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The Cambridge Companion To Video Game Music
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Book Synopsis The Cambridge Companion to Video Game Music by : Melanie Fritsch
Download or read book The Cambridge Companion to Video Game Music written by Melanie Fritsch and published by Cambridge University Press. This book was released on 2021-04-29 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.
Book Synopsis Understanding Video Game Music by : Tim Summers
Download or read book Understanding Video Game Music written by Tim Summers and published by Cambridge University Press. This book was released on 2016-09-08 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Book Synopsis Introduction to the Study of Video Game Music by : Alyssa Aska
Download or read book Introduction to the Study of Video Game Music written by Alyssa Aska and published by Lulu.com. This book was released on 2017 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text is intended to serve as an introduction to the study of video game music. It was initially conceived as a companion to an introductory video game music course that takes a multi-faceted survey approach to the material. Therefore, this text can be used in accompaniment with an academic setting. It can also be useful for anyone that is generally interested in learning about video game music, but does not have a very solid musical or technical foundation. As it was intended to accompany a course in which non-music majors could freely enrol, the text is accessible to nearly everyone, and covers the topic of video game music very generally.
Download or read book Ludomusicology written by Michiel Kamp and published by Equinox Publishing (UK). This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book suggests a variety of new approaches to the study of game music.
Book Synopsis The Cambridge Companion to Music in Digital Culture by : Nicholas Cook
Download or read book The Cambridge Companion to Music in Digital Culture written by Nicholas Cook and published by Cambridge University Press. This book was released on 2019-09-19 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital technology has profoundly transformed almost all aspects of musical culture. This book explains how and why.
Download or read book Game Sound written by Karen Collins and published by MIT Press. This book was released on 2008 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
Book Synopsis A Composer's Guide to Game Music by : Winifred Phillips
Download or read book A Composer's Guide to Game Music written by Winifred Phillips and published by MIT Press. This book was released on 2017-08-11 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.
Download or read book Sound Play written by William Cheng and published by Oxford University Press. This book was released on 2014-03-05 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico
Book Synopsis Music In Video Games by : K.J. Donnelly
Download or read book Music In Video Games written by K.J. Donnelly and published by Routledge. This book was released on 2014-03-26 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.
Book Synopsis The Cambridge Companion to Hip-Hop by : Justin A. Williams
Download or read book The Cambridge Companion to Hip-Hop written by Justin A. Williams and published by Cambridge University Press. This book was released on 2015-02-12 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Companion covers the hip-hop elements, methods of studying hip-hop, and case studies from Nerdcore to Turkish-German and Japanese hip-hop.
Book Synopsis The Cambridge Companion to the Violin by : Robin Stowell
Download or read book The Cambridge Companion to the Violin written by Robin Stowell and published by Cambridge University Press. This book was released on 1992-12-10 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enth. S.1 - 29: The violin and bow - origins and development / John Dilworth
Book Synopsis The Cambridge Companion to Renaissance Humanism by : Jill Kraye
Download or read book The Cambridge Companion to Renaissance Humanism written by Jill Kraye and published by Cambridge University Press. This book was released on 1996-02-23 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the fourteenth to the seventeenth century, humanism played a key role in European culture. Beginning as a movement based on the recovery, interpretation and imitation of ancient Greek and Roman texts and the archaeological study of the physical remains of antiquity, humanism turned into a dynamic cultural programme, influencing almost every facet of Renaissance intellectual life. The fourteen essays in this 1996 volume deal with all aspects of the movement, from language learning to the development of science, from the effect of humanism on biblical study to its influence on art, from its Italian origins to its manifestations in the literature of More, Sidney and Shakespeare. A detailed biographical index, and a guide to further reading, are provided. Overall, The Cambridge Companion to Renaissance Humanism provides a comprehensive introduction to a major movement in the culture of early modern Europe.
Book Synopsis Composing Music for Games by : Chance Thomas
Download or read book Composing Music for Games written by Chance Thomas and published by CRC Press. This book was released on 2017-10-05 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
Book Synopsis The Cambridge Companion to the Rolling Stones by : Victor Coelho
Download or read book The Cambridge Companion to the Rolling Stones written by Victor Coelho and published by Cambridge University Press. This book was released on 2019-09-12 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first collection of academic essays focused entirely on the musical, historical, cultural and media impact of the Rolling Stones.
Book Synopsis The Greatest Video Game Music by : Hal Leonard Corp.
Download or read book The Greatest Video Game Music written by Hal Leonard Corp. and published by Hal Leonard Corporation. This book was released on 2018-12-01 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: (Piano Solo Songbook). 28 piano solos for the music that envelops you as you lose yourself in the world of video games, including: Angry Birds Theme * Assassin's Creed Revelations * Battlefield Theme * Dragonborn (Skyrim Theme) * Elder Scrolls: Oblivion * Main Theme from Final Fantasy I * Overture from God of War III * Mass Effect: Suicide Mission * Minecraft: Sweden * Rage of Sparta from God of War III * Uncharted Theme * and more.
Book Synopsis The Cambridge Companion to Bacon by : Markku Peltonen
Download or read book The Cambridge Companion to Bacon written by Markku Peltonen and published by Cambridge University Press. This book was released on 1996-04-26 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are also essays on Bacon's theory of rhetoric and history as well as on his moral and political philosophy and on his legacy. Throughout the contributors aim to place Bacon in his historical context.
Book Synopsis Unlimited Replays by : William James Gibbons
Download or read book Unlimited Replays written by William James Gibbons and published by Oxford University Press. This book was released on 2018 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the intersections of values and meanings in two types of replay: where video games meet classical music, and vice versa. From the bleeps and bloops of 1980s arcades to the world's most prestigious concert halls, classical music and video games have a long history together. Medieval chant, classical symphonies, postminimalist film scores, and everything in between fill the soundtracks of many video games, while world-renowned orchestras frequently perform concerts of game music to sold-out audiences. Yet combining video games and classical music also presents a challenge to traditional cultural values around these media products. Classical music is frequently understood as high art, insulated from the whims of popular culture; video games, by contrast, are often regarded as pure entertainment, fundamentally incapable of crossing over into art. By delving into the shifting and often contradictory cultural meanings that emerge when classical music meets video games, Unlimited Replays offers a new perspective on the possibilities and challenges of art in contemporary society. - William Gibbons is Assistant Professor of Musicology at Texas Christian University.