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The Cybergypsies
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Book Synopsis Literature After Globalization by : Philip Leonard
Download or read book Literature After Globalization written by Philip Leonard and published by A&C Black. This book was released on 2013-02-14 with total page 121 pages. Available in PDF, EPUB and Kindle. Book excerpt: Choice Outstanding Academic Title 2014 Literature after Globalization offers a detailed study of recent literary and theoretical responses to technology, globalization, and national identity. Focusing on texts of the the 1990s and 2000s, particularly novels and other writing by Mark Danielewski, Hari Kunzru, Indra Sinha, and Neal Stephenson, it charts a departure from narratives of globalization which declare the collapse of national cultures, and it considers how national sovereignty has been reinvented and reasserted in the face of technology's transnational effects. Drawing upon recent theoretical responses to technology and culture (including work by Yochai Benkler, Manuel Castells, Gilles Deleuze, Jacques Derrida, N. Katherine Hayles, Paul Virilio, and McKenzie Wark) this book will explore how, in these novels, the notion of an inclusive globalization has been replaced by a sense of national globalism.
Book Synopsis The 1990s: A Decade of Contemporary British Fiction by : Nick Hubble
Download or read book The 1990s: A Decade of Contemporary British Fiction written by Nick Hubble and published by Bloomsbury Publishing. This book was released on 2015-05-21 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: How did social, cultural and political events in Britain during the 1990s shape contemporary British Fiction? From the fall of the Berlin Wall to the turn of the millennium, the 1990s witnessed a realignment of global politics. Against the changing international scene, this volume uses events abroad and in Britain to examine and explain the changes taking place in British fiction, including: the celebration of national identities, fuelled by the move toward political devolution in Northern Ireland, Scotland and Wales; the literary optimism in urban ethnic fictions written by a new generation of authors, born and raised in Britain; the popularity of neo-Victorian fiction. Critical surveys are balanced by in-depth readings of work by the authors who defined the decade, including A.S. Byatt, Hanif Kureishi, Will Self, Caryl Phillips and Irvine Welsh: an approach that illustrates exactly how their key themes and concerns fit within the social and political circumstances of the decade.
Book Synopsis Cyberpunk and Visual Culture by : Graham Murphy
Download or read book Cyberpunk and Visual Culture written by Graham Murphy and published by Routledge. This book was released on 2017-10-24 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the expansive mediascape of the 1980s and 1990s, cyberpunk’s aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today’s realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes. The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk – from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today’s video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.
Download or read book Cultural Studies written by Simon During and published by Psychology Press. This book was released on 2005 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: An ideal introduction, explaining the history and key concerns of cultural studies
Book Synopsis The Social Life of Avatars by : Ralph Schroeder
Download or read book The Social Life of Avatars written by Ralph Schroeder and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a number of interesting questions: what is the difference between face-to-face interaction and interaction between persons inside YEs? How does the appearance of the "avatar" - as the graphical representation of the user has become known - change the nature of interaction? And what governs the formation of virtual communities? This volume brings together contributions from social scientists and computer scientists who have conducted research on social interaction in various types of YEs. Two previous volumes in this CSCW book series [2, 3] have examined related aspects of research on YEs - social navigation and collaboration - although they do not always deal with VRIVEs in the sense that it is used here (see the definition in Chapter 1). The aim of this volume is to explore how people interact with each other in computer-generated virtual worlds.
Book Synopsis Video Games and Storytelling by : Souvik Mukherjee
Download or read book Video Games and Storytelling written by Souvik Mukherjee and published by Springer. This book was released on 2015-09-15 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
Book Synopsis Designing Virtual Worlds by : Richard A. Bartle
Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Book Synopsis Japanese Cybercultures by : Nanette Gottlieb
Download or read book Japanese Cybercultures written by Nanette Gottlieb and published by Routledge. This book was released on 2003-08-29 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japan is rightly regarded as one of the most technologically advanced countries in the world, yet the development and deployment of Internet technology in Japan has taken a different trajectory compared with Western nations. This is the first book to look at the specific dynamics of Japanese Internet use. It examines the crucial questions: * how the Japanese are using the Internet: from the prevalence of access via portable devices, to the fashion culture of mobile phones * how Japan's "cute culture" has colonized cyberspace * the role of the Internet in different musical subcultures * how different men's and women's groups have embraced technology to highlight problems of harassment and bullying * the social, cultural and political impacts of the Internet on Japanese society * how marginalized groups in Japanese society - gay men, those living with AIDS, members of new religious groups and Japan's hereditary sub-caste, the Burakumin - are challenging the mainstream by using the Internet. Examined from a variety of interdisciplinary perspectives, using a broad range of case-studies, this is an exciting and genuinely cutting-edge book which breaks new ground in Japanese studies and will be of value to anyone interested in Japanese culture, the Internet and cyberculture.
Download or read book Outlook Traveller written by and published by . This book was released on 2008-03 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Evolution of Fantasy Role-Playing Games by : Michael J. Tresca
Download or read book The Evolution of Fantasy Role-Playing Games written by Michael J. Tresca and published by McFarland. This book was released on 2014-01-10 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.
Book Synopsis Ecofeminism and the Indian Novel by : Sangita Patil
Download or read book Ecofeminism and the Indian Novel written by Sangita Patil and published by Routledge. This book was released on 2019-07-08 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ecofeminism and the Indian Novel tests the theories of ecofeminism against the background of India’s often different perceptions of environmental problems, challenging the hegemony of Western culture in thinking about human problems. This book moves beyond a simple application of the concepts of ecofeminism, instead explaining the uniqueness of Indian novels as narratives of ecofeminism and how they can contribute to the development of the theory of ecofeminism. In examining a selection of novels, the author argues that Indian texts conceptualize the ecological crisis more as a human problem than as a gender problem. The book proposes that we should think of ecofeminism as ecohumanism instead, seeing human beings and nature as a part of a complex web. Novels analysed within the text include Kamala Markandaya’s Nectar in a Sieve (1954), Shivram Karanth’s Return to Earth (2002) and Na D’Souza’s Dweepa (2013). Ecofeminism and the Indian Novel will be of great interest to students and scholars of ecofeminism, ecocriticism, ecological feminism, environmental humanities, gender studies, ecological humanities, feminist studies and Indian literature.
Book Synopsis Computer Games and New Media Cultures by : Johannes Fromme
Download or read book Computer Games and New Media Cultures written by Johannes Fromme and published by Springer Science & Business Media. This book was released on 2012-06-14 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.
Download or read book The Metaverse written by David Burden and published by CRC Press. This book was released on 2024-09-24 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Metaverse: A Critical Introduction provides a clear, concise, and well-grounded introduction to the concept of the Metaverse, its history, the technology, the opportunities, the challenges, and how it is having an impact on almost every facet of society. The book serves as a stand-alone introduction to the Metaverse and as an introduction to the range of topics that will be covered by the specialist volumes in The Metaverse Series. Key Features: a concise history of the Metaverse idea and related implementations to date; an examination of what the Metaverse actually is; an introduction to the fundamental technologies used in the Metaverse; an overview of how the different uses and aspects of the Metaverse are having an impact on our lives across multiple disciplines and social contexts; a consideration of the opportunities and challenges of the evolving Metaverse; and a sense of how the Metaverse may mature over the coming decades. This book is a primer and Metaverse reader, drawing on academic research and practical and commercial experiences and taking inspiration from the science fiction origins and treatments of the Metaverse. The book explores the use of the increasing number of virtual worlds and proto-Metaverses which have existed since the late 1990s and includes a critical consideration of recent developments in cryptoworlds and mixed reality. The aim is to provide professional and lay readers, researchers, academics, and students with an indispensable guide to what counts as a metaverse, the opportunities and challenges, and how the future of the coming Metaverse can best be guided.
Book Synopsis From Anarchy to Power by : Wendy Grossman
Download or read book From Anarchy to Power written by Wendy Grossman and published by NYU Press. This book was released on 2001-04-01 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Yesterday's battles over internet turf were fought on the net itself: today's battles are fought in government committees, in Congress, on the stock exchange, and in the marketplace. What was once an experimental ground for electronic commerce is now the hottest part of our economic infrastructure. In From Anarchy to Power, Wendy Grossman explores the new dispensation on the net and tackles the questions that trouble every online user: How vulnerable are the internet and world wide web to malicious cyber hackers? What are the limits of privacy online? How real is internet addiction and to what extent is the news media responsible for this phenomenon? Are women and minorities at a disadvantage in cyberspace? How is the increasing power of big business changing internet culture? We learn about the political economy of the internet including issues of copyright law, corporate control and cryptography legislation. Throughout the book the emphasis is on the international dimensions of the net, focusing on privacy and censorship in the United States, Europe and Canada and the hitherto ignored contributions of other countries in the development of the net. Entertaining and informative From Anarchy to Power is required reading for anyone who wants to know where the new digital economy is heading.
Book Synopsis Figures of Fantasy by : Susanna Paasonen
Download or read book Figures of Fantasy written by Susanna Paasonen and published by Peter Lang. This book was released on 2005 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Figures of Fantasy explores the popularization of the idea of the Internet as a «cyberspace» and considers the implications this has for discussions of gender and identity. The book analyzes the standard figures used to conceptualize and explain technology and gender, and traces the ways in which these concepts have served to create the figure of the Internet as a cyberspace - a manner of thinking that has come to dominate Internet research internationally, making visible its historicity, limitations, and implications. Figures of Fantasy offers an innovative theoretical approach to Internet research, and provides a highly original, systematic critique of the canonical works in the field.
Author : Publisher :Sixthsense Publications ISBN 13 : Total Pages :392 pages Book Rating :4./5 ( download)
Download or read book written by and published by Sixthsense Publications. This book was released on with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book D&AD. The Copy Book written by D&AD and published by Taschen. This book was released on with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: