The RenderMan Companion

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780201508680
Total Pages : 518 pages
Book Rating : 4.5/5 (86 download)

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Book Synopsis The RenderMan Companion by : Steve Upstill

Download or read book The RenderMan Companion written by Steve Upstill and published by Addison-Wesley Professional. This book was released on 1990 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: 11th printing Bibliography: p. 443-446. Includes index.

Advanced RenderMan

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9781558606180
Total Pages : 592 pages
Book Rating : 4.6/5 (61 download)

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Book Synopsis Advanced RenderMan by : Anthony A. Apodaca

Download or read book Advanced RenderMan written by Anthony A. Apodaca and published by Morgan Kaufmann. This book was released on 2000 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.

Advanced RenderMan

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Publisher :
ISBN 13 :
Total Pages : 149 pages
Book Rating : 4.:/5 (222 download)

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Book Synopsis Advanced RenderMan by :

Download or read book Advanced RenderMan written by and published by . This book was released on 1998 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Rendering for Beginners

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240519353
Total Pages : 386 pages
Book Rating : 4.2/5 (45 download)

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Book Synopsis Rendering for Beginners by : Saty Raghavachary

Download or read book Rendering for Beginners written by Saty Raghavachary and published by Taylor & Francis. This book was released on 2005 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Finally, a non-technical introduction to Pixar's RenderMan written for artists!

Graphics Shaders

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Publisher : CRC Press
ISBN 13 : 1439894116
Total Pages : 416 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Graphics Shaders by : Mike Bailey

Download or read book Graphics Shaders written by Mike Bailey and published by CRC Press. This book was released on 2012-05-22 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.

Real-Time Shader Programming

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Author :
Publisher : Elsevier
ISBN 13 : 0080515908
Total Pages : 425 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Real-Time Shader Programming by : Ron Fosner

Download or read book Real-Time Shader Programming written by Ron Fosner and published by Elsevier. This book was released on 2003-01-10 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics

Essential RenderMan®

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Publisher : Springer Science & Business Media
ISBN 13 : 1846288002
Total Pages : 263 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Essential RenderMan® by : Ian Stephenson

Download or read book Essential RenderMan® written by Ian Stephenson and published by Springer Science & Business Media. This book was released on 2007-07-07 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a straightforward and easy-to-follow introduction to the basic techniques involved with using Renderman. Packed with illustrations and hands-on examples, it will serve as an excellent foundation, a good first step and overview of the program. The book explains how scenes are described; illustrates how to create surfaces, color, lighting, shadows, and depth of field using RIB and the C API; and introduces the techniques involved in creating shaders and applying textures. This second edition includes a new chapter on global illumination.

The Reconfigured Eye

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Publisher : MIT Press
ISBN 13 : 9780262631600
Total Pages : 298 pages
Book Rating : 4.6/5 (316 download)

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Book Synopsis The Reconfigured Eye by : William J. Mitchell

Download or read book The Reconfigured Eye written by William J. Mitchell and published by MIT Press. This book was released on 1994-07-25 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Continuing William Mitchell's investigations of how we understand, reason about, and use images, The Reconfigured Eye provides the first systematic, critical analysis of the digital imaging revolution. "An intelligent and readable approach to the digitization of images.... A useful overview of a critical subject."—New York Times Book Review Enhanced? Or faked? Today the very idea of photographic veracity is being radically challenged by the emerging technology of digital image manipulation and synthesis: photographs can now be altered at will in ways that are virtually undetectable, and photorealistic synthesized images are becoming increasingly difficult to distinguish from actual photographs. Continuing William Mitchell's investigations of how we understand, reason about, and use images, The Reconfigured Eye provides the first systematic, critical analysis of the digital imaging revolution. It describes the technology of the digital image in detail and looks closely at how it is changing the way we explore ideas, at its aesthetic potential, and at the ethical questions it raises.

Essential Computer Animation fast

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447104897
Total Pages : 181 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Essential Computer Animation fast by : John Vince

Download or read book Essential Computer Animation fast written by John Vince and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: For those who want to learn more about computer animation without being swamped with complex mathematics, this is the book to read! Beginning with the relationship between animation, the human visual system, and computers, Essential Computer Animation fast takes readers through a broad exploration of the subject. Readers will learn all about computer animation techniques; computer animation hardware; animation software, such as Softimage, Maya, 3D-Studio, MAX, and Lightwave; post-production techniques; and animation applications.

Texturing & Modeling

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Publisher : Morgan Kaufmann
ISBN 13 : 1558608486
Total Pages : 714 pages
Book Rating : 4.5/5 (586 download)

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Book Synopsis Texturing & Modeling by : David S. Ebert

Download or read book Texturing & Modeling written by David S. Ebert and published by Morgan Kaufmann. This book was released on 2003 with total page 714 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements. There are many new spectacular color images to enjoy, especially in this edition's full-color format. As in the previous editions, the authors, who are the creators of the methods they discuss, provide extensive, practical explanations of widely accepted techniques as well as insights into designing new ones. New to the third edition are chapters by two well-known contributors: Bill Mark of NVIDIA and John Hart of the University of Illinois at Urbana-Champaign on state-of-the-art topics not covered in former editions. An accompanying Web site (www.texturingandmodeling.com) contains all of the book's sample code in C code segments (all updated to the ANSI C Standard) or in RenderMan shading language, plus files of many magnificent full-color illustrations. No other book on the market contains the breadth of theoretical and practical information necessary for applying procedural methods. More than ever, Texturing & Modeling remains the chosen resource for professionals and advanced students in computer graphics and animation. *New chapters on: procedural real-time shading by Bill Mark, procedural geometric instancing and real-time solid texturing by John Hart, hardware acceleration strategies by David Ebert, cellular texturing by Steven Worley, and procedural planets and virtual universes by Ken Musgrave. *New material on Perlin Noise by Ken Perlin. *Printed in full color throughout. *Companion Web site contains revised sample code and dozens of images.

Object-Oriented Programming for Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642791921
Total Pages : 285 pages
Book Rating : 4.6/5 (427 download)

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Book Synopsis Object-Oriented Programming for Graphics by : Chris Laffra

Download or read book Object-Oriented Programming for Graphics written by Chris Laffra and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint programming, object-oriented modeling of graphics applications to handle complexity, object-oriented techniques for developing user interfaces, and 3D modeling and rendering.

OpenGL Programming Guide

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Publisher : Pearson Education
ISBN 13 : 0321669274
Total Pages : 1074 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis OpenGL Programming Guide by : Dave Shreiner

Download or read book OpenGL Programming Guide written by Dave Shreiner and published by Pearson Education. This book was released on 2009-07-21 with total page 1074 pages. Available in PDF, EPUB and Kindle. Book excerpt: Please note that this title's color insert (referred to as "Plates" within the text) is not available for this digital product. OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL® Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including Using framebuffer objects for off-screen rendering and texture updates Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects Using texture arrays to increase performance when using numerous textures Efficient rendering using primitive restart and conditional rendering Discussion of OpenGL’s deprecation mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

Interactive 3D Graphics in Windows®

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Publisher : Springer Science & Business Media
ISBN 13 : 1461384664
Total Pages : 372 pages
Book Rating : 4.4/5 (613 download)

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Book Synopsis Interactive 3D Graphics in Windows® by : Roy Hall

Download or read book Interactive 3D Graphics in Windows® written by Roy Hall and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive 3-D Graphics in Windows is a hands-on book which uses a component software approach to help Visual C++ programmers quickly and easily develop windows-integrated, interactive 3-D graphics applications. The book includes JOEY, a 3-D user interface toolkit which addresses interaction issues not dealt with in the Microsoft User Interface Style Guide. JOEY provides a 3-D user interface, 3-D tools OLE Linking and Embedding and OLE automation within the MFC framework so that the application programmer can focus on application functionality. Using this book and JOEY, an experienced Visual C++ programmer can create an interactive 3-D application in a few hours. Roy Hall and Danielle Forsyth are the founders of Crisis in Perspective, Inc. in Portland, Oregon. Crisis in Perspective develops modeling systems for architects and building professionals which facilitate modeling and animation in the same way that word processors facilitate written document design; powerful, flexible, and extensive modeling systems for people that do not yet know exactly what they want to build.

Mathematics and Art

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Publisher : Springer Science & Business Media
ISBN 13 : 3662049090
Total Pages : 337 pages
Book Rating : 4.6/5 (62 download)

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Book Synopsis Mathematics and Art by : Claude P. Bruter

Download or read book Mathematics and Art written by Claude P. Bruter and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent progress in research, teaching and communication has arisen from the use of new tools in visualization. To be fruitful, visualization needs precision and beauty. This book is a source of mathematical illustrations by mathematicians as well as artists. It offers examples in many basic mathematical fields including polyhedra theory, group theory, solving polynomial equations, dynamical systems and differential topology. For a long time, arts, architecture, music and painting have been the source of new developments in mathematics. And vice versa, artists have often found new techniques, themes and inspiration within mathematics. Here, while mathematicians provide mathematical tools for the analysis of musical creations, the contributions from sculptors emphasize the role of mathematics in their work.

Scientific Visualization

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Publisher : Springer Science & Business Media
ISBN 13 : 364276942X
Total Pages : 301 pages
Book Rating : 4.6/5 (427 download)

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Book Synopsis Scientific Visualization by : K.W. Brodlie

Download or read book Scientific Visualization written by K.W. Brodlie and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Background A group of UKexperts on Scientific Visualization and its associated applications gathered at The Cosener's House in Abingdon, Oxford shire (UK) in February 1991 to consider all aspects of scientific visualization and to produce a number of documents: • a detailed summary of current knowledge, techniques and appli cations in the field (this book); • an Introductory Guide to Visualization that could be widely dis tributed to the UK academic community as an encouragement to use visualization techniques and tools in their work; • a Management Report (to the UK Advisory Group On Computer Graphics - AGOCG) documenting the principal results of the workshop and making recommendations as appropriate. This book proposes a framework through which scientific visualiza tion systems may be understood and their capabilities described. It then provides overviews of the techniques, data facilities and human-computer interface that are required in a scientific visualiza tion system. The ways in which scientific visualization has been applied to a wide range of applications is reviewed and the available products that are scientific visualization systems or contribute to sci entific visualization systems are described. The book is completed by a comprehensive bibliography of literature relevant to scientific visualization and a glossary of terms. VI Scientific Visualization Acknowledgements This book was predominantly written during the workshop in Abingdon. The participants started from an "input document" pro duced by Ken Brodlie, Lesley Ann Carpenter, Rae Earnshaw, Julian Gallop (with Janet Haswell), Chris Osland and Peter Quarendon.

Logic Programming

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Publisher : MIT Press
ISBN 13 : 9780262631730
Total Pages : 580 pages
Book Rating : 4.6/5 (317 download)

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Book Synopsis Logic Programming by : Michael Maher

Download or read book Logic Programming written by Michael Maher and published by MIT Press. This book was released on 1996 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes tutorials, invited lectures, and refereed papers on all aspects of logic programming including: Constraints, Concurrency and Parallelism, Deductive Databases, Implementations, Meta and Higher-order Programming, Theory, and Semantic Analysis. September 2-6, 1996, Bonn, Germany Every four years, the two major international scientific conferences on logic programming merge in one joint event. JICSLP'96 is the thirteenth in the two series of annual conferences sponsored by The Association for Logic Programming. It includes tutorials, invited lectures, and refereed papers on all aspects of logic programming including: Constraints, Concurrency and Parallelism, Deductive Databases, Implementations, Meta and Higher-order Programming, Theory, and Semantic Analysis. The contributors are international, with strong contingents from the United States, United Kingdom, France, and Japan. Logic Programming series, Research Reports and Notes

A Field Guide to Digital Color

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Author :
Publisher : CRC Press
ISBN 13 : 1466578335
Total Pages : 344 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis A Field Guide to Digital Color by : Maureen Stone

Download or read book A Field Guide to Digital Color written by Maureen Stone and published by CRC Press. This book was released on 2016-04-19 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maureen Stone's field guide to digital color presents a survey of digital color with special emphasis on those fields important for computer graphics. The book provides the foundation for understanding color and its applications, discusses color media and color management and the use of color in computer graphics, including color design and selecti