Godot Engine Game Development in 24 Hours, Sams Teach Yourself

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Publisher : Sams Publishing
ISBN 13 : 0134835212
Total Pages : 698 pages
Book Rating : 4.1/5 (348 download)

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Book Synopsis Godot Engine Game Development in 24 Hours, Sams Teach Yourself by : Ariel Manzur

Download or read book Godot Engine Game Development in 24 Hours, Sams Teach Yourself written by Ariel Manzur and published by Sams Publishing. This book was released on 2018-03-13 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques Practical, hands-on examples show you how to apply what you learn Quizzes and exercises help you test your knowledge and stretch your skills Notes and tips point out shortcuts, solutions, and problems to avoid Learn how to... · Install Godot, create projects, and use the visual editor · Master the scene system, and organize games with Scene Trees · Create 2D graphics, 3D graphics, and animations · Use basic and advanced scripting to perform many game tasks · Process player input from any source · Control game flow, configurations, and resources · Maximize realism with Godot’s physics and particle systems · Make the most of 3D shaders, materials, lighting, and shadows · Control effects and post-processing · Build richer, more sophisticated game universes with viewports · Develop networked games, from concepts to communication and input · Export games to the devices you’ve targeted · Integrate native code, third-party APIs, and engine extensions (bonus chapter)

Sams Teach Yourself, Godot Engine Game Development in 24 Hours

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Publisher :
ISBN 13 : 9780134835204
Total Pages : pages
Book Rating : 4.8/5 (352 download)

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Book Synopsis Sams Teach Yourself, Godot Engine Game Development in 24 Hours by : Ariel Manzur

Download or read book Sams Teach Yourself, Godot Engine Game Development in 24 Hours written by Ariel Manzur and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Sams Teach Yourself Unity Game Development in 24 Hours

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Author :
Publisher : Pearson Education
ISBN 13 : 0672336960
Total Pages : 400 pages
Book Rating : 4.6/5 (723 download)

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Book Synopsis Sams Teach Yourself Unity Game Development in 24 Hours by : Mike Geig

Download or read book Sams Teach Yourself Unity Game Development in 24 Hours written by Mike Geig and published by Pearson Education. This book was released on 2014 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, learn how to get started developing games with Unity with a hands-on and modular approach. Each chapter covers an essential component of the game development process, illustrated with sample projects, and including full source code, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.

Godot Engine Game Development Projects

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788836421
Total Pages : 292 pages
Book Rating : 4.7/5 (888 download)

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Book Synopsis Godot Engine Game Development Projects by : Chris Bradfield

Download or read book Godot Engine Game Development Projects written by Chris Bradfield and published by Packt Publishing Ltd. This book was released on 2018-06-29 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book Description Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0. What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot’s node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.

Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself

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Publisher : Sams Publishing
ISBN 13 : 9780672337628
Total Pages : 0 pages
Book Rating : 4.3/5 (376 download)

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Book Synopsis Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself by : Aram Cookson

Download or read book Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself written by Aram Cookson and published by Sams Publishing. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux -- all of them! This book's straightforward, step-by-step approach shows you how to work with Unreal Engine 4's interface, its workflows, and its most powerful editors and tools. In just hours you'll be creating effects, scripting warfare, implementing physics--even developing for mobile devices and HUDs. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success." --

Designing Games

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144933802X
Total Pages : 416 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Designing Games by : Tynan Sylvester

Download or read book Designing Games written by Tynan Sylvester and published by "O'Reilly Media, Inc.". This book was released on 2013-01-03 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

Union Voices

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Publisher : Cornell University Press
ISBN 13 : 0801466024
Total Pages : 208 pages
Book Rating : 4.8/5 (14 download)

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Book Synopsis Union Voices by : Melanie Simms

Download or read book Union Voices written by Melanie Simms and published by Cornell University Press. This book was released on 2012-09-18 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Union Voices, the result of a thirteen-year research project, three industrial relations scholars evaluate how labor unions fared in the political and institutional context created by Great Britain's New Labour government, which was in power from 1997 to 2010. Drawing on extensive empirical evidence, Melanie Simms, Jane Holgate, and Edmund Heery present a multilevel analysis of what organizing means in the UK, how it emerged, and what its impact has been. Although the supportive legislation of the New Labour government led to considerable optimism in the late 1990s about the prospects for renewal, Simms, Holgate, and Heery argue that despite considerable evidence of investment, new practices, and innovation, UK unions have largely failed to see any significant change in their membership and influence. The authors argue that this is because of the wider context within which organizing activity takes place and also reflects the fundamental tensions within these initiatives. Even without evidence of any significant growth in labor influence across UK society more broadly, organizing campaigns have given many of the participants an opportunity to grow and flourish. The book presents their experiences and uses them to show how their personal commitment to organizing and trade unionism can sometimes be undermined by the tensions and tactics used during campaigns.

Unity in Action

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Publisher : Simon and Schuster
ISBN 13 : 1638356211
Total Pages : 586 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Unity in Action by : Joseph Hocking

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Godot From Zero to Proficiency (Foundations)

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Author :
Publisher : Patrick Felicia
ISBN 13 :
Total Pages : 174 pages
Book Rating : 4./5 ( download)

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Book Synopsis Godot From Zero to Proficiency (Foundations) by : Patrick Felicia

Download or read book Godot From Zero to Proficiency (Foundations) written by Patrick Felicia and published by Patrick Felicia. This book was released on 2021-03-11 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot the hard way. This book is the only one that will get you to learn Godot fast without wasting so much time. This book is the first book in the series “Godot from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: - Know and master the features that you need to create 3D environments for your games. - Quickly create (and navigate through) realistic 3D indoors and outdoors environments. - Create a 3D Maze with lights, walls, and textures. - Create an island with sandy beaches, mountains, and water. - Include and control a car. - Export your games for Mac or PC. Who this book is for This book is for: - Hobbyists who need a book that gets them started with Godot and game development easily. - Parents looking for a book that introduces their children to game programming painlessly. - Teachers looking for a complete and clear resource on programming through the creation of games. - Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Godot’s interface, use its core features, and create and navigate through realistic 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Godot and game development: - Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. - Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. - Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. - Create your own games and feel awesome: With this book, you will build your 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away. If you want to get started with Godot today, then buy this book now

Beginning Game Development with Godot

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Author :
Publisher : Apress
ISBN 13 : 9781484274545
Total Pages : 366 pages
Book Rating : 4.2/5 (745 download)

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Book Synopsis Beginning Game Development with Godot by : Maithili Dhule

Download or read book Beginning Game Development with Godot written by Maithili Dhule and published by Apress. This book was released on 2021-12-18 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript. Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, you’ll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godot’s node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, you’ll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. You’ll also see how the user’s gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. Toward the end of the book, you’ll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game. Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, you’ll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games. What You Will Learn Understand the Godot engine and the benefits of using it for game development Master the fundamentals of programming in GDScript Use the Godot graphical interface to design and animate players, the game world, menus, and various games scenes Create your first 2D game in Godot and publish it to various platforms Who This Book Is For Aspiring game developers who may be new to game development, as well as experts exploring the potential of the Godot Engine.

Behind the Song

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Publisher : Sourcebooks, Inc.
ISBN 13 : 149263882X
Total Pages : 376 pages
Book Rating : 4.4/5 (926 download)

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Book Synopsis Behind the Song by : K.M. Walton

Download or read book Behind the Song written by K.M. Walton and published by Sourcebooks, Inc.. This book was released on 2017-09-05 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: A song to match everyone's heartbeat. A soaring melody, a pulse-pounding beat, a touching lyric: Music takes a moment and makes it a memory. It's a universal language that can capture love, heartbreak, loss, soul searching, and wing spreading-all in the span of a few notes. In Behind the Song, fourteen acclaimed young adult authors and musicians share short stories and personal essays inspired by the songs, the albums, the musicians who move them. So cue up the playlist and crank the volume. This is an anthology you'll want to experience on repeat.

GD Script

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Publisher :
ISBN 13 : 9781687356024
Total Pages : 114 pages
Book Rating : 4.3/5 (56 download)

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Book Synopsis GD Script by : Marijo Trkulja

Download or read book GD Script written by Marijo Trkulja and published by . This book was released on 2019-08-19 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete book format tutorial for GD Script. GD Script is Godot game engine's main script. Are you creating a new game? Are you Godot game developer? Do you want to learn something interesting and new? If yes, GD Script book is for you. Godot game engine is a leading open-source game engine for 2D and 3D game creation. You will learn how to create games using only GD Script. This will give you the freedom to create games with lots of possibilities. You will learn how to create many different 2D, 3D and control objects with GD Script only, how to implement them inside the game scene and how to combine them into a good computer game. Book is an important tool for SLAVS MAKE GAMES courses students. After you bought GD Script book all SLAVS MAKE GAMES courses are with a discount for you.

Game Coding Complete

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Publisher :
ISBN 13 : 9781932111910
Total Pages : 0 pages
Book Rating : 4.1/5 (119 download)

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Book Synopsis Game Coding Complete by : Mike McShaffry

Download or read book Game Coding Complete written by Mike McShaffry and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.

Proceedings of the 6th International Conference on Decision Support System Technology – ICDSST 2020 on Cognitive Decision Support Systems & Technologies

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Author :
Publisher : EWG-DSS
ISBN 13 : 8418321008
Total Pages : 262 pages
Book Rating : 4.4/5 (183 download)

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Book Synopsis Proceedings of the 6th International Conference on Decision Support System Technology – ICDSST 2020 on Cognitive Decision Support Systems & Technologies by : Isabelle Linden

Download or read book Proceedings of the 6th International Conference on Decision Support System Technology – ICDSST 2020 on Cognitive Decision Support Systems & Technologies written by Isabelle Linden and published by EWG-DSS. This book was released on 2021-05-27 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Go in 24 Hours, Sams Teach Yourself

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Author :
Publisher : Sams Publishing
ISBN 13 : 0134771966
Total Pages : 979 pages
Book Rating : 4.1/5 (347 download)

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Book Synopsis Go in 24 Hours, Sams Teach Yourself by : George Ornbo

Download or read book Go in 24 Hours, Sams Teach Yourself written by George Ornbo and published by Sams Publishing. This book was released on 2017-12-20 with total page 979 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour or less, Sams Teach Yourself Go in 24 Hours will help new and experienced programmers build software that’s simpler, more reliable, and far more scalable. This book’s straightforward, step-by-step approach guides you from setting up your environment through testing and deploying powerful solutions. Using practical examples, expert Go developer George Ornbo walks you through Go’s fundamental constructs, demonstrates its breakthrough features for concurrent and network programming, and illuminates Go’s powerful new idioms. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Go programming tasks and techniques Quizzes and exercises help you test your knowledge and stretch your skills Practical, hands-on examples show you how to apply what you learn Notes and Tips point out shortcuts, solutions, and problems to avoid Two bonus chapters available online: Hour 25, “Creating a RESTful JSON API,” and Hour 26 “Creating a TCP Chat Server” Learn how to... · Get productive quickly with Go development tools and web servers · Master core features, including strings, functions, structs, and methods · Work with types, variables, functions, and control structures · Make the most of Go’s arrays, slices, and maps · Write powerful concurrent software with Goroutines and channels · Handle program errors smoothly · Promote code reuse with packages · Master Go’s unique idioms for highly effective coding · Use regular expressions and time/date functions · Test and benchmark Go code · Write basic command-line programs, HTTP servers, and HTTP clients · Efficiently move Go code into production · Build basic TCP chat servers and JSON APIs Register your book at informit.com/register for convenient access to the two bonus chapters online, downloads, updates, and/or corrections as they become available.

Semantic Software Design

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 149204590X
Total Pages : 334 pages
Book Rating : 4.4/5 (92 download)

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Book Synopsis Semantic Software Design by : Eben Hewitt

Download or read book Semantic Software Design written by Eben Hewitt and published by "O'Reilly Media, Inc.". This book was released on 2019-09-25 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this practical book, architects, CTOs, and CIOs will learn a set of patterns for the practice of architecture, including analysis, documentation, and communication. Author Eben Hewitt shows you how to create holistic and thoughtful technology plans, communicate them clearly, lead people toward the vision, and become a great architect or Chief Architect. This book covers each key aspect of architecture comprehensively, including how to incorporate business architecture, information architecture, data architecture, application (software) architecture together to have the best chance for the system’s success. Get a practical set of proven architecture practices focused on shipping great products using architecture Learn how architecture works effectively with development teams, management, and product management teams through the value chain Find updated special coverage on machine learning architecture Get usable templates to start incorporating into your teams immediately Incorporate business architecture, information architecture, data architecture, and application (software) architecture together

Mastering Godot

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 226 pages
Book Rating : 4.6/5 (664 download)

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Book Synopsis Mastering Godot by : Marijo Trkulja

Download or read book Mastering Godot written by Marijo Trkulja and published by Independently Published. This book was released on 2021-01-09 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: New book by the author of the well-known titles on Godot game engine and GDScript such as "GD Script", "Making games with GDScript" and "Autonomous Cars". The book uses the MTH method for learning and is written for both beginner and experienced game developers. Beginners are advised to read a book from the beginning, and game developers to use it as a reminder and troubleshooting guide. (From book preface) If you are a complete beginner, start reading from the beginning. You will learn the basics of GDScript through the features and methods of the 2D node class. After that, go through the "GDScript in the programming" chapter. Later, you can learn about StaticBody2D, RigidBody2D, and KinematicBody2D. Game examples after @GDScript class and after 2D Body's chapter will be of additional help to you. In addition to the above for beginners, I advise you to watch free video tutorials on my Udemy account (Slavs Make Games M.D.C.). The book is a complete manual for making video games and comes with a lot of additional educational material. A game developer reading this book will find properties and methods for a particular class. In addition, each property and method is illustrated by a code example. At the end of the class description, is also a code example. Examples like this are often parts of computer games. After ordering the book, write to e-mail [email protected] to get additional educational content with the book. Additional educational content includes: - free courses - Discount coupons for courses - free pdf educational materials