The Official GameSalad Guide to Game Development

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Author :
Publisher : Cengage Learning
ISBN 13 : 9781133605645
Total Pages : 288 pages
Book Rating : 4.6/5 (56 download)

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Book Synopsis The Official GameSalad Guide to Game Development by : GameSalad

Download or read book The Official GameSalad Guide to Game Development written by GameSalad and published by Cengage Learning. This book was released on 2013-04-12 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE OFFICIAL GAMESALAD GUIDE TO GAME DEVELOPMENT teaches readers how to make their own games with the simple, powerful, drag-and-drop GameSalad Creator software. Using techniques based on key game development concepts, current trends, and established best practices, readers will be able to use GameSalad Creator from concept to prototype--and beyond. The text's wide-ranging coverage encompasses desktop, mobile, online, social, and serious games--as well as key platforms such as iOS, Android, Mac, Windows, and HTML 5. This reader-friendly, highly visual guide is equally suited for formal game development courses and self-paced learning--with a balance of depth and detail that is ideal for both professionals and those working on their first game. Basic tutorials and terminology are available in the book's Appendix. GameSalad has also provided manuals, templates, and a Cookbook containing video tutorials at http://gamesalad.com/manuals and http://cookbook.gamesalad.com. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

GameSalad Beginner's Guide

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Author :
Publisher : Packt Publishing, Limited
ISBN 13 : 9781849692205
Total Pages : 308 pages
Book Rating : 4.6/5 (922 download)

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Book Synopsis GameSalad Beginner's Guide by : Miguel Dequadros

Download or read book GameSalad Beginner's Guide written by Miguel Dequadros and published by Packt Publishing, Limited. This book was released on 2012 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a step-by-step, tutorial-driven guide to game development using GameSalad. You will learn through first-hand experience how a GameSalad developer goes from literally nothing to a finished game. Along the way there are illustrations to explain anything that could be difficult and to display screenshots of the games. In addition, every art and audio asset required by the tutorials is provided, so you can start building your game right away. If you are a game enthusiast, who is looking to build games with GameSalad quickly, then this book is for you. You need not know any programming. The book does not deal with GameSalad’s installation and basic set up. The ideal reader would know how to install and set up GameSalad.

Learn GameSalad for iOS

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Author :
Publisher : Apress
ISBN 13 : 1430243570
Total Pages : 404 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn GameSalad for iOS by : David Guerineau

Download or read book Learn GameSalad for iOS written by David Guerineau and published by Apress. This book was released on 2012-08-04 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game. A clear, step-by-step approach to GameSalad for the complete beginner Create fun, complete, and fully functional game projects An idea to App Store publishing guide

The Art of the Game Salad

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Author :
Publisher :
ISBN 13 : 9781707296828
Total Pages : 108 pages
Book Rating : 4.2/5 (968 download)

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Book Synopsis The Art of the Game Salad by : Nihal Sageer

Download or read book The Art of the Game Salad written by Nihal Sageer and published by . This book was released on 2019-11-10 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to design your first game! This comprehensive guide leads you through the process of developing a smartphone game. This book is intended for young teens interested in pursuing game design-- it is the book I wish I had when I started programming. Good luck!

GameSalad Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784398462
Total Pages : 154 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis GameSalad Essentials by : Miguel DeQuadros

Download or read book GameSalad Essentials written by Miguel DeQuadros and published by Packt Publishing Ltd. This book was released on 2015-01-30 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to create your own game, but don't know where to start, this is the book for you. Whether you've used GameSalad before, or have prior game development experience or not you are sure to learn! Imaging software experience, such as Photoshop, is good to have, but art and assets are provided in the book's resources.

Game Development Essentials

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Author :
Publisher : Delmar Pub
ISBN 13 : 9781401878641
Total Pages : 307 pages
Book Rating : 4.8/5 (786 download)

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Book Synopsis Game Development Essentials by : Travis Castillo

Download or read book Game Development Essentials written by Travis Castillo and published by Delmar Pub. This book was released on 2008 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to design game levels for the next generation of game engines with Game Development Essentials: Game Level Design. This book takes the reader on a creative journey that starts at a conceptual beginning and arrives at a polished end. Through this journey, you will learn the process of designing compelling worlds that immerse the player in interactive environments created from your imagination. Visceral worlds that tell a story through their aesthetics are combined with a refined design that allows the player to flow through a level. Learn to draw inspiration from the world around you and translate your ideas into playable game worlds!

Game Development Essentials

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Author :
Publisher : Delmar
ISBN 13 : 9781111640675
Total Pages : 275 pages
Book Rating : 4.6/5 (46 download)

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Book Synopsis Game Development Essentials by : Kimberly Unger

Download or read book Game Development Essentials written by Kimberly Unger and published by Delmar. This book was released on 2012 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore a comprehensive examination of the art and technology of one of the fastest-growing segments of the game industry with GAME DEVELOPMENT ESSENTIALS: MOBILE GAME DEVELOPMENT, International Edition. This ground breaking text walks students through the overall process of designing videogames and applications for mobile and handheld hardware. Through coverage of team building, production, QA and a look at the black box of the publication process both for independent and publisher backed studios; students learn the entire development process from initial concept to game design. Utilizing real-life examples, interviews and advice from developers already well established in the mobile industry, MOBILE GAME DEVELOPMENT serves as the 'how to' guide for students looking to break into the mobile game development industry.

Game Development Essentials

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Author :
Publisher : Delmar
ISBN 13 : 9781111307684
Total Pages : 483 pages
Book Rating : 4.3/5 (76 download)

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Book Synopsis Game Development Essentials by : Jeannie Novak

Download or read book Game Development Essentials written by Jeannie Novak and published by Delmar. This book was released on 2012 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, International Edition is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development.With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.

Game Development Essentials

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Author :
Publisher : Delmar Thomson Learning
ISBN 13 :
Total Pages : 310 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Game Development Essentials by : Kevin D. Saunders

Download or read book Game Development Essentials written by Kevin D. Saunders and published by Delmar Thomson Learning. This book was released on 2007 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the topic of user interface design, this text discusses player interface design conventions and looks at the effects of platform, genre, and design goals related to electronic games.

Game Development Essentials: Game Artificial Intelligence

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Author :
Publisher :
ISBN 13 :
Total Pages : 334 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Game Development Essentials: Game Artificial Intelligence by : John Ahlquist, Jr.

Download or read book Game Development Essentials: Game Artificial Intelligence written by John Ahlquist, Jr. and published by . This book was released on 2008 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by experts with years of gaming industry experience developing today’s most popular games, Game Development Essentials: Game Artificial Intelligence provides an engaging introduction to real world game artificial intelligence techniques. With a clear, step-by-step approach, the book begins by covering artificial intelligence techniques that are relevant to the work of today’s developers. This technical detail is then expanded through descriptions of how these techniques are actually used in games, as well as the specific issues that arise when using them. With a straightforward writing style, this book offers a guide to game artificial intelligence that is clear, relevant, and updated to reflect the most current technology and trends in the industry. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

GameSalad

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Author :
Publisher :
ISBN 13 :
Total Pages : 250 pages
Book Rating : 4.:/5 (11 download)

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Book Synopsis GameSalad by : Miguel DeQuadros

Download or read book GameSalad written by Miguel DeQuadros and published by . This book was released on 2012 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fun, quick, step-by-step guide to creating games with levels, physics, sound, and numerous enemies using GameSalad book. Learn to build three games; Ball Drop, Space Defender, and Metal Mech with GameSalad Complete these games with sound effects, use of physics, gravity, and collisions Learn tips and tricks to make a game popular straight from the author's own experience Follow a step-by-step, tutorial-focused process that matches the development process of the game with plenty of screenshots Only book to cover GameSalad in such detail and with examples In Detail GameSalad is as an easy to use Game development platform that can be used to develop games without having to write any code. That way, with GameSalad, you don't have to worry about debugging and testing. Once you learn to use GameSalad, you will be able to build games within days. GameSalad Beginner's Guide will give you a detailed overview of the tool and teach you how to use it to build your best game along with the author's very own tips and tricks to design an interesting game. This book will take you through the different steps of building a game with GameSalad. As an example, the book will build three games that will enable you to work on any kind of game with GameSalad. The book begins with some tips from the author to design a game that everyone will want to play and how to plan for it. Then we move on to setting up GameSalad and building projects in it. Once the tool is set up, the book moves on to creating and working with sprites. The next section of the book includes building a whole ball drop game including gravity, touch controls, triggers and particle effects. The second game that the book builds is the space defender. It includes building an interesting user interface, enemies, explosions, space ship movements and testing this game on iDevices. The third game is Metal Mech. This chapter includes sound effects, particle explosions, and numerous enemies, setting up Game Center Leader boards, and getting ready for App store. The last section of the book discusses how to get started with developing for iDevices.

Game Development Essentials

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Author :
Publisher : Course Technology
ISBN 13 :
Total Pages : 356 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Game Development Essentials by : Michael E. Moore

Download or read book Game Development Essentials written by Michael E. Moore and published by Course Technology. This book was released on 2010 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent.

Collecting for the Curriculum

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 206 pages
Book Rating : 4.2/5 (16 download)

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Book Synopsis Collecting for the Curriculum by : Amy J. Catalano

Download or read book Collecting for the Curriculum written by Amy J. Catalano and published by Bloomsbury Publishing USA. This book was released on 2015-09-28 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're a librarian charged with collecting curriculum materials and children's literature to support the Common Core State Standards, then this book—the only one that offers explicit advice on collection development in curriculum collections—is for you. While there are many publications on the Common Core for school librarians and K–12 educators, no such literature exists for curriculum librarians at the post-secondary level. This book fills that gap, standing alone as a guide to collection development for curriculum librarians independent of the Common Core State Standards (CCSS). The book provides instruction and guidance to curriculum librarians who acquire and manage collections so you can develop a collection based on best practices. The book begins with a primer on the CCSS and how curriculum librarians can support them. Discussion of the Standards is then woven through chapters, arranged by content area, that share research-based practices in curriculum development and instruction to guide you in curriculum selection. Material types covered include games, textbooks, children's literature, primary sources, counseling, and nonfiction. Additional chapters cover the management of curriculum collections, testing collections, and instruction and reference, as well as how to support and collect for special needs learners. Current practices in collection development for curriculum materials librarians are also reviewed. The book closes with a discussion of the future of curriculum materials.

The Indie Game Developer Handbook

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Author :
Publisher : CRC Press
ISBN 13 : 131757365X
Total Pages : 279 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis The Indie Game Developer Handbook by : Richard Hill-Whittall

Download or read book The Indie Game Developer Handbook written by Richard Hill-Whittall and published by CRC Press. This book was released on 2015-02-11 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development

Game Development Essentials

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Author :
Publisher :
ISBN 13 : 9781954416000
Total Pages : 510 pages
Book Rating : 4.4/5 (16 download)

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Book Synopsis Game Development Essentials by : Jeannie Lee

Download or read book Game Development Essentials written by Jeannie Lee and published by . This book was released on 2021-09 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, 4E is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development. With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.

Game Development Essentials

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Author :
Publisher : Delmar Pub
ISBN 13 : 9781418015411
Total Pages : 284 pages
Book Rating : 4.0/5 (154 download)

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Book Synopsis Game Development Essentials by : John Hight

Download or read book Game Development Essentials written by John Hight and published by Delmar Pub. This book was released on 2008 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Development Essentials is the only four-color text in the market that offers a comprehensive introduction on game project management in an informal and accessible style, while concentrating on both theory and practice. Game Development Essentials is the only four-color text in the market that offers a comprehensive introduction on game project management in an informal and accessible style, while concentrating on both theory and practice.

Godot Engine Game Development in 24 Hours, Sams Teach Yourself

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Author :
Publisher : Sams Publishing
ISBN 13 : 0134835212
Total Pages : 701 pages
Book Rating : 4.1/5 (348 download)

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Book Synopsis Godot Engine Game Development in 24 Hours, Sams Teach Yourself by : Ariel Manzur

Download or read book Godot Engine Game Development in 24 Hours, Sams Teach Yourself written by Ariel Manzur and published by Sams Publishing. This book was released on 2018-03-13 with total page 701 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques Practical, hands-on examples show you how to apply what you learn Quizzes and exercises help you test your knowledge and stretch your skills Notes and tips point out shortcuts, solutions, and problems to avoid Learn how to... · Install Godot, create projects, and use the visual editor · Master the scene system, and organize games with Scene Trees · Create 2D graphics, 3D graphics, and animations · Use basic and advanced scripting to perform many game tasks · Process player input from any source · Control game flow, configurations, and resources · Maximize realism with Godot’s physics and particle systems · Make the most of 3D shaders, materials, lighting, and shadows · Control effects and post-processing · Build richer, more sophisticated game universes with viewports · Develop networked games, from concepts to communication and input · Export games to the devices you’ve targeted · Integrate native code, third-party APIs, and engine extensions (bonus chapter)