Beginning Game Programming

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Author :
Publisher : Course Technology
ISBN 13 : 9781598638059
Total Pages : 0 pages
Book Rating : 4.6/5 (38 download)

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Book Synopsis Beginning Game Programming by : John Hattan

Download or read book Beginning Game Programming written by John Hattan and published by Course Technology. This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Features a compilation of the best articles from GameDev.net on basic game programming topics, including C++, SQL, XML, collision detection, debugging, and scripting, chosen by the editors of the site. All articles have been updated and revised for the current technology, and the book also includes brand new articles never before published.

The Game Programming Starter Series: Learn to Write a Mobile Game

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781514878415
Total Pages : 88 pages
Book Rating : 4.8/5 (784 download)

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Book Synopsis The Game Programming Starter Series: Learn to Write a Mobile Game by : Hobbypress

Download or read book The Game Programming Starter Series: Learn to Write a Mobile Game written by Hobbypress and published by Createspace Independent Publishing Platform. This book was released on 2015-07-09 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on mobile game creation. The goal is to use HTML5 to build an iOS compatible web app that runs on iPhone and iPad with touch and motion control. The game we are about to build can take input from keyboard (desktop), touch control (mobile device) and motion control (again, mobile device). We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.TOC:LICENSE AGREEMENT 3LIMITATION OF LIABILITY 4ABOUT THE STARTER SERIES 5BASIC REQUIREMENTS 6LEARNING GOALS 7THE TARGET PLATFORM 8TOOLS AND RESOURCES 9LESSON 1 - THE CONCEPT OF OBJECTS 12LESSON 2 - THE CONCEPT OF ON-SCREEN COORDINATES 16LESSON 2 CON'T - LAYOUT AND LAYERS 21LESSON 2 CON'T - PROPER SCREEN SIZING 23LESSON 2 CON'T - LAYOUT AND LAYERS 25LESSON 3 - ACCEPTING USER INPUT 27LESSON 3 CON'T - ABOUT THE EVENT SHEET 30LESSON 3 CON'T - PROCESSING USER INPUT 32LESSON 3 CON'T - PROCESSING TOUCH INPUT 40LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 45LESSON 5 - SPAWNING NEW OBJECTS 49LESSON 6 - USING RANDOM FUNCTION 54LESSON 7 - CONFIGURING BOUNCING BALL MOVEMENT 56LESSON 8 - USING DELAY TIMER 61WALKING THROUGH THE SAMPLE AND EXERCISE SET 63WHAT IS NEXT? 85

The Game Programming Starter Series: Learn to Write Your First Maze Game

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781514353493
Total Pages : 0 pages
Book Rating : 4.3/5 (534 download)

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Book Synopsis The Game Programming Starter Series: Learn to Write Your First Maze Game by : HobbyPress

Download or read book The Game Programming Starter Series: Learn to Write Your First Maze Game written by HobbyPress and published by Createspace Independent Publishing Platform. This book was released on 2015-06-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on maze game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. You need to be computer literate. You should know how to use Windows (Windows XP, Windows 7, Windows 8 ...etc). And you should have a reasonably configured computer system. A dual core processor with 2GB+ of RAM, several GBs of free drive space that hold the resource files, and an active internet connection are all necessary. TOC: LICENSE AGREEMENT 3 LIMITATION OF LIABILITY 4 ABOUT THE STARTER SERIES 5 BASIC REQUIREMENTS 6 LEARNING GOALS 7 THE TARGET PLATFORM 8 TOOLS AND RESOURCES 9 LESSON 1 - THE CONCEPT OF OBJECTS 14 LESSON 2 - THE CONCEPT OF SCREEN COORDINATES 18 LESSON 3 - ACCEPTING USER INPUT 25 LESSON 3 CON'T - ABOUT THE EVENT EDITOR 29 LESSON 3 CON'T - PROCESSING USER INPUT 33 LESSON 3 CON'T - MORE ABOUT THE EVENT EDITOR 36 LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 40 WALKING THROUGH EXERCISE SET 1 46 LESSON 5 - MANIPULATING OTHER OBJECTS 55 LESSON 6 - SPRITES AND ANIMATION SEQUENCES 57 WALKING THROUGH EXERCISE SET 2 60 LESSON 7 - ADDING ENEMIES AND MOVING WALLS 61 LESSON 7 CON'T - BOUNCING BALL MOVEMENT 67 LESSON 7 CON'T - PATH MOVEMENT 69 WALKING THROUGH EXERCISE SET 3 72 ADDING SOUND EFFECTS AND MUSIC 73 WHAT IS NEXT? 74

Unreal Development Kit Game Programming with Unrealscript

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849691932
Total Pages : 812 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Unreal Development Kit Game Programming with Unrealscript by : Rachel Cordone

Download or read book Unreal Development Kit Game Programming with Unrealscript written by Rachel Cordone and published by Packt Publishing Ltd. This book was released on 2011-12-15 with total page 812 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects.

The Game Programming Starter Series: Learn to Write Your First Shoot 'Em Up

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781514348925
Total Pages : 0 pages
Book Rating : 4.3/5 (489 download)

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Book Synopsis The Game Programming Starter Series: Learn to Write Your First Shoot 'Em Up by : HobbyPress

Download or read book The Game Programming Starter Series: Learn to Write Your First Shoot 'Em Up written by HobbyPress and published by Createspace Independent Publishing Platform. This book was released on 2015-06-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Clickteam Fusion, you will learn how to make a basic "Shoot'Em Up" with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on shoot-them-up game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. You need to be computer literate. You should know how to use Windows (Windows XP, Windows 7, Windows 8 ...etc). And you should have a reasonably configured computer system. A dual core processor with 2GB+ of RAM, several GBs of free drive space that hold the resource files, and an active internet connection are all necessary. TOC: LICENSE AGREEMENT 3 LIMITATION OF LIABILITY 4 ABOUT THE STARTER SERIES 5 BASIC REQUIREMENTS 6 LEARNING GOALS 7 THE TARGET PLATFORM 8 TOOLS AND RESOURCES 9 LESSON 1 - THE CONCEPT OF OBJECTS 14 LESSON 2 - THE CONCEPT OF SCREEN COORDINATES 17 LESSON 3 - ACCEPTING USER INPUT 24 LESSON 3 CON'T - ABOUT THE EVENT EDITOR 27 LESSON 3 CON'T - PROCESSING USER INPUT 30 LESSON 3 CON'T - MORE ABOUT THE EVENT EDITOR 33 LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 37 WALKING THROUGH EXERCISE SET 1 44 LESSON 5 - MANIPULATING OBJECTS 54 LESSON 6 - SPRITES AND ANIMATION SEQUENCES 57 WALKING THROUGH EXERCISE SET 2 60 LESSON 7 AND EXERCISE SET 3 65 LESSON 8 AND EXERCISE SET 4 70 ADDING SOUND EFFECTS AND MUSIC 78 WHAT IS NEXT? 79

Beginning C++ Through Game Programming

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Author :
Publisher : Cengage Learning Ptr
ISBN 13 : 9781435457423
Total Pages : 410 pages
Book Rating : 4.4/5 (574 download)

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Book Synopsis Beginning C++ Through Game Programming by : Michael Dawson

Download or read book Beginning C++ Through Game Programming written by Michael Dawson and published by Cengage Learning Ptr. This book was released on 2011 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.

The Game Programming Starter Series: Learn to Write Your First 2-Player Tank Game

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781514374788
Total Pages : 0 pages
Book Rating : 4.3/5 (747 download)

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Book Synopsis The Game Programming Starter Series: Learn to Write Your First 2-Player Tank Game by : HobbyPress

Download or read book The Game Programming Starter Series: Learn to Write Your First 2-Player Tank Game written by HobbyPress and published by Createspace Independent Publishing Platform. This book was released on 2015-06-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Clickteam Fusion, you will learn how to make a basic tank game with this book and the free resources that come with it.Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines.This book focuses on 2-player tank game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.You need to be computer literate. You should know how to use Windows (Windows XP, Windows 7, Windows 8 ...etc). And you should have a reasonably configured computer system. A dual core processor with 2GB+ of RAM, several GBs of free drive space that hold the resource files, and an active internet connection are all necessary.TOC:LICENSE AGREEMENT 3LIMITATION OF LIABILITY 4ABOUT THE STARTER SERIES 5BASIC REQUIREMENTS 6LEARNING GOALS 7THE TARGET PLATFORM 8TOOLS AND RESOURCES 9LESSON 1 - THE CONCEPT OF OBJECTS 13LESSON 2 - THE CONCEPT OF SCREEN COORDINATES 17LESSON 3 - ACCEPTING USER INPUT 24LESSON 3 CON'T - ABOUT THE EVENT EDITOR 28LESSON 3 CON'T - PROCESSING USER INPUT 32LESSON 3 CON'T - MORE ABOUT THE EVENT EDITOR 36LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 40WALKING THROUGH EXERCISE SET 1 50LESSON 5 - PATH MOVEMENT 59LESSON 6 - MANIPULATING OTHER OBJECTS 62LESSON 6 CON'T - RELATIVE POSITIONING 67LESSON 6 CON'T - STORYBOARD CONTROL 70WALKING THROUGH EXERCISE SET 2 71LESSON 7 - SPRITES AND ANIMATION SEQUENCES 72WALKING THROUGH EXERCISE SET 3 78LESSON 8 AND EXERCISE SET 4 79ADDING SOUND EFFECTS AND MUSIC 84WHAT IS NEXT? 85

The Game Programming Starter Series: Learn to Write Your First Shoot 'Em Up

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781514620991
Total Pages : 0 pages
Book Rating : 4.6/5 (29 download)

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Book Synopsis The Game Programming Starter Series: Learn to Write Your First Shoot 'Em Up by : HobbyPRESS

Download or read book The Game Programming Starter Series: Learn to Write Your First Shoot 'Em Up written by HobbyPRESS and published by Createspace Independent Publishing Platform. This book was released on 2015-07-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Construct 2, you will learn how to make a basic "Shoot'Em Up" with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on shoot-them-up game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. You need to be computer literate. You should know how to use Windows (Windows XP, Windows 7, Windows 8 ...etc). And you should have a reasonably configured computer system. A dual core processor with 2GB+ of RAM, several GBs of free drive space that hold the resource files, and an active internet connection are all necessary. TOC: LICENSE AGREEMENT 3 LIMITATION OF LIABILITY 4 ABOUT THE STARTER SERIES 5 BASIC REQUIREMENTS 6 LEARNING GOALS 7 THE TARGET PLATFORM 8 TOOLS AND RESOURCES 9 LESSON 1 - THE CONCEPT OF OBJECTS 12 LESSON 2 - THE CONCEPT OF ON-SCREEN COORDINATES 16 LESSON 2 CON'T - LAYOUT AND LAYERS 21 LESSON 3 - ACCEPTING USER INPUT 25 LESSON 3 CON'T - ABOUT THE EVENT SHEET 28 LESSON 3 CON'T - PROCESSING USER INPUT 30 LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 37 LESSON 5 - SPAWNING NEW OBJECTS 41 LESSON 6 - USING RANDOM FUNCTION 46 LESSON 7 - CONFIGURING BULLET MOVEMENT 48 WALKING THROUGH THE SAMPLE AND EXERCISE SET 50 WHAT IS NEXT? 63

The Game Programming Starter Series: Learn to Write Your First Platformer

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781514351000
Total Pages : 0 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis The Game Programming Starter Series: Learn to Write Your First Platformer by : HobbyPress

Download or read book The Game Programming Starter Series: Learn to Write Your First Platformer written by HobbyPress and published by Createspace Independent Publishing Platform. This book was released on 2015-06-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on platform game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. You need to be computer literate. You should know how to use Windows (Windows XP, Windows 7, Windows 8 ...etc). And you should have a reasonably configured computer system. A dual core processor with 2GB+ of RAM, several GBs of free drive space that hold the resource files, and an active internet connection are all necessary.

The Game Programming Starter Series: Learn to Write a Simple Jump and Run Using Game Maker Studio

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Author :
Publisher :
ISBN 13 : 9781515165071
Total Pages : 0 pages
Book Rating : 4.1/5 (65 download)

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Book Synopsis The Game Programming Starter Series: Learn to Write a Simple Jump and Run Using Game Maker Studio by : HobbyPRESS

Download or read book The Game Programming Starter Series: Learn to Write a Simple Jump and Run Using Game Maker Studio written by HobbyPRESS and published by . This book was released on 2015-07-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers Game Maker Studio 1. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines.This book focuses on simple jump and run game creation using Game Maker Studio. This is an easy-read that tries to get you started real quick.We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.TOC:LICENSE AGREEMENT 3LIMITATION OF LIABILITY 4ABOUT THE STARTER SERIES 5BASIC REQUIREMENTS 6LEARNING GOALS 8THE TARGET PLATFORM 9TOOLS AND RESOURCES 10LESSON 1 - THE CONCEPT OF OBJECTS 13LESSON 1 - CREATING NEW OBJECTS 15LESSON 1 CON'T - BACKGROUND IMAGE 20LESSON 1 CON'T - FREE ARTWORKS 24LESSON 1 CON'T - EDITING IMPORTED ARTWORKS 25LESSON 2 - THE CONCEPT OF ON SCREEN COORDINATES 28LESSON 2 CON'T - ROOM, VIEW AND VIEW PORT 32LESSON 2 CON'T - RESTRICTING OBJECT MOVEMENT 38LESSON 3 - ACCEPTING USER INPUT 40LESSON 3 CON'T - PROCESSING USER INPUT 42SAMPLE SET 1 48SAMPLE SET 2 49LESSON 4 - THE CONCEPT OF COLLISION MASK 52LESSON 5 - MANIPULATING OBJECT MOVEMENT, GRAVITY AND POSITION 56LESSON 6 - SOUND EFFECT IN ACTION 66LESSON 7 - ANIMATION SEQUENCE 68LESSON 8 - COLLISIONS DETECTION IN-DEPTH 70WHAT IS NEXT? 74

Learn to Write Your First Pong Game

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781515274919
Total Pages : 86 pages
Book Rating : 4.2/5 (749 download)

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Book Synopsis Learn to Write Your First Pong Game by : Hobbypress

Download or read book Learn to Write Your First Pong Game written by Hobbypress and published by Createspace Independent Publishing Platform. This book was released on 2015-08-03 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Stencyl, you will learn how to make a basic pong game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on pong game creation using Stencyl. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. TOC: LICENSE AGREEMENT 4 LIMITATION OF LIABILITY 5 ABOUT THE STARTER SERIES 6 BASIC REQUIREMENTS 7 LEARNING GOALS 9 THE TARGET PLATFORM 10 TOOLS AND RESOURCES 11 LESSON 1 - THE CONCEPT OF OBJECTS AND LAYERS 14 LESSON 1 CON'T - OBJECT INTERACTION 18 LESSON 1 CON'T - CREATING NEW ACTORS 19 LESSON 1 CON'T - BACKGROUND AND SCROLLING 26 LESSON 1 CON'T - TILESETS 30 LESSON 1 CON'T - FREE ARTWORKS 33 LESSON 1 CON'T - SCALING IMPORTED ARTWORKS 34 LESSON 2 - THE CONCEPT OF ON SCREEN COORDINATES 35 LESSON 2 CON'T - SCENE AND BOUNDARIES 38 LESSON 2 CON'T - LAYERS AND SCROLL FACTORS 40 LESSON 3 - ACCEPTING USER INPUT 41 LESSON 3 CON'T - PROCESSING USER INPUT 44 LESSON 3 CON'T - BEHAVIORS 48 LESSON 3 CON'T - OBJECT INTERACTIONS 50 LESSON 3 CON'T - PLAYING SOUND EFFECT 56 LESSON 3 CON'T - TESTING & COMPILING THE GAME 60 SAMPLE SET 1 63 SAMPLE SET 2 79 WHAT IS NEXT? 83

The Game Programming Starter Series: Learn to Write Your First Tank Game

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781514621028
Total Pages : 0 pages
Book Rating : 4.6/5 (21 download)

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Book Synopsis The Game Programming Starter Series: Learn to Write Your First Tank Game by : HobbyPRESS

Download or read book The Game Programming Starter Series: Learn to Write Your First Tank Game written by HobbyPRESS and published by Createspace Independent Publishing Platform. This book was released on 2015-07-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Construct 2, you will learn how to make a basic tank game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on tank game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. You need to be computer literate. You should know how to use Windows (Windows XP, Windows 7, Windows 8 ...etc). And you should have a reasonably configured computer system. A dual core processor with 2GB+ of RAM, several GBs of free drive space that hold the resource files, and an active internet connection are all necessary. TOC: LICENSE AGREEMENT 3 LIMITATION OF LIABILITY 4 ABOUT THE STARTER SERIES 5 BASIC REQUIREMENTS 6 LEARNING GOALS 7 THE TARGET PLATFORM 8 TOOLS AND RESOURCES 9 LESSON 1 - THE CONCEPT OF OBJECTS 12 LESSON 2 - THE CONCEPT OF ON-SCREEN COORDINATES 16 LESSON 2 CON'T - LAYOUT AND LAYERS 21 LESSON 3 - ACCEPTING USER INPUT 25 LESSON 3 CON'T - ABOUT THE EVENT SHEET 28 LESSON 3 CON'T - PROCESSING USER INPUT 30 LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 37 LESSON 5 - SPAWNING NEW OBJECTS 41 LESSON 6 - USING RANDOM FUNCTION 46 LESSON 7 - CONFIGURING BULLET MOVEMENT 48 LESSON 8 - USING DELAY TIMER 50 WALKING THROUGH THE SAMPLE AND EXERCISE SET 52 WHAT IS NEXT? 66

The Game Programming Starter Series

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781515274407
Total Pages : 94 pages
Book Rating : 4.2/5 (744 download)

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Book Synopsis The Game Programming Starter Series by : Hobbypress

Download or read book The Game Programming Starter Series written by Hobbypress and published by Createspace Independent Publishing Platform. This book was released on 2015-07-30 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Stencyl, you will learn how to make a basic "Shoot'Em Up" with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on shoot-them-up game creation using Stencyl. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. Book TOC: LICENSE AGREEMENT 3 LIMITATION OF LIABILITY 4 ABOUT THE STARTER SERIES 5 BASIC REQUIREMENTS 6 LEARNING GOALS 8 THE TARGET PLATFORM 9 TOOLS AND RESOURCES 10 LESSON 1 - THE CONCEPT OF OBJECTS AND LAYERS 13 LESSON 1 CON'T - OBJECT INTERACTION 17 LESSON 1 CON'T - CREATING NEW ACTORS 18 LESSON 1 CON'T - BACKGROUND AND SCROLLING 25 LESSON 1 CON'T - TILESETS 29 LESSON 1 CON'T - FREE ARTWORKS 32 LESSON 1 CON'T - SCALING IMPORTED ARTWORKS 33 LESSON 2 - THE CONCEPT OF ON SCREEN COORDINATES 34 LESSON 2 CON'T - SCENE AND BOUNDARIES 37 LESSON 2 CON'T - LAYERS AND SCROLL FACTORS 39 LESSON 3 - ACCEPTING USER INPUT 40 LESSON 3 CON'T - PROCESSING USER INPUT 43 LESSON 3 CON'T - BEHAVIORS 47 LESSON 3 CON'T - OBJECT INTERACTIONS 49 SAMPLE SET 1 54 SAMPLE SET 2 67 SAMPLE SET 3 75 WHAT IS NEXT? 86

The Game Programming Starter Series: Learn to Write a Very Simple Shoot'em Up Using Game Maker Studio

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781515043218
Total Pages : 78 pages
Book Rating : 4.0/5 (432 download)

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Book Synopsis The Game Programming Starter Series: Learn to Write a Very Simple Shoot'em Up Using Game Maker Studio by : HobbyPRESS

Download or read book The Game Programming Starter Series: Learn to Write a Very Simple Shoot'em Up Using Game Maker Studio written by HobbyPRESS and published by Createspace Independent Publishing Platform. This book was released on 2015-07-18 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers Game Maker Studio 1. Using GM Studio, you will learn how to make a basic "Shoot'Em Up" with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on simple shoot-them-up game creation using Game Maker Studio. This is an easy-read that tries to get you started real quick. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. Book TOC: LICENSE AGREEMENT 3 LIMITATION OF LIABILITY 4 ABOUT THE STARTER SERIES 5 BASIC REQUIREMENTS 6 LEARNING GOALS 8 THE TARGET PLATFORM 9 TOOLS AND RESOURCES 10 LESSON 1 - THE CONCEPT OF OBJECTS 13 LESSON 1 - CREATING NEW OBJECTS 15 LESSON 1 CON'T - BACKGROUND IMAGE 20 LESSON 1 CON'T - FREE ARTWORKS 24 LESSON 1 CON'T - EDITING IMPORTED ARTWORKS 25 LESSON 2 - THE CONCEPT OF ON SCREEN COORDINATES 28 LESSON 2 CON'T - ROOM, VIEW AND VIEW PORT 32 LESSON 2 CON'T - RESTRICTING OBJECT MOVEMENT 38 LESSON 3 - ACCEPTING USER INPUT 40 LESSON 3 CON'T - PROCESSING USER INPUT 42 SAMPLE SET 1 48 SAMPLE SET 2 49 LESSON 4 - THE CONCEPT OF COLLISION MASK 52 LESSON 5 - MANIPULATING OBJECT MOVEMENT AND POSITION 55 LESSON 6 - MORE SCROLLING EFFECTS 62 LESSON 7 - MORE SCROLLING OBJECTS AND COLLISIONS 65 LESSON 8 - SHOOTING ACTIONS 68 WHAT IS NEXT? 74

The Game Programming Starter Series: Learn to Write a Very Simple Tank Game Using Game Maker Studio

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781515043171
Total Pages : 86 pages
Book Rating : 4.0/5 (431 download)

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Book Synopsis The Game Programming Starter Series: Learn to Write a Very Simple Tank Game Using Game Maker Studio by : Hobbypress

Download or read book The Game Programming Starter Series: Learn to Write a Very Simple Tank Game Using Game Maker Studio written by Hobbypress and published by Createspace Independent Publishing Platform. This book was released on 2015-07-13 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers Game Maker Studio 1. Using GM Studio, you will learn how to make a basic tank game with this book and the free resources that come with it.Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on simple 2-player tank game creation using Game Maker Studio. This is an easy-read that tries to get you started real quick. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.TOC:LICENSE AGREEMENT 3LIMITATION OF LIABILITY 4ABOUT THE STARTER SERIES 5BASIC REQUIREMENTS 6LEARNING GOALS 8THE TARGET PLATFORM 9TOOLS AND RESOURCES 10LESSON 1 - THE CONCEPT OF OBJECTS 13LESSON 1 - CREATING NEW OBJECTS 15LESSON 1 CON'T - BACKGROUND IMAGE 20LESSON 1 CON'T - FREE ARTWORKS 24LESSON 1 CON'T - EDITING IMPORTED ARTWORKS 25LESSON 2 - THE CONCEPT OF ON SCREEN COORDINATES 28LESSON 2 CON'T - ROOM, VIEW AND VIEW PORT 32LESSON 2 CON'T - RESTRICTING OBJECT MOVEMENT 38LESSON 3 - ACCEPTING USER INPUT 40LESSON 3 CON'T - PROCESSING USER INPUT 42SAMPLE SET 1 48SAMPLE SET 2 49LESSON 4 - THE CONCEPT OF COLLISION MASK 52LESSON 5 - MANIPULATING INITIAL OBJECT POSITION 55LESSON 6 - MANIPULATING OBJECT MOVEMENT 62LESSON 7 - ADDING A SECOND PLAYER 64LESSON 8 - BULLET AND SHOOTING 70WHAT IS NEXT? 82

The Game Programming Starter Series: Learn to Write a Facebook Game

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781514878460
Total Pages : 0 pages
Book Rating : 4.8/5 (784 download)

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Book Synopsis The Game Programming Starter Series: Learn to Write a Facebook Game by : HobbyPRESS

Download or read book The Game Programming Starter Series: Learn to Write a Facebook Game written by HobbyPRESS and published by Createspace Independent Publishing Platform. This book was released on 2015-07-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Construct 2, you will learn how to make a basic facebook game with this book and the free resources that come with it.Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on Facebook game creation. The pong game created is going to run within a FB canvas. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.TOC:LICENSE AGREEMENT 3LIMITATION OF LIABILITY 4ABOUT THE STARTER SERIES 5BASIC REQUIREMENTS 6LEARNING GOALS 7THE TARGET PLATFORM 8TOOLS AND RESOURCES 9LESSON 1 - THE CONCEPT OF OBJECTS 12LESSON 1 CON'T - SPRITE AND ANIMATION SEQUENCE 15LESSON 2 - THE CONCEPT OF ON-SCREEN COORDINATES 18LESSON 2 CON'T - LAYOUT AND LAYERS 23LESSON 2 CON'T - PROPER SCREEN SIZING 25LESSON 2 CON'T - LAYOUT AND LAYERS 27LESSON 3 - ACCEPTING USER INPUT 29LESSON 3 CON'T - ABOUT THE EVENT SHEET 32LESSON 3 CON'T - PROCESSING USER INPUT 34LESSON 3 CON'T - PROCESSING TOUCH INPUT 41LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 44LESSON 5 - SPAWNING NEW OBJECTS 48LESSON 6 - USING RANDOM FUNCTION 53LESSON 7 - CONFIGURING BOUNCING BALL MOVEMENT 55LESSON 8 - USING DELAY TIMER 60LESSON 9 - USING THE FB OBJECT 63WALKING THROUGH THE SAMPLE AND EXERCISE SET 66WHAT IS NEXT? 96

The Game Programming Starter Series: Learn to Write Your First Pong Game

Download The Game Programming Starter Series: Learn to Write Your First Pong Game PDF Online Free

Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781514621004
Total Pages : 0 pages
Book Rating : 4.6/5 (21 download)

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Book Synopsis The Game Programming Starter Series: Learn to Write Your First Pong Game by : HobbyPRESS

Download or read book The Game Programming Starter Series: Learn to Write Your First Pong Game written by HobbyPRESS and published by Createspace Independent Publishing Platform. This book was released on 2015-07-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Construct 2, you will learn how to make a basic pong game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on pong game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. You need to be computer literate. You should know how to use Windows (Windows XP, Windows 7, Windows 8 ...etc). And you should have a reasonably configured computer system. A dual core processor with 2GB+ of RAM, several GBs of free drive space that hold the resource files, and an active internet connection are all necessary. TOC: LICENSE AGREEMENT 3 LIMITATION OF LIABILITY 4 ABOUT THE STARTER SERIES 5 BASIC REQUIREMENTS 6 LEARNING GOALS 7 THE TARGET PLATFORM 8 TOOLS AND RESOURCES 9 LESSON 1 - THE CONCEPT OF OBJECTS 12 LESSON 2 - THE CONCEPT OF ON-SCREEN COORDINATES 16 LESSON 2 CON'T - LAYOUT AND LAYERS 21 LESSON 3 - ACCEPTING USER INPUT 25 LESSON 3 CON'T - ABOUT THE EVENT SHEET 28 LESSON 3 CON'T - PROCESSING USER INPUT 30 LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 37 LESSON 5 - SPAWNING NEW OBJECTS 41 LESSON 6 - USING RANDOM FUNCTION 46 LESSON 7 - CONFIGURING BOUNCING BALL MOVEMENT 48 LESSON 8 - USING DELAY TIMER 52 WALKING THROUGH THE SAMPLE AND EXERCISE SET 55 WHAT IS NEXT? 69