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The Magicians Tabletop Roleplaying Game System
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Book Synopsis The Magicians Tabletop Roleplaying Game System by : Catherine Gilbert
Download or read book The Magicians Tabletop Roleplaying Game System written by Catherine Gilbert and published by . This book was released on 2021-01-08 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Fillorian System is based on The Magicians by Lev Grossman and SYFY Tv Show. Fan-created, it leads you into a dnd-like system of its own as well as give you the base lore of the world created within this fantasy story.
Download or read book Magonomia written by Andrew Gronosky and published by . This book was released on 2021-11-30 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Magonomia is the roleplaying game of Renaissance wizardry. Everyone plays a wizard, wielding magic inspired by authentic European folklore from the sixteenth century. Together, the players explore mysteries in Enchanted England, a fantasy version of Elizabethan England populated with faeries, spirits, and creatures of legend.
Book Synopsis Further Than Fillory- 2nd Edition by : Catherine Gilbert
Download or read book Further Than Fillory- 2nd Edition written by Catherine Gilbert and published by . This book was released on 2019-10-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Second Edition of A The Magicians Tabletop Roleplaying Game Guide! Now with new races, spells and many more options!
Book Synopsis Therapeutically Applied Role-Playing Games by : Elizabeth D. Kilmer
Download or read book Therapeutically Applied Role-Playing Games written by Elizabeth D. Kilmer and published by Taylor & Francis. This book was released on 2023-04-05 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Therapeutically Applied Role-Playing Games provides a comprehensive approach to implementing therapeutically applied role-playing game (TA-RPG) groups for mental health practitioners. When facilitated by a trained professional, TA-RPGs are a powerful tool for insight, growth, and change for individuals and communities. The Game to Grow Method of Therapeutically Applied Role-Playing Games is a transdiagnostic, transtheoretical, group intervention developed over a decade of practice using Dungeons & Dragons and other popular tabletop role-playing game systems, as well as leveraging therapeutic factors from acceptance and commitment therapy, marriage and family therapy, drama therapy, and interpersonal process groups. TA-RPGs are conceptualized as a gaming system layered on top of established intervention techniques. They can accommodate a multitude of game systems and align with theoretical mechanisms for change found across therapeutic orientations. This work serves as a comprehensive training manual for TA-RPGs, providing a valuable resource for mental health professionals interested in incorporating TA-RPGs into their practice.
Book Synopsis Liminal Roleplaying Game by : Modiphius
Download or read book Liminal Roleplaying Game written by Modiphius and published by . This book was released on 2020-02-04 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Liminal is a self-contained tabletop roleplaying game about those on the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin. The players portray Liminals - those who stand between the mortal and magical realms, with ties to each. Examples of Liminals include: A magician who acts as a warden to protect unaware mortals from supernatural menaces Someone of mysterious birth who is perhaps half Fae. In any case they are caught up in Faerie politics whether they like it or not A burglar who steals supernatural relics. A werewolf who still has many ties to ordinary people. A dhampir, striving to do good despite their vampiric infection. A mortal detective who knows some of the real strangeness out there. The magical world has a basis in British and Irish folklore and legends, along with ghost stories and modern day popular takes on the supernatural in fiction. Inspirations from fiction include the real world fantasy novels of Ben Aaranovitch, Jim Butcher, Emma Bull, Susanna Clarke, Harry Connolly, Charles de Lint, Neil Gaiman, Benedict Jacka, and Helene Wecker. Made in the UK.
Download or read book Spire written by Grant Howitt and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Rules of Play by : Katie Salen Tekinbas
Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Book Synopsis ZWEIHANDER Grim & Perilous RPG by : Daniel D. Fox
Download or read book ZWEIHANDER Grim & Perilous RPG written by Daniel D. Fox and published by Andrews McMeel Publishing. This book was released on 2019-06-11 with total page 1658 pages. Available in PDF, EPUB and Kindle. Book excerpt: Powered by HTML, this Zweihander eBook edition is published with a nuanced reflowable document layout. It includes: Reflowable text and images Sidebar navigation via device contents Hyperlinked Table of Contents and Index for fast, easy searches Hyperlinked cross-references throughout the book Tap and zoom illustrations This digital format differs from standard fixed layouts and PDFs. We highly suggest users download a sample before purchasing. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastard series, or other "grimdark"-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!
Download or read book GURPS Lite written by Sean Punch and published by . This book was released on 2000 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Barbarians of Lemuria (Legendary Edition) by : Simon Washbourne
Download or read book Barbarians of Lemuria (Legendary Edition) written by Simon Washbourne and published by . This book was released on 2009-12-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them..." Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness.
Book Synopsis Darksword Adventures by : Margaret Weis
Download or read book Darksword Adventures written by Margaret Weis and published by Spectra. This book was released on 1988 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: /Margaret Weis and Tracy Hickman An absolutely essential book for all role-players. Very appealing to the hundreds of thousands of kids who have read the novels and want to create gaming scenarios of their own. In addition to its value as a gaming tool, Darksword Adventures will be of interest to anyone who wants to learn more about the world of the Darksw
Download or read book Dark Ages Mage written by Bill Bridges and published by White Wolf Games Studio. This book was released on 2002-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.
Download or read book Gurps Voodoo written by C. J. Carella and published by Steve Jackson Games. This book was released on 2018-04-26 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. Voodoo priests and the shamans of many ancients cultures have unique views in how they can shape the world; this supplement includes a magic system to replicate those beliefs. The Shadow War is a conflict fought on many fronts. Voodoo Initiates contend with the Lodges, which consist of European magicians who have kept their occult power hidden and consider themselves the secret masters of the Western world. Beneath that struggle, some Initiates have begun to realize, lies a battle between Humankind and beings that have no use for power or wealth - only destruction. Unlike many "dark" RPGs, Voodoo is not about enduring horror, but fighting it. Human Spirit Warriors, monstrous In-Betweener renegades, and even ghosts can join forces and stop the manipulators and deceivers. The world of the Shadow War needs heroes, however frail or flawed they may be. Your characters may just be those heroes.
Download or read book Maid written by Ryo Kamiya and published by Createspace Independent Pub. This book was released on 2014 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maid: The Role-Playing Game is a comedic take on a uniquely Japanese cultural icon: The fetishized modern maid. Injecting the concept of Maid with 50ccs of anime and comedy, the players take on the roles of maids, serving the master (played by the GM). Sheets are left unfolded and mantelpieces undusted when giant robots crash through the mansion, ninjas attack and kidnap the young master, and a demonic pit to Hell opens up in the pantry... and all before teatime! Play in the modern comedy setting, or mix it up with 9 additional settings including Victorian era, old Edo period, fantasy and post-apocalypse; and 6 genres including romance, horror, and action. Due to the rules system and random events that form the backbone of the Maid RPG, the game practically runs itself: Go from opening the book to playing a game with friends within just minutes! Three game styles in one: The traditional scenario-type; the random event-driven type; and the "favor race," a race to the master's heart! Make characters and start playing the game within minutes of opening the book. Everything about the game gears it for Fast Play, Now. Optional character types including player-character masters and butlers, and optional rules for seduction and romantic tragedy. 11 complete adventure scenarios. 3 complete "replays," actual play scenarios in screenplay format. Great for learning the feel of the game. The first ever Japanese tabletop role-playing game to be released in English! ...which, when you think about it, totally makes sense in a weird sort of way. Hundreds of optional items, costumes, genre and setting events, all presented in a way to easily bring them into the game! Combines the original Japanese core book and two supplements into one huge, complete edition of the game in English. A $75 value!
Download or read book Tiny Dungeon written by Alan Bahr and published by . This book was released on 2018-01-31 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A light-weight fantasy roleplaying game.
Book Synopsis GURPS THAUMATOLOGY by : Phil Masters
Download or read book GURPS THAUMATOLOGY written by Phil Masters and published by Steve Jackson Games. This book was released on 2016-11-21 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.
Book Synopsis A Worldbuilder's Guide to Magic by : Brent A. Stypczynski
Download or read book A Worldbuilder's Guide to Magic written by Brent A. Stypczynski and published by McFarland. This book was released on 2021-10-12 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: Constructing a functional system of magic that helps readers suspend disbelief is a crucial part of worldbuilding in the fantasy genres. Yet creating a believable, compelling and original fictional universe can be daunting. To help inspire writers, this guide provides an overview of how magic has been understood in history and used in myth, legend and modern fiction. Different forms of magic are explored and a broad range of stories--from Nordic myths to modern novels--are described and referenced. Discussion explores how magic as a concept shapes, and is shaped by, fictional worlds and societies.