Digital Dreams: Exploring the Computer as an Art Medium

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Author :
Publisher : Xlibris Corporation
ISBN 13 : 1477181326
Total Pages : 97 pages
Book Rating : 4.4/5 (771 download)

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Book Synopsis Digital Dreams: Exploring the Computer as an Art Medium by : Harry Borgman

Download or read book Digital Dreams: Exploring the Computer as an Art Medium written by Harry Borgman and published by Xlibris Corporation. This book was released on 2004-10-14 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: Harry Borgman's professional career has spanned many fields including graphic design, cartooning and illustration. He was art director on the Chevrolet account at Campbell - Ewald advertising agency and the Chariman of the Advertising Department at the Society of Arts and Crafts ( now the College for Creative Studies ). He has written several art technique books for Watson Guptill Publications, Dover Publications recently reprinting his book "Pen and Pencil Drawing Techniques." For many years he worked as a freelance artist in Detroit, New York and Paris, France. As a painter he works in the watercolor and acrylic mediums and is also very active as a sculptor, doing wood carvings as well as wood and metal constructions. Recently he has been experimenting with the computer medium, currently creating photomontages and collages on the computer for a proposed exhibition.

Code as Creative Medium

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Publisher : MIT Press
ISBN 13 : 0262542048
Total Pages : 289 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Code as Creative Medium by : Golan Levin

Download or read book Code as Creative Medium written by Golan Levin and published by MIT Press. This book was released on 2021-02-02 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

The Computer as Medium

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Publisher : Cambridge University Press
ISBN 13 : 9780521419956
Total Pages : 514 pages
Book Rating : 4.4/5 (199 download)

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Book Synopsis The Computer as Medium by : Berit Holmqvist

Download or read book The Computer as Medium written by Berit Holmqvist and published by Cambridge University Press. This book was released on 1993 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many industrial training applications, educational applications, and of course information applications such as databases and hypermedia are all attempts to communicate, and yet we really don't know much about the computer as a communicative medium. Bringing together a collection of essays presenting such diverse theoretical approaches as general semiotics, linguistics, communication theory, literary and art criticism, sociology, and history, the editors set out to establish and elaborate the role of computer systems as a sign technology. The volume is divided into three main parts, each focused on a different field of semiotic inquiry. "Computer-Based Signs" discusses the special nature of signs produced by means of computers. "The Rhetoric of Interactive Media" deals with codes of aesthetics and composition for the new "elastic" medium of communication: interactive fiction and hypertext. "Computers in Context" analyzes computer technology in the larger cultural, historical, and organizational contexts. Scholars in computer science, cognitive science, organization theory, information and media science, semiotics, communication, and linguistics will find this book invaluable, and as current excitement about hypermedia and electronic books continues to grow, a broader audience including computer artists and literary critics will also find it a useful resource.

Weather as Medium

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Publisher :
ISBN 13 : 9780262353441
Total Pages : pages
Book Rating : 4.3/5 (534 download)

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Book Synopsis Weather as Medium by : Janine Randerson

Download or read book Weather as Medium written by Janine Randerson and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: In a time of climate crisis, a growing number of artists use weather or atmosphere as an artistic medium, collaborating with scientists, local communities, and climate activists. Their work mediates scientific modes of knowing and experiential knowledge of weather, probing collective anxieties and raising urgent ecological questions, oscillating between the "big picture systems view" and a ground-based perspective. In this book, Janine Randerson explores a series of meteorological art projects from the 1960s to the present that draw on sources ranging from dynamic, technological, and physical systems to indigenous cosmology.

Artist and Computer

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Author :
Publisher : Crown Publishing Group (NY)
ISBN 13 :
Total Pages : 136 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Artist and Computer by : Ruth Leavitt

Download or read book Artist and Computer written by Ruth Leavitt and published by Crown Publishing Group (NY). This book was released on 1976 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Augmented Reality Art

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Publisher : Springer
ISBN 13 : 3319062034
Total Pages : 322 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Augmented Reality Art by : Vladimir Geroimenko

Download or read book Augmented Reality Art written by Vladimir Geroimenko and published by Springer. This book was released on 2014-06-17 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installations as a new form of art - this is the first book to explore the exciting new field of augmented reality art and its enabling technologies. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.

Gaming Matters

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Publisher : University of Alabama Press
ISBN 13 : 0817317376
Total Pages : 168 pages
Book Rating : 4.8/5 (173 download)

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Book Synopsis Gaming Matters by : Judd Ethan Ruggill

Download or read book Gaming Matters written by Judd Ethan Ruggill and published by University of Alabama Press. This book was released on 2011-05-11 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Gaming Matters, McAllister and Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo.

Art in the Age of Machine Learning

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Publisher : MIT Press
ISBN 13 : 0262367106
Total Pages : 215 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Art in the Age of Machine Learning by : Sofian Audry

Download or read book Art in the Age of Machine Learning written by Sofian Audry and published by MIT Press. This book was released on 2021-11-23 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of machine learning art and its practice in new media art and music. Over the past decade, an artistic movement has emerged that draws on machine learning as both inspiration and medium. In this book, transdisciplinary artist-researcher Sofian Audry examines artistic practices at the intersection of machine learning and new media art, providing conceptual tools and historical perspectives for new media artists, musicians, composers, writers, curators, and theorists. Audry looks at works from a broad range of practices, including new media installation, robotic art, visual art, electronic music and sound, and electronic literature, connecting machine learning art to such earlier artistic practices as cybernetics art, artificial life art, and evolutionary art. Machine learning underlies computational systems that are biologically inspired, statistically driven, agent-based networked entities that program themselves. Audry explains the fundamental design of machine learning algorithmic structures in terms accessible to the nonspecialist while framing these technologies within larger historical and conceptual spaces. Audry debunks myths about machine learning art, including the ideas that machine learning can create art without artists and that machine learning will soon bring about superhuman intelligence and creativity. Audry considers learning procedures, describing how artists hijack the training process by playing with evaluative functions; discusses trainable machines and models, explaining how different types of machine learning systems enable different kinds of artistic practices; and reviews the role of data in machine learning art, showing how artists use data as a raw material to steer learning systems and arguing that machine learning allows for novel forms of algorithmic remixes.

Brain Art

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Publisher : Springer
ISBN 13 : 3030143236
Total Pages : 472 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Brain Art by : Anton Nijholt

Download or read book Brain Art written by Anton Nijholt and published by Springer. This book was released on 2019-05-25 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book on brain-computer interfaces (BCI) that aims to explain how these BCI interfaces can be used for artistic goals. Devices that measure changes in brain activity in various regions of our brain are available and they make it possible to investigate how brain activity is related to experiencing and creating art. Brain activity can also be monitored in order to find out about the affective state of a performer or bystander and use this knowledge to create or adapt an interactive multi-sensorial (audio, visual, tactile) piece of art. Making use of the measured affective state is just one of the possible ways to use BCI for artistic expression. We can also stimulate brain activity. It can be evoked externally by exposing our brain to external events, whether they are visual, auditory, or tactile. Knowing about the stimuli and the effect on the brain makes it possible to translate such external stimuli to decisions and commands that help to design, implement, or adapt an artistic performance, or interactive installation. Stimulating brain activity can also be done internally. Brain activity can be voluntarily manipulated and changes can be translated into computer commands to realize an artistic vision. The chapters in this book have been written by researchers in human-computer interaction, brain-computer interaction, neuroscience, psychology and social sciences, often in cooperation with artists using BCI in their work. It is the perfect book for those seeking to learn about brain-computer interfaces used for artistic applications.

A Philosophy of Computer Art

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Author :
Publisher : Routledge
ISBN 13 : 1135277435
Total Pages : 160 pages
Book Rating : 4.1/5 (352 download)

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Book Synopsis A Philosophy of Computer Art by : Dominic Lopes

Download or read book A Philosophy of Computer Art written by Dominic Lopes and published by Routledge. This book was released on 2009-09-10 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: In A Philosophy of Computer Art Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.

Hackers & Painters

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596006624
Total Pages : 272 pages
Book Rating : 4.5/5 (96 download)

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Book Synopsis Hackers & Painters by : Paul Graham

Download or read book Hackers & Painters written by Paul Graham and published by "O'Reilly Media, Inc.". This book was released on 2004-05-18 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, Internet startups and more. He also tells important stories about the kinds of people behind technical innovations, revealing their character and their craft.

Games

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Publisher :
ISBN 13 : 0190052082
Total Pages : 253 pages
Book Rating : 4.1/5 (9 download)

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Book Synopsis Games by : C. Thi Nguyen

Download or read book Games written by C. Thi Nguyen and published by . This book was released on 2020 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.

The Aesthetics of Self-Becoming

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Publisher : Routledge
ISBN 13 : 0429581319
Total Pages : 254 pages
Book Rating : 4.4/5 (295 download)

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Book Synopsis The Aesthetics of Self-Becoming by : Paul Crowther

Download or read book The Aesthetics of Self-Becoming written by Paul Crowther and published by Routledge. This book was released on 2019-03-20 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows that art involves an aesthetics of self-becoming, wherein we do not simply consume artistic meaning, but become empowered—by adapting ourselves to what creation in the different art forms makes possible. Paul Crowther argues that the great political task in aesthetics is no longer the creation of political art as such, but rather the winning back of art and aesthetics as central societal concerns. This involves the overcoming of neo-liberal treatments of art as mere commodity and misguided attitudes that dismiss it as the product of dead white European males. The book begins with a theory of self-consciousness which reveals the necessary role played by the aesthetic in personal identity. It then emphasises how art forms empower through processes of making and aesthetic effects that are unique to them individually. To show this, he considers the ontology of pictorial art, sculpture, installation and assemblage works, architecture, literature, cinema, and music. His arguments concerning these are supported, throughout, by in-depth discussions of specific artworks. The book’s effect, overall is to reorientate aesthetics by showing how art empowers through its revelation of new possibilities of experience. The Aesthetics of Self-Becoming will appeal to philosophers of art and aesthetics, as well as scholars in art history, literary studies, film studies, and music theory who are interested in the book’s central concerns.

Innovative Computing Vol 2 - Emerging Topics in Future Internet

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Publisher : Springer Nature
ISBN 13 : 9819922879
Total Pages : 796 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Innovative Computing Vol 2 - Emerging Topics in Future Internet by : Jason C. Hung

Download or read book Innovative Computing Vol 2 - Emerging Topics in Future Internet written by Jason C. Hung and published by Springer Nature. This book was released on 2023-06-02 with total page 796 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book comprises select peer-reviewed proceedings of the 6th International Conference on Innovative Computing (IC 2023). The contents focus on communication networks, business intelligence and knowledge management, web intelligence, and fields related to the development of information technology. The chapters include contributions on various topics such as databases and data mining, networking and communications, web and Internet of Things, embedded systems, soft computing, social network analysis, security and privacy, optical communication, and ubiquitous/pervasive computing. This volume will serve as a comprehensive overview of the latest advances in information technology for those working as researchers in both academia and industry.

Principles of Modern Communications Technology

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Publisher : Artech House
ISBN 13 : 1580532845
Total Pages : 317 pages
Book Rating : 4.5/5 (85 download)

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Book Synopsis Principles of Modern Communications Technology by : A. Michael Noll

Download or read book Principles of Modern Communications Technology written by A. Michael Noll and published by Artech House. This book was released on 2001 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here's an easy-to-comprehend book that gives you a complete introduction to communication technologies and systems, offering you a solid understanding of the fundamentals, history and future direction of this ever-changing field. Geared towards non-technical business professionals and students, this unique resource integrates human physiology and factors, important inventors and business people, and basic technological principles to explain the key concepts and developments of modern communications.

Teaching Computational Creativity

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Publisher : Cambridge University Press
ISBN 13 : 1108165850
Total Pages : pages
Book Rating : 4.1/5 (81 download)

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Book Synopsis Teaching Computational Creativity by : Michael Filimowicz

Download or read book Teaching Computational Creativity written by Michael Filimowicz and published by Cambridge University Press. This book was released on 2017-05-02 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching Computational Creativity examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. Students, researchers and faculty will find a comprehensive overview of educational practices pertaining to innovation fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This volume fills an important gap in the literature on creative computation, as practitioners are rarely challenged to reflect on or share their teaching practices. How do we design effective inter-, multi-, cross- and trans-disciplinary pedagogy and curricula? Brought together here are essays on the pedagogies that produce the so-called 'unicorns' - graduates who can code and create. Here, the intertwining of (what many consider mutually exclusive) artistic sensitivities and computational skills plays an essential role, calling forth a new kind of undergraduate curriculum attuned to the interweaving of skillsets and theoretic knowledge needed to create and innovate with ever-changing technologies.

New Media in Art History

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3111186008
Total Pages : 144 pages
Book Rating : 4.1/5 (111 download)

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Book Synopsis New Media in Art History by : Régine Bonnefoit

Download or read book New Media in Art History written by Régine Bonnefoit and published by Walter de Gruyter GmbH & Co KG. This book was released on 2023-09-18 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: New media in art history The history of art and new media are inextricably linked – both historically and in the present day. This publication can be described as an interdisciplinary reflection: it examines the confrontation and interaction between art history and new media, highlighting key developments, opportunities, and tensions. In eight studies, eleven researchers present new findings and explore the techniques and methods of new media – from electronic to digital and post-digital media – and the challenges these pose for art history. The book covers a wide range of topics, from the history and historiography of new media to their practical application, use, and reception, as well as creative processes, material conservation, and mediation. With new research findings, this book bridges the gap between art history and media studies With contributions by Keyvane Alinaghi, Sarah Amsler, Katharina Brandl, Fleur Chevalier, Aline Guillermet, Thomas Hänsli, Dominik Lengyel, Catherine Toulouse, Caroline Tron-Carroz, Zsofi Valyi-Nagy, and Nina Zschocke Cooperative project between the Swiss Association of Art Historians (VKKS) and the University of Neuchâtel