The Leaderboard

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Publisher : Atria Books
ISBN 13 : 9781416535478
Total Pages : 246 pages
Book Rating : 4.5/5 (354 download)

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Book Synopsis The Leaderboard by : Amy Alcott

Download or read book The Leaderboard written by Amy Alcott and published by Atria Books. This book was released on 2010-03-23 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Golf legend Amy Alcott talks with twenty-seven celebrated individuals about the one thing they have in common—the game they love. In this entertaining and fascinating collection of candid conversations, Amy Alcott offers a rare look at the personal lives and experiences—both on and off the golf course—of prominent entertainers, athletes, political leaders, and other influential figures. A fierce love of the game connects them all, but their varied anecdotes show how this magical sport has touched each of their lives in unique ways. Some highlights: Bill Clinton reveals why Hillary encouraged him to start playing again in his late twenties; Jack Nicholson explains how he began to play golf in his forties and became good enough to shoot a sixty-five; and Ben Crenshaw reminisces about his close relationship with Harvey Penick and about winning the 1995 Masters just days after serving as a pallbearer at Penick’s funeral. At times poignant, illuminating, and laugh-out-loud funny, The Leaderboard is sure to inspire and capture the imaginations of golf fans everywhere.

Games and Learning Alliance

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Author :
Publisher : Springer Nature
ISBN 13 : 3031490657
Total Pages : 481 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Games and Learning Alliance by : Pierpaolo Dondio

Download or read book Games and Learning Alliance written by Pierpaolo Dondio and published by Springer Nature. This book was released on 2023-11-28 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: 1. The Serious Games and Game Design 2. User experience, User Evaluation and User Analysis in Serious Games 3. Serious Games for Instruction 4. Serious Games for Health, Wellbeing and Social Change 5. Evaluating and Assessing Serious Games Elements 6. Posters

The Leaderboard

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Publisher : Simon and Schuster
ISBN 13 : 1439158460
Total Pages : 242 pages
Book Rating : 4.4/5 (391 download)

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Book Synopsis The Leaderboard by : Amy Alcott

Download or read book The Leaderboard written by Amy Alcott and published by Simon and Schuster. This book was released on 2009-03-24 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every golfer has a story. And for many, sharing stories about the game's challenges and pleasures, legends and lore, is as much a joy as playing the game itself. Amy Alcott, one of golf's great personalities and an LPGA Hall of Fame member, has drawn upon her remarkable network of well-known golfing friends and gathered their stories for the first time ever. In this entertaining and fascinating collection of candid conversations, Alcott offers a rare look at the personal lives and experiences -- both on and off the golf course -- of prominent entertainers, athletes, political leaders, and other influential figures. A fierce love of golf connects them all, but their varied anecdotes show how this magical sport has touched each of their lives in unique ways. Some highlights: Bill Clinton reveals why Hillary encouraged him to start playing again in his late twenties; Jack Nicholson explains how he began to play golf in his forties and got good enough to shoot a sixty-five; Ben Crenshaw reminisces about his close relationship with Harvey Penick and about winning the 1995 Masters just days after serving as a pallbearer at Penick's funeral; and Jim Nantz compares his relationship to his dad with the close relationship that Tiger Woods had with his own father. And many, many more. At times poignant, illuminating, and laugh-out-loud funny, The Leaderboard is sure to inspire and capture the imagination of golf fans everywhere.

Gamification in Education: Breakthroughs in Research and Practice

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Author :
Publisher : IGI Global
ISBN 13 : 1522551999
Total Pages : 690 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Gamification in Education: Breakthroughs in Research and Practice by : Management Association, Information Resources

Download or read book Gamification in Education: Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-01-05 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.

All the News That’s Fit to Click

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Publisher : Princeton University Press
ISBN 13 : 0691254931
Total Pages : 280 pages
Book Rating : 4.6/5 (912 download)

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Book Synopsis All the News That’s Fit to Click by : Caitlin Petre

Download or read book All the News That’s Fit to Click written by Caitlin Petre and published by Princeton University Press. This book was released on 2024-02-27 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Over the past fifteen years, journalism has experienced a rapid proliferation of data about online reader behavior in the form of web metrics. These newsroom metrics influence which stories are written, how news is promoted, and which journalists get hired and fired. Some argue that metrics help journalists better serve their audiences. Others worry that metrics are the contemporary equivalent of a stopwatch-wielding factory manager. In Desperate Measures, Caitlin Petre offers a rare behind-the-scenes look at how metrics are reshaping the work of journalism. Over a period of four years, Petre conducted a mix of in-depth interviews and ethnographic observation at three sites. The book first shows how metrics tools are designed and marketed, via Petre's research at the prominent news analytics company Chartbeat. Petre then follows Chartbeat's tool into the newsrooms of two of the company's highest-profile clients: Gawker Media and The New York Times. She finds that newsroom metrics are a powerful form of managerial surveillance and discipline. However, unlike the manager's stopwatch that preceded them, digital metrics are designed to gain the trust of wary journalists by providing a habit-forming user experience that mimics key features of addictive games. She details how the ambiguous nature of the data lead journalists to draw seemingly arbitrary boundaries around uses of audience metrics that are either legitimate or illegitimate. And she examines how metrics intersect with existing newsroom hierarchies. As performance analytics spread to virtually every professional field, Petre's findings speak to the future of expertise and labor relations in contexts far beyond journalism"--

Lukezilla Beats the Game

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Author :
Publisher : Capstone Editions
ISBN 13 : 1684462045
Total Pages : 241 pages
Book Rating : 4.6/5 (844 download)

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Book Synopsis Lukezilla Beats the Game by : Kurtis Scaletta

Download or read book Lukezilla Beats the Game written by Kurtis Scaletta and published by Capstone Editions. This book was released on 2020 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lucas, small and unathletic, is obsessed with being powerful Trunkzilla in an online game, but after becoming a volunteer Senior Sitter and saving Isaac in real life, everything changes.

iOS for Game Programmers

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Publisher : Mercury Learning and Information
ISBN 13 : 1942270224
Total Pages : 348 pages
Book Rating : 4.9/5 (422 download)

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Book Synopsis iOS for Game Programmers by : Allen Sherrod

Download or read book iOS for Game Programmers written by Allen Sherrod and published by Mercury Learning and Information. This book was released on 2015-01-16 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a whack-a-mole game, a pong game, and a coloring book. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects. It includes a companion disc with source code, images, and project files. By the end of the book, the reader will have five apps that they’ve developed, along with the knowledge of making games for the iOS platform. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Features: Builds five game projects including a matching game, a puzzle game, a coloring book, game of pong, and a “whack-a-mole” game that will give the reader exposure to making games on the iOS platform Includes information on iOS 5, iOS 6, iOS 7 and iOS8 - the latest versions for the iPhone and iPad . Utilizes the UIKit that enables readers to apply their knowledge to more areas than just games since many of the topics can be applied to general iOS development Includes a companion disc with source code, images, and project files.

Building iOS 5 Games

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Author :
Publisher : Peachpit Press
ISBN 13 : 0132790467
Total Pages : 244 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Building iOS 5 Games by : James Sugrue

Download or read book Building iOS 5 Games written by James Sugrue and published by Peachpit Press. This book was released on 2011-12-06 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mobile-app development, and mobile-game-app development in particular, is attracting developers with the promise of a large and growing user base and ginormous unit sales. For example, over during the Christmas holiday, Tapulous reported iOS users were downloading the newest version of Tap Tap Revenge 25,000 times per hour, peaking at 45,000 downloads per hour on Christmas day. This book teaches iOS game development fundamentals. The book is broken up into sections, each building from the last. By the end of the book, the reader will have a firm grasp on the concepts of game development for iOS devices. The book offers real world examples and actual games the reader can code and play and is aimed at people who understand programming concepts but are new to iOS game development.

Practical React Native

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Publisher : Apress
ISBN 13 : 1484239393
Total Pages : 342 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Practical React Native by : Frank Zammetti

Download or read book Practical React Native written by Frank Zammetti and published by Apress. This book was released on 2018-11-12 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to use React Native in the real world, from scratch. This book shows you what React Native has to offer, where it came from, and where it’s going. You'll begin with a solid foundation of practical knowledge, and then build on it immediately by constructing three different apps. You'll learn how to use each feature of React Native by working on two full projects and one full game. These aren’t just simple React Native Hello World examples (although you’ll naturally start there!) but are apps that you can, if you so choose, install on your mobile devices and use for real. Throughout this book, you'll gain real-world familiarity with React Native as well as supporting components from Expo, NativeBase, React Navigation and the Redux and Lodash libraries. You'll also build server-side code for a mobile React Native app to talk to using the popular Node.js and Socket.io library, providing you a holistic view of things even beyond React Native. And, you'll see many helpful tips, tricks and gotchas to watch out for along the way! Practical React Native offers practical exercises that will give you a solid grasp of building apps with React Native, allowing you to springboard into creating more advanced apps on your own.Creating a game with React Native will allow you to see a whole other perspective on what React Native can do. What You'll Learn Master the basics of React Native Create a logically structured project Review interface elements, such as widgets, controls, and extensions Build layouts Work with Expo, an open source toolchain Who This book Is For The primary audience is mobile developers and anyone looking to build for multiple mobile platforms and trying to do so with a codebase that is largely the same across all. Readers will need a decent foundation, but not necessarily be experts in, HTML, CSS, and JavaScript, but I'll assume little beyond that.

Medical Image Computing and Computer Assisted Intervention – MICCAI 2021

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Author :
Publisher : Springer Nature
ISBN 13 : 3030872378
Total Pages : 735 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Medical Image Computing and Computer Assisted Intervention – MICCAI 2021 by : Marleen de Bruijne

Download or read book Medical Image Computing and Computer Assisted Intervention – MICCAI 2021 written by Marleen de Bruijne and published by Springer Nature. This book was released on 2021-09-23 with total page 735 pages. Available in PDF, EPUB and Kindle. Book excerpt: The eight-volume set LNCS 12901, 12902, 12903, 12904, 12905, 12906, 12907, and 12908 constitutes the refereed proceedings of the 24th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2021, held in Strasbourg, France, in September/October 2021.* The 531 revised full papers presented were carefully reviewed and selected from 1630 submissions in a double-blind review process. The papers are organized in the following topical sections: Part I: image segmentation Part II: machine learning - self-supervised learning; machine learning - semi-supervised learning; and machine learning - weakly supervised learning Part III: machine learning - advances in machine learning theory; machine learning - attention models; machine learning - domain adaptation; machine learning - federated learning; machine learning - interpretability / explainability; and machine learning - uncertainty Part IV: image registration; image-guided interventions and surgery; surgical data science; surgical planning and simulation; surgical skill and work flow analysis; and surgical visualization and mixed, augmented and virtual reality Part V: computer aided diagnosis; integration of imaging with non-imaging biomarkers; and outcome/disease prediction Part VI: image reconstruction; clinical applications - cardiac; and clinical applications - vascular Part VII: clinical applications - abdomen; clinical applications - breast; clinical applications - dermatology; clinical applications - fetal imaging; clinical applications - lung; clinical applications - neuroimaging - brain development; clinical applications - neuroimaging - DWI and tractography; clinical applications - neuroimaging - functional brain networks; clinical applications - neuroimaging – others; and clinical applications - oncology Part VIII: clinical applications - ophthalmology; computational (integrative) pathology; modalities - microscopy; modalities - histopathology; and modalities - ultrasound *The conference was held virtually.

Game-Based Marketing

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470562234
Total Pages : 240 pages
Book Rating : 4.4/5 (75 download)

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Book Synopsis Game-Based Marketing by : Gabe Zichermann

Download or read book Game-Based Marketing written by Gabe Zichermann and published by John Wiley & Sons. This book was released on 2010-03-29 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Harness the power of games to create extraordinary customer engagement with Game-Based Marketing. Gamification is revolutionizing the web and mobile apps. Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards – these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities. Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga’s Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as: Why good leaderboards shouldn’t feature the Top 10 players. Most games are played as an excuse to socialize, not to achieve. Status is worth 10x more than cash to most consumers. Badges are not enough: but they are important. You don’t need to offer real-world prizing to run a blockbuster sweepstakes. And learn even more: How to architect a point system that works Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges Maximizing the value and impact of badges Future-proofing your design Challenging users without distraction Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade’s worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun. Are you ready to play?

The Gamification of Learning and Instruction

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Publisher : John Wiley & Sons
ISBN 13 : 1118096347
Total Pages : 340 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis The Gamification of Learning and Instruction by : Karl M. Kapp

Download or read book The Gamification of Learning and Instruction written by Karl M. Kapp and published by John Wiley & Sons. This book was released on 2012-05-01 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games.... There is no doubt that 'gamification' is an important and powerful weapon in the arsenal for learning, marketing, and behavior change of any kind. This book is a valuable guide for all who are trying to understand or adopt these important design principles." —FROM THE FOREWORD BY KEVIN KRUSE Games create engagement—the corner-stone of any positive learning experience. With the growing popularity of digital games and game-based interfaces, it is essential that gamification be part of every learning professional's tool box. In this comprehensive resource, international learning expert Karl M. Kapp reveals the value of game-based mechanics to create meaningful learning experiences. Drawing together the most current information and relevant research in one resource, The Gamification of Learning and Instruction shows how to create and design games that are effective and meaningful for learners. Kapp introduces, defines, and describes the concept of gamification and then dissects several examples of games to determine the elements that provide the most positive results for the players. He explains why these elements are critical to the success of learning. The Gamification of Learning and Instruction is based on solid research and the author includes peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools. Not all games or gamification efforts are the same, the gamification of learning and instruction requires matching instructional content with the right game mechanics and game thinking. Moving beyond the theoretical considerations, the author explores how to design and develop gamification efforts. Kapp discusses how to create a successful game design document and includes a model for managing the entire game and gamification design process. The Gamification of Learning and Instruction provides learning professional with the help they need to put the power of game design to work. Follow Karl on his widely-read "Kapp Notes" blog at www.kaplaneduneering.com/kappnotes/

Beginning iOS 5 Games Development

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Publisher : Apress
ISBN 13 : 1430237112
Total Pages : 341 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning iOS 5 Games Development by : Lucas Jordan

Download or read book Beginning iOS 5 Games Development written by Lucas Jordan and published by Apress. This book was released on 2012-01-02 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.

Swift Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788472802
Total Pages : 435 pages
Book Rating : 4.7/5 (884 download)

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Book Synopsis Swift Game Development by : Siddharth Shekar

Download or read book Swift Game Development written by Siddharth Shekar and published by Packt Publishing Ltd. This book was released on 2018-09-28 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2 Key FeaturesLearn to create games for iPhone and iPad with the latest Swift Programming languageUnderstand the fundamental concepts of game development like game physics, camera action, sprites, controls, among othersBuild Augmented reality games using ARKit for true performanceBook Description Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store. What you will learnDeliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKitSet up a scene using the new capabilities of the scene editor and custom classesMaximize gameplay with little-known tips and strategies for fun, repeatable actionMake use of animations, graphics, and particles to polish your gameUnderstand the current mobile monetization landscapeIntegrate your game with Game CenterDevelop 2D and 3D Augmented Reality games using Apple's new ARKit frameworkPublish your game to the App StoreWho this book is for If you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.

Unity 5.x Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784391883
Total Pages : 571 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Unity 5.x Cookbook by : Matt Smith

Download or read book Unity 5.x Cookbook written by Matt Smith and published by Packt Publishing Ltd. This book was released on 2015-10-05 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillset About This Book Built on the solid foundation of the popular Unity 4.x Cookbook, the recipes in this edition have been completely updated for Unity 5 Features recipes for both 2D and 3D games Provides you with techniques for the new features of Unity 5, including the new UI system, 2D game development, new Standard Shaders, and the new Audio Mixer Who This Book Is For From beginners to advanced users, from artists to coders, this book is for you and everyone in your team! Programmers can explore multimedia features, and multimedia developers can try their hand at scripting. Basic knowledge and understanding of the Unity platform, game design principles, and programming knowledge in C# is essential. What You Will Learn Immerse players with great audio, utilizing Unity 5's audio features including the new Audio Mixer, ambient sound with Reverb Zones, dynamic soundtracks with Snapshots, and balanced audio via Ducking Create better materials with Unity's new, physically-based, Standard Shader Measure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing “bullet time” effects Improve ambiance through the use of lights and effects such as reflection and light probes Create stylish user interfaces with the new UI system, including power-bars, clock displays, and an extensible inventory system Save and load text and media assets from local or remote sources, publish your game via Unity Cloud, and communicate with websites and their databases to create online scoreboards Discover advanced techniques, including the publisher-subscriber and state patterns, performance bottleneck identification, and methods to maximize game performance and frame rates Control 2D and 3D character movement, and use NavMeshAgents to write NPC and enemy behaviors such as seek, flee, flock, and waypoint path following In Detail Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with Unity 5. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to Unity professionals. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills. Style and approach Each chapter first introduces the topic area and explains how the techniques covered can enhance your games. Every recipe provides step-by-step instructions, followed by an explanation of how it all works, and useful additional refinements or alternative approaches. Every required resource and C# script (fully commented) is available to download, enabling you to follow each recipe yourself.

Gamification by Design

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449315399
Total Pages : 211 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Gamification by Design by : Gabe Zichermann

Download or read book Gamification by Design written by Gabe Zichermann and published by "O'Reilly Media, Inc.". This book was released on 2011-07-25 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code samples to a create fun and captivating social environment. Whether you're an executive, developer, producer, or product specialist, Gamification by Design will show you how game mechanics can help you build customer loyalty. Discover the motivational framework game designers use to segment and engage consumers Understand core game mechanics such as points, badges, levels, challenges, and leaderboards Engage your consumers with reward structures, positive reinforcement, and feedback loops Combine game mechanics with social interaction for activities such as collecting, gifting, heroism, and status Dive into case studies on Nike and Yahoo!, and analyze interactions at Google, Facebook, and Zynga Get the architecture and code to gamify a basic consumer site, and learn how to use mainstream gamification APIs from Badgeville "Turning applications into games is a huge trend. This book does a great job of identifying the core lasting principals you need to inspire your users to visit again and again." —Adam Loving Freelance Social Game Developer and founder of Twibes Twitter Groups

Mobile Computing, Applications, and Services

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Author :
Publisher : Springer Nature
ISBN 13 : 3031318919
Total Pages : 137 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Mobile Computing, Applications, and Services by : Javid Taheri

Download or read book Mobile Computing, Applications, and Services written by Javid Taheri and published by Springer Nature. This book was released on 2023-04-28 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 13th International Conference on Mobile Computing, Applications, and Services, MobiCASE 2022, held in Messina, Italy, in November 17-18, 2022. The 9 full papers were carefully reviewed and selected from 25 submissions. The papers are organized in topical tracks: mobile computing; machine learning/deep learning; dependable systems; and emerging applications.