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The Holy Coda Of The Matrix In Greyscale To Cymk
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Book Synopsis Color and Colorimetry. Multidisciplinary Contributions by : Maurizio Rossi
Download or read book Color and Colorimetry. Multidisciplinary Contributions written by Maurizio Rossi and published by . This book was released on 2012 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Chromatic Cinema written by Richard Misek and published by John Wiley & Sons. This book was released on 2010-04-26 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chromatic Cinema Color permeates film and its history, but study of its contribution to film has so far been fragmentary. Chromatic Cinema provides the first wide-ranging historical overview of screen color, exploring the changing uses and meanings of color in moving images, from hand painting in early skirt dance films to current trends in digital color manipulation. In this richly illustrated study, Richard Misek offers both a history and a theory of screen color. He argues that cinematic color emerged from, defined itself in response to, and has evolved in symbiosis with black and white. Exploring the technological, cultural, economic, and artistic factors that have defined this evolving symbiosis, Misek provides an in-depth yet accessible account of color’s spread through, and ultimate effacement of, black-and-white cinema.
Book Synopsis Taking Your Talent to the Web by : Jeffrey Zeldman
Download or read book Taking Your Talent to the Web written by Jeffrey Zeldman and published by New Riders Publishing. This book was released on 2001 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an explicit and detailed guide, an intelligent "how-to" book for professionals. It lays the groundwork and creates context by exploring essential concepts, defines terms that may be new or unfamiliar, and then moves forward with practical software techniques. All the while it is building on the existing knowledge and experience of its professional design audience. Taking Your Talent to the Web is based on the Populi Curriculum in Web Communications Design, developed by Jeffrey Zeldman in cooperation with Populi, Inc., (www.populi.com) and the Pratt Institute. The book's purpose is to guide traditional art directors and print designers as they expand their existing careers to include the new field of professional Web Design.
Book Synopsis Practical Computer Vision with SimpleCV by : Kurt Demaagd
Download or read book Practical Computer Vision with SimpleCV written by Kurt Demaagd and published by "O'Reilly Media, Inc.". This book was released on 2012 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to build your own computer vision (CV) applications quickly and easily with SimpleCV, an open source framework written in Python. Through examples of real-world applications, this hands-on guide introduces you to basic CV techniques for collecting, processing, and analyzing streaming digital images. You'll then learn how to apply these methods with SimpleCV, using sample Python code. All you need to get started is a Windows, Mac, or Linux system, and a willingness to put CV to work in a variety of ways. Programming experience is optional. Capture images from several sources, including webcams, smartphones, and Kinect Filter image input so your application processes only necessary information Manipulate images by performing basic arithmetic on pixel values Use feature detection techniques to focus on interesting parts of an image Work with several features in a single image, using the NumPy and SciPy Python libraries Learn about optical flow to identify objects that change between two image frames Use SimpleCV's command line and code editor to run examples and test techniques
Book Synopsis 3D Animation Essentials by : Andy Beane
Download or read book 3D Animation Essentials written by Andy Beane and published by John Wiley & Sons. This book was released on 2012-01-25 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.
Book Synopsis The Computer Graphics Manual by : David Salomon
Download or read book The Computer Graphics Manual written by David Salomon and published by Springer Science & Business Media. This book was released on 2011-09-18 with total page 1559 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.
Book Synopsis Long-Term Preservation of Digital Documents by : Uwe M. Borghoff
Download or read book Long-Term Preservation of Digital Documents written by Uwe M. Borghoff and published by Springer Science & Business Media. This book was released on 2007-05-04 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human culture depends on our ability to disseminate information, and then maintain and access it over time. This book addresses the problems of storing, reading, and using digital data for periods longer than 50 years. They offer concise descriptions of markup and document description languages like TIFF, PDF, HTML, and XML, explain important techniques such as migration and emulation, and present the OAIS (Open Archival Information System) Reference Model.
Book Synopsis My New Gender Workbook by : Kate Bornstein
Download or read book My New Gender Workbook written by Kate Bornstein and published by Routledge. This book was released on 2013-08-06 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This updated edition of Bornstein's formative My Gender Workbook (1997) provides an invigorating introduction to contemporary theory around gender, sexuality, and power. The original is a classic of modern transgender theory and literature and, alongside Bornstein's other work, has influenced an entire generation of trans writers and artists. This revised and expanded edition extends that legacy, offering an accessible foundation for examining gender in the reader's life and in the broader culture while arguing for the dismantling of all forms of oppression. For fans of the original, Bornstein's new material merits a fresh read..."--Publishers Weekly, starred review Cultural theorists have written loads of smart but difficult-to-fathom texts on gender theory, but most fail to provide a hands-on, accessible guide for those trying to sort out their own sexual identities. In My Gender Workbook, transgender activist Kate Bornstein brings theory down to Earth and provides a practical approach to living with or without a gender. Bornstein starts from the premise that there are not just two genders performed in today's world, but countless genders lumped under the two-gender framework. Using a unique, deceptively simple and always entertaining workbook format, complete with quizzes, exercises, and puzzles, Bornstein gently but firmly guides readers toward discovering their own unique gender identity. Since its first publication in 1997, My Gender Workbook has been challenging, encouraging, questioning, and helping those trying to figure out how to become a "real man," a "real woman," or "something else entirely." In this exciting new edition of her classic text, Bornstein re-examines gender in light of issues like race, class, sexuality, and language. With new quizzes, new puzzles, new exercises, and plenty of Kate's playful and provocative style, My New Gender Workbook promises to help a new generation create their own unique place on the gender spectrum.
Book Synopsis Beginning Android 4 Games Development by : Mario Zechner
Download or read book Beginning Android 4 Games Development written by Mario Zechner and published by Apress. This book was released on 2012-01-25 with total page 685 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform
Download or read book Project Arcade written by John St. Clair and published by John Wiley and Sons. This book was released on 2011-01-14 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.
Book Synopsis Embedded Systems Design by : Arnold S. Berger
Download or read book Embedded Systems Design written by Arnold S. Berger and published by CRC Press. This book was released on 2001-12-15 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Hardware/Software Partitioning * Cross-Platform Development * Firmware Debugging * Performance Analysis * Testing & Integration Get into embedded systems programming with a clear understanding of the development cycle and the specialized aspects of
Book Synopsis Learn Computer Vision Using OpenCV by : Sunila Gollapudi
Download or read book Learn Computer Vision Using OpenCV written by Sunila Gollapudi and published by Apress. This book was released on 2019-04-26 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build practical applications of computer vision using the OpenCV library with Python. This book discusses different facets of computer vision such as image and object detection, tracking and motion analysis and their applications with examples. The author starts with an introduction to computer vision followed by setting up OpenCV from scratch using Python. The next section discusses specialized image processing and segmentation and how images are stored and processed by a computer. This involves pattern recognition and image tagging using the OpenCV library. Next, you’ll work with object detection, video storage and interpretation, and human detection using OpenCV. Tracking and motion is also discussed in detail. The book also discusses creating complex deep learning models with CNN and RNN. The author finally concludes with recent applications and trends in computer vision. After reading this book, you will be able to understand and implement computer vision and its applications with OpenCV using Python. You will also be able to create deep learning models with CNN and RNN and understand how these cutting-edge deep learning architectures work. What You Will LearnUnderstand what computer vision is, and its overall application in intelligent automation systems Discover the deep learning techniques required to build computer vision applications Build complex computer vision applications using the latest techniques in OpenCV, Python, and NumPy Create practical applications and implementations such as face detection and recognition, handwriting recognition, object detection, and tracking and motion analysis Who This Book Is ForThose who have a basic understanding of machine learning and Python and are looking to learn computer vision and its applications.
Book Synopsis Digital Communication by : Christoph Meinel
Download or read book Digital Communication written by Christoph Meinel and published by Springer Science & Business Media. This book was released on 2014-02-21 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors give a detailed summary about the fundamentals and the historical background of digital communication. This includes an overview of the encoding principles and algorithms of textual information, audio information, as well as images, graphics, and video in the Internet. Furthermore the fundamentals of computer networking, digital security and cryptography are covered. Thus, the book provides a well-founded access to communication technology of computer networks, the internet and the WWW. Numerous pictures and images, a subject-index and a detailed list of historical personalities including a glossary for each chapter increase the practical benefit of this book that is well suited as well as for undergraduate students as for working practitioners.
Book Synopsis Painting with Gimp by : U. C-Abel Books
Download or read book Painting with Gimp written by U. C-Abel Books and published by Createspace Independent Publishing Platform. This book was released on 2017-11-22 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the ever-increasing competitions in digital painting how do you think you can stand out and be noticed? Painting with GIMP is a compilation made to help painting artists do more in their field. It teaches them how to post results in a short while. The birth of GNU GIMP has made digital painting easier and more interesting than before. Learn how it can help you. Topics covered in this book: The Selection: Feathering, Making a Selection Partially Transparent, Creating and Using Selections, Moving a Selection, Adding or subtracting selections. The QuickMask: Overview, Properties, Using QuickMask Mode. Paths: Path Creation, Path Properties, Paths and Selections, Transforming Paths, Stroking a Path, Paths and Text, Paths and SVG files Brushes: Adding New Brushes, The GIH Dialog Box, Varying brush size, How to vary the height of a brush, Creating a brush quickly. Drawing Simple Objects: Drawing a Straight Line, Creating a Basic Shape. Plus Others: Gradients, Patterns, Presets, Palettes, Colormap. Bonus: you will get a 939-page GIMP book for free after purchase.
Book Synopsis My Gender Workbook by : Kate Bornstein
Download or read book My Gender Workbook written by Kate Bornstein and published by Psychology Press. This book was released on 1998 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: With "My Gender Workbook," Bornstein brings theory down to earth and provides a practical approach to living with or without a gender. She also takes aim at efforts to naturalize gender differences.
Book Synopsis The History of Visual Magic in Computers by : Jon Peddie
Download or read book The History of Visual Magic in Computers written by Jon Peddie and published by Springer Science & Business Media. This book was released on 2013-06-13 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.
Book Synopsis The Art and Science of HDR Imaging by : John J. McCann
Download or read book The Art and Science of HDR Imaging written by John J. McCann and published by John Wiley & Sons. This book was released on 2011-10-04 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rendering High Dynamic Range (HDR) scenes on media with limited dynamic range began in the Renaissance whereby painters, then photographers, learned to use low-range spatial techniques to synthesize appearances, rather than to reproduce accurately the light from scenes. The Art and Science of HDR Imaging presents a unique scientific HDR approach derived from artists’ understanding of painting, emphasizing spatial information in electronic imaging. Human visual appearance and reproduction rendition of the HDR world requires spatial-image processing to overcome the veiling glare limits of optical imaging, in eyes and in cameras. Illustrated in full colour throughout, including examples of fine-art paintings, HDR photography, and multiple exposure scenes; this book uses techniques to study the HDR properties of entire scenes, and measures the range of light of scenes and the range that cameras capture. It describes how electronic image processing has been used to render HDR scenes since 1967, and examines the great variety of HDR algorithms used today. Showing how spatial processes can mimic vision, and render scenes as artists do, the book also: Gives the history of HDR from artists' spatial techniques to scientific image processing Measures and describes the limits of HDR scenes, HDR camera images, and the range of HDR appearances Offers a unique review of the entire family of Retinex image processing algorithms Describes the considerable overlap of HDR and Color Constancy: two sides of the same coin Explains the advantages of algorithms that replicate human vision in the processing of HDR scenes Provides extensive data to test algorithms and models of vision on an accompanying website www.wiley.com/go/mccannhdr