The Law of Virtual Worlds and Internet Social Networks

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Author :
Publisher : CRC Press
ISBN 13 : 131702611X
Total Pages : 264 pages
Book Rating : 4.3/5 (17 download)

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Book Synopsis The Law of Virtual Worlds and Internet Social Networks by : Andrew Sparrow

Download or read book The Law of Virtual Worlds and Internet Social Networks written by Andrew Sparrow and published by CRC Press. This book was released on 2016-03-03 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual worlds are the latest manifestation of the internet's inexorable appetite for development. Organisations of all kinds are enthusiastically pursuing the commercial opportunities offered by the growth of this phenomenon. But if you believe that there are no laws which govern internet social networks and virtual worlds this book will persuade you otherwise. There is law, and a good deal of it. Why would there not be? As with many other aspects of the world wide web, this new medium is unregulated and offers many opportunities for companies to damage their reputation, run into a whole host of problems relating to intellectual property, trade marks and copyrights, and compromise the rights of individuals participating within the virtual environment. By reading The Law of Virtual Worlds and Internet Social Networks you will gain a good understanding of the legal issues which govern this expanding and fascinating world - are you ready for the leap from internet plaything to meaningful social and business tool? The Law of Virtual Worlds and Internet Social Networks is an essential reference for advertising and media agencies; television broadcast producers; academic institutions including university law, knowledge and information departments. In fact, it has been written for anyone interested in virtual worlds and social networks whether commercially because you want to explore the possibilities such environments present, or for academic curiosity.

Virtual Law

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Author :
Publisher : American Bar Association
ISBN 13 : 9781604420098
Total Pages : 484 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Virtual Law by : Benjamin Tyson Duranske

Download or read book Virtual Law written by Benjamin Tyson Duranske and published by American Bar Association. This book was released on 2008 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are one of the many who have read about and heard about virtual worlds but do not really understand what a virtual world is, or even how to use appropriate terminology when discussing them, then this is the book for you."--Jacket.

The State of Play

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Author :
Publisher : NYU Press
ISBN 13 : 081479937X
Total Pages : 304 pages
Book Rating : 4.8/5 (147 download)

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Book Synopsis The State of Play by : Jack Balkin

Download or read book The State of Play written by Jack Balkin and published by NYU Press. This book was released on 2006-11-01 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.

The State of Play

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Author :
Publisher : NYU Press
ISBN 13 : 0814799728
Total Pages : 313 pages
Book Rating : 4.8/5 (147 download)

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Book Synopsis The State of Play by : Jack M. Balkin

Download or read book The State of Play written by Jack M. Balkin and published by NYU Press. This book was released on 2006-11 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.

Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights

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Author :
Publisher : IGI Global
ISBN 13 : 1615207961
Total Pages : 238 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights by : Adrian, Angela

Download or read book Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights written by Adrian, Angela and published by IGI Global. This book was released on 2010-05-31 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book examines the legal realities which are emerging from Massively Multiplayer Online Role-playing Games (MMORPGs) or virtual worlds that demonstrate many of the traits we associate with the Earth world: interpersonal relationships, economic transactions, and organic political institutions"--Provided by publisher.

The Immersive Internet

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Author :
Publisher : Springer
ISBN 13 : 1137283025
Total Pages : 361 pages
Book Rating : 4.1/5 (372 download)

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Book Synopsis The Immersive Internet by : R. Teigland

Download or read book The Immersive Internet written by R. Teigland and published by Springer. This book was released on 2013-03-25 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collecting short thought pieces by some of the leading thinkers on the emerging 'Immersive Internet', Power and Teigland's book questions what a more immersive and intimate internet – based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond – might mean for society and for each of us.

Technical, Social, and Legal Issues in Virtual Communities: Emerging Environments

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Author :
Publisher : IGI Global
ISBN 13 : 1466615540
Total Pages : 374 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Technical, Social, and Legal Issues in Virtual Communities: Emerging Environments by : Dasgupta, Subhasish

Download or read book Technical, Social, and Legal Issues in Virtual Communities: Emerging Environments written by Dasgupta, Subhasish and published by IGI Global. This book was released on 2012-05-31 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technical, Social and Legal Issues in Virtual Communities: Emerging Environments examines a variety of issues related to virtual communities and social networking, addressing issues related to team identification, leader-member issues, social networking for education, participation in social networks, and other issues directly related to this eclectic field of study. This publication provides comprehensive coverage and understanding of the social, cultural, organizational, human, and cognitive issues related to the virtual communities and social networking. Readers will find that this book encompasses an overall body of knowledge regarding participation of individuals, groups and organizations in virtual communities and networks, by providing an outlet for scholarly research in the area.

Social Interactions in Virtual Worlds

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Author :
Publisher : Cambridge University Press
ISBN 13 : 1108558984
Total Pages : 433 pages
Book Rating : 4.1/5 (85 download)

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Book Synopsis Social Interactions in Virtual Worlds by : Kiran Lakkaraju

Download or read book Social Interactions in Virtual Worlds written by Kiran Lakkaraju and published by Cambridge University Press. This book was released on 2018-07-05 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.

The Psychology of Social Networking Vol. 2

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110473852
Total Pages : 246 pages
Book Rating : 4.1/5 (14 download)

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Book Synopsis The Psychology of Social Networking Vol. 2 by : Giuseppe Riva

Download or read book The Psychology of Social Networking Vol. 2 written by Giuseppe Riva and published by Walter de Gruyter GmbH & Co KG. This book was released on 2016-08-22 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describe the Psychology of Social Networking. In order to 'be online', an individual has to create an online presence. This online self is presented in different ways, with diverse goals and aims in order to engage in different social media activities and to achieve desired outcomes. The authors propose a wide overview of the psychology of social networking and the several implications of new media in our lives.

Who Controls the Internet?

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Author :
Publisher : Oxford University Press
ISBN 13 : 9780198034803
Total Pages : 238 pages
Book Rating : 4.0/5 (348 download)

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Book Synopsis Who Controls the Internet? by : Jack Goldsmith

Download or read book Who Controls the Internet? written by Jack Goldsmith and published by Oxford University Press. This book was released on 2006-03-17 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is the Internet erasing national borders? Will the future of the Net be set by Internet engineers, rogue programmers, the United Nations, or powerful countries? Who's really in control of what's happening on the Net? In this provocative new book, Jack Goldsmith and Tim Wu tell the fascinating story of the Internet's challenge to governmental rule in the 1990s, and the ensuing battles with governments around the world. It's a book about the fate of one idea--that the Internet might liberate us forever from government, borders, and even our physical selves. We learn of Google's struggles with the French government and Yahoo's capitulation to the Chinese regime; of how the European Union sets privacy standards on the Net for the entire world; and of eBay's struggles with fraud and how it slowly learned to trust the FBI. In a decade of events the original vision is uprooted, as governments time and time again assert their power to direct the future of the Internet. The destiny of the Internet over the next decades, argue Goldsmith and Wu, will reflect the interests of powerful nations and the conflicts within and between them. While acknowledging the many attractions of the earliest visions of the Internet, the authors describe the new order, and speaking to both its surprising virtues and unavoidable vices. Far from destroying the Internet, the experience of the last decade has lead to a quiet rediscovery of some of the oldest functions and justifications for territorial government. While territorial governments have unavoidable problems, it has proven hard to replace what legitimacy governments have, and harder yet to replace the system of rule of law that controls the unchecked evils of anarchy. While the Net will change some of the ways that territorial states govern, it will not diminish the oldest and most fundamental roles of government and challenges of governance. Well written and filled with fascinating examples, including colorful portraits of many key players in Internet history, this is a work that is bound to stir heated debate in the cyberspace community.

Synthetic Worlds

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Author :
Publisher : University of Chicago Press
ISBN 13 : 0226096319
Total Pages : 344 pages
Book Rating : 4.2/5 (26 download)

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Book Synopsis Synthetic Worlds by : Edward Castronova

Download or read book Synthetic Worlds written by Edward Castronova and published by University of Chicago Press. This book was released on 2008-09-15 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education

Internet and E-commerce Law

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Author :
Publisher :
ISBN 13 : 9780455222639
Total Pages : 0 pages
Book Rating : 4.2/5 (226 download)

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Book Synopsis Internet and E-commerce Law by : Brian F. Fitzgerald

Download or read book Internet and E-commerce Law written by Brian F. Fitzgerald and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The last ten years have seen the internet and e-commerce emerge as central features of our commercial, social and cultural life. Developments such as Web 2.0, the semantic web, e-government strategies, user generated content, virtual worlds and online social networks have re-shaped the way we communicate, interact and transact. The focus of this book is the regulatory framework of the internet and e-commerce. It considers how the law has developed in the context of rapid technological change and analyses how it is being applied to define rights and obligations in relation to the online infrastructure, content and practices. It offers an extensive, detailed and current analysis of several key areas of internet and e-commerce law which have undergone significant change in recent years: copyright in digital content, patents for software and e-business methods, domain names and trade marks, electronic contracting, privacy, cybercrime, taxation of internet businesses, liability of internet intermediaries and regulation of online content. This new text is essential for business and law students studying Internet and E-Commerce law as well as information technology students and practitioners.

Online Worlds: Convergence of the Real and the Virtual

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 184882825X
Total Pages : 318 pages
Book Rating : 4.8/5 (488 download)

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Book Synopsis Online Worlds: Convergence of the Real and the Virtual by : William Sims Bainbridge

Download or read book Online Worlds: Convergence of the Real and the Virtual written by William Sims Bainbridge and published by Springer Science & Business Media. This book was released on 2009-12-08 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.

Web 2.0 / Social Media / Social Networks

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781544638461
Total Pages : 100 pages
Book Rating : 4.6/5 (384 download)

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Book Synopsis Web 2.0 / Social Media / Social Networks by : Nicolae Sfetcu

Download or read book Web 2.0 / Social Media / Social Networks written by Nicolae Sfetcu and published by Createspace Independent Publishing Platform. This book was released on 2017-03-10 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Web 2.0 is the evolution of the Web towards greater simplicity (requiring no technical knowledge or computer for users) and interactivity (allowing everyone, individually or collectively, to contribute, share and collaborate in various forms). The term "social media" is increasingly used and tends to replace the term Web 2.0 and covers the various activities that integrate technology, social interaction, and content creation. Social media uses collective intelligence in a spirit of online collaboration. Social media uses a lot of techniques, such as RSS feeds and other web syndication feeds, blogs, wikis, photo sharing (Flickr), video sharing (YouTube), podcasts, social networks (Facebook ), collaborative bookmarking, mashups, virtual worlds or microblogs (Twitter). A social network is a set of brands, such as individuals or organizations, interconnected by links created during social interactions. It is represented by a structure or a dynamic form of a social group. The analysis of social networks is based on network theory, the use of graphs, and sociological analysis. It is the field that studies social networks.

Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare

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Author :
Publisher : IGI Global
ISBN 13 : 1466636742
Total Pages : 382 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare by : Klaus Bredl

Download or read book Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare written by Klaus Bredl and published by IGI Global. This book was released on 2013-03-31 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.

Virtual Social Identity and Consumer Behavior

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Author :
Publisher : Routledge
ISBN 13 : 1317452577
Total Pages : 230 pages
Book Rating : 4.3/5 (174 download)

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Book Synopsis Virtual Social Identity and Consumer Behavior by : Natalie T. Wood

Download or read book Virtual Social Identity and Consumer Behavior written by Natalie T. Wood and published by Routledge. This book was released on 2014-12-18 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: The creation and expression of identity (or of multiple identities) in immersive computer-mediated environments (CMEs) is rapidly transforming consumer behavior. The various social networking and gaming sites have millions of registered users worldwide, and major corporations are beginning to attempt to reach and entice the growing flood of consumers occupying these virtual worlds. Despite this huge potential, however, experts know very little about the best way to talk to consumers in these online environments. How will well-established research findings from the offline world transfer to CMEs? That's where "Virtual Social Identity and Consumer Behavior" comes in. Written by two of the leading experts in the field, it presents cutting-edge academic research on virtual social identity, explores consumer behavior in virtual worlds, and offers important implications for marketers interested in working in these environments. The book provides special insight into the largest and fastest growing group of users - kids and teens. There is no better source for understanding the impact of virtual social identities on consumers, consumer behavior, and electronic commerce.

Electronic Tribes

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Author :
Publisher : University of Texas Press
ISBN 13 : 0292717741
Total Pages : 333 pages
Book Rating : 4.2/5 (927 download)

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Book Synopsis Electronic Tribes by : Tyrone L. Adams

Download or read book Electronic Tribes written by Tyrone L. Adams and published by University of Texas Press. This book was released on 2008-06 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: From MySpace.com to Nigerian e-mail scams, sixteen competitively selected essays inquire into the causes and consequences of the "tribes" that are facilitated by the Internet.