The Media Lab

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Author :
Publisher : Penguin Group
ISBN 13 : 9780140097016
Total Pages : 332 pages
Book Rating : 4.0/5 (97 download)

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Book Synopsis The Media Lab by : Stewart Brand

Download or read book The Media Lab written by Stewart Brand and published by Penguin Group. This book was released on 1989 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Personalized newspapers, life-sized holograms, telephones that chat with callers, these are all projects that are being developed at MIT's Media Lab. Brand explores the exciting programs, and gives readers a look at the future of communications.

The Sorcerers and Their Apprentices

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Author :
Publisher : Broadway Business
ISBN 13 : 0307589102
Total Pages : 274 pages
Book Rating : 4.3/5 (75 download)

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Book Synopsis The Sorcerers and Their Apprentices by : Frank Moss

Download or read book The Sorcerers and Their Apprentices written by Frank Moss and published by Broadway Business. This book was released on 2011 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: "From the director of the famed MIT Media Laboratory comes an exhilarating behind the-scenes exploration of the research center where our nation's foremost scientists are creating the innovative new technologies that will transform our future"--

Beautiful Symmetry

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Author :
Publisher : MIT Press
ISBN 13 : 026253892X
Total Pages : 165 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Beautiful Symmetry by : Alex Berke

Download or read book Beautiful Symmetry written by Alex Berke and published by MIT Press. This book was released on 2020-02-18 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: A coloring book that invites readers to explore symmetry and the beauty of math visually. Beautiful Symmetry is a coloring book about math, inviting us to engage with mathematical concepts visually through coloring challenges and visual puzzles. We can explore symmetry and the beauty of mathematics playfully, coloring through ideas usually reserved for advanced courses. The book is for children and adults, for math nerds and math avoiders, for educators, students, and coloring enthusiasts. Through illustration, language that is visual, and words that are jargon-free, the book introduces group theory as the mathematical foundation for discussions of symmetry, covering symmetry groups that include the cyclic groups, frieze groups, and wallpaper groups. The illustrations are drawn by algorithms, following the symmetry rules for each given group. The coloring challenges can be completed and fully realized only on the page; solutions are provided. Online, in a complementary digital edition, the illustrations come to life with animated interactions that show the symmetries that generated them. Traditional math curricula focus on arithmetic and the manipulation of numbers, and may make some learners feel that math is not for them. By offering a more visual and tactile approach, this book shows how math can be for everyone. Combining the playful and the pedagogical, Beautiful Symmetry offers both relaxing entertainment for recreational colorers and a resource for math-curious readers, students, and educators.

Lifelong Kindergarten

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Publisher : MIT Press
ISBN 13 : 0262536137
Total Pages : 203 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Lifelong Kindergarten by : Mitchel Resnick

Download or read book Lifelong Kindergarten written by Mitchel Resnick and published by MIT Press. This book was released on 2018-08-28 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively—and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.

Creating Innovators

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Publisher : Simon and Schuster
ISBN 13 : 1451611498
Total Pages : 304 pages
Book Rating : 4.4/5 (516 download)

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Book Synopsis Creating Innovators by : Tony Wagner

Download or read book Creating Innovators written by Tony Wagner and published by Simon and Schuster. This book was released on 2012-04-17 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reveals the importance of innovation in American global competitiveness, profiling some of today's most compelling young innovators while explaining how they have succeeded through the unconventional methods of parents, teachers, and mentors.

Drawing Lab for Mixed-Media Artists

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Publisher : Quarry Books
ISBN 13 : 1610580966
Total Pages : 145 pages
Book Rating : 4.6/5 (15 download)

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Book Synopsis Drawing Lab for Mixed-Media Artists by : Carla Sonheim

Download or read book Drawing Lab for Mixed-Media Artists written by Carla Sonheim and published by Quarry Books. This book was released on 2011-01-19 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: Carla Sonheim is an artist and creativity workshop instructor known for her fun and innovative projects and techniques designed to help adult students recover a more spontaneous, playful approach to creating. Her innovative ideas are now collected and elaborated on in this unique volume. Carla offers a year's worth of assignments, projects, ideas, and techniques that will introduce more creativity and nonsense into your art and life. Drawing Lab for Mixed-Media Artists offers readers a fun way to learn and gain expertise in drawing through experimentation and play. There is no right or wrong result, yet, the readers gain new skills and confidence, allowing them to take their work to a new level.

The Game Master's Book of Random Encounters

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Author :
Publisher : Media Lab Books
ISBN 13 : 9781948174374
Total Pages : 256 pages
Book Rating : 4.1/5 (743 download)

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Book Synopsis The Game Master's Book of Random Encounters by : Jeff Ashworth

Download or read book The Game Master's Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Smithsonian 10-Minute Science Experiments

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Author :
Publisher :
ISBN 13 : 9781646971442
Total Pages : 176 pages
Book Rating : 4.9/5 (714 download)

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Book Synopsis Smithsonian 10-Minute Science Experiments by : Steve Spangler

Download or read book Smithsonian 10-Minute Science Experiments written by Steve Spangler and published by . This book was released on 2020-03 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gives curious young readers dozens of colorful, exciting projects designed to teach them about the basics of science, physics, chemistry and engineering. They'll learn about critical thinking, how to conduct an experiment, and how to measure results, in a screen-free setting.

Digital and Media Literacy

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Publisher : Corwin Press
ISBN 13 : 1412981581
Total Pages : 233 pages
Book Rating : 4.4/5 (129 download)

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Book Synopsis Digital and Media Literacy by : Renee Hobbs

Download or read book Digital and Media Literacy written by Renee Hobbs and published by Corwin Press. This book was released on 2011-07-12 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leading authority on media literacy education shows secondary teachers how to incorporate media literacy into the curriculum, teach 21st-century skills, and select meaningful texts.

The Game Master's Book of Non-Player Characters

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Author :
Publisher : Media Lab Books
ISBN 13 : 9781948174800
Total Pages : 272 pages
Book Rating : 4.1/5 (748 download)

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Book Synopsis The Game Master's Book of Non-Player Characters by : Jeff Ashworth

Download or read book The Game Master's Book of Non-Player Characters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2021-09-14 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.

The History of Weed in 101 Objects

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Author :
Publisher : Media Lab Books
ISBN 13 : 9781942556633
Total Pages : 0 pages
Book Rating : 4.5/5 (566 download)

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Book Synopsis The History of Weed in 101 Objects by : Media Lab Books

Download or read book The History of Weed in 101 Objects written by Media Lab Books and published by Media Lab Books. This book was released on 2017-08-01 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The History of Weed in 101 Objects offers an easy-to-read, full-color, fully illustrated history of humankind's long tradition of loving cannabis. And whether you live in a state that has chosen to legalize it or not, weed is rapidly losing its reputation as an illicit substance and becoming more or an accepted part of American culture with each passing election cycle. This fascinating look at 101 objects chronicles the history of weed, and uniquely shows how America’s perceptions of it have changed socially, medically, economically and legally. Each entry has been carefully selected to highlight a facet of weed’s history, from 12th century hashish to the Volcano Vaporizer.

Back to Earth

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Publisher : Seal Press
ISBN 13 : 9781541675049
Total Pages : 304 pages
Book Rating : 4.6/5 (75 download)

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Book Synopsis Back to Earth by : NICOLE. STOTT

Download or read book Back to Earth written by NICOLE. STOTT and published by Seal Press. This book was released on 2021-10-12 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inspired by insights gained in spaceflight, a NASA astronaut offers key lessons to empower Earthbound readers to fight climate change When Nicole Stott first saw Earth from space, she realized how interconnected we are and knew she had to help protect our planetary home. In Back to Earth, Stott imparts essential lessons in problem-solving, survival, and crisis response that each of us can practice to make change. She knows we can overcome differences to address global issues, because she saw this every day on the International Space Station. Stott shares stories from her spaceflight and insights from scientists, activists, and changemakers working to solve our greatest environmental challenges. She learns about the complexities of Earth's biodiversity from NASA engineers working to enable life in space and from scientists protecting life on Earth for future generations. Ultimately, Stott reveals how we each have the power to respect our planetary home and one another by living our lives like crewmates, not passengers, on an inspiring shared mission

Media Labs

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Author :
Publisher : Aurora Metro Publications Ltd.
ISBN 13 : 095663298X
Total Pages : 219 pages
Book Rating : 4.9/5 (566 download)

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Book Synopsis Media Labs by : James Clarke

Download or read book Media Labs written by James Clarke and published by Aurora Metro Publications Ltd.. This book was released on 2019-03-12 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: SHORTLISTED FOR PEOPLE'S BOOK PRIZE This is an essential guide to the evolving and dynamic world of digital media. Explains how the media lab as a place (actual or virtual) encourages, nurtures and provides tangible support for creative talents and their projects. While the focus of the book is on filmmaking and gaming, the author also delves into the ‘brave new worlds’ of Virtual Reality and Augmented Reality. Providing an overview of the range of media labs on offer in both academia and festivals, the book is enriched by interviews with contemporary practitioners working in digital media culture around the world. Reviews “... an inspirational and timely new resource, packed with contacts, leading edge initiatives, tips from seasoned media practitioners .... It can’t fail to help you get new creative content made, and seen, around the world.” – Nic Millington, CEO Rural Media “With digital technologies and the blurring of creative boundaries changing the way that content is made and seen, this book proves an invaluable guide for those looking to successfully navigate this constantly evolving landscape.” – Nikki Baughan, Film Industry Journalist About the author James Clarke has written for the magazines 3D Artist, 3DWorld, Moviescope and Empire. His work has also featured in The Guardian, on BBC Radio 3 and for the BFI. As an educator he is a Fellow of the Higher Education Academy and has taught at the University of Gloucestershire, Hereford College of Arts and the University of Warwick. James is currently a Visiting Lecturer at the London Film School. James’s books include the recently published Through Her Lens: The Stories Behind the Photography of Eva Sereny (ACC Books), The Year of the Geek (Aurum Press) and Bodies in Heroic Motion: The Cinema of James Cameron (Columbia University Press). James also writes A Level Film Studies resources for Edusites and has been a consultant to the British Council, writing and producing content on the subject of various literary icons.

Encyclopedia of New Media

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Publisher : SAGE Publications
ISBN 13 : 1452265283
Total Pages : 544 pages
Book Rating : 4.4/5 (522 download)

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Book Synopsis Encyclopedia of New Media by : Steve Jones

Download or read book Encyclopedia of New Media written by Steve Jones and published by SAGE Publications. This book was released on 2002-12-10 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Edited by Steve Jones, one of the leading scholars and founders of this emerging field, and with contributions from an international group of scholars as well as science and technology writers and editors, the Encyclopedia of New Media widens the boundaries of today's information society through interdisciplinary, historical, and international coverage. With such topics as broadband, content filtering, cyberculture, cyberethics, digital divide, freenet, MP3, privacy, telemedicine, viruses, and wireless networks, the Encyclopedia will be an indispensable resource for anyone interested or working in this field. Unlike many encyclopedias that provide short, fragmented entries, the Encyclopedia of New Media examines each subject in depth in a single, coherent article. Many articles span several pages and are presented in a large, double-column format for easy reading. Each article also includes the following: A bibliography Suggestions for further reading Links to related topics in the Encyclopedia Selected works, where applicable Entries include: Pioneers, such as Marc Andreesen, Marshall McLuhan, and Steve Jobs Terms, from "Access" to "Netiquette" to "Web-cam" Technologies, including Bluetooth, MP3, and Linux Businesses, such as Amazon.com Key labs, research centers, and foundations Associations Laws, and much more The Encyclopedia of New Media includes a comprehensive index as well as a reader's guide that facilitates browsing and easy access to information. Recommended Libraries Public, academic, government, special, and private/corporate

The Lab Book

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Author :
Publisher : U of Minnesota Press
ISBN 13 : 1452966397
Total Pages : 322 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis The Lab Book by : Darren Wershler

Download or read book The Lab Book written by Darren Wershler and published by U of Minnesota Press. This book was released on 2022-03-22 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: An important new approach to the study of laboratories, presenting a practical method for understanding labs in all walks of life From the “Big Science” of Bell Laboratories to the esoteric world of séance chambers to university media labs to neighborhood makerspaces, places we call “labs” are everywhere—but how exactly do we account for the wide variety of ways that they produce knowledge? More than imitations of science and engineering labs, many contemporary labs are hybrid forms that require a new methodological and theoretical toolkit to describe. The Lab Book investigates these vital, creative spaces, presenting readers with the concept of the “hybrid lab” and offering an extended—and rare—critical investigation of how labs have proliferated throughout culture. Organized by interpretive categories such as space, infrastructure, and imaginaries, The Lab Book uses both historical and contemporary examples to show how laboratories have become fundamentally connected to changes in the contemporary university. Its wide reach includes institutions like the MIT Media Lab, the Tuskegee Institute’s Jesup Wagon, ACTLab, and the Media Archaeological Fundus. The authors cover topics such as the evolution and delineation of lab-based communities, how labs’ tools and technologies contribute to defining their space, and a glossary of key hybrid lab techniques. Providing rich historical breadth and depth, The Lab Book brings into focus a critical, but often misunderstood, aspect of the contemporary arts and humanities.

Encyclopedia of Social Media and Politics

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Publisher : SAGE Publications
ISBN 13 : 1483389006
Total Pages : 1640 pages
Book Rating : 4.4/5 (833 download)

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Book Synopsis Encyclopedia of Social Media and Politics by : Kerric Harvey

Download or read book Encyclopedia of Social Media and Politics written by Kerric Harvey and published by SAGE Publications. This book was released on 2013-12-20 with total page 1640 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Encyclopedia of Social Media and Politics explores how the rise of social media is altering politics both in the United States and in key moments, movements, and places around the world. Its scope encompasses the disruptive technologies and activities that are changing basic patterns in American politics and the amazing transformations that social media use is rendering in other political systems heretofore resistant to democratization and change. In a time when social media are revolutionizing and galvanizing politics in the United States and around the world, this encyclopedia is a must-have reference. It reflects the changing landscape of politics where old modes and methods of political communication from elites to the masses (top down) and from the masses to elites (bottom up) are being displaced rapidly by social media, and where activists are building new movements and protests using social media to alter mainstream political agendas. Key Features This three-volume A-to-Z encyclopedia set includes 600 short essays on high-interest topics that explore social media’s impact on politics, such as “Activists and Activism,” “Issues and Social Media,” “Politics and Social Media,” and “Popular Uprisings and Protest.” A stellar array of world renowned scholars have written entries in a clear and accessible style that invites readers to explore and reflect on the use of social media by political candidates in this country, as well as the use of social media in protests overseas Unique to this book is a detailed appendix with material unavailable anywhere else tracking and illustrating social media usage by U.S. Senators and Congressmen. This encyclopedia set is a must-have general, non-technical resource for students and researchers who seek to understand how the changes in social networking through social media are affecting politics, both in the United States and in selected countries or regions around the world.

Coding Democracy

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Author :
Publisher : MIT Press
ISBN 13 : 0262043556
Total Pages : 413 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Coding Democracy by : Maureen Webb

Download or read book Coding Democracy written by Maureen Webb and published by MIT Press. This book was released on 2020-03-17 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hackers as vital disruptors, inspiring a new wave of activism in which ordinary citizens take back democracy. Hackers have a bad reputation, as shady deployers of bots and destroyers of infrastructure. In Coding Democracy, Maureen Webb offers another view. Hackers, she argues, can be vital disruptors. Hacking is becoming a practice, an ethos, and a metaphor for a new wave of activism in which ordinary citizens are inventing new forms of distributed, decentralized democracy for a digital era. Confronted with concentrations of power, mass surveillance, and authoritarianism enabled by new technology, the hacking movement is trying to “build out” democracy into cyberspace. Webb travels to Berlin, where she visits the Chaos Communication Camp, a flagship event in the hacker world; to Silicon Valley, where she reports on the Apple-FBI case, the significance of Russian troll farms, and the hacking of tractor software by desperate farmers; to Barcelona, to meet the hacker group XNet, which has helped bring nearly 100 prominent Spanish bankers and politicians to justice for their role in the 2008 financial crisis; and to Harvard and MIT, to investigate the institutionalization of hacking. Webb describes an amazing array of hacker experiments that could dramatically change the current political economy. These ambitious hacks aim to displace such tech monoliths as Facebook and Amazon; enable worker cooperatives to kill platforms like Uber; give people control over their data; automate trust; and provide citizens a real say in governance, along with capacity to reach consensus. Coding Democracy is not just another optimistic declaration of technological utopianism; instead, it provides the tools for an urgently needed upgrade of democracy in the digital era.