be appreciated by mathematicians, engineers, economists, military strategists, or statisticians who formulate decisions using mathematical analysis and linear programming.

Mobile & Social Game Design

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Publisher : CRC Press
ISBN 13 : 1466598689
Total Pages : 238 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Mobile & Social Game Design by : Tim Fields

Download or read book Mobile & Social Game Design written by Tim Fields and published by CRC Press. This book was released on 2014-01-22 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization Completely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book’s many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology. Learn How to Attract—and Retain—Gamers and Make Money The book explores how the gaming sector has changed, including the evolution of free-to-play games on mobile and tablet devices, sophisticated subscription model-based products, and games for social media websites, such as Facebook. It also demystifies the alphabet soup of industry terms that have sprouted up around mobile and social game design and monetization. A major focus of the book is on popular mechanisms for acquiring users and methods of monetizing users. The author explains how to put the right kinds of hooks in your games, gather the appropriate metrics, and evaluate that information to increase the game’s overall stickiness and revenue per user. He also discusses the sale of virtual goods and the types of currency used in games, including single and dual currency models. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.

Inverse Dynamic Game Methods for Identification of Cooperative System Behavior

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Publisher : KIT Scientific Publishing
ISBN 13 : 3731510804
Total Pages : 264 pages
Book Rating : 4.7/5 (315 download)

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Book Synopsis Inverse Dynamic Game Methods for Identification of Cooperative System Behavior by : Inga Charaja, Juan Jairo

Download or read book Inverse Dynamic Game Methods for Identification of Cooperative System Behavior written by Inga Charaja, Juan Jairo and published by KIT Scientific Publishing. This book was released on 2021-07-12 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work addresses inverse dynamic games, which generalize the inverse problem of optimal control, and where the aim is to identify cost functions based on observed optimal trajectories. The identified cost functions can describe individual behavior in cooperative systems, e.g. human behavior in human-machine haptic shared control scenarios.

Elements of the Game of Chess, Or, A New Method of Instruction in that Celebrated Game, Founded on Scientific Principles:

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Publisher :
ISBN 13 :
Total Pages : 262 pages
Book Rating : 4.R/5 ( download)

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Book Synopsis Elements of the Game of Chess, Or, A New Method of Instruction in that Celebrated Game, Founded on Scientific Principles: by : William Lewis

Download or read book Elements of the Game of Chess, Or, A New Method of Instruction in that Celebrated Game, Founded on Scientific Principles: written by William Lewis and published by . This book was released on 1822 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Methods of Teaching English in First & Second Grades

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Publisher :
ISBN 13 :
Total Pages : 166 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Methods of Teaching English in First & Second Grades by : Julia Helen Wohlfarth

Download or read book Methods of Teaching English in First & Second Grades written by Julia Helen Wohlfarth and published by . This book was released on 1928 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Elements of the Game of Chess, Or, A New Method of Instruction in that Celebrated Game

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Author :
Publisher :
ISBN 13 :
Total Pages : 262 pages
Book Rating : 4.:/5 ( download)

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Book Synopsis Elements of the Game of Chess, Or, A New Method of Instruction in that Celebrated Game by : William Lewis

Download or read book Elements of the Game of Chess, Or, A New Method of Instruction in that Celebrated Game written by William Lewis and published by . This book was released on 1822 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: