Physics for JavaScript Games, Animation, and Simulations

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Author :
Publisher : Apress
ISBN 13 : 1430263385
Total Pages : 490 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Physics for JavaScript Games, Animation, and Simulations by : Adrian Dobre

Download or read book Physics for JavaScript Games, Animation, and Simulations written by Adrian Dobre and published by Apress. This book was released on 2014-06-14 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project. Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you’ll be able to follow the logic and easily adapt the principles to your own applications. The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.

Physics for Flash Games, Animation, and Simulations

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Author :
Publisher : Apress
ISBN 13 : 9781430236740
Total Pages : 558 pages
Book Rating : 4.2/5 (367 download)

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Book Synopsis Physics for Flash Games, Animation, and Simulations by : Adrian Dobre

Download or read book Physics for Flash Games, Animation, and Simulations written by Adrian Dobre and published by Apress. This book was released on 2011-10-18 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

The Essential Guide to Physics for Flash Games, Animation, and Simulations

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Author :
Publisher :
ISBN 13 :
Total Pages : 533 pages
Book Rating : 4.:/5 (114 download)

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Book Synopsis The Essential Guide to Physics for Flash Games, Animation, and Simulations by : Dev Ramtal

Download or read book The Essential Guide to Physics for Flash Games, Animation, and Simulations written by Dev Ramtal and published by . This book was released on 2011 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required-only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations. What you'll learn Basic math and physics you'll need to incorporate realism into your games, animations and simulations How to incorporate a wide range of forces, including environmental forces such as gravity and friction, and forces due to fluids, such as drag and upthrust How to build a number of realistic simulations, like submarines and flight simulators How to model particle systems and use them for generative art and to create effects, such as smoke Numerical subtleties, including accuracy and stability of integration schemes and handling boundary conditions properly; and how and when to use approximations and analytical solutions Who this book is for Flash developers interested in incorporating real physics into their games, animations, simulations or generative art projects.

Physics for Flash Games, Animation, and Simulations

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Author :
Publisher : Apress
ISBN 13 : 1430236752
Total Pages : 547 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Physics for Flash Games, Animation, and Simulations by : Adrian Dobre

Download or read book Physics for Flash Games, Animation, and Simulations written by Adrian Dobre and published by Apress. This book was released on 2012-01-31 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

The Essential Guide to Flash Games

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Author :
Publisher : Apress
ISBN 13 : 1430226153
Total Pages : 655 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis The Essential Guide to Flash Games by : Jeff Fulton

Download or read book The Essential Guide to Flash Games written by Jeff Fulton and published by Apress. This book was released on 2010-04-28 with total page 655 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.

Physics for Flash Games, Animation, and Simulations

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Author :
Publisher : Apress
ISBN 13 : 9781430236740
Total Pages : 0 pages
Book Rating : 4.2/5 (367 download)

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Book Synopsis Physics for Flash Games, Animation, and Simulations by : Adrian Dobre

Download or read book Physics for Flash Games, Animation, and Simulations written by Adrian Dobre and published by Apress. This book was released on 2011-10-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

Box2d for Flash Games

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849519633
Total Pages : 274 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis Box2d for Flash Games by : Emanuele Feronato

Download or read book Box2d for Flash Games written by Emanuele Feronato and published by Packt Publishing Ltd. This book was released on 2012-11-23 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the capabilities of physics in game design using Box2D, then this book is for you. You don't have to be an AS3 hero: if you know how to create classes and functions with AS3, then you can make your first physics game!

A Guide to Computer Animation

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240516710
Total Pages : 265 pages
Book Rating : 4.2/5 (45 download)

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Book Synopsis A Guide to Computer Animation by : Marcia Kuperberg

Download or read book A Guide to Computer Animation written by Marcia Kuperberg and published by Taylor & Francis. This book was released on 2002 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a comprehensive text for digital animators and media production students, which aims to answer any questions about animation in the digital world.

Flash Out of the Box

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596006918
Total Pages : 254 pages
Book Rating : 4.5/5 (96 download)

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Book Synopsis Flash Out of the Box by : Robert Hoekman

Download or read book Flash Out of the Box written by Robert Hoekman and published by "O'Reilly Media, Inc.". This book was released on 2004-11-18 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaches virtually everything about getting started with Macromedia Flash--including learning to animate, work with video, load external assets, draw, mask, and modularize--by focusing on one very primitive shape: the box. Original. (Beginner).

Using Computer Science in Digital Gaming Careers

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Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 1508175225
Total Pages : 82 pages
Book Rating : 4.5/5 (81 download)

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Book Synopsis Using Computer Science in Digital Gaming Careers by : Jennifer Culp

Download or read book Using Computer Science in Digital Gaming Careers written by Jennifer Culp and published by The Rosen Publishing Group, Inc. This book was released on 2017-07-15 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past three decades, video games have moved from the arcade to the home to the palm of a player�s hand. And all of those changes have been made possible through technological advancements and application of these advancements through coding. This guide gives those who have already decided to apply their skills to creating digital games, as well as those who love games but don�t have a solid career path in mind, the tools and knowledge that every job seeker needs to begin building a career.

Foundation Actionscript 3.0 Animation

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Author :
Publisher : Apress
ISBN 13 : 1430203846
Total Pages : 556 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Foundation Actionscript 3.0 Animation by : Keith Peters

Download or read book Foundation Actionscript 3.0 Animation written by Keith Peters and published by Apress. This book was released on 2007-05-25 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first definitive and authoritative book available on ActionScript 3 animation techniques. ActionScript animation is a very popular discipline for Flash developers to learn. The essential skill set has been learned by many Flash developers through the first edition of this book. This has now been updated to ActionScript 3, Adobe's new and improved scripting language. All of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3's new features, including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder 2, or the free Flex 2 SDK.

Game Physics

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Author :
Publisher :
ISBN 13 :
Total Pages : 316 pages
Book Rating : 4.5/5 (87 download)

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Book Synopsis Game Physics by : Kenwright

Download or read book Game Physics written by Kenwright and published by . This book was released on 2020-12-26 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Physics (A Practical Introduction) provides an introductory guide to getting started with game physics from a practical perspective. The text has been formatted and designed using minimal working examples to support material, so whether or not you are currently an expert in physics, actively working with an existing engine, or completely in the dark about this mysterious topic, this book has something for you. If you're an experienced developer, you'll find this book a light refresher to the subject, and if you're deciding whether or not to delve into writing your own physics-engine from the ground up, this book may help you make that significant decision. - Master the basic maths and physics needed to incorporate realism into your games- Understand how forces such as gravity, friction and wind can be added to your gaming environment- Code 2D and 3D physics simulations, like rag-dolls and smashables - Construct particle systems for simulating effects, such as fire, dust and smoke- Develop an understanding of simulation inaccuracies, numerical problems and approximations and how to manage them The book reviews core mathematic fundamentals in addition to creating physic-based effects and techniques such as particles, smashable objects, ragdolls, hair and cloth effects all the way through to articulated rigid body systems. The text is organised to introduce the reader to the exciting topic of physics for games from a grounds-up hands-on perspective. Organized around simplified examples, the book includes numerous practical listings in the body of the text as well as explaining technical limitations and engineering solutions.

Learning by Doing

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470464828
Total Pages : 403 pages
Book Rating : 4.4/5 (74 download)

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Book Synopsis Learning by Doing by : Clark Aldrich

Download or read book Learning by Doing written by Clark Aldrich and published by John Wiley & Sons. This book was released on 2008-10-07 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures. Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues. As John Coné, former chief learning officer of Dell Computers, suggests, “Anyone who wants to lead or even succeed in our profession would do well to read this book.”

Game Physics

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Author :
Publisher :
ISBN 13 :
Total Pages : 313 pages
Book Rating : 4.5/5 (823 download)

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Book Synopsis Game Physics by : Kenwright

Download or read book Game Physics written by Kenwright and published by . This book was released on 2020-12-18 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Physics (A Practical Introduction) provides an introductory guide to getting started with game physics from a practical perspective. The text has been formatted and designed using minimal working examples to support material, so whether or not you are currently an expert in physics, actively working with an existing engine, or completely in the dark about this mysterious topic, this book has something for you. If you're an experienced developer, you'll find this book a light refresher to the subject, and if you're deciding whether or not to delve into writing your own physics-engine from the ground up, this book may help you make that significant decision. - Master the basic maths and physics needed to incorporate realism into your games- Understand how forces such as gravity, friction and wind can be added to your gaming environment- Code 2D and 3D physics simulations, like rag-dolls and smashables - Construct particle systems for simulating effects, such as fire, dust and smoke- Develop an understanding of simulation inaccuracies, numerical problems and approximations and how to manage them The book reviews core mathematic fundamentals in addition to creating physic-based effects and techniques such as particles, smashable objects, ragdolls, hair and cloth effects all the way through to articulated rigid body systems. The text is organised to introduce the reader to the exciting topic of physics for games from a grounds-up hands-on perspective. Organized around simplified examples, the book includes numerous practical listings in the body of the text as well as explaining technical limitations and engineering solutions.

Coding Projects in Scratch

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Author :
Publisher : Penguin
ISBN 13 : 1465456678
Total Pages : 226 pages
Book Rating : 4.4/5 (654 download)

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Book Synopsis Coding Projects in Scratch by : Jon Woodcock

Download or read book Coding Projects in Scratch written by Jon Woodcock and published by Penguin. This book was released on 2016-07-05 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding Projects in Scratch uses fun projects to show children how to code with Scratch, teaching essential coding and programming skills to young learners. Built on the basics of coding, each project follows simple, logical steps that are fully illustrated. Kids learn a new, important language through simply explained projects, with key coding concepts broken out in separate panels and illustrated with Minecraft-style pixel art. Learn how to create animations, build games, use sound effects, and more before sharing projects with friends online. Coding Projects in Scratch is highly visual and unique step-by-step workbook will help beginners with no coding skills learn how to build their own projects without any instructions, and helps them develop key programming skills that will last a lifetime.

Game Physics Engine Development

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Author :
Publisher : CRC Press
ISBN 13 : 0123819776
Total Pages : 542 pages
Book Rating : 4.1/5 (238 download)

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Book Synopsis Game Physics Engine Development by : Ian Millington

Download or read book Game Physics Engine Development written by Ian Millington and published by CRC Press. This book was released on 2010-07-23 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne

Game Feel

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Publisher : CRC Press
ISBN 13 : 1482267330
Total Pages : 377 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Game Feel by : Steve Swink

Download or read book Game Feel written by Steve Swink and published by CRC Press. This book was released on 2008-10-13 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe