The Essential Guide to Open Source Flash Development

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Author :
Publisher : Apress
ISBN 13 : 1430209941
Total Pages : 398 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis The Essential Guide to Open Source Flash Development by : John Grden

Download or read book The Essential Guide to Open Source Flash Development written by John Grden and published by Apress. This book was released on 2008-09-02 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the world of open source Flash and discover which tools are available. Learn how to identify which tool you need and how to best fit it into your workflow. Step-by-step walk-throughs guide you through development with the most popular open source Flash tools. Written by the project leads and open source Flash aficionados. The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of the best tools available, including the following: Papervision3D: to create 3D in Flash Red5: to stream video over the internet SWX: to build data-driven mashups and mobile apps Fuse: to make ActionScript animation a cinch Go: to build your own animation tools in ActionScript 3.0 haXe: to create Flash files and more AMFPHP: to communicate between Flash and php Open source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The open source tools available expand on Flash's existing tool set, enabling you to perform such tasks as easily create full 3D in Flash or hook up to an open source video-streaming server. Many of these useful tools are powerful yet lack documentation. this book explains in step-by-step detail how to use the most popular open source Flash tools. If you want to expand your Flash tool set and explore the open source Flash community, then this book is for you. If you already use some open source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available.

The Essential Guide to Processing for Flash Developers

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Author :
Publisher : Apress
ISBN 13 : 1430219807
Total Pages : 498 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis The Essential Guide to Processing for Flash Developers by : Ira Greenberg

Download or read book The Essential Guide to Processing for Flash Developers written by Ira Greenberg and published by Apress. This book was released on 2010-03-25 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Processing is a open source project that bridges the gap between programming and art. Its simplicity and power appeal to non-coders and old-hands alike. As a Flash developer, you already have a firm grasp of basic programming principles and an understanding of creating and controlling visuals through code. This book uses your existing knowledge as a springboard to learning Processing and harnessing the extra creative power and control that it offers, both on and off the web. The Essential Guide to Processing for Flash Developers takes a hands-on approach to learning Processing that builds upon your familiarity with Flash, and your experience with the ActionScript language and object-oriented programming concepts. The book offers a full series of Processing projects, structured to allow less experienced coders to get up to speed quickly, while leaving room for more experienced programmers to take the initial project concepts and build more complex applications. Includes a language primer explaining all of the Processing-specific programming theory you need to know Contains a full series of Processing projects and numerous easy-to-follow code examples Covers Processing's Java mode, providing an easy-to-navigate bridge to programming in Java, Processing's underlying host language

The Essential Guide to Flash CS4 with ActionScript

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Author :
Publisher : Apress
ISBN 13 : 1430218126
Total Pages : 541 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis The Essential Guide to Flash CS4 with ActionScript by : Chris Kaplan

Download or read book The Essential Guide to Flash CS4 with ActionScript written by Chris Kaplan and published by Apress. This book was released on 2009-04-23 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: For any professional designer or developer working in the world of web technologies or multimedia, Flash is the must-have application, and knowing how to use it effectively is vital. Add in ActionScript 3.0, and Flash becomes an even more powerful tool for the development of high-performance web applications. The Essential Guide to Flash CS4 with ActionScript introduces and explores the possibilities available to you by using Flash CS4. You will learn the basics of Flash's working environment and, using a step-by-step approach, work through the features of Flash and ActionScript needed to quickly achieve results. From navigating the interface to using graphic tools to write scripts and troubleshoot, you'll master deploying highly interactive applications with rich audio, video, and animation. Written for the beginning-to-intermediate Flash user, this book uses complete examples that highlight best practices that you can apply to your daily work as a developer or designer in today's rich media world.

AdvancED Game Design with Flash

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Author :
Publisher : Apress
ISBN 13 : 1430227400
Total Pages : 798 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis AdvancED Game Design with Flash by : Rex van der Spuy

Download or read book AdvancED Game Design with Flash written by Rex van der Spuy and published by Apress. This book was released on 2010-12-28 with total page 798 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.

The Essential Guide to 3D in Flash

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Author :
Publisher : Apress
ISBN 13 : 1430225424
Total Pages : 275 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis The Essential Guide to 3D in Flash by : Richard Olsson

Download or read book The Essential Guide to 3D in Flash written by Richard Olsson and published by Apress. This book was released on 2010-08-06 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D. Describes 3D concepts in theory and their implementation using Away3D Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book Each chapter contains a number of tutorials that focus on one specific feature or group of features

The Essential Guide to Flash CS4 AIR Development

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Author :
Publisher : Apress
ISBN 13 : 1430215895
Total Pages : 700 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis The Essential Guide to Flash CS4 AIR Development by : Marco Casario

Download or read book The Essential Guide to Flash CS4 AIR Development written by Marco Casario and published by Apress. This book was released on 2009-01-23 with total page 700 pages. Available in PDF, EPUB and Kindle. Book excerpt: We all know what a great tool Flash is for creating dynamic, engaging web content, and Adobe's CS4 release just makes it even better. Among the newer features is the ability to take all the power of Flash for the Web and put in on the desktop using AIR. AIR capability is built right into the Flash CS4 integrated development environment, which means you can start writing desktop applications right away. This book not only covers the essentials of using Flash with AIR (and AIR with Flash), but also shows you how to extend application functionality in new ways. Once you've got Flash on the desktop, you're no longer constrained by the limitations of running inside a web browser. You'll have access to the local desktop file system, and AIR adds SQLite functionality for native database support. And just as Flash animations have a consistent look and feel across browsers, AIR allows you to create applications that work consistently across operating systems—Mac OS X, Windows, and Linux. For any Flash developer who wants to go from the Web to the desktop (and who doesn't?), this book is required reading. It not only tells you how to do it, but is full of practical, easy-to-follow examples that will have you building desktop AIR applications with Flash in no time. Expanding your existing Flash skills with the Essential Guide to Flash CS4 AIR Development will make you an even more potent and indispensable force on any development team!

The Essential Guide to Flash Games

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Author :
Publisher : Apress
ISBN 13 : 1430226153
Total Pages : 655 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis The Essential Guide to Flash Games by : Jeff Fulton

Download or read book The Essential Guide to Flash Games written by Jeff Fulton and published by Apress. This book was released on 2010-04-28 with total page 655 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.

AdvancED ActionScript 3.0 Animation

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Author :
Publisher : Apress
ISBN 13 : 1430216093
Total Pages : 453 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis AdvancED ActionScript 3.0 Animation by : Keith Peters

Download or read book AdvancED ActionScript 3.0 Animation written by Keith Peters and published by Apress. This book was released on 2009-01-25 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.

Web Engineering

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Author :
Publisher : Springer
ISBN 13 : 3319082450
Total Pages : 603 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Web Engineering by : Sven Casteleyn

Download or read book Web Engineering written by Sven Casteleyn and published by Springer. This book was released on 2014-09-16 with total page 603 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 14th International Conference on Web Engineering, ICWE 2014, held in Toulouse, France, in July 2014. The 20 full research papers, 13 late breaking result papers, 15 poster papers, and 4 contributions to the PhD symposium presented were carefully reviewed and selected from 100 submissions. Moreover 3 tutorials and 3 workshops are presented. The papers focus on six research tracks, namely cross-media and mobile Web applications, HCI and the Web, Modelling and Engineering Web applications, quality aspects of Web applications, social Web applications, Web applications composition and mashups.

The Essential Guide to Flex 3

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Publisher : Apress
ISBN 13 : 1430205660
Total Pages : 570 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis The Essential Guide to Flex 3 by : Charles Brown

Download or read book The Essential Guide to Flex 3 written by Charles Brown and published by Apress. This book was released on 2008-08-28 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Keep ahead of the game and get up to speed with Flex 3, Flex Builder 3, and ActionScript 3.0, with this comprehensive guide. Expert Flash trainer Charles Brown first takes you through the basics of installation and the Flex Builder environment. He then teaches you all the essentials of MXML and ActionScript 3.0, such as containers, states, and events, before moving on to more advanced topics like interfacing Flex with ColdFusion and .NET, creating Flex components with Flash, and much more. No matter what level you were to start with, by the end of the book you'll be creating powerful Flex applications.

Fourth-Generation Wireless Networks: Applications and Innovations

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Author :
Publisher : IGI Global
ISBN 13 : 1615206752
Total Pages : 836 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Fourth-Generation Wireless Networks: Applications and Innovations by : Adibi, Sasan

Download or read book Fourth-Generation Wireless Networks: Applications and Innovations written by Adibi, Sasan and published by IGI Global. This book was released on 2009-12-31 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fourth-Generation Wireless Networks: Applications and Innovations presents a comprehensive collection of recent findings in access technologies useful in the architecture of wireless networks.

Producing Open Source Software

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596552998
Total Pages : 306 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Producing Open Source Software by : Karl Fogel

Download or read book Producing Open Source Software written by Karl Fogel and published by "O'Reilly Media, Inc.". This book was released on 2005-10-07 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: The corporate market is now embracing free, "open source" software like never before, as evidenced by the recent success of the technologies underlying LAMP (Linux, Apache, MySQL, and PHP). Each is the result of a publicly collaborative process among numerous developers who volunteer their time and energy to create better software. The truth is, however, that the overwhelming majority of free software projects fail. To help you beat the odds, O'Reilly has put together Producing Open Source Software, a guide that recommends tried and true steps to help free software developers work together toward a common goal. Not just for developers who are considering starting their own free software project, this book will also help those who want to participate in the process at any level. The book tackles this very complex topic by distilling it down into easily understandable parts. Starting with the basics of project management, it details specific tools used in free software projects, including version control, IRC, bug tracking, and Wikis. Author Karl Fogel, known for his work on CVS and Subversion, offers practical advice on how to set up and use a range of tools in combination with open mailing lists and archives. He also provides several chapters on the essentials of recruiting and motivating developers, as well as how to gain much-needed publicity for your project. While managing a team of enthusiastic developers -- most of whom you've never even met -- can be challenging, it can also be fun. Producing Open Source Software takes this into account, too, as it speaks of the sheer pleasure to be had from working with a motivated team of free software developers.

Web-Based Instruction

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Author :
Publisher : American Library Association
ISBN 13 : 0838990800
Total Pages : 257 pages
Book Rating : 4.8/5 (389 download)

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Book Synopsis Web-Based Instruction by : Susan Sharpless Smith

Download or read book Web-Based Instruction written by Susan Sharpless Smith and published by American Library Association. This book was released on 2010-07-09 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expanding on the popular, practical how-to guide for public, academic, school, and special libraries, technology expert Susan Sharpless Smith offers library instructors the confidence to take Web-based instruction into their own hands.

Real-World Flash Game Development

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136136932
Total Pages : 434 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Real-World Flash Game Development by : Christopher Griffith

Download or read book Real-World Flash Game Development written by Christopher Griffith and published by Taylor & Francis. This book was released on 2012-11-12 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

Macromedia Flash MX Advanced for Windows and Macintosh

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Author :
Publisher : Peachpit Press
ISBN 13 : 9780201758467
Total Pages : 630 pages
Book Rating : 4.7/5 (584 download)

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Book Synopsis Macromedia Flash MX Advanced for Windows and Macintosh by : Russell Chun

Download or read book Macromedia Flash MX Advanced for Windows and Macintosh written by Russell Chun and published by Peachpit Press. This book was released on 2002 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying CD-ROM contains source and published files for examples in the book, demo copy of Flash MX for Windows and Macintosh, Flash Player for your browser, and web links to Flash resource sites.

Learning Flash CS4 Professional

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596555652
Total Pages : 394 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Learning Flash CS4 Professional by : Rich Shupe

Download or read book Learning Flash CS4 Professional written by Rich Shupe and published by "O'Reilly Media, Inc.". This book was released on 2009-04-18 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Flash CS4 Professional offers beginners and intermediate Flash developers a unique introduction to the latest version of Adobe's powerful multimedia application. This easy-to-read book is loaded with full-color examples and hands-on tasks to help you master Flash CS4's new motion editor, integrated 3D system, and character control with the new inverse kinematics animation system. No previous Flash experience is necessary. This book will help you: Understand Flash fundamentals with clear, concise information you can use right away Learn key concepts and techniques in every chapter, with annotated screenshots and illustrations Develop an ongoing project that utilizes material from every chapter Practice new skills and test your understanding with constructive exercises Learn how to package your work for distribution on the Web and through AIR desktop applications Download sample files and discuss additional Flash features on the companion blog As part of the Adobe Developer Library, this is the most authoritative guide to Flash CS4 available. Get moving with Flash today!

E-Commerce and Convergence: A Guide to the Law of Digital Media

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1526512661
Total Pages : 356 pages
Book Rating : 4.5/5 (265 download)

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Book Synopsis E-Commerce and Convergence: A Guide to the Law of Digital Media by : Susan Singleton

Download or read book E-Commerce and Convergence: A Guide to the Law of Digital Media written by Susan Singleton and published by Bloomsbury Publishing. This book was released on 2021-03-12 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the last edition ten years ago the pace of technological and legal change has stepped up even more than before with previous editions. New legislation is in force such as the General Data Protection Regulation (GDPR) and UK Data Protection Act 1998 and from 1 January 2021 "UKGDPR". The UK Information Commissioner has been looking closely at "Ad Tech" and what has become known as "big data" and how data are gathered on-line. Intellectual Property law in the ecommerce area has also changed. There is a very recently agreed new EU copyright directive which is due to be implemented in the 27 EU member states (but not the UK) in 2021. The post-Brexit transition period expired on 31 December 2020 which has implications for the application of ecommerce law in a number of different areas which are all addressed in the new addition. The 2010 EU vertical regulation and guidelines have recently been built on with the EU "geo-blocking" regulation and the related EU Commission's initiatives in relation to ecommerce in the anti-trust area. In 2020 the UK implemented changes in relation to EU law in the revised 2018 Audiovisual Media Services Directive (AVMS) through the Audiovisual Media Services Regulations 2020 which are addressed in the new edition as post-Brexit the UK is retaining this legislation. Other updates include the distance selling legislation in the Consumer Contracts (Information, Cancellation and Additional Charges) Regulations 2013 and the Consumer Rights Act 2015 which came into force since the last edition.