The Post-9/11 Video Game

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Author :
Publisher : McFarland
ISBN 13 : 1476627002
Total Pages : 201 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Post-9/11 Video Game by : Marc A. Ouellette

Download or read book The Post-9/11 Video Game written by Marc A. Ouellette and published by McFarland. This book was released on 2017-03-22 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises--Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter--reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as both a producer and consumer of culture: New York represents America; the mall embodies American values; zombies symbolize foreign invasion. By revisiting a national trauma, these games offer a therapeutic solution to the geopolitical upheaval of 9/11 and, along with film and television, help redefine American identity and masculinity in a time of conflict.

The Post-9/11 Video Game

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Author :
Publisher : McFarland
ISBN 13 : 0786499028
Total Pages : 201 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Post-9/11 Video Game by : Marc A. Ouellette

Download or read book The Post-9/11 Video Game written by Marc A. Ouellette and published by McFarland. This book was released on 2017-03-17 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises--Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter--reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as both a producer and consumer of culture: New York represents America; the mall embodies American values; zombies symbolize foreign invasion. By revisiting a national trauma, these games offer a therapeutic solution to the geopolitical upheaval of 9/11 and, along with film and television, help redefine American identity and masculinity in a time of conflict.

Playing War

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Author :
Publisher : NYU Press
ISBN 13 : 1479848565
Total Pages : 283 pages
Book Rating : 4.4/5 (798 download)

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Book Synopsis Playing War by : Matthew Thomas Payne

Download or read book Playing War written by Matthew Thomas Payne and published by NYU Press. This book was released on 2016-04-05 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.

The Politics of Post-9/11 Music: Sound, Trauma, and the Music Industry in the Time of Terror

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Author :
Publisher : Routledge
ISBN 13 : 131702026X
Total Pages : 232 pages
Book Rating : 4.3/5 (17 download)

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Book Synopsis The Politics of Post-9/11 Music: Sound, Trauma, and the Music Industry in the Time of Terror by : Brian Flota

Download or read book The Politics of Post-9/11 Music: Sound, Trauma, and the Music Industry in the Time of Terror written by Brian Flota and published by Routledge. This book was released on 2016-02-24 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seeking to extend discussions of 9/11 music beyond the acts typically associated with the September 11th attacks”U2, Toby Keith, The Dixie Chicks, Bruce Springsteen”this collection interrogates the politics of a variety of post-9/11 music scenes. Contributors add an aural dimension to what has been a visual conceptualization of this important moment in US history by articulating the role that lesser-known contemporary musicians have played”or have refused to play”in constructing a politics of protest in direct response to the trauma inflicted that day. Encouraging new conceptualizations of what constitutes 'political music,' The Politics of Post-9/11 Music covers topics as diverse as the rise of Internet music distribution, Christian punk rock, rap music in the Obama era, and nostalgia for 1960s political activism.

Computer Games as a Sociocultural Phenomenon

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Author :
Publisher : Springer
ISBN 13 : 023058330X
Total Pages : 229 pages
Book Rating : 4.2/5 (35 download)

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Book Synopsis Computer Games as a Sociocultural Phenomenon by : A. Jahn-Sudmann

Download or read book Computer Games as a Sociocultural Phenomenon written by A. Jahn-Sudmann and published by Springer. This book was released on 2008-01-17 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.

Islamism and Cultural Expression in the Arab World

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Publisher : Routledge
ISBN 13 : 1317537807
Total Pages : 278 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis Islamism and Cultural Expression in the Arab World by : Abir Hamdar

Download or read book Islamism and Cultural Expression in the Arab World written by Abir Hamdar and published by Routledge. This book was released on 2015-04-10 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whereas most studies of Islamism focus on politics and religious ideology, this book analyses the ways in which Islamism in the Arab world is defined, reflected, transmitted and contested in a variety of creative and other cultural forms. It covers a range of contexts of production and reception, from the early twentieth century to the present, and with reference to cultural production in and/or about Morocco, Algeria, Tunisia, Egypt, Yemen, the Gulf, Lebanon and Israel/Palestine. The material engaged with is produced in Arabic, English and French and includes fiction, autobiography, feature films, television series, television reportage, the press, rap music and video games. Throughout, the book highlights the multiple forms and contested interpretations of Islamism in the Arab world, exploring trends and tensions in the ways Islamism is represented to (primarily) Arab audiences and complicating simplistic perspectives on this phenomenon. The book considers repeated and idiosyncratic themes, modes of characterisation, motifs, structures of feeling and forms of engagement, in the context of an ongoing struggle for symbolic power in the region.

Playing War

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Author :
Publisher :
ISBN 13 : 9781479837182
Total Pages : pages
Book Rating : 4.8/5 (371 download)

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Book Synopsis Playing War by : Matthew Thomas Payne

Download or read book Playing War written by Matthew Thomas Payne and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Firestorm

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Publisher : Columbia University Press
ISBN 13 : 0231520085
Total Pages : 401 pages
Book Rating : 4.2/5 (315 download)

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Book Synopsis Firestorm by : Stephen Prince

Download or read book Firestorm written by Stephen Prince and published by Columbia University Press. This book was released on 2009-08-06 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: It was believed that September 11th would make certain kinds of films obsolete, such as action thrillers crackling with explosions or high-casualty blockbusters where the hero escapes unscathed. While the production of these films did ebb, the full impact of the attacks on Hollywood's creative output is still taking shape. Did 9/11 force filmmakers and screenwriters to find new methods of storytelling? What kinds of movies have been made in response to 9/11, and are they factual? Is it even possible to practice poetic license with such a devastating, broadly felt tragedy? Stephen Prince is the first scholar to trace the effect of 9/11 on the making of American film. From documentaries like Fahrenheit 9/11 (2004) to zombie flicks, and from fictional narratives such as The Kingdom (2007) to Mike Nichols's Charlie Wilson's War (2007), Prince evaluates the extent to which filmmakers have exploited, explained, understood, or interpreted the attacks and the Iraq War that followed, including incidents at Abu Ghraib. He begins with pre-9/11 depictions of terrorism, such as Alfred Hitchcock's Sabotage (1936), and follows with studio and independent films that directly respond to 9/11. He considers documentary portraits and conspiracy films, as well as serial television shows (most notably Fox's 24) and made-for-TV movies that re-present the attacks in a broader, more intimate way. Ultimately Prince finds that in these triumphs and failures an exciting new era of American filmmaking has taken shape.

Posttraumatic Stress Disorder, Trauma, and History in Metal Gear Solid V

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Author :
Publisher : Springer
ISBN 13 : 331962749X
Total Pages : 120 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Posttraumatic Stress Disorder, Trauma, and History in Metal Gear Solid V by : Amy M. Green

Download or read book Posttraumatic Stress Disorder, Trauma, and History in Metal Gear Solid V written by Amy M. Green and published by Springer. This book was released on 2017-08-22 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the video game Metal Gear Solid V’s exploration of trauma and posttraumatic stress disorder (PTSD) through a careful analysis of its thematic elements and characters. It also considers the game’s complex take on post-9/11 history. Metal Gear Solid V consists of two interrelated titles, Ground Zeroes and The Phantom Pain. Ground Zeroes is examined as a post-9/11 narrative exploring America’s use of Guantanamo Bay and the extraordinary rendition program as tools in the War on Terror. The Phantom Pain is examined as a work exploring post-9/11 in trauma, especially in returning soldiers. The characters appearing in both games are given substantial consideration and analysis as embodiments of different forms of PTSD and trauma. This book appeals especially to those interested in video game study, to those who are enthusiasts of video games, and those interested in post-9/11 narratives.

Computer Games as a Sociocultural Phenomenon

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Author :
Publisher : Palgrave MacMillan
ISBN 13 :
Total Pages : 266 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Computer Games as a Sociocultural Phenomenon by : Andreas Jahn-Sudmann

Download or read book Computer Games as a Sociocultural Phenomenon written by Andreas Jahn-Sudmann and published by Palgrave MacMillan. This book was released on 2008-01-17 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the course of their increasing sociocultural importance, the academic interest in computer games has been growing considerably in the last years. This profound anthology comprehensibly introduces latest approaches in the central fields of game studies and provides an extensive survey of the contemporary game culture. Internationally renowned media and literature scholars, social scientists, game designers, and artists explore the cultural potential of computer games and present new concepts of researching sociocultural, industrial, and aesthetic aspects of digital entertainment.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 256 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

How to Play Video Games

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Author :
Publisher : NYU Press
ISBN 13 : 1479827983
Total Pages : 376 pages
Book Rating : 4.4/5 (798 download)

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Book Synopsis How to Play Video Games by : Nina Huntemann

Download or read book How to Play Video Games written by Nina Huntemann and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Culture, Crisis and America's War on Terror

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Author :
Publisher : Cambridge University Press
ISBN 13 : 113945918X
Total Pages : 9 pages
Book Rating : 4.1/5 (394 download)

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Book Synopsis Culture, Crisis and America's War on Terror by : Stuart Croft

Download or read book Culture, Crisis and America's War on Terror written by Stuart Croft and published by Cambridge University Press. This book was released on 2006-09-14 with total page 9 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the infamous events of 9/11, the fear of terrorism and the determination to strike back against it has become a topic of enormous public debate. The 'war on terror' discourse has developed not only through American politics but via other channels including the media, the church, music, novels, films and television, and therefore permeates many aspects of American life. Stuart Croft suggests that the process of this production of knowledge has created a very particular form of common sense which shapes relationships, jokes and even forms of tattoos. Understanding how a social process of crisis can be mapped out and how that process creates assumptions allows policy-making in America's war on terror to be examined from new perspectives. Using IR approaches together with insights from cultural studies, this book develops a dynamic model of crisis which seeks to understand the war on terror as a cultural phenomenon.

The Video Game Debate 2

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Author :
Publisher : Routledge
ISBN 13 : 1000224287
Total Pages : 160 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis The Video Game Debate 2 by : Rachel Kowert

Download or read book The Video Game Debate 2 written by Rachel Kowert and published by Routledge. This book was released on 2020-11-29 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate.

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071743669
Total Pages : 240 pages
Book Rating : 4.0/5 (717 download)

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Book Synopsis The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration by : Mary Scannell

Download or read book The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2010-05-28 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

Welcome to Hell World

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Author :
Publisher : OR Books
ISBN 13 : 1682192156
Total Pages : 244 pages
Book Rating : 4.6/5 (821 download)

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Book Synopsis Welcome to Hell World by : Luke O'Neil

Download or read book Welcome to Hell World written by Luke O'Neil and published by OR Books. This book was released on 2019-10-01 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Luke O’Neil isn’t angry, he’s asleep. When he’s awake, he gives vent to some of the most heartfelt, political and anger-fueled prose to power its way to the public sphere since Hunter S. Thompson smashed a typewriter’s keys. Welcome to Hell World is an unexpurgated selection of Luke O’Neil’s finest rants, near-poetic rhapsodies, and investigatory journalism. Racism, sexism, immigration, unemployment, Marcus Aurelius, opioid addiction, Iraq: all are processed through the O’Neil grinder. He details failings in his own life and in those he observes around him: and the result is a book that is at once intensely confessional and an energetic, unforgettable condemnation of American mores. Welcome to Hell World is, in the author’s words, a “fever dream nightmare of reporting and personal essays from one of the lowest periods in our country in recent memory.” It is also a burning example of some of the best writing you’re likely to read anywhere.

In the Shadow of the Towers

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Author :
Publisher : Skyhorse
ISBN 13 : 1597808504
Total Pages : 430 pages
Book Rating : 4.5/5 (978 download)

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Book Synopsis In the Shadow of the Towers by : Douglas Lain

Download or read book In the Shadow of the Towers written by Douglas Lain and published by Skyhorse. This book was released on 2015-09-01 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the Shadow of the Towers compiles nearly twenty works of speculative fiction responding to and inspired by the events of 9/11, from writers seeking to confront, rebuild, and carry on, even in the face of overwhelming emotion. Writer and editor Douglas Lain presents a thought-provoking anthology featuring a variety of award-winning and best-selling authors, from Jeff VanderMeer (Annihilation) and Cory Doctorow (Little Brother) to Susan Palwick (Flying in Place) and James Morrow (Towing Jehovah). Touching on themes as wide-ranging as politics, morality, and even heartfelt nostalgia, today’s speculative fiction writers prove that the rubric of the fantastic offers an incomparable view into how we respond to tragedy. Each contributor, in his or her own way, contemplates the same question: How can we continue dreaming in the shadow of the towers? Skyhorse Publishing, under our Night Shade and Talos imprints, is proud to publish a broad range of titles for readers interested in science fiction (space opera, time travel, hard SF, alien invasion, near-future dystopia), fantasy (grimdark, sword and sorcery, contemporary urban fantasy, steampunk, alternative history), and horror (zombies, vampires, and the occult and supernatural), and much more. While not every title we publish becomes a New York Times bestseller, a national bestseller, or a Hugo or Nebula award-winner, we are committed to publishing quality books from a diverse group of authors.