The Out-of-Home Immersive Entertainment Frontier

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Publisher : Routledge
ISBN 13 : 135188459X
Total Pages : 204 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis The Out-of-Home Immersive Entertainment Frontier by : Kevin Williams

Download or read book The Out-of-Home Immersive Entertainment Frontier written by Kevin Williams and published by Routledge. This book was released on 2017-03-02 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Out of Home Entertainment is rather an arcane description for one of the fastest growing technology-sectors. These forms of interactive technology, often established on a 'pay per use' basis are transforming the customer experience in shops, cinemas, museums; almost any environment where consumers are congregating. Kevin Williams and Michael Mascioni's The Out-of-Home Immersive Entertainment Frontier provides a 'state of play' exploration of the successes, the emerging new applications and the strategies that inform them. The authors interviewed nearly 70 leading executives from many familiar organisations in every facet of the digital out-of-home entertainments industry. The result is an essential guide for entertainment executives as well as those involved in retailing, the hotel industry, mobile communications, museums and heritage.

Dynamic Future-Proofing

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Publisher : Emerald Group Publishing
ISBN 13 : 1800435282
Total Pages : 177 pages
Book Rating : 4.8/5 (4 download)

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Book Synopsis Dynamic Future-Proofing by : Alexander Manu

Download or read book Dynamic Future-Proofing written by Alexander Manu and published by Emerald Group Publishing. This book was released on 2021-02-18 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recognising that companies which respond to disruptions in the early stages of amplification can convert potentially existential threats into transformative opportunities, this book shows us how good leadership, intelligent informed opinion, and rapid action in a time of change can help organizations not only to predict the future, but create it.

Understanding Games and Game Cultures

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Publisher : SAGE
ISBN 13 : 1529738520
Total Pages : 194 pages
Book Rating : 4.5/5 (297 download)

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Book Synopsis Understanding Games and Game Cultures by : Ingrid Richardson

Download or read book Understanding Games and Game Cultures written by Ingrid Richardson and published by SAGE. This book was released on 2021-03-24 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies. It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.

Entertainment Computing and Serious Games

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Author :
Publisher : Springer Nature
ISBN 13 : 3030346447
Total Pages : 491 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Entertainment Computing and Serious Games by : Erik van der Spek

Download or read book Entertainment Computing and Serious Games written by Erik van der Spek and published by Springer Nature. This book was released on 2019-11-07 with total page 491 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.

Multimedia and E-Content Trends

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Publisher : Springer Science & Business Media
ISBN 13 : 3834893137
Total Pages : 196 pages
Book Rating : 4.8/5 (348 download)

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Book Synopsis Multimedia and E-Content Trends by : Peter A. Bruck

Download or read book Multimedia and E-Content Trends written by Peter A. Bruck and published by Springer Science & Business Media. This book was released on 2009-02-17 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors reflect the preoccupation of academia with the latest trends in e-content and communication technologies, such as going mobile or discovering new, innovative interfaces. In addition, they introduce new learning methods with interactive media.

Handbook of Research on the Global Impacts and Roles of Immersive Media

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Author :
Publisher : IGI Global
ISBN 13 : 1799824349
Total Pages : 539 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on the Global Impacts and Roles of Immersive Media by : Morie, Jacquelyn Ford

Download or read book Handbook of Research on the Global Impacts and Roles of Immersive Media written by Morie, Jacquelyn Ford and published by IGI Global. This book was released on 2019-12-06 with total page 539 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world is witnessing a media revolution similar to the birth of the film industry from the early 20th Century. New forms of media are expanding the human experience from passive viewership to active participants, surrounding and enveloping us in ways film or television never could. New immersive media forms include virtual reality (VR), augmented reality (AR), mixed reality (XR), fulldome, CAVEs, holographic characters, projection mapping, and mixed experimental combinations of old and new, live, and generated media. With the continued expansion beyond the traditional frame, practitioners are crafting these new media to see how they can influence and shape the world. The Handbook of Research on the Global Impacts and Roles of Immersive Media is a collection of innovative research that provides insights on the latest in existing and emerging immersive technologies through descriptions of case studies, new business models, philosophical viewpoints, and scientific findings. While highlighting topics including augmented reality, interactive media, and spatial computing, this book is ideally designed for media technologists, storytellers, artists, journalists, designers, programmers, developers, manufacturers, entertainment executives, content creators, industry professionals, academicians, researchers, and media students.

Entertainment Computing - ICEC 2011

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Publisher : Springer Science & Business Media
ISBN 13 : 3642244998
Total Pages : 492 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Entertainment Computing - ICEC 2011 by : Junia Anacleto

Download or read book Entertainment Computing - ICEC 2011 written by Junia Anacleto and published by Springer Science & Business Media. This book was released on 2011-09-23 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.

Proceedings of Fourth International Conference on Communication, Computing and Electronics Systems

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Publisher : Springer Nature
ISBN 13 : 9811977534
Total Pages : 1048 pages
Book Rating : 4.8/5 (119 download)

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Book Synopsis Proceedings of Fourth International Conference on Communication, Computing and Electronics Systems by : V. Bindhu

Download or read book Proceedings of Fourth International Conference on Communication, Computing and Electronics Systems written by V. Bindhu and published by Springer Nature. This book was released on 2023-03-14 with total page 1048 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes high-quality research papers presented at the Fourth International Conference on Communication, Computing and Electronics Systems (ICCCES 2022), held at the PPG Institute of Technology, Coimbatore, India, on September 15–16, 2022. The book focuses mainly on the research trends in cloud computing, mobile computing, artificial intelligence and advanced electronics systems. The topics covered are automation, VLSI, embedded systems, optical communication, RF communication, microwave engineering, artificial intelligence, deep learning, pattern recognition, communication networks, Internet of things, cyber-physical systems and healthcare informatics.

Advances in Computer Entertainment Technology

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Publisher : Springer
ISBN 13 : 3319762702
Total Pages : 911 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Advances in Computer Entertainment Technology by : Adrian David Cheok

Download or read book Advances in Computer Entertainment Technology written by Adrian David Cheok and published by Springer. This book was released on 2018-03-02 with total page 911 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.

Entertainment Computing and Serious Games

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Author :
Publisher : Springer
ISBN 13 : 3319461524
Total Pages : 549 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Entertainment Computing and Serious Games by : Ralf Dörner

Download or read book Entertainment Computing and Serious Games written by Ralf Dörner and published by Springer. This book was released on 2016-10-05 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.

Asia Unplugged

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Publisher : SAGE
ISBN 13 : 9780761932727
Total Pages : 512 pages
Book Rating : 4.9/5 (327 download)

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Book Synopsis Asia Unplugged by : Madanmohan Rao

Download or read book Asia Unplugged written by Madanmohan Rao and published by SAGE. This book was released on 2005-02-17 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A compact and comprehensive introduction to the epicentre of the world's wireless revolution, this volume will be required reading for scholars, professionals and entrepreneurs involved in the foundations and frontiers of the wireless ecosystem in Asia and around the world."--BOOK JACKET.

Entertainment Industry

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 254 pages
Book Rating : 4.2/5 (16 download)

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Book Synopsis Entertainment Industry by : Michael J. Haupert

Download or read book Entertainment Industry written by Michael J. Haupert and published by Bloomsbury Publishing USA. This book was released on 2012-08-17 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book serves as a one-stop source for comprehensive information on the entertainment industry, providing a historical overview of the economics of the field, a series of short biographies of the impact makers, and an extensive annotated bibliography of more sources for in-depth research. Entertainment Industry: A Reference Handbook casts the spotlight on the evolution of the entertainment industry over the entire span of the 20th century, covering everything from vaudeville to radio and from sports to television and movies. It explores how the entertainment industry stands apart from other high-dollar, big-business enterprises with regard to how its economy is sustained, and it serves as a handy source for more in-depth information that general readers will find fascinating. An extensive annotated bibliography guides reader through their research, while a historical overview of the economics of the industry, a series of short biographies of the impact makers in the industry, and sources of more current information makes this work essential reading for anyone seeking comprehensive and specific information about the entertainment industry.

Advances of Immersive Entertainment Experience in Tourism

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Author :
Publisher : Scientific Research Publishing, Inc. USA
ISBN 13 : 1649978618
Total Pages : 202 pages
Book Rating : 4.6/5 (499 download)

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Book Synopsis Advances of Immersive Entertainment Experience in Tourism by : 陈丽英

Download or read book Advances of Immersive Entertainment Experience in Tourism written by 陈丽英 and published by Scientific Research Publishing, Inc. USA. This book was released on 2024-03-08 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book studied the newly emerged business format of immersive entertainments experience, mainly focusing on offline forms, which have been proved to contribute a lot to the upgrading of modern culture and tourism industry development. With solid theoretical research on interactive digital narrative and immersive experience etc., it defined the immersive entertainment. Based on comprehensive analysis of immersive entertainment industry development at home and abroad, the research team initiated a thorough investigation of status quo of immersive entertainment in Shanghai. By deep interviewing with professionals, operators and consumers in the immersive entertainment industry, it aims to explore the reasons behind the popularity of immersive entertainment experience and the booming immersive industry, introduce typical formats and classification methods of immersive experiences, compare common development models in the immersive entertainment industry, identify development bottlenecks, and discuss future trends and suggestions in the immersive entertainment industry. This book is the collaborative effort of researchers led by Chen Liying’s research team. Chen Liying established the research framework for the entire project and oversaw the final manuscript and revisions. Tao Tingfang contributed a lot to the original idea and framework of the book. Zhangjing was responsible for the initial draft of Chapter 4, 5, 6. Yin Weihua was responsible for the Shanghai immersive entertainment development. Guan Xu was responsible for international cases and experiences. Chen Liying was responsible for Chapter 1, 2, 3, 7 and the initial draft of Chapter 8, as well as supplementing some case studies. Ma Yingjie was responsible for the technological path of Chapter 7.

OECD Digital Economy Outlook 2024 (Volume 1) Embracing the Technology Frontier

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Publisher : OECD Publishing
ISBN 13 : 9264654267
Total Pages : 161 pages
Book Rating : 4.2/5 (646 download)

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Book Synopsis OECD Digital Economy Outlook 2024 (Volume 1) Embracing the Technology Frontier by : OECD

Download or read book OECD Digital Economy Outlook 2024 (Volume 1) Embracing the Technology Frontier written by OECD and published by OECD Publishing. This book was released on 2024-05-14 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: The OECD Digital Economy Outlook 2024, Volume 1: Embracing the Technology Frontier provides new insights on key technologies that underpin the digital technology ecosystem and their impacts. Using big data and machine-learning techniques, Volume 1 provides new estimates of the growth rate of the ecosystem’s core – the information and communications technology (ICT) sector.

Games, Simulations and Playful Learning in Business Education

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Author :
Publisher : Edward Elgar Publishing
ISBN 13 : 1800372701
Total Pages : 256 pages
Book Rating : 4.8/5 (3 download)

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Book Synopsis Games, Simulations and Playful Learning in Business Education by : Elliott, Caroline

Download or read book Games, Simulations and Playful Learning in Business Education written by Elliott, Caroline and published by Edward Elgar Publishing. This book was released on 2021-08-27 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element.

The Impact of Interactive Violence on Children

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Publisher :
ISBN 13 :
Total Pages : 86 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis The Impact of Interactive Violence on Children by : United States. Congress. Senate. Committee on Commerce, Science, and Transportation

Download or read book The Impact of Interactive Violence on Children written by United States. Congress. Senate. Committee on Commerce, Science, and Transportation and published by . This book was released on 2003 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: Members met to discuss the various forms of interactive violence and the potential negative impact it has on children at this hearing. Statements made by the following individuals are included in this document: [Panel I]Senator Sam Brownback; Dr. David Walsh, President, National Institute on Media and the Family (additional documents); Mrs. Sabrina Steger, Pediatrics Nurse, Lourdes Hospital; Miss Danielle Shimotakahara, Student;[Panel ii] Dr. Craig Anderson, Professor, Iowa State University, Department of Psychology; Dr. Eugene F. Provenzo, Professor, School of Education, University of Miami; and Dr. Jeanne Funk, Professor, University of Toledo, Department of Psychology. Submitted for the record were: Video Software Dealers Association (vsda); Mr. Douglas Lowenstein, President, Interactive Digital Software Association; and Mr. Jeffrey Goldstein, Department of Social & Organizational Psychology, University of Utrecht, The Netherlands. (Ma).

An Introduction to the Entertainment Industry

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Author :
Publisher : Peter Lang
ISBN 13 : 9781433103407
Total Pages : 332 pages
Book Rating : 4.1/5 (34 download)

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Book Synopsis An Introduction to the Entertainment Industry by : Andi Stein

Download or read book An Introduction to the Entertainment Industry written by Andi Stein and published by Peter Lang. This book was released on 2009 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether it's a favorite television show, an artist at the top of the music charts, a best-selling book, or a hometown sports team, we love entertainment. It's big business and in this accessible introduction, Andi Stein and Beth Bingham Evans give readers a glimpse inside the industry, to better understand how each segment operates and the challenges and trends it faces. Each chapter addresses a different segment of the entertainment industry including: - Film - Television - Radio - Theatre - Music - Travel/Tourism - Sports The book is designed as an introductory text for entertainment courses and as an overview of the industry for those looking to pursue careers in the field of entertainment. A list of resources is provided at the end of each chapter.