The Souls of Cyberfolk

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Publisher :
ISBN 13 : 9781452935232
Total Pages : 312 pages
Book Rating : 4.9/5 (352 download)

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Book Synopsis The Souls of Cyberfolk by : Thomas Foster

Download or read book The Souls of Cyberfolk written by Thomas Foster and published by . This book was released on 2005 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Souls of Cyberfolk

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Author :
Publisher : Choice Publishing Co., Ltd.
ISBN 13 : 9780816634064
Total Pages : 354 pages
Book Rating : 4.6/5 (34 download)

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Book Synopsis The Souls of Cyberfolk by : Thomas Foster

Download or read book The Souls of Cyberfolk written by Thomas Foster and published by Choice Publishing Co., Ltd.. This book was released on 2005 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Considers the construction of race, gender, and sexuality in virtual reality.

Deathlok

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Publisher : Marvel Entertainment
ISBN 13 : 1302478559
Total Pages : 414 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Deathlok by : Various

Download or read book Deathlok written by Various and published by Marvel Entertainment. This book was released on 2015-01-14 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collects Deathlok (1991) #1-15, Annual #1.

Deathlok

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Author :
Publisher : Marvel
ISBN 13 : 9780785193340
Total Pages : 0 pages
Book Rating : 4.1/5 (933 download)

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Book Synopsis Deathlok by :

Download or read book Deathlok written by and published by Marvel. This book was released on 2015-01-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: As if being duped by his evil ex-employers into becoming the cyborg soldier Deathlok isn't enough, now Michael Collins is square in the sights of a mad villain collecting and disassembling cyborgs and androids. Can you guess the secret of Mechadoom? Hopefully Deathlok, with a little help from the Fantastic Four and the X-Men, can! Then, what happens when the man in the body of a killing machine meets the killing machine in the body of a man? Find out when Deathlok and the Punisher team up! And the nightmare is far from over for Collins - when he finds himself in battle with Ghost Rider, it's time to fight hellfire with firepower! COLLECTING: Deathlok (1991) 1-15, Annual 1

Games of Empire

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Publisher : U of Minnesota Press
ISBN 13 : 0816666105
Total Pages : 337 pages
Book Rating : 4.8/5 (166 download)

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Book Synopsis Games of Empire by : Nick Dyer-Witheford

Download or read book Games of Empire written by Nick Dyer-Witheford and published by U of Minnesota Press. This book was released on 2009 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction : Games in the age of empire -- Game engine : labor, capital, machine -- Immaterial labor : a workers' history of videogaming -- Cognitive capitalism : electronic arts -- Machinic subjects : the XBOX and its rivals -- Gameplay : virtual/actual -- Banal war : full spectrum warrior -- Biopower play : world of warcraft -- Imperial city : grand theft auto -- New game? -- Games of multitude -- Exodus : the metaverse and the mines.

The Exploit

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Publisher : U of Minnesota Press
ISBN 13 : 1452913323
Total Pages : 208 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis The Exploit by : Alexander R. Galloway

Download or read book The Exploit written by Alexander R. Galloway and published by U of Minnesota Press. This book was released on 2013-11-30 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: The network has become the core organizational structure for postmodern politics, culture, and life, replacing the modern era’s hierarchical systems. From peer-to-peer file sharing and massive multiplayer online games to contagion vectors of digital or biological viruses and global affiliations of terrorist organizations, the network form has become so invasive that nearly every aspect of contemporary society can be located within it. Borrowing their title from the hacker term for a program that takes advantage of a flaw in a network system, Alexander R. Galloway and Eugene Thacker challenge the widespread assumption that networks are inherently egalitarian. Instead, they contend that there exist new modes of control entirely native to networks, modes that are at once highly centralized and dispersed, corporate and subversive. In this provocative book-length essay, Galloway and Thacker argue that a whole new topology must be invented to resist and reshape the network form, one that is as asymmetrical in relationship to networks as the network is in relation to hierarchy.

In the Land of the Unreal

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Publisher : Duke University Press
ISBN 13 : 1478059222
Total Pages : 176 pages
Book Rating : 4.4/5 (78 download)

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Book Synopsis In the Land of the Unreal by : Lisa Messeri

Download or read book In the Land of the Unreal written by Lisa Messeri and published by Duke University Press. This book was released on 2024-02-02 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the mid-2010s, a passionate community of Los Angeles-based storytellers, media artists, and tech innovators formed around virtual reality (VR), believing that it could remedy society’s ills. Lisa Messeri offers an ethnographic exploration of this community, which conceptualized VR as an “empathy machine” that could provide glimpses into diverse social realities. She outlines how, in the aftermath of #MeToo, the backlash against Silicon Valley, and the turmoil of the Trump administration, it was imagined that VR—if led by women and other marginalized voices—could bring about a better world. Messeri delves into the fantasies that allowed this vision to flourish, exposing the paradox of attempting to use a singular VR experience to mend a fractured reality full of multiple, conflicting social truths. She theorizes this dynamic as unreal, noting how dreams of empathy collide with reality’s irreducibility to a “common” good. With In the Land of the Unreal, Messeri navigates the intersection of place, technology, and social change to show that technology alone cannot upend systemic forces attached to gender and race.

The Perversity of Things

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Publisher : U of Minnesota Press
ISBN 13 : 1452953147
Total Pages : 735 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis The Perversity of Things by : Hugo Gernsback

Download or read book The Perversity of Things written by Hugo Gernsback and published by U of Minnesota Press. This book was released on 2016-11-21 with total page 735 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1905, a young Jewish immigrant from Luxembourg founded an electrical supply shop in New York. This inventor, writer, and publisher Hugo Gernsback would later become famous for launching the first science fiction magazine, Amazing Stories, in 1926. But while science fiction’s annual Hugo Awards were named in his honor, there has been surprisingly little understanding of how the genre began among a community of tinkerers all drawn to Gernsback’s vision of comprehending the future of media through making. In The Perversity of Things, Grant Wythoff makes available texts by Hugo Gernsback that were foundational both for science fiction and the emergence of media studies. Wythoff argues that Gernsback developed a means of describing and assessing the cultural impact of emerging media long before media studies became an academic discipline. From editorials and blueprints to media histories, critical essays, and short fiction, Wythoff has collected a wide range of Gernsback’s writings that have been out of print since their magazine debut in the early 1900s. These articles cover such topics as television; the regulation of wireless/radio; war and technology; speculative futures; media-archaeological curiosities like the dynamophone and hypnobioscope; and more. All together, this collection shows how Gernsback’s publications evolved from an electrical parts catalog to a full-fledged literary genre. The Perversity of Things aims to reverse the widespread misunderstanding of Gernsback within the history of science fiction criticism. Through painstaking research and extensive annotations and commentary, Wythoff reintroduces us to Gernsback and the origins of science fiction.

Database aesthetics [electronic resource]

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Publisher : U of Minnesota Press
ISBN 13 : 1452913064
Total Pages : 327 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Database aesthetics [electronic resource] by : Viktorija Vesna Bulajić

Download or read book Database aesthetics [electronic resource] written by Viktorija Vesna Bulajić and published by U of Minnesota Press. This book was released on 2007 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: Database Aesthetics examines the database as cultural and aesthetic form, explaining how artists have participated in network culture by creating data art. The essays in this collection look at how an aesthetic emerges when artists use the vast amounts of available information as their medium. Here, the ways information is ordered and organized become artistic choices, and artists have an essential role in influencing and critiquing the digitization of daily life. Contributors: Sharon Daniel, U of California, Santa Cruz; Steve Deitz, Carleton College; Lynn Hershman Leeson, U of California, Davis; George Legrady, U of California, Santa Barbara; Eduardo Kac, School of the Art Institute of Chicago; Norman Klein, California Institute of the Arts; John Klima; Lev Manovich, U of California, San Diego; Robert F. Nideffer, U of California, Irvine; Nancy Paterson, Ontario College of Art and Design; Christiane Paul, School of Visual Arts in New York; Marko Peljhan, U of California, Santa Barbara; Warren Sack, U of California, Santa Cruz; Bill Seaman, Rhode Island School of Design; Grahame Weinbren, School of Visual Arts, New York. Victoria Vesna is a media artist, and professor and chair of the Department of Design and Media Arts at the University of California, Los Angeles.

Gaming

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Publisher : U of Minnesota Press
ISBN 13 : 1452908680
Total Pages : 161 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Gaming by : Alexander R. Galloway

Download or read book Gaming written by Alexander R. Galloway and published by U of Minnesota Press. This book was released on 2006-05-27 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast—and in some cases, almost unlimited—array of actions and choices. In Gaming, Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the “algorithmic culture” created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form. Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age. Alexander R. Galloway is assistant professor of culture and communication at New York University and author of Protocol: How Control Exists after Decentralization.

World Projects

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Publisher : U of Minnesota Press
ISBN 13 : 1452941394
Total Pages : 313 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis World Projects by : Markus Krajewski

Download or read book World Projects written by Markus Krajewski and published by U of Minnesota Press. This book was released on 2015-01-01 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Markus Krajewski is emerging as a leading scholar in the field of media archaeology, which seeks to trace cultural history through the media networks that enable and structure it. In World Projects he opens a new portal into the history of globalization by examining several large-scale projects that, at the beginning of the twentieth century, shared a grand yet unachievable goal: bringing order to the world. Drawing from a broad array of archival materials, Krajewski reveals how expanding commercial relations, growing international scientific agreements, and an imperial monopolization of the political realm spawned ambitious global projects. World Projects contends that the late nineteenth-century networks of cables, routes, and shipping lines—of junctions, crossovers, and transfers—merged into a “multimedia system” that was a prerequisite for conceiving a world project. As examples, he presents the work of three big-thinking “plansmiths,” each of whose work mediates between two discursive fields: the chemist and natural philosopher Wilhelm Ostwald, who spent years promoting a “world auxiliary language” and a world currency; the self-taught “engineer” and self-anointed authority on science and technology Franz Maria Feldhaus, who labored to produce an all-encompassing “world history of technology”; and Walther Rathenau, who put economics to the service of politics and quickly transformed the German economy. With a keen eye for the outlandish as well as the outsized, Krajewski shows how media, technological structures, and naked human ambition paved the way for global-scale ventures that together created the first “world wide web.”

Black Bodies and Transhuman Realities

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Publisher : Rowman & Littlefield
ISBN 13 : 1498583814
Total Pages : 236 pages
Book Rating : 4.4/5 (985 download)

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Book Synopsis Black Bodies and Transhuman Realities by : Melvin G. Hill

Download or read book Black Bodies and Transhuman Realities written by Melvin G. Hill and published by Rowman & Littlefield. This book was released on 2019-08-02 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection explores the Black body in the context of transhuman realities from a variety of literary and artistic perspectives. Contributing to broader thought about Black transcendence of subjectivity in a posthuman framework, the chapters explore interpretations of the “old” and visions of the “new” human.

Digitizing Race

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Publisher : U of Minnesota Press
ISBN 13 : 1452913307
Total Pages : 261 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Digitizing Race by : Lisa Nakamura

Download or read book Digitizing Race written by Lisa Nakamura and published by U of Minnesota Press. This book was released on 2007-12-20 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lisa Nakamura refers to case studies of popular yet rarely evaluated uses of the Internet, such as pregnancy websites, instant messaging, and online petitions and quizzes, to look at the emergence of race-, ethnic-, and gender-identified visual cultures.

The Routledge Companion to Science Fiction

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Publisher : Routledge
ISBN 13 : 1135228361
Total Pages : 577 pages
Book Rating : 4.1/5 (352 download)

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Book Synopsis The Routledge Companion to Science Fiction by : Adam Roberts

Download or read book The Routledge Companion to Science Fiction written by Adam Roberts and published by Routledge. This book was released on 2009-03-30 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Companion to Science Fiction is a comprehensive overview of the history and study of science fiction. It outlines major writers, movements, and texts in the genre, established critical approaches and areas for future study. Fifty-six entries by a team of renowned international contributors are divided into four parts which look, in turn, at: history – an integrated chronological narrative of the genre’s development theory – detailed accounts of major theoretical approaches including feminism, Marxism, psychoanalysis, cultural studies, postcolonialism, posthumanism and utopian studies issues and challenges – anticipates future directions for study in areas as diverse as science studies, music, design, environmentalism, ethics and alterity subgenres – a prismatic view of the genre, tracing themes and developments within specific subgenres. Bringing into dialogue the many perspectives on the genre The Routledge Companion to Science Fiction is essential reading for anyone interested in the history and the future of science fiction and the way it is taught and studied.

Screens

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Publisher : U of Minnesota Press
ISBN 13 : 1452942668
Total Pages : 369 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Screens by : Kate Mondloch

Download or read book Screens written by Kate Mondloch and published by U of Minnesota Press. This book was released on 2013-11-30 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Media screens—film, video, and computer screens—have increasingly pervaded both artistic production and everyday life since the 1960s. Yet the nature of viewing artworks made from these media, along with their subjective effects, remains largely unexplored. Screens addresses this gap, offering a historical and theoretical framework for understanding screen-reliant installation art and the spectatorship it evokes. Examining a range of installations created over the past fifty years that investigate the rich terrain between the sculptural and the cinematic, including works by artists such as Eija-Liisa Ahtila, Doug Aitken, Peter Campus, Dan Graham, VALIE EXPORT, Bruce Nauman, and Michael Snow, Kate Mondloch traces the construction of screen spectatorship in art from the seminal film and video installations of the 1960s and 1970s to the new media artworks of today’s digital culture. Mondloch identifies a momentous shift in contemporary art that challenges key premises of spectatorship brought about by technological objects that literally and metaphorically filter the subject’s field of vision. As a result she proposes that contemporary viewers are, quite literally, screen subjects and offers the unique critical leverage of art as an alternative way to understand media culture and contemporary visuality.

Ex-foliations

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Publisher : U of Minnesota Press
ISBN 13 : 0816651019
Total Pages : 365 pages
Book Rating : 4.8/5 (166 download)

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Book Synopsis Ex-foliations by : Terry Harpold

Download or read book Ex-foliations written by Terry Harpold and published by U of Minnesota Press. This book was released on 2009 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Terry Harpold offers a sophisticated consideration of technologies of reading in the digital age.

Digital Memory and the Archive

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Publisher : U of Minnesota Press
ISBN 13 : 1452933952
Total Pages : 231 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Digital Memory and the Archive by : Wolfgang Ernst

Download or read book Digital Memory and the Archive written by Wolfgang Ernst and published by U of Minnesota Press. This book was released on 2012-12-20 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the popular imagination, archives are remote, largely obsolete institutions: either antiquated, inevitably dusty libraries or sinister repositories of personal secrets maintained by police states. Yet the archive is now a ubiquitous feature of digital life. Rather than being deleted, e-mails and other computer files are archived. Media software and cloud storage allow for the instantaneous cataloging and preservation of data, from music, photographs, and videos to personal information gathered by social media sites. In this digital landscape, the archival-oriented media theories of Wolfgang Ernst are particularly relevant. Digital Memory and the Archive, the first English-language collection of the German media theorist’s work, brings together essays that present Ernst’s controversial materialist approach to media theory and history. His insights are central to the emerging field of media archaeology, which uncovers the role of specific technologies and mechanisms, rather than content, in shaping contemporary culture and society. Ernst’s interrelated ideas on the archive, machine time and microtemporality, and the new regimes of memory offer a new perspective on both current digital culture and the infrastructure of media historical knowledge. For Ernst, different forms of media systems—from library catalogs to sound recordings—have influenced the content and understanding of the archive and other institutions of memory. At the same time, digital archiving has become a contested site that is highly resistant to curation, thus complicating the creation and preservation of cultural memory and history.