The Game of Probability

Download The Game of Probability PDF Online Free

Author :
Publisher : Stanford University Press
ISBN 13 : 9780804768658
Total Pages : 0 pages
Book Rating : 4.7/5 (686 download)

DOWNLOAD NOW!


Book Synopsis The Game of Probability by : Rüdiger Campe

Download or read book The Game of Probability written by Rüdiger Campe and published by Stanford University Press. This book was released on 2013-01-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: There exist literary histories of probability and scientific histories of probability, but it has generally been thought that the two did not meet. Campe begs to differ. Mathematical probability, he argues, took over the role of the old probability of poets, orators, and logicians, albeit in scientific terms. Indeed, mathematical probability would not even have been possible without the other probability, whose roots lay in classical antiquity. The Game of Probability revisits the seventeenth and eighteenth-century "probabilistic revolution," providing a history of the relations between mathematical and rhetorical techniques, between the scientific and the aesthetic. This was a revolution that overthrew the "order of things," notably the way that science and art positioned themselves with respect to reality, and its participants included a wide variety of people from as many walks of life. Campe devotes chapters to them in turn. Focusing on the interpretation of games of chance as the model for probability and on the reinterpretation of aesthetic form as verisimilitude (a critical question for theoreticians of that new literary genre, the novel), the scope alone of Campe's book argues for probability's crucial role in the constitution of modernity.

Literature, Videogames and Learning

Download Literature, Videogames and Learning PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1000404064
Total Pages : 232 pages
Book Rating : 4.0/5 (4 download)

DOWNLOAD NOW!


Book Synopsis Literature, Videogames and Learning by : Andrew Burn

Download or read book Literature, Videogames and Learning written by Andrew Burn and published by Routledge. This book was released on 2021-06-29 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature. It shows how studying literature through the lens of videogames can provide new insights into narrative and creative engagement with the text. The book sets out theories of narrative aesthetics and multimodality in literature and videogames, alongside models of literacy needed for such cultural and creative engagement. It goes on to examine game adaptations of children’s literature; and a series of videogames made by students based on Beowulf and Macbeth. In each case, the book considers ways in which the original text has been transformed by the process of game design, and what fresh light this casts on the literary narrative. It also considers what kind of learning, creative production, and cultural engagement is apparent in the game designs and emphasises the importance of treating games as a narrative medium in their own right. With a unique approach to the aesthetics of narrative in literature and videogames, the book will be of great interest to researchers, academics, and post-graduate students in the fields of literature, pedagogy, and game studies.

Chris Crawford on Interactive Storytelling

Download Chris Crawford on Interactive Storytelling PDF Online Free

Author :
Publisher : New Riders
ISBN 13 : 0133119637
Total Pages : 615 pages
Book Rating : 4.1/5 (331 download)

DOWNLOAD NOW!


Book Synopsis Chris Crawford on Interactive Storytelling by : Chris Crawford

Download or read book Chris Crawford on Interactive Storytelling written by Chris Crawford and published by New Riders. This book was released on 2012-12-12 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.

Arteroids

Download Arteroids PDF Online Free

Author :
Publisher : Lulu.com
ISBN 13 : 1365955095
Total Pages : 54 pages
Book Rating : 4.3/5 (659 download)

DOWNLOAD NOW!


Book Synopsis Arteroids by : Jim Andrews

Download or read book Arteroids written by Jim Andrews and published by Lulu.com. This book was released on 2017-05-10 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arteroids is Jim Andrews's shoot-em-up poetry videogame. Arteroids has shot-em-up from North to South America, from Europe to Hong Kong, from Australia to India. It is one of the most well-known works of digital poetry on the planet. This book contains most of the hundreds of texts that the game can display after the player completes a level or is killed by marauding texts. These texts address the player and explore the relations between poetry, games, and play. The book also contains some of the texts that can appear during game-play, and new and old writings by Andrews about Arteroids. "The presentation of poetry in Arteroids is certainly unlike anything a print-based author could achieve. Few examples of electronic literature have ventured to offer such a Futuristic, open and flexible poetic system." Chris Funkhouser

Seven Games: A Human History

Download Seven Games: A Human History PDF Online Free

Author :
Publisher : W. W. Norton & Company
ISBN 13 : 1324003782
Total Pages : 326 pages
Book Rating : 4.3/5 (24 download)

DOWNLOAD NOW!


Book Synopsis Seven Games: A Human History by : Oliver Roeder

Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Of Literature and Knowledge

Download Of Literature and Knowledge PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1134104405
Total Pages : 356 pages
Book Rating : 4.1/5 (341 download)

DOWNLOAD NOW!


Book Synopsis Of Literature and Knowledge by : Peter Swirski

Download or read book Of Literature and Knowledge written by Peter Swirski and published by Routledge. This book was released on 2007-02-12 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Of Literature and Knowledge looks ... like an important advance in this new and very important subject... literature is about to become even more interesting." – Edward O. Wilson, Pellegrino University Professor, Harvard University. Framed by the theory of evolution, this colourful and engaging volume presents a new understanding of the mechanisms by which we transfer information from narrative make-believe to real life. Ranging across game theory and philosophy of science, as well as poetics and aesthetics, Peter Swirski explains how literary fictions perform as a systematic tool of enquiry, driven by thought experiments. Crucially, he argues for a continuum between the cognitive tools employed by scientists, philosophers and scholars or writers of fiction. The result is a provocative study of our talent and propensity for creating imaginary worlds, different from the world we know yet invaluable to our understanding of it. Of Literature and Knowledge is a noteworthy challenge to contemporary critical theory, arguing that by bridging the gap between literature and science we might not only reinvigorate literary studies but, above all, further our understanding of literature.

Playing The Game

Download Playing The Game PDF Online Free

Author :
Publisher : St. Martin's Press
ISBN 13 : 1429944773
Total Pages : 400 pages
Book Rating : 4.4/5 (299 download)

DOWNLOAD NOW!


Book Synopsis Playing The Game by : Barbara Taylor Bradford

Download or read book Playing The Game written by Barbara Taylor Bradford and published by St. Martin's Press. This book was released on 2010-10-12 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: In New York Times bestselling author Barbara Taylor Bradford's new novel, Annette Remmington, a London art consultant and private dealer, is at the top of her game. She is considered a rising star in the international world of art, and has a roster of wealthy clients who trust her judgment and her business acumen. Her success reaches new heights when a rare and long lost Rembrandt finds its way into her hands, which she restores and sells for top dollar. Called the auction of the year, Annette becomes the most talked about art dealer in the world. Annette is married to her mentor and personal champion, the much older Marius Remmington. For twenty years, Marius has groomed her into the international art star that she has become, not to mention saving her from a dark and gritty past. She is his pride and joy, and as her best advisor, it's with great care that he hand picks only the best journalist possible to do a profile on his beloved wife in a popular London Sunday newspaper. Jack Chalmers is a bit of a celebrity himself, becoming one of the top journalists of his time. Marius believes only he will be able to capture the true brilliance of his lovely wife. But Marius never intends to put his marriage in jeopardy. How could he have known that the connection between Jack and Annette would ignite so many secrets? And how could he know that Jack would uncover a scandal that could ultimately destroy them all? Barbara Taylor Bradford does it again in this epic novel of seduction, passion and international intrigue. Playing the game has never been so thrilling.

Games and Game Playing in European Art and Literature, 16th-17th Centuries

Download Games and Game Playing in European Art and Literature, 16th-17th Centuries PDF Online Free

Author :
Publisher : Amsterdam University Press
ISBN 13 : 904854484X
Total Pages : 285 pages
Book Rating : 4.0/5 (485 download)

DOWNLOAD NOW!


Book Synopsis Games and Game Playing in European Art and Literature, 16th-17th Centuries by : Robin O'Bryan

Download or read book Games and Game Playing in European Art and Literature, 16th-17th Centuries written by Robin O'Bryan and published by Amsterdam University Press. This book was released on 2019-02-26 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, and ethical and sexual behavior.

The Player of Games

Download The Player of Games PDF Online Free

Author :
Publisher : Orbit
ISBN 13 : 0316095869
Total Pages : 281 pages
Book Rating : 4.3/5 (16 download)

DOWNLOAD NOW!


Book Synopsis The Player of Games by : Iain M. Banks

Download or read book The Player of Games written by Iain M. Banks and published by Orbit. This book was released on 2009-12-01 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata

Games and Gaming in Medieval Literature

Download Games and Gaming in Medieval Literature PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 1137497521
Total Pages : 252 pages
Book Rating : 4.1/5 (374 download)

DOWNLOAD NOW!


Book Synopsis Games and Gaming in Medieval Literature by : Serina Patterson

Download or read book Games and Gaming in Medieval Literature written by Serina Patterson and published by Springer. This book was released on 2015-07-29 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.

An Introduction to Game Studies

Download An Introduction to Game Studies PDF Online Free

Author :
Publisher : SAGE
ISBN 13 : 1473902924
Total Pages : 415 pages
Book Rating : 4.4/5 (739 download)

DOWNLOAD NOW!


Book Synopsis An Introduction to Game Studies by : Frans Mäyrä

Download or read book An Introduction to Game Studies written by Frans Mäyrä and published by SAGE. This book was released on 2008-02-18 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies. Students will learn to: - Understand and analyse different aspects of phenomena we recognise as ′game′ and play′ - Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games - Understand games as dynamic systems of meaning-making - Interpret the context of games as ′culture′ and subculture - Analyse the relationship between technology and interactivity and between ′game′ and ′reality′ - Situate games within the context of digital culture and the information society With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games. The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author. Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.

Narrative Mechanics

Download Narrative Mechanics PDF Online Free

Author :
Publisher : transcript Verlag
ISBN 13 : 3839453453
Total Pages : 363 pages
Book Rating : 4.8/5 (394 download)

DOWNLOAD NOW!


Book Synopsis Narrative Mechanics by : Beat Suter

Download or read book Narrative Mechanics written by Beat Suter and published by transcript Verlag. This book was released on 2021-05-31 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.

Handbook of Game-Based Learning

Download Handbook of Game-Based Learning PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262356546
Total Pages : 601 pages
Book Rating : 4.2/5 (623 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Game-Based Learning by : Jan L. Plass

Download or read book Handbook of Game-Based Learning written by Jan L. Plass and published by MIT Press. This book was released on 2020-02-04 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan

Finite and Infinite Games

Download Finite and Infinite Games PDF Online Free

Author :
Publisher : Simon and Schuster
ISBN 13 : 1451657293
Total Pages : 155 pages
Book Rating : 4.4/5 (516 download)

DOWNLOAD NOW!


Book Synopsis Finite and Infinite Games by : James Carse

Download or read book Finite and Infinite Games written by James Carse and published by Simon and Schuster. This book was released on 2011-10-11 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: “There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.

The Cave of Time

Download The Cave of Time PDF Online Free

Author :
Publisher : Skylark
ISBN 13 : 9780553269659
Total Pages : 0 pages
Book Rating : 4.2/5 (696 download)

DOWNLOAD NOW!


Book Synopsis The Cave of Time by : Edward Packard

Download or read book The Cave of Time written by Edward Packard and published by Skylark. This book was released on 1982-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The reader, lost in a strange cave, decides how the story comes out.

Invitation to the Game

Download Invitation to the Game PDF Online Free

Author :
Publisher : Simon and Schuster
ISBN 13 : 0671866923
Total Pages : 198 pages
Book Rating : 4.6/5 (718 download)

DOWNLOAD NOW!


Book Synopsis Invitation to the Game by : Monica Hughes

Download or read book Invitation to the Game written by Monica Hughes and published by Simon and Schuster. This book was released on 1993-06 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.

Bone Game

Download Bone Game PDF Online Free

Author :
Publisher : University of Oklahoma Press
ISBN 13 : 9780806128412
Total Pages : 262 pages
Book Rating : 4.1/5 (284 download)

DOWNLOAD NOW!


Book Synopsis Bone Game by : Louis Owens

Download or read book Bone Game written by Louis Owens and published by University of Oklahoma Press. This book was released on 1994 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cole McCurtain, a professor of Indian Studies at Santa Cruz, investigates a series of murders with a connection to ecological diasaster