The Player I Want to Keep

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Author :
Publisher : Penn Publishing
ISBN 13 :
Total Pages : 190 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Player I Want to Keep by : Jillian Frost

Download or read book The Player I Want to Keep written by Jillian Frost and published by Penn Publishing. This book was released on with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Months away from the NHL Draft, one night with my best friend changes everything. She was the one person I could trust. Until I fell in love with her... And she kept a secret from me that ripped us apart. Now, in the NHL, I’m one step closer to becoming the star I was born to be... until Kat's brother hits me with the news I never saw coming. One night was all it took to change our lives. Now, it's up to Kat and me to decide if we can salvage our friendship to find our happily ever after.

The Player

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Author :
Publisher : EverAfter Romance
ISBN 13 : 9781682307151
Total Pages : 0 pages
Book Rating : 4.3/5 (71 download)

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Book Synopsis The Player by : Claire Contreras

Download or read book The Player written by Claire Contreras and published by EverAfter Romance. This book was released on 2016-10-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: I'm naturally gifted on the field and between the sheets. With flashy cars and enough media attention to put the Royal Family to shame, I’m the definition of Most Eligible Bachelor. Every man wants to be me and every woman wants to tame me. Until Camila. The moment I lay eyes on her, I know I have to have her. She wants to keep me at arm's length. I want her naked in my bed. She thinks our worlds are too different. All I want her to think about is screaming my name. She says I’m bad news. I have three weeks to prove her wrong.

Interactive Storytelling

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Publisher : Springer Science & Business Media
ISBN 13 : 3642252885
Total Pages : 384 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Interactive Storytelling by : Mei Si

Download or read book Interactive Storytelling written by Mei Si and published by Springer Science & Business Media. This book was released on 2011-11-14 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling.

HCI in Games

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Author :
Publisher : Springer Nature
ISBN 13 : 3030501647
Total Pages : 547 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis HCI in Games by : Xiaowen Fang

Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on 2020-07-10 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process. The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games. *The conference was held virtually due to the COVID-19 pandemic.

Stonemouth

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Publisher : Simon and Schuster
ISBN 13 : 1639360808
Total Pages : 448 pages
Book Rating : 4.6/5 (393 download)

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Book Synopsis Stonemouth by : Iain Banks

Download or read book Stonemouth written by Iain Banks and published by Simon and Schuster. This book was released on 2021-11-15 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stewart Gilmour is back in Stonemouth. After five years in exile his presence is required at the funeral of patriarch Joe Murston, and even though the last time Stu saw the Murstons he was running for his life, staying away might be even more dangerous than turning up. Although there's supposed to be a temporary truce between Stewart and the town's biggest crime family, it's soon clear that only Stewart is taking this promise of peace seriously. As he steps back into the minefield of his past to confront his guilt and all that it has lost him, Stu uncovers ever darker stories, and his homecoming takes a more lethal turn than even he had anticipated. Tough, funny, fast-paced and touching, Stonemouth cracks open adolescence, love, brotherhood and vengeance in a rite of passage novel like no other.

No Limit Hold 'Em

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Author :
Publisher : N.R. Villarreal
ISBN 13 : 1598007238
Total Pages : 66 pages
Book Rating : 4.5/5 (98 download)

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Book Synopsis No Limit Hold 'Em by : N R Villarreal

Download or read book No Limit Hold 'Em written by N R Villarreal and published by N.R. Villarreal. This book was released on 2006-09 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAKE LESS MISTAKES AND IMPROVE YOUR GAME You have been playing fantastic all night. You have a mountain of chips in front of you. Your buddies surround you, congratulating you on your best night ever. Then you look down and see two black aces! This must really be your night! You smile to yourself and think of all the fun you will have spending your winnings and one terrifying minute later you see all of your chips getting pushed to your opponent. It happened so quickly that you are not sure of anything, except the fact that after playing great for hours you now have nothing to show for it. All of your chips are gone and all it took was one big mistake. What happened? This is the nature of No Limit Texas Hold 'Em. All of your chips are at risk on every hand. Every mistake is magnified. Every decision is important. At any moment you can lose everything but so can your opponents. Often the player that makes the least mistakes wins. This book details 15 of the most common mistakes found at the poker table. By avoiding these mistakes, you will be able to win more money on a more consistent basis. You will be able to avoid putting your chips into losing situations. You will immediately see when your opponents are making critical playing mistakes and punish them by taking all of their chips! This book is also loaded with tips and techniques that will help improve your game immediately. It doesn't matter if you play cash games or tournaments, recreational or for serious cash, this book will make you a better poker player.

Handbook of Digital Games

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118796276
Total Pages : 611 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis Handbook of Digital Games by : Marios C. Angelides

Download or read book Handbook of Digital Games written by Marios C. Angelides and published by John Wiley & Sons. This book was released on 2014-02-19 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.

The First 20 Hours

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Author :
Publisher : Penguin
ISBN 13 : 1101623047
Total Pages : 290 pages
Book Rating : 4.1/5 (16 download)

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Book Synopsis The First 20 Hours by : Josh Kaufman

Download or read book The First 20 Hours written by Josh Kaufman and published by Penguin. This book was released on 2013-06-13 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

Basketball for Beginners

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Author :
Publisher : Global Publishing Group
ISBN 13 : 1925370143
Total Pages : 170 pages
Book Rating : 4.9/5 (253 download)

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Book Synopsis Basketball for Beginners by : Mark Anthony Walker

Download or read book Basketball for Beginners written by Mark Anthony Walker and published by Global Publishing Group. This book was released on 2019-12-01 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the secrets to rapidly develop your skills and get the competitive edge. International author and highly respected basketball coach Mark Walker has dedicated his life to coaching and inspiring young players. Having coached over 6000 games in the last 28 years, Mark brings a wealth of knowledge and wisdom plus a unique accelerated system of play to help kids learn basketball strategies easily. More importantly, he ensures kids keep playing for a lifetime as well as enjoying it to the very best of their ability. You'll learn: - Breakthrough tools and strategies to help you develop your child's skills - A coaches secret 'key word' system that makes it so easy to communicate with young players - Essential basics taught in a simple sequence to help players rapidly build individual, then team skills and gain self-confidence - The differences in working with girls and boys and some simple psychological principles that work well for both genders - How to create simple play sets that turn beginner players into a functioning team in a very short time - The golden rules of playing winning team basketball and understanding that it's not just about winning games, but learning, having fun and developing with their teammates - Powerful positive mindset skills and concepts that will develop and enhance your child for a lifetime Helping kids dream big dreams.

The Real World of Ti-Airea

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Author :
Publisher : F.L.Y. Arts Productions
ISBN 13 : 1630417041
Total Pages : 293 pages
Book Rating : 4.6/5 (34 download)

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Book Synopsis The Real World of Ti-Airea by : Brian P. Taylor

Download or read book The Real World of Ti-Airea written by Brian P. Taylor and published by F.L.Y. Arts Productions. This book was released on 2012-03-12 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Real World of Ti-Airea, is a RPG players manual, like many other popular books of its genre! It is a world like no other! As an RPG gamer, Ti-Airea will have many great and new exciting things that other RPG gaming systems don’t have! There are unique races, that’s in a fantasy world, many would like to play as! In addition to that, some also have powers and abilities that are unique to them alone! There are character classes that are totally different from the normal classes that you would normally see in other gaming systems. As well as the standard class types. There are rules that may seem familiar to you and some that are brand new! But all will make sense without very long explanations. Some characters that you will see may seem to be over powered and some will seem to be to weak but once you see how they are all used you will notice that they all compliment each other to some extent! Not all are good and not all are bad but they all are unique! Ti-Airea follows no earthly commonality, because its not earth! There are God's, Avatars, great beasts, magic & of corse dragons! There is much to do in Ti-Airea, places to explore, ruins to find and things to fight. Ti-Airea has 6 huge continents, five in which are explorable by land and sea and one only by air. There is much more to The Real World of Ti-Airea than just that! So we beckon you all to come to Ti-Airea, to lose yourself, imagine well & enjoy the difference!

Music and Sonic Environments in Video Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1040135374
Total Pages : 222 pages
Book Rating : 4.0/5 (41 download)

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Book Synopsis Music and Sonic Environments in Video Games by : Kate Galloway

Download or read book Music and Sonic Environments in Video Games written by Kate Galloway and published by Taylor & Francis. This book was released on 2024-11-06 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways. Drawing on a range of game case studies and disciplinary perspectives, the contributors consider the sonic environment in games as its own storytelling medium. Highlighting how dynamic video game soundscapes respond to players’ movements, engage them in collaborative composition, and actively contribute to worldbuilding, the chapters discuss topics including genre conventions around soundscape design, how sonic environments shape players’ perceptions, how game sound and music model ecological processes and nonhuman relationships, and issues of cultural and geographic representation. Together, the essays in this volume bring game music and sound into the environmental humanities and transform our understanding of sonic environments as an essential part of storytelling in interactive media. Engaging a wide variety of game genres and communities of play, this book will be of interest to students and scholars of music, media studies, critical game studies, popular culture, and sound studies.

The Overachievers

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Author :
Publisher : Hachette Books
ISBN 13 : 1401386148
Total Pages : 549 pages
Book Rating : 4.4/5 (13 download)

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Book Synopsis The Overachievers by : Alexandra Robbins

Download or read book The Overachievers written by Alexandra Robbins and published by Hachette Books. This book was released on 2006-08-08 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestselling author of Pledged returns with a groundbreaking look at the pressure to achieve faced by America's teens In Pledged, Alexandra Robbins followed four college girls to produce a riveting narrative that read like fiction. Now, in The Overachievers, Robbins uses the same captivating style to explore how our high-stakes educational culture has spiraled out of control. During the year of her ten-year reunion, Robbins goes back to her high school, where she follows heart-tuggingly likeable students including "AP" Frank, who grapples with horrifying parental pressure to succeed; Audrey, whose panicked perfectionism overshadows her life; Sam, who worries his years of overachieving will be wasted if he doesn't attend a name-brand college; Taylor, whose ambition threatens her popular girl status; and The Stealth Overachiever, a mystery junior who flies under the radar. Robbins tackles teen issues such as intense stress, the student and teacher cheating epidemic, sports rage, parental guilt, the black market for study drugs, and a college admissions process so cutthroat that students are driven to suicide and depression because of a B. With a compelling mix of fast-paced narrative and fascinating investigative journalism, The Overachievers aims both to calm the admissions frenzy and to expose its escalating dangers.

Fundamental Level Design and Analysis

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Author :
Publisher : CRC Press
ISBN 13 : 1040228801
Total Pages : 185 pages
Book Rating : 4.0/5 (42 download)

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Book Synopsis Fundamental Level Design and Analysis by : Michael Beardwood

Download or read book Fundamental Level Design and Analysis written by Michael Beardwood and published by CRC Press. This book was released on 2024-12-18 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard. This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance. This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design.

Jet

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Author :
Publisher :
ISBN 13 :
Total Pages : 64 pages
Book Rating : 4./5 ( download)

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Book Synopsis Jet by :

Download or read book Jet written by and published by . This book was released on 1998-11-02 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: The weekly source of African American political and entertainment news.

The Biggest Bluff

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Author :
Publisher : Penguin
ISBN 13 : 0525522646
Total Pages : 369 pages
Book Rating : 4.5/5 (255 download)

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Book Synopsis The Biggest Bluff by : Maria Konnikova

Download or read book The Biggest Bluff written by Maria Konnikova and published by Penguin. This book was released on 2021-06-08 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: A New York Times bestseller • A New York Times Notable Book “The tale of how Konnikova followed a story about poker players and wound up becoming a story herself will have you riveted, first as you learn about her big winnings, and then as she conveys the lessons she learned both about human nature and herself.” —The Washington Post It's true that Maria Konnikova had never actually played poker before and didn't even know the rules when she approached Erik Seidel, Poker Hall of Fame inductee and winner of tens of millions of dollars in earnings, and convinced him to be her mentor. But she knew her man: a famously thoughtful and broad-minded player, he was intrigued by her pitch that she wasn't interested in making money so much as learning about life. She had faced a stretch of personal bad luck, and her reflections on the role of chance had led her to a giant of game theory, who pointed her to poker as the ultimate master class in learning to distinguish between what can be controlled and what can't. And she certainly brought something to the table, including a Ph.D. in psychology and an acclaimed and growing body of work on human behavior and how to hack it. So Seidel was in, and soon she was down the rabbit hole with him, into the wild, fiercely competitive, overwhelmingly masculine world of high-stakes Texas Hold'em, their initial end point the following year's World Series of Poker. But then something extraordinary happened. Under Seidel's guidance, Konnikova did have many epiphanies about life that derived from her new pursuit, including how to better read, not just her opponents but far more importantly herself; how to identify what tilted her into an emotional state that got in the way of good decisions; and how to get to a place where she could accept luck for what it was, and what it wasn't. But she also began to win. And win. In a little over a year, she began making earnest money from tournaments, ultimately totaling hundreds of thousands of dollars. She won a major title, got a sponsor, and got used to being on television, and to headlines like "How one writer's book deal turned her into a professional poker player." She even learned to like Las Vegas. But in the end, Maria Konnikova is a writer and student of human behavior, and ultimately the point was to render her incredible journey into a container for its invaluable lessons. The biggest bluff of all, she learned, is that skill is enough. Bad cards will come our way, but keeping our focus on how we play them and not on the outcome will keep us moving through many a dark patch, until the luck once again breaks our way.

The Life You Can Save

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Author :
Publisher : Random House Trade Paperbacks
ISBN 13 : 0812981561
Total Pages : 242 pages
Book Rating : 4.8/5 (129 download)

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Book Synopsis The Life You Can Save by : Peter Singer

Download or read book The Life You Can Save written by Peter Singer and published by Random House Trade Paperbacks. This book was released on 2010 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Argues that for the first time in history we're in a position to end extreme poverty throughout the world, both because of our unprecedented wealth and advances in technology, therefore we can no longer consider ourselves good people unless we give more to the poor. Reprint.

Rules of Play

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Author :
Publisher : MIT Press
ISBN 13 : 0262299933
Total Pages : 689 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis Rules of Play by : Katie Salen Tekinbas

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 689 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.