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The Java 3d Api Specification
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Book Synopsis The Java 3D API Specification by : Henry A. Sowizral
Download or read book The Java 3D API Specification written by Henry A. Sowizral and published by Addison-Wesley Professional. This book was released on 2000 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: PLEASE PROVIDE DESCRIPTION
Book Synopsis Java 3D API Jump-start by : Aaron E. Walsh
Download or read book Java 3D API Jump-start written by Aaron E. Walsh and published by Prentice Hall PTR. This book was released on 2002 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to use Java to create to create three-dimensional graphics applications.
Download or read book Java 3D API Specifications written by and published by . This book was released on 1997 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Java 3D Programming by : Daniel Selman
Download or read book Java 3D Programming written by Daniel Selman and published by Manning Publications. This book was released on 2002 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls. The author distills 12 months of using the Java 3D API for commercial projects, as well as innumerable discussions on the Java 3D email list into a book that all Java 3D developers will appreciate. Experienced Java 3D developers will applaud an authoritative resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D programmers will gain a fast-track into Java 3D development, avoiding the confusion, frustration and time wasted learning Java 3D techniques and terminology. Java 3D Programming comes complete with a comprehensive set of programming examples to illustrate the techniques, features, workarounds and bug fixes contained in the main text. Readers of this book would include students and postgraduate researchers developing visualization applications for academia. Moderately experienced in Java, some experience of 3D graphics, little or no experience of Java 3D is needed. R+D s/w engineers at commercial institutions. Experienced Java developers, experienced with OpenGL or VRML, little or no experience with Java 3D.
Download or read book Mobile 3D Graphics written by Kari Pulli and published by Elsevier. This book was released on 2007-11-19 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile “This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM Ltd The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. Written by experts at Nokia whose workshops at industry conferences are blockbusters The programs used in the examples are featured in thousands of professional courses each year
Book Synopsis Ready-to-Run Java 3D by : Kirk Brown
Download or read book Ready-to-Run Java 3D written by Kirk Brown and published by John Wiley & Sons. This book was released on 1999-04-16 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: A crash course in Java 3D, plus many ready-to-use applets that will leap off the screen and keep your viewers glued to your Web site. Here's everything you need to spice up your Web site with interactive content, rich realism, and animation-immediately! Each chapter is built around a ready-to-run Java 3D applet and begins with detailed, easy-to-follow instructions on how to customize it to your needs without compiling or coding. This is followed by a technical tutorial that explains how the applets were created using the Java 3D API. And, throughout the book, numerous examples and diagrams and loads of useable source code help make it amazingly quick and easy for you to master: * Core Java 3D commands. * Core Java 3D API components. * Special Java 3D development tools. * Graphics modeling and rendering concepts and techniques. * A range of 3D techniques, including lighting, texture manipulation, 3D fonts, image processing, and 3D sound. * Other powerful Java utilities, tools, and classes. The CD-ROM supplies you with: * Numerous customizable Java 3D applets and their HTML files. * Tools and resources to create 3D content. * Links to 3rd-party tool vendors. * The Java 2 platform (formerly JDK 1.2). * Java 3D Runtime Environment.
Book Synopsis Pro Java 6 3D Game Development by : Andrew Davison
Download or read book Pro Java 6 3D Game Development written by Andrew Davison and published by Apress. This book was released on 2008-01-01 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development
Book Synopsis Computer Graphics Using Java 2D and 3D by : Hong Zhang
Download or read book Computer Graphics Using Java 2D and 3D written by Hong Zhang and published by Prentice Hall. This book was released on 2007 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Java based graphics text introduces advanced graphic features to a student audience mostly trained in the Java language. Its accessible approach and in-depth coverage features the high-level Java 2D and Java 3D APIs, offering a presentation of 2D and 3D graphics without compromising the fundamentals of the subject.
Book Synopsis Java 2D API Graphics by : Vincent J. Hardy
Download or read book Java 2D API Graphics written by Vincent J. Hardy and published by Prentice Hall PTR. This book was released on 2000 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: This combination book and CD-ROM package shows Java 2D graphics API users how to create awesome graphics with step-by-step color graphics and dozens of detailed code examples. The author offers an exhaustive overview of the program features, components and key applications, and also introduces his exclusive Graphics Layer Framework, a high-level programming model that dramatically simplifies Java 2D programming and is included free on the CD-ROM.
Download or read book X3D written by Don Brutzman and published by Elsevier. This book was released on 2010-07-19 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard Plentiful illustrations and screen shots in the full color text Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers
Download or read book Core Web3D written by Aaron E. Walsh and published by Prentice Hall Professional. This book was released on 2001 with total page 1096 pages. Available in PDF, EPUB and Kindle. Book excerpt: PLEASE PROVIDE COURSE INFORMATION PLEASE PROVIDE
Book Synopsis The Java Language Specification by : James Gosling
Download or read book The Java Language Specification written by James Gosling and published by Addison-Wesley Professional. This book was released on 2000 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: For nearly five years, one book has served as the definitive reference to Java for all serious developers: The Java Language Specification, by James Gosling, Bill Joy, and Guy Steele. Now, these world-renowned Java authorities (along with new co-author Gilad Bracha) have delivered a monumental update. This completely revised Second Edition covers the Java 2 Platform Standard Edition Version 1.3 with unprecedented depth and precision, offering the invaluable insights of Java's creators to every developer. There is no better source for learning everything about the Syntax and Semantics of the Java programming language. Developers will turn to this book again and again.
Book Synopsis WebGL Programming Guide by : Kouichi Matsuda
Download or read book WebGL Programming Guide written by Kouichi Matsuda and published by Addison-Wesley. This book was released on 2013-07-04 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.
Book Synopsis RESTful Java Web Services by : Bogunuva Mohanram Balachandar
Download or read book RESTful Java Web Services written by Bogunuva Mohanram Balachandar and published by Packt Publishing Ltd. This book was released on 2017-11-17 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master core REST concepts and create RESTful web services in Java About This Book Build efficient and secure RESTful web APIs in Java.. Design solutions to produce, consume and visualize RESTful web services using WADL, RAML, and Swagger Familiarize the role of RESTful APIs usage in emerging technology trends like Cloud, IoT, Social Media. Who This Book Is For If you are a web developer with a basic understanding of the REST concepts and envisage to get acquainted with the idea of designing and developing RESTful web services, this is the book for you. As all the code samples for the book are written in Java, proficiency in Java is a must. What You Will Learn Introduce yourself to the RESTful software architectural style and the REST API design principles Make use of the JSR 353 API, JSR 374 API, JSR 367 API and Jackson API for JSON processing Build portable RESTful web APIs, making use of the JAX-RS 2.1 API Simplify API development using the Jersey and RESTEasy extension APIs Secure your RESTful web services with various authentication and authorization mechanisms Get to grips with the various metadata solutions to describe, produce, and consume RESTful web services Understand the design and coding guidelines to build well-performing RESTful APIs See how the role of RESTful web services changes with emerging technologies and trends In Detail Representational State Transfer (REST) is a simple yet powerful software architecture style to create lightweight and scalable web services. The RESTful web services use HTTP as the transport protocol and can use any message formats, including XML, JSON(widely used), CSV, and many more, which makes it easily inter-operable across different languages and platforms. This successful book is currently in its 3rd edition and has been used by thousands of developers. It serves as an excellent guide for developing RESTful web services in Java. This book attempts to familiarize the reader with the concepts of REST. It is a pragmatic guide for designing and developing web services using Java APIs for real-life use cases following best practices and for learning to secure REST APIs using OAuth and JWT. Finally, you will learn the role of RESTful web services for future technological advances, be it cloud, IoT or social media. By the end of this book, you will be able to efficiently build robust, scalable, and secure RESTful web services using Java APIs. Style and approach Step-by-step guide to designing and developing robust RESTful web services. Each topic is explained in a simple and easy-to-understand manner with lots of real-life use-cases and their solutions.
Book Synopsis Getting Started with the Java 3D API by :
Download or read book Getting Started with the Java 3D API written by and published by . This book was released on 2001 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Java 1.2 Unleashed by : Jamie Jaworski
Download or read book Java 1.2 Unleashed written by Jamie Jaworski and published by Sams.Net Software. This book was released on 1998 with total page 1448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Extensive coverage is given of all the latest Java add-ons and third-party development tools. Ideal for the intermediate- to expert-level user, this guide explores the new Java extensions and APIs, Java Beans, JavaOS, and other new Java-based technologies. The CD-ROM contains 20 custom Java applications created for this book.
Book Synopsis Beginning Java EE 7 by : Antonio Goncalves
Download or read book Beginning Java EE 7 written by Antonio Goncalves and published by Apress. This book was released on 2013-06-25 with total page 597 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java Enterprise Edition (Java EE) continues to be one of the leading Java technologies and platforms. Beginning Java EE 7 is the first tutorial book on Java EE 7. Step by step and easy to follow, this book describes many of the Java EE 7 specifications and reference implementations, and shows them in action using practical examples. This definitive book also uses the newest version of GlassFish to deploy and administer the code examples. Written by an expert member of the Java EE specification request and review board in the Java Community Process (JCP), this book contains the best information possible, from an expert’s perspective on enterprise Java technologies. What you’ll learn Get started with the latest version of the Java EE Platform. Explore and use the EJB and JPA APIs from entities to session beans to message driven beans, and more. Discover web tier development APIs including JSF, Facelets and Expression Language. Uncover SOAP web services, RESTful web services, and more available in this latest Java EE. Create dynamic user interfaces for your enterprise and transactional Java applications. Who this book is for This book is for Java or Spring programmers with some experience and those new to Java EE platform. Architects will also find information about how to layer their Java EE applications. Table of Contents Java EE 7 Environment Context and Dependency Injection Bean Validation Java Persistence API Object-Relational Mapping Managing Persistent Object Enterprise Java Beans Callbacks, Timer Service, and Authorization Interceptors and Transactions JavaServer Faces Processing and Navigation XML and JSON Messaging SOAP Web Services RESTful Web Service