The Stuff Games Are Made Of

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Author :
Publisher : MIT Press
ISBN 13 : 0262546116
Total Pages : 181 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis The Stuff Games Are Made Of by : Pippin Barr

Download or read book The Stuff Games Are Made Of written by Pippin Barr and published by MIT Press. This book was released on 2023-08-01 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: A deep dive into practical game design through playful philosophy and philosophical play. What are video games made of? And what can that tell us about what they mean? In The Stuff Games Are Made Of, experimental game maker Pippin Barr explores the materials of video game design. Taking the reader on a deep dive into eight case studies of his own games, Barr illuminates the complex nature of video games and video game design, and the possibilities both offer for exploring ideas big and small. Through a variety of engaging and approachable examples, Barr shows how every single aspect of a game—whether it is code, graphics, interface, or even time itself—can be designed with and related to the player experience. Barr’s experimental approach, with its emphasis on highly specific elements of games, will leave readers armed with intriguing design philosophy, conceptual rigor, and diverse insights into the inner life of video games. Upon finishing this book, readers will be ready to think deeply about the nature of games, to dive into expressive and experimental game design themselves, or simply to play with a new and expanded mindset.

Stuff

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Author :
Publisher :
ISBN 13 :
Total Pages : 312 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Stuff by : Ivan Amato

Download or read book Stuff written by Ivan Amato and published by . This book was released on 1997-04-17 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Much more than a history of the material sciences, Stuff brims with interviews with cutting-edge experts in the field, many of whom are building new materials literally atom by atom, and describes such astounding achievements as artificial diamonds created from peanut butter and how nanotechnologists are building new-age, state-of-the-art machines no thicker than a few hundred atoms.

The Stuff Games Are Made Of

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Author :
Publisher : MIT Press
ISBN 13 : 0262375109
Total Pages : 181 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis The Stuff Games Are Made Of by : Pippin Barr

Download or read book The Stuff Games Are Made Of written by Pippin Barr and published by MIT Press. This book was released on 2023-08-01 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: A deep dive into practical game design through playful philosophy and philosophical play. What are video games made of? And what can that tell us about what they mean? In The Stuff Games Are Made Of, experimental game maker Pippin Barr explores the materials of video game design. Taking the reader on a deep dive into eight case studies of his own games, Barr illuminates the complex nature of video games and video game design, and the possibilities both offer for exploring ideas big and small. Through a variety of engaging and approachable examples, Barr shows how every single aspect of a game—whether it is code, graphics, interface, or even time itself—can be designed with and related to the player experience. Barr’s experimental approach, with its emphasis on highly specific elements of games, will leave readers armed with intriguing design philosophy, conceptual rigor, and diverse insights into the inner life of video games. Upon finishing this book, readers will be ready to think deeply about the nature of games, to dive into expressive and experimental game design themselves, or simply to play with a new and expanded mindset.

Stuff Matters

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Author :
Publisher : Houghton Mifflin Harcourt
ISBN 13 : 0544236041
Total Pages : 277 pages
Book Rating : 4.5/5 (442 download)

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Book Synopsis Stuff Matters by : Mark Miodownik

Download or read book Stuff Matters written by Mark Miodownik and published by Houghton Mifflin Harcourt. This book was released on 2014 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: An eye-opening adventure deep inside the everyday materials that surround us, from concrete and steel to denim and chocolate, packed with surprising stories and fascinating science.

Who Made My Stuff?

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Author :
Publisher :
ISBN 13 : 9780692152263
Total Pages : 26 pages
Book Rating : 4.1/5 (522 download)

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Book Synopsis Who Made My Stuff? by : Aisha Densmore-Bey

Download or read book Who Made My Stuff? written by Aisha Densmore-Bey and published by . This book was released on 2018-08 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: A happy walk home from school with his mommy becomes extra special because Miles learns that art, creativity, and design touch every part of our lives. Who Made My Stuff? is a fun and educational read for parents and young children alike. Join Miles as he discovers the diversity and magic of design. For ages 4-6.

The Dreams That Stuff Is Made Of

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Author :
Publisher : Running Press Adult
ISBN 13 : 076244374X
Total Pages : 1090 pages
Book Rating : 4.7/5 (624 download)

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Book Synopsis The Dreams That Stuff Is Made Of by : Stephen Hawking

Download or read book The Dreams That Stuff Is Made Of written by Stephen Hawking and published by Running Press Adult. This book was released on 2011-10-25 with total page 1090 pages. Available in PDF, EPUB and Kindle. Book excerpt: "God does not play dice with the universe." So said Albert Einstein in response to the first discoveries that launched quantum physics, as they suggested a random universe that seemed to violate the laws of common sense. This 20th-century scientific revolution completely shattered Newtonian laws, inciting a crisis of thought that challenged scientists to think differently about matter and subatomic particles.The Dreams That Stuff Is Made Of compiles the essential works from the scientists who sparked the paradigm shift that changed the face of physics forever, pushing our understanding of the universe on to an entirely new level of comprehension. Gathered in this anthology is the scholarship that shocked and befuddled the scientific world, including works by Niels Bohr, Max Planck, Werner Heisenberg, Max Born, Erwin Schrodinger, J. Robert Oppenheimer, Richard Feynman, as well as an introduction by today's most celebrated scientist, Stephen Hawking.

Playing to Win

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Author :
Publisher : Lulu.com
ISBN 13 : 1411666798
Total Pages : 144 pages
Book Rating : 4.4/5 (116 download)

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Book Synopsis Playing to Win by : David Sirlin

Download or read book Playing to Win written by David Sirlin and published by Lulu.com. This book was released on 2006-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

The Beauty of Games

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Author :
Publisher : MIT Press
ISBN 13 : 0262048531
Total Pages : 185 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis The Beauty of Games by : Frank Lantz

Download or read book The Beauty of Games written by Frank Lantz and published by MIT Press. This book was released on 2023-10-03 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: How games create beauty and meaning, and how we can use them to explore the aesthetics of thought. Are games art? This question is a dominant mode of thinking about games and play in the twenty-first century, but it is fundamentally the wrong question. Instead, Frank Lantz proposes in his provocative new book, The Beauty of Games, that we think about games and how they create meaning through the lens of the aesthetic. We should think of games, he writes, the same way we think about literature, theater, or music—as a form that ranges from deep and profound to easy and disposable, and everything in between. Games are the aesthetic form of interactive systems, a set of possibilities connected by rules of cause and effect. In this book, Lantz analyzes games from chess to poker to tennis to understand how games create beauty and evoke a deeper meaning. He suggests that we think of games not only as hyper-modern objects but also as forms within the ancient context of artistic production, encompassing all of the nebulous and ephemeral qualities of the aesthetic experience.

Mainstreaming and Game Journalism

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Author :
Publisher : MIT Press
ISBN 13 : 0262546280
Total Pages : 219 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Mainstreaming and Game Journalism by : David B. Nieborg

Download or read book Mainstreaming and Game Journalism written by David B. Nieborg and published by MIT Press. This book was released on 2023-09-26 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility. Mainstreaming and Game Journalism addresses both the history and current practice of game journalism, along with the roles writers and industry play in conveying that the medium is a “mainstream” form of entertainment. Through interviews with reporters, David B. Nieborg and Maxwell Foxman retrace how the game industry and journalists started a subcultural spiral in the 1980s that continues to this day. Digital play became increasingly exclusionary by appealing to niche audiences, relying on hardcore fans and favoring the male gamer stereotype. At the same time, this culture pushed journalists to the margins, leaving them toiling to find freelance gigs and deeply ambivalent about their profession. Mainstreaming and Game Journalism also examines the bumpy process of what we think of as “mainstreaming.” The authors argue that it encompasses three overlapping factors. First, for games to become mainstream, they need to become more ubiquitous through broader media coverage. Second, an increase in ludic literacy, or how-to play games, determines whether that greater visibility translates into accessibility. Third, the mainstreaming of games must gain cultural legitimacy. The fact that games are more visible does little if only a few people take them seriously or deem them worthy of attention. Ultimately, Mainstreaming and Game Journalism provocatively questions whether games ever will—or even should—gain widespread cultural acceptance.

Games (& Other Stuff) for Teachers

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Author :
Publisher : Wood 'N' Barnes Publishing
ISBN 13 : 9781885473226
Total Pages : 172 pages
Book Rating : 4.4/5 (732 download)

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Book Synopsis Games (& Other Stuff) for Teachers by : Chris Cavert

Download or read book Games (& Other Stuff) for Teachers written by Chris Cavert and published by Wood 'N' Barnes Publishing. This book was released on 1999 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: A wide range of activities put together by teachers to help teachers focus on specific skills, including listening, following directions, communication, problem-solving, interacting, using teamwork, practicing diversity, and so much more! The activities are fun and easy to understand. Sample questions provide a basis for discussion, and variations help teachers adjust skill levels.

The Stuff of Legend: Book 1: The Dark

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Author :
Publisher : Ballantine Group
ISBN 13 : 0345544374
Total Pages : 131 pages
Book Rating : 4.3/5 (455 download)

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Book Synopsis The Stuff of Legend: Book 1: The Dark by : Mike Raicht

Download or read book The Stuff of Legend: Book 1: The Dark written by Mike Raicht and published by Ballantine Group. This book was released on 2013-01-30 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: The year is 1944. As Allied forces fight the enemy on Europe’s war-torn beaches, another battle begins in a child’s bedroom in Brooklyn. When the nightmarish Boogeyman snatches a boy and takes him to the realm of the Dark, the child’s playthings, led by the toy soldier known as the Colonel, band together to stage a daring rescue. On their perilous mission they will confront the boy’s bitter and forgotten toys, as well as betrayal in their own ranks. Can they save the boy from the forces of evil, or will they all perish in the process? The Stuff of Legend is a haunting and ultimately redemptive tale of loyalty, camaraderie, and perseverance. This edition includes a brand-new story featuring the Colonel’s war journal, maps, sketches, and other original material!

The Rule Book

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Publisher : MIT Press
ISBN 13 : 0262547449
Total Pages : 253 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis The Rule Book by : Jaakko Stenros

Download or read book The Rule Book written by Jaakko Stenros and published by MIT Press. This book was released on 2024-03-12 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work. Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree is central to games. But what, in fact, are rules? In The Rule Book, Jaakko Stenros and Markus Montola explore how different kinds of rules work as building blocks of games. Rules are constraints placed on us while we play, carving a limited possibility space for us. They also inject meaning into our play: without rules there is no queen in chess, no ball in Pong, and no hole in one in golf. Stenros and Montola discuss how rules constitute games through five foundational types: the explicit statements listed in the official rules, the private limitations and goals players place on themselves, the social and cultural norms that guide gameplay, the external regulation the surrounding society places on playing, and the material embodiments of rules. Depending on the game, rules can be formal, internal, social, external, or material. By considering the similarities and differences of wildly different games and rules within a shared theoretical framework, The Rule Book renders all games more legible.

Run and Jump

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Author :
Publisher : MIT Press
ISBN 13 : 0262377454
Total Pages : 183 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Run and Jump by : Peter D. McDonald

Download or read book Run and Jump written by Peter D. McDonald and published by MIT Press. This book was released on 2024-02-06 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: How abstract design decisions in 2D platform games create rich worlds of meaning for players. Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has persisted in our cultural imagination of video games. In Run and Jump, Peter McDonald surveys the legacy of 2D platform games and examines how abstract and formal design choices have kept players playing. McDonald argues that there is a rich layer of meaning underneath, say, the quality of an avatar’s movement, the pacing and rhythm of level design, the personalities expressed by different enemies, and the emotion elicited by collecting a coin. To understand these games, McDonald draws on technical discussions by game designers as well as theoretical work about the nature of signs from structuralist semiotics. Interspersed throughout are design exercises that show how critical interpretation can become a tool for game designers to communicate with their players. With examples drawn from over forty years of game history, and from games made by artists, hobbyists, iconic designers, and industry studios, Run and Jump presents a comprehensive—and engaging—vision of this slice of game history.

Tom Weekly 1: My Life and Other Stuff I Made Up

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Author :
Publisher : Random House Australia
ISBN 13 : 1742744427
Total Pages : 210 pages
Book Rating : 4.7/5 (427 download)

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Book Synopsis Tom Weekly 1: My Life and Other Stuff I Made Up by : Tristan Bancks

Download or read book Tom Weekly 1: My Life and Other Stuff I Made Up written by Tristan Bancks and published by Random House Australia. This book was released on 2011-07-01 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Fans of Griffiths, Gleitzman and Jennings will be thrilled to have this in their collection ... What a great book." Kids Book Review I'm Tom Weekly. This is a nail-biting - make that toe-biting - thrill ride through my life. This is where I pour out whatever's inside my head. Like the time a bloodthirsty magpie out to get me. Or when I had to eat Vegemite off my sister's big toe. And don't forget the day I ate 67 hot dogs in ten minutes. My life gets a bit weird sometimes but that's how I roll. Top 3 reasons to read this book: 1. Cures for nits 2. Hover underpants 3. Instructions for teleporting **#1 Bestseller Dymocks Older Readers Chart **Top 10 Bestseller Bookscan Children’s Fiction Chart **Shortlisted KOALA & YABBA Kids’ Choice Awards ____________________________________ Praise for Tristan Bancks: 'Reading Tristan Bancks is like jumping on a rollercoaster – fun, exciting and a bit dangerous, too. Where were books like this when I was a kid?' John Boyne, author of The Boy in The Striped Pyjamas 'A tense, hard-edged, no-holds-barred thriller.' Anthony Horowitz, author of the Alex Rider series 'A high stakes adventure that will keep you guessing and breathless until the very end.' Michael Gerard Bauer, author of Don't Call Me Ishmael _______________________________ Also by Tristan Bancks: Scar Town Two Wolves The Fall Detention Cop and Robber Ginger Meggs Nit Boy Mac Slater 1: Coolhunter Mac Slater 2: Imaginator Tom Weekly 1: My Life and Other Stuff I Made Up Tom Weekly 2: My Life and Other Stuff That Went Wrong Tom Weekly 3: My Life and Other Massive Mistakes Tom Weekly 4: My Life and Other Exploding Chickens Tom Weekly 5: My Life and Other Weaponised Muffins Tom Weekly 6: My Life and Other Failed Experiments

Game Feel

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Publisher : CRC Press
ISBN 13 : 1482267330
Total Pages : 377 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Game Feel by : Steve Swink

Download or read book Game Feel written by Steve Swink and published by CRC Press. This book was released on 2008-10-13 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

Soft Matter

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Publisher : Springer Science & Business Media
ISBN 13 : 9400705859
Total Pages : 289 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Soft Matter by : Roberto Piazza

Download or read book Soft Matter written by Roberto Piazza and published by Springer Science & Business Media. This book was released on 2011-03-29 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Roberto Piazza says: “Physics should be made simple enough to be amusing, but not so trivial as to spoil the fun.” This is exactly the approach of this book in making the science of ‘soft matter’ relevant to everyday life things such as the food we eat, the plastic we use, the concrete we build with, the cells we are made of.

Made by Dad

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Publisher : Workman Publishing
ISBN 13 : 0761171479
Total Pages : 337 pages
Book Rating : 4.7/5 (611 download)

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Book Synopsis Made by Dad by : Scott Bedford

Download or read book Made by Dad written by Scott Bedford and published by Workman Publishing. This book was released on 2013-05-07 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Snail Soup Can Decoy to keep the candy stash safe. The Customizable “Keep Out” Sign to deter meddlesome siblings and parents. A Bunk Bed Communicator made from cardboard tubes (“Psst! Can you keep the snoring down?”). Clever, whimsical, and kind of genius, here are 67 unique projects that will turn any dad with DIY leanings into a mad scientist hero that his kid(s) will adore. No screens, no hi-tech gadgetry. Made by Dad combines the rough-edged, handmade ethos of a Boy Scout manual or The Dangerous Book for Boys with a sly sense of humor that kids love. Scott Bedford, a creative director by day and Webby Award–winning blogger by nights and weekends, wields an X-ACTO knife, magic marker, and prodigious imagination to create endlessly delightful projects for his two sons. He knows that kids like contraptions and gadgets, things that are surprising—a chair that appears to be balanced on eggshells. Things that are complex—a multilevel city, with buildings, tunnels, and roads, built from old boxes around the legs of a table. And especially things with humor—the Snappy Toast Rack, made to resemble a crocodile’s gaping mouth. The projects are shown in full-color photographs, and the instructions are illustrated in detailed line drawings that exude personality. Some are quick and simple enough to be done in a coffee shop; others are more of an afternoon project— yielding hours and hours of rich, imaginative playtime.