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The Japanese Power Game
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Book Synopsis The Japanese Power Game by : William J. Holstein
Download or read book The Japanese Power Game written by William J. Holstein and published by Plume Books. This book was released on 1991 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1998 the Japanese government was rocked by a series of scandals that seemed to threaten the entire postwar order. This book focuses on what these scandals meant for the Japanese system -- and for the rest of the world. The largest scandal centered on Hiromasa Ezoe, the founder of the Recruit group of magazines, who spread millions of his unlisted shares among Japan's powerful elite to gain influence. Holstein shows how hopes for political and social change in Japan in the wake of the Recruit scandal were dramatically overblown. Drawing on exclusive interviews with participants, Holstein provides an incisive analysis of U.S.-Japanese relations.
Download or read book Power-Up written by Chris Kohler and published by Courier Dover Publications. This book was released on 2016-10-10 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.
Book Synopsis Japanese Game Graphics by : Works Corporation
Download or read book Japanese Game Graphics written by Works Corporation and published by Collins Design. This book was released on 2004-07-01 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japan is the world power in video games, producing the most popular video hardware and software in the world that has won countless fans worldwide. Now these fans can take a look at the making of their favorite games in Japanese Game Graphics, which goes behind-the-scenes of the most-talked about and popular titles released for Playstation 2 and other consumer videogame hardware. Each of the 26 games covered (including Final Fantasy X2, Soulcalibur 2, and Oni Musha 2) gets its own fully illustrated chapter to describe the game and take readers beyond what is seen on the screen.The artists, illustrators, and creators of each game are extensively interviewed and they themselves describe what is unique about their game, what challenges they had to overcome to create the game, and how the characters and stories were created. They also describe what software and digital techniques (often invented especially for the game) were used to create the look and feel of each game and game world.
Download or read book Japan Rising written by Kenneth Pyle and published by Hachette UK. This book was released on 2009-04-27 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japan is on the verge of a sea change. After more than fifty years of national pacifism and isolation including the "lost decade" of the 1990s, Japan is quietly, stealthily awakening. As Japan prepares to become a major player in the strategic struggles of the 21st century, critical questions arise about its motivations. What are the driving forces that influence how Japan will act in the international system? Are there recurrent patterns that will help explain how Japan will respond to the emerging environment of world politics? American understanding of Japanese character and purpose has been tenuous at best. We have repeatedly underestimated Japan in the realm of foreign policy. Now as Japan shows signs of vitality and international engagement, it is more important than ever that we understand the forces that drive Japan. In Japan Rising, renowned expert Kenneth Pyle identities the common threads that bind the divergent strategies of modern Japan, providing essential reading for anyone seeking to understand how Japan arrived at this moment -- and what to expect in the future.
Book Synopsis The Courteous Power by : John D. Ciorciari
Download or read book The Courteous Power written by John D. Ciorciari and published by University of Michigan Press. This book was released on 2021-11-08 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examining the pivotal relationship between Japan and Southeast Asia, as it has changed and endured into the Indo-Pacific Era
Book Synopsis Japanese Role-Playing Games by : Rachael Hutchinson
Download or read book Japanese Role-Playing Games written by Rachael Hutchinson and published by Rowman & Littlefield. This book was released on 2022-04-11 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.
Download or read book Power Game written by Hedrick Smith and published by Ballantine Books. This book was released on 2012-11-07 with total page 817 pages. Available in PDF, EPUB and Kindle. Book excerpt: Washington, D.C. The one city that affects all our lives. The one city where the game has only one name: Power. Hedrick Smith, the Pulitzer Prize-winning ex-Washington bureau chief of The New York Times, takes us inside the beltway to show who wields the most power—and for what ends. The Power Game explains how some members of Congress have built personal fortunes on PAC money, how Michael Deaver was just the tip of the influence-peddling iceberg, how “dissidents” in the Pentagon work to keep the generals honest, how insiders and “leakers” use the Times and The Washington Post and their personal bulletin boards. Congressional staffers more powerful than their bosses, media advisors more powerful than the media, money that not only talks but intimidated and threatens. That’s Washington. That’s The Power Game. Praise for Power Game “The Power Game may be the most sweeping and in many ways the most impressive portrait of the culture of the federal government to appear in a single work in many decades. . . . Knowledgeable and informative.”—The New York Times Book Review “There are oodles of good yarns in this book about the nature of power and the eccentricities that accompany it. . . . Delightfully fresh . . . [Hedrick] Smith is a superb writer.”—The Washington Post “Not only the inside stuff, but the insightful stuff—an original view of the power playing.”—William Safire
Book Synopsis The Untold History of Japanese Game Developers by : John Szczepaniak
Download or read book The Untold History of Japanese Game Developers written by John Szczepaniak and published by Createspace Independent Publishing Platform. This book was released on 2015-11-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.
Book Synopsis Future Survey Annual 1992 by : Michael Marien
Download or read book Future Survey Annual 1992 written by Michael Marien and published by Transaction Publishers. This book was released on 1993-01-30 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Canada in the Great Power Game: 1914-2014 by : Gwynne Dyer
Download or read book Canada in the Great Power Game: 1914-2014 written by Gwynne Dyer and published by Vintage Canada. This book was released on 2015-08-04 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: Canada in the Great Power Game 1914-2014 is a serious contemplation of what it means to engage in major world conflicts, and the price we pay when we do. The First World War was Canada's baptism of fire, or at least the only one that people now remember. (Montrealers in 1776 or Torontonians in 1814 would have taken a different view.) From 1914 to 1918, after a century of peace, Canadians were plunged back into the old world of great power rivalries and great wars. So was everybody else, but Canadians were volunteers. We didn't have to fight, but we chose to, out of loyalty to ideas and institutions that today many of us no longer believe in. And we have been doing the same thing ever since, although we haven't quite given up on the latest set of ideas and institutions yet. In Canada in the Great Power Game, Gwynne Dyer moves back and forth between the seminal event, the First World War, and all the later conflicts that Canada chose to fight in. He draws parallels between these conflicts, with the same idealism among the young soldiers, and the same deeply conflicted emotions among the survivors, surfacing time and again in every war right down to Afghanistan. And in each case, the same arguments pro and con arise—mostly from people who are a long, safe way from the killing grounds—for every one of those "wars of choice." Echoing throughout the book are the voices of the people who lived through the wars: the veterans, the politicians, the historians, the eyewitnesses. And Dyer takes a number of so-called excursions from his historical account, in which he revisits the events and puts them in context, pausing to ask such questions as "What if we hadn't fought Hitler?" and "Is war written in our genes?" This entertaining and provocative book casts an unsparing eye over what happens when Canada and the great powers get in the war business, illuminating much about how we see ourselves on the world stage.
Download or read book Pure Invention written by Matt Alt and published by Crown. This book was released on 2020-06-23 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: The untold story of how Japan became a cultural superpower through the fantastic inventions that captured—and transformed—the world’s imagination. “A masterful book driven by deep research, new insights, and powerful storytelling.”—W. David Marx, author of Ametora: How Japan Saved American Style Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives. In the 1970s and ’80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom should have plunged Japan into irrelevance, but that’s precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japan’s pop-media complex remade global culture.
Book Synopsis Historical Dictionary of Postwar Japan by : William D. Hoover
Download or read book Historical Dictionary of Postwar Japan written by William D. Hoover and published by Scarecrow Press. This book was released on 2011-03-18 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Historical Dictionary of Historical Dictionary of Postwar Japan relates the history of postwar Japan through a chronology, an introductory essay, a bibliography, and hundreds of cross-referenced dictionary entries on significant persons, events, places, organizations.
Download or read book Japan, 1941 written by John E. Moser and published by W. W. Norton. This book was released on 2020-11-02 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Reacting to the Past is an award-winning series of immersive role-playing games that actively engage students in their own learning. Students assume the roles of historical characters to practice critical thinking, primary source analysis, and both written and spoken argument. Adopted by thousands of instructors at all types of institutions, Reacting to the Past games are flexible enough to be used across the curriculum, from first-year general education classes and discussion sections of lecture classes to capstone experiences and honors programs.
Book Synopsis Invincible, the Game of Shusaku by : John Power
Download or read book Invincible, the Game of Shusaku written by John Power and published by . This book was released on 1998-09-01 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Stages of Power written by Eric S. Mallin and published by UNC Press Books. This book was released on 2016-10-25 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is October 1592. Christopher Marlowe, the most accomplished playwright in London, has written The Massacre at Paris for his company, the Lord Admiral's Men. Bubonic plague has hit outlying parishes, forcing theaters to close and postponing the season. Ordinarily, the Rose Theatre would debut Marlowe's work, but its subject—the St. Bartholomew Day's Massacre—is unpleasant and might inflame hostilities against Catholics and their sympathizers, such as merchants on whom trade depends. A new company, the Lord Strange's Men, boasts a young writer, William Shakespeare, who is said to have several barnburners in the queue. A competition is called to decide which company will reopen the theaters. Who will most effectively represent the nation's ideals and energies, its humor and grandeur? One troupe will gain supremacy, primarily for literary but also for cultural, religious, and political reasons. Free supplementary materials for this textbook are available at the Reacting to the Past website. Visit https://reacting.barnard.edu/instructor-resources, click on the RTTP Game Library link, and create a free account to download what is available.
Download or read book Joint Force Quarterly written by and published by . This book was released on 1995 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Brain Training the Japanese Way by : Gareth Moore
Download or read book Brain Training the Japanese Way written by Gareth Moore and published by Ulysses Press. This book was released on 2020-08-18 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Keep your mind sharp, healthy, and young with classic Japanese square box puzzles from Sudoku and Kakuro to Numberlink and Hanjie...and more! Puzzles are known to boost brain power—they improve memory, spatial awareness, logic, and problem-solving. Other benefits include improved mood, reduced stress, and a delay in the onset of dementia and Alzheimer’s disease. Now, you can make brain training a part of your daily routine with over 200 classic Japanese puzzles designed to boost your memory, concentration, and overall brain health. Train your brain while having fun! Inside you’ll find a variety of Japanese square box puzzles ranging from easy to hard, including: - Sudoku - Hitori - Slitherlink - Kakuro - Shikaku - Purenrupu - Akari - Tentai Show ...and many more!