The Stuff Games are Made of

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Publisher :
ISBN 13 : 9780262375115
Total Pages : 0 pages
Book Rating : 4.3/5 (751 download)

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Book Synopsis The Stuff Games are Made of by : Pippin Barr

Download or read book The Stuff Games are Made of written by Pippin Barr and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Experimental game designer Pippin Barr explores the "stuff" videogames are made of by offering a conceptual discussion of the fundamentals of game design grounded in eight case studies of his own games"--

The Stuff Games Are Made Of

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Author :
Publisher : MIT Press
ISBN 13 : 0262546116
Total Pages : 181 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis The Stuff Games Are Made Of by : Pippin Barr

Download or read book The Stuff Games Are Made Of written by Pippin Barr and published by MIT Press. This book was released on 2023-08-01 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: A deep dive into practical game design through playful philosophy and philosophical play. What are video games made of? And what can that tell us about what they mean? In The Stuff Games Are Made Of, experimental game maker Pippin Barr explores the materials of video game design. Taking the reader on a deep dive into eight case studies of his own games, Barr illuminates the complex nature of video games and video game design, and the possibilities both offer for exploring ideas big and small. Through a variety of engaging and approachable examples, Barr shows how every single aspect of a game—whether it is code, graphics, interface, or even time itself—can be designed with and related to the player experience. Barr’s experimental approach, with its emphasis on highly specific elements of games, will leave readers armed with intriguing design philosophy, conceptual rigor, and diverse insights into the inner life of video games. Upon finishing this book, readers will be ready to think deeply about the nature of games, to dive into expressive and experimental game design themselves, or simply to play with a new and expanded mindset.

Game Feel

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Publisher : CRC Press
ISBN 13 : 1482267330
Total Pages : 377 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Game Feel by : Steve Swink

Download or read book Game Feel written by Steve Swink and published by CRC Press. This book was released on 2008-10-13 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

Stuff Matters

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Publisher : Houghton Mifflin Harcourt
ISBN 13 : 0544236041
Total Pages : 277 pages
Book Rating : 4.5/5 (442 download)

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Book Synopsis Stuff Matters by : Mark Miodownik

Download or read book Stuff Matters written by Mark Miodownik and published by Houghton Mifflin Harcourt. This book was released on 2014 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: An eye-opening adventure deep inside the everyday materials that surround us, from concrete and steel to denim and chocolate, packed with surprising stories and fascinating science.

Playful Materialities

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Publisher : transcript Verlag
ISBN 13 : 3732862003
Total Pages : 296 pages
Book Rating : 4.7/5 (328 download)

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Book Synopsis Playful Materialities by : Benjamin Beil

Download or read book Playful Materialities written by Benjamin Beil and published by transcript Verlag. This book was released on 2022-09-30 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

The Rule Book

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Publisher : MIT Press
ISBN 13 : 0262377535
Total Pages : 253 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis The Rule Book by : Jaakko Stenros

Download or read book The Rule Book written by Jaakko Stenros and published by MIT Press. This book was released on 2024-03-12 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work. Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree is central to games. But what, in fact, are rules? In The Rule Book, Jaakko Stenros and Markus Montola explore how different kinds of rules work as building blocks of games. Rules are constraints placed on us while we play, carving a limited possibility space for us. They also inject meaning into our play: without rules there is no queen in chess, no ball in Pong, and no hole in one in golf. Stenros and Montola discuss how rules constitute games through five foundational types: the explicit statements listed in the official rules, the private limitations and goals players place on themselves, the social and cultural norms that guide gameplay, the external regulation the surrounding society places on playing, and the material embodiments of rules. Depending on the game, rules can be formal, internal, social, external, or material. By considering the similarities and differences of wildly different games and rules within a shared theoretical framework, The Rule Book renders all games more legible.

The Art of Video Games

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Publisher :
ISBN 13 : 159962110X
Total Pages : 218 pages
Book Rating : 4.5/5 (996 download)

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Book Synopsis The Art of Video Games by : Chris Melissinos

Download or read book The Art of Video Games written by Chris Melissinos and published by . This book was released on 2012 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Published in cooperation with the Smithsonian American Art Museum."

The Stuff Americans are Made of

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Publisher : MacMillan Publishing Company
ISBN 13 : 9780028608297
Total Pages : 340 pages
Book Rating : 4.6/5 (82 download)

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Book Synopsis The Stuff Americans are Made of by : Joshua Hammond

Download or read book The Stuff Americans are Made of written by Joshua Hammond and published by MacMillan Publishing Company. This book was released on 1996 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this brilliant examination of the characteristics that make us uniquely American, Hammond and Morrison identify seven cultural forces that define us and determine the way we as Americans respond to everything from new ideas to products and services to public policy. Using quintessentially American metaphors such as baseball, Westerns, and jazz, the authors demonstrate how these seven forces shape attitudes and preferences and how they will distinguish us in the global marketplace. 20 photos.

Blood, Sweat, and Pixels

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Publisher : HarperCollins
ISBN 13 : 0062651242
Total Pages : 304 pages
Book Rating : 4.0/5 (626 download)

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Book Synopsis Blood, Sweat, and Pixels by : Jason Schreier

Download or read book Blood, Sweat, and Pixels written by Jason Schreier and published by HarperCollins. This book was released on 2017-09-05 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

The Ecology of Games

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Publisher : MIT Press
ISBN 13 : 0262195755
Total Pages : 10 pages
Book Rating : 4.2/5 (621 download)

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Book Synopsis The Ecology of Games by : Katie Salen Tekinbaş

Download or read book The Ecology of Games written by Katie Salen Tekinbaş and published by MIT Press. This book was released on 2008 with total page 10 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of games as systems in which young people participate as gamers, producers, and learners.In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play--mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games--which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization.ContributorsIan Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins

Playing to Win

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Publisher : Lulu.com
ISBN 13 : 1411666798
Total Pages : 144 pages
Book Rating : 4.4/5 (116 download)

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Book Synopsis Playing to Win by : David Sirlin

Download or read book Playing to Win written by David Sirlin and published by Lulu.com. This book was released on 2006-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

Quarks: Frontiers In Elementary Particle Physics

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Publisher : World Scientific
ISBN 13 : 9814338028
Total Pages : 240 pages
Book Rating : 4.8/5 (143 download)

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Book Synopsis Quarks: Frontiers In Elementary Particle Physics by : Yoichiro Nambu

Download or read book Quarks: Frontiers In Elementary Particle Physics written by Yoichiro Nambu and published by World Scientific. This book was released on 1985-05-01 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book explains in a precise and complete manner how elementary particle physics has evolved over the past 50 years. The historical development of the ideas that have shaped our thinking about the ultimate constituents of matter is traced out. The author has been associated with some of the originators of elementary particle theory and has made significant contributions to the field. Here, he gives a first-person description of some of the main developments leading to our present view of the universe.

It's All a Game

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Publisher : Macmillan
ISBN 13 : 1250082730
Total Pages : 294 pages
Book Rating : 4.2/5 (5 download)

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Book Synopsis It's All a Game by : Tristan Donovan

Download or read book It's All a Game written by Tristan Donovan and published by Macmillan. This book was released on 2017-05-30 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: "[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history."—The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games--from chess to Monopoly to Settlers of Catan, and more--have captured hearts and minds all over the world for generations.

Game Design Workshop

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Publisher : CRC Press
ISBN 13 : 1578202221
Total Pages : 480 pages
Book Rating : 4.5/5 (782 download)

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Book Synopsis Game Design Workshop by : Tracy Fullerton

Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2004-01-03 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

Trapped in a Video Game: The Complete Series

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Publisher : Andrews McMeel Publishing
ISBN 13 : 1524862932
Total Pages : 720 pages
Book Rating : 4.5/5 (248 download)

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Book Synopsis Trapped in a Video Game: The Complete Series by : Dustin Brady

Download or read book Trapped in a Video Game: The Complete Series written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2020-04-01 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt: Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.

Against Flow

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Publisher : MIT Press
ISBN 13 : 0262362481
Total Pages : 329 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Against Flow by : Braxton Soderman

Download or read book Against Flow written by Braxton Soderman and published by MIT Press. This book was released on 2021-04-27 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games. Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.

California Monthly

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Publisher :
ISBN 13 :
Total Pages : 658 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis California Monthly by :

Download or read book California Monthly written by and published by . This book was released on 1926 with total page 658 pages. Available in PDF, EPUB and Kindle. Book excerpt: