The Book of Random Tables 3

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Publisher :
ISBN 13 : 9781732840126
Total Pages : 40 pages
Book Rating : 4.8/5 (41 download)

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Book Synopsis The Book of Random Tables 3 by : Matt Davids

Download or read book The Book of Random Tables 3 written by Matt Davids and published by . This book was released on 2018-11-03 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you play Dungeons and Dragons or Pathfinder? Are you spending hours on GM prep? Well, no longer. Cut down game master prep time with 25 1D100 fantasy random tables. Find items for a cell, a wine cellar, a dead orc, and more. Also, exciting random encounters for different terrains. Plus food and drink. Some of the tables in the book: Inn Names Names of Knightly Orders Desert Encounters Forest Locations Road Encounters Items in a Cell Items in a Chest Items on a Dead Orc Jewelry Items in a Wagon Items in a Wine Cellar Beers Thieves Guild Quests Dungeon Health Side Effects Get The Book of Random Tables and The Book of Random Tables 2

The Game Master's Book of Random Encounters

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Publisher : Media Lab Books
ISBN 13 : 9781948174374
Total Pages : 256 pages
Book Rating : 4.1/5 (743 download)

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Book Synopsis The Game Master's Book of Random Encounters by : Jeff Ashworth

Download or read book The Game Master's Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Random Tables: Cities and Towns

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1646040546
Total Pages : 168 pages
Book Rating : 4.6/5 (46 download)

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Book Synopsis Random Tables: Cities and Towns by : Timm Woods

Download or read book Random Tables: Cities and Towns written by Timm Woods and published by Simon and Schuster. This book was released on 2020-05-19 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make your fantasy tabletop role-playing game even more epic with hundreds of creative and unexpected details to keep your story fresh, your settings vivid and alive, and your friends guessing! Take your fantasy world to the next level, all with the roll of a die! Random Tables: Cities and Towns is a utility book for fans of tabletop role-playing games like Dungeons & Dragons, allowing Game Masters to generate on-the-fly content for adventurers traveling, shopping, or simply passing through towns and cities. Adventurers love to ask tough questions that can sometimes put Game Masters on the spot and put their creative skills to the test. Never fear being stumped when the party asks: What building is across the street from the thieves’ guild headquarters? Who runs the local potion shop? Who is staying in the other rooms of the party’s tavern?

The Book of Random Tables: Quests: Adventure Ideas for Fantasy Tabletop Role-Playing Games

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Author :
Publisher : Dicegeeks
ISBN 13 : 9781732840195
Total Pages : 82 pages
Book Rating : 4.8/5 (41 download)

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Book Synopsis The Book of Random Tables: Quests: Adventure Ideas for Fantasy Tabletop Role-Playing Games by : Matt Davids

Download or read book The Book of Random Tables: Quests: Adventure Ideas for Fantasy Tabletop Role-Playing Games written by Matt Davids and published by Dicegeeks. This book was released on 2019-08-19 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Need adventure ideas for Dungeons & Dragons or Pathfinder? Cut down your GM prep with 1000 quest options. This book is a collection of quests or adventure ideas for the use in fantasy tabletop role-playing games. The ideas are organized by a broad topic and are placed in a random table format. Each table has one hundred ideas. You can use these adventure ideas to run RPG sessions in several ways. You can read through the tables and choose an idea. You can take several ideas and combine them into one scenario for a campaign. You can roll randomly on a table to find an adventure on the fly. You can also use these ideas as side quests within original or premade campaigns. The first six tables contain ideas that range from story hooks to scenarios to globe-spanning adventures. These tables are organized under the topics: Dungeons Hooks, Royal Quests, Forest Quests, Doorways to Another World, Town Quests, and Sea Quests. The next three tables are as follows: Questing Beasts, Quest Objects, and Lost Cities. Here you will find the name of a thing and a bit of context. These are meant to be used as the goal of the quest. How the goal is attained is up to the gamemaster. Meta-Quests is the last table in the book. It is a list of simple ideas that can be used as micro-quests much like collecting feathers in Angry Birds or bobbleheads in the Fallout videogames.

The Book of Random Tables

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Author :
Publisher : Dicegeeks
ISBN 13 : 9780692140376
Total Pages : 50 pages
Book Rating : 4.1/5 (43 download)

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Book Synopsis The Book of Random Tables by : Matt Davids

Download or read book The Book of Random Tables written by Matt Davids and published by Dicegeeks. This book was released on 2018-06-12 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you play Traveller or Starfinder? Or Star Wars, Star Trek or Stars Without Number? Or another science fiction tabletop role-playing game? If so, these 26 random tables will help you cut down your GM prep time. Don't waste time creating things your players will never see. The massive illegal drugs table works great with cyberpunk as well. Use these randoms tables to fill in the details, so you as the game master can focus on storytelling. The tables include: Space Encounters Planetary Exploration Encounters Rumors from the Spaceport Bar Spaceship Mechanical Problems Items in a Desk Items in a Government Office Computer Files Items in a Cargo Hold Types of Stars Types of Planets Illegal Drugs Plus 15 more! www.dicegeeks.com

The Book of Random Tables 2

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Author :
Publisher : Dicegeeks
ISBN 13 : 9780692119426
Total Pages : 42 pages
Book Rating : 4.1/5 (194 download)

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Book Synopsis The Book of Random Tables 2 by : Matt Davids

Download or read book The Book of Random Tables 2 written by Matt Davids and published by Dicegeeks. This book was released on 2018-05-02 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cut down your Game Master prep time with 25 1D100 random tables. Do you play Dungeon & Dragons, Pathfinder, or other fantasy tabletop role-playing games? If so, these random tables come in handy any time your players are searching or exploring or looking jobs. Rooms in dungeons are always tricky. Players want to search every inch, but as a game master, you don't want to keep giving out treasure. The four dungeon room tables give interesting items for the characters to find without enriching them. Don't waste your time prepping things your players will never see. Just pull out these tables and create a quality gaming experience simply by rolling dice. Roll randomly for items in a troll's cave, a smithy, and more. Also, find jobs, witty insults from THE bard, fortunes, orc names, goblin names, and NPCs. Plus 500 fantasy town names. 25 1D100 Random Tables for Fantasy Tabletop Role-Playing Games Here's a list of some of the random tables: Four dungeon room tables Items in a Smithy Items in a Troll's Cave Musical Instruments Maps Adventuring Gear Booths in a Market Non-Player Characters Fortunes Insults Jobs NPC Reaction to Failed Pickpocket Attempt Non-Combat Encounters Reasons a Player Character is Absent for a Session This is the second book in a series of random table books. The first is simply called, The Book of Random Tables. www.dicegeeks.com

Table Fables

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781542678599
Total Pages : 84 pages
Book Rating : 4.6/5 (785 download)

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Book Synopsis Table Fables by : Madeline Hale

Download or read book Table Fables written by Madeline Hale and published by Createspace Independent Publishing Platform. This book was released on 2017-02-02 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you play Dungeons and Dragons, Pathfinder or some other obscure brand of fantasy tabletop role-playing game? Do you enjoy lists of magical items, fantastical weapons, dubious potions and fascinating books? Do you tire of your players asking difficult questions, like 'what is in the dead guy's pocket?' or 'what is on this tavern's menu?' or other such wearisome inquiries concerning details you had no time to prepare for? Well, then this is the book for you. Table Fables is filled over eighty illustrated pages of lists and generators designed to be useful to game masters, young and wizened alike.

The Book of Random Tables: 1920s-1930s: 31 Random Tables for Tabletop Role-Playing Games

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Author :
Publisher : Dicegeeks
ISBN 13 : 9781952089022
Total Pages : 54 pages
Book Rating : 4.0/5 (89 download)

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Book Synopsis The Book of Random Tables: 1920s-1930s: 31 Random Tables for Tabletop Role-Playing Games by : Matt Davids

Download or read book The Book of Random Tables: 1920s-1930s: 31 Random Tables for Tabletop Role-Playing Games written by Matt Davids and published by Dicegeeks. This book was released on 2020-02-10 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you play the Call of Cthulhu RPG or another tabletop RPG set in the 1920s or 1930s? If so, here are 31 random tables to help you cut down gamemaster prep and keep your players engaged. Find helpful tables like Items in a Warehouse, Items in a Desk, Items in a Mobster Hideout, Fictional Ancient d104s, Names for NPCs, Famous Athletes, Best Selling Books from the time period, and more. Plus more than 400 slang terms for the 20s and 30s are included.

The Ultimate Random Encounters Book

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Publisher : Simon and Schuster
ISBN 13 : 1507216378
Total Pages : 176 pages
Book Rating : 4.5/5 (72 download)

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Book Synopsis The Ultimate Random Encounters Book by : Travis "Wheels" Wheeler

Download or read book The Ultimate Random Encounters Book written by Travis "Wheels" Wheeler and published by Simon and Schuster. This book was released on 2021-10-05 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Playing a role-playing game is a delicate dance. If everything runs smoothly, it feels like you and your friends are able to maneuver effortlessly through dramatic, epic, and uproariously silly scenes where everyone gets a chance to shine. And yet, other times it just doesn't come together. Combat slows to a repetitive grind, the Game Master runs out of good Non-Player Character (NPC) ideas, or after twenty-six rounds maybe even the most beautifully designed encounter just gets a bit stale. Sure, you could prep an absolute powerhouse of an all-killer-no filler role-playing session. Spend time getting fun character voices ready for every NPC. But that sounds like way too much work. This is the book you turn to for help. It's a big book of ideas designed to slot right into your existing campaign, organized into neat little tables. If you salivate at chaos magic effect tables and daydream about wild, unexpected die results, you already know it can also be fun to throw caution to the wind and let randomness determine as much as possible. Even the most organized GMs and the tightest adventure modules benefit from a little spice!"--

The Book of Random Tables

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Publisher :
ISBN 13 : 9781952089015
Total Pages : 48 pages
Book Rating : 4.0/5 (89 download)

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Book Synopsis The Book of Random Tables by : Matt Davids

Download or read book The Book of Random Tables written by Matt Davids and published by . This book was released on 2020-01-23 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you play science fiction tabletop role-playing games? Like Star Wars, Star Trek, Stars Without Number, Traveller or Starfinder? These 25 random tables help you cut down GM prep time. Don't waste time creating things your players never see. Fill in the details at the table or create the entire adventure by rolling dice. Focus on storytelling and have more fun while running your RPG campaigns. Never get caught without a name or a cargo item. Spice up your sessions with random encounters and side quests. The tables include: Adventure Ideas Alien Names Asteroid Belt Encounters Cargo Corporation Names Fictional Medications Fictional Trade Goods Lab Experiments Planet Names Reasons a PC is Absent Ship Names Space Hazards Technobabble And 12 More! www.dicegeeks.com

Tome of Adventure Design PoD Softcover

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Publisher :
ISBN 13 : 9781943067367
Total Pages : 318 pages
Book Rating : 4.0/5 (673 download)

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Book Synopsis Tome of Adventure Design PoD Softcover by : Frog God Games

Download or read book Tome of Adventure Design PoD Softcover written by Frog God Games and published by . This book was released on 2020-07-17 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your "work" is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy - and if you're an experienced referee you know exactly what I mean - the game has to start ... with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into. The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities.

The Book of Random Tables

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Author :
Publisher : Dicegeeks
ISBN 13 : 9781732840157
Total Pages : 40 pages
Book Rating : 4.8/5 (41 download)

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Book Synopsis The Book of Random Tables by : Matt Davids

Download or read book The Book of Random Tables written by Matt Davids and published by Dicegeeks. This book was released on 2019-05-08 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: 29 Post-Apocalyptic Random Tables to Help Cut down Your GM Prep Wasteland wanderers need to search every location they stumble across. However, in a role-playing game, gamemasters shouldn't waste their time figuring out every piece of junk that litters the wasteland. Simply use these random tables and let the dice decide. Some of the tables are: Highway Encounters, Gang Names, Projectile Weapons, Clothing, Water, Food, Drugs, plus 22 more tables with tons of random items.

The Game Master's Book of Non-Player Characters

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Author :
Publisher : Media Lab Books
ISBN 13 : 9781948174800
Total Pages : 272 pages
Book Rating : 4.1/5 (748 download)

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Book Synopsis The Game Master's Book of Non-Player Characters by : Jeff Ashworth

Download or read book The Game Master's Book of Non-Player Characters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2021-09-14 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.

The Dungeon Dozen

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Publisher :
ISBN 13 : 9781980822233
Total Pages : 222 pages
Book Rating : 4.8/5 (222 download)

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Book Synopsis The Dungeon Dozen by : Jason Sholtis

Download or read book The Dungeon Dozen written by Jason Sholtis and published by . This book was released on 2014-03-22 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: An idea book for Fantasy Roleplaying Games offering answers to such eternal questions as "What's in the Giant's Lunchbox?" and "Why is there an Underworld?" The Dungeon Dozen provides over 200 system-agnostic random tables designed to fuel game ideas for GMs and players of fantasy role playing games. These tables run the gamut from quick monster generators, encounter tables, strange treasures, weird hirelings, and solutions to at-the-table quandaries for when the players take an unanticipated turn.Loaded with black and white old school dungeon art calculated to spur on the imagination, the PDF is thoroughly book-marked and has a quick-reference guide and full index.

Random Fantasy Tables 1

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Publisher :
ISBN 13 :
Total Pages : 220 pages
Book Rating : 4.7/5 (165 download)

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Book Synopsis Random Fantasy Tables 1 by : Litrpg Adventures

Download or read book Random Fantasy Tables 1 written by Litrpg Adventures and published by . This book was released on 2021-03-04 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: 30 Fantasy RPG Random TablesMake life as a Game Master easier.... If you play Dungeon & Dragons, Pathfinder, or other fantasy tabletop role-playing games, this collection of random tables can make your life easier. Here's a list of the random tables included: Items in a CottageItems in a Wizards TowerItems in a Medieval CottageItems on a Pirate ShipItems in a TempleItems UndergroundAdventurer NPCs 1Adventurer NPCs 2Wilderness NPCsMerchantsBarkeepsGuardsVillage EncountersCity EncountersForest EncountersMountain EncountersTavern RumorsLibrary RumorsHigh Society RumorsPeasant RumorsDrunken RumorsThieves GuildsWizard GuildsQuestsBreakfastsDrinksTownsCitiesBooks & ScrollsWeatherGrab this collection today for yourself or buy it for your game master! Either way, it's gong to add some value to your campaign. Stay tuned for even more RPG Random Tables Collection Books coming soon!

The Book of Random Tables: Modern: 48 1D100 Tabletop RPG Random Tables

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Author :
Publisher : Dicegeeks
ISBN 13 : 9781952089008
Total Pages : 72 pages
Book Rating : 4.0/5 (89 download)

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Book Synopsis The Book of Random Tables: Modern: 48 1D100 Tabletop RPG Random Tables by : Matt Davids

Download or read book The Book of Random Tables: Modern: 48 1D100 Tabletop RPG Random Tables written by Matt Davids and published by Dicegeeks. This book was released on 2020-01-02 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you play superhero or other modern-setting tabletop RPGs? Cut down your gamemaster prep with 48 1D100 random tables. Speed up play at the gaming table with random tables like Mission Hooks, Random Encounters, Items in a Ship Cargo Hold, Items in a Car, Books, Items in a Warehouse, Names, and much more all geared for tabletop RPGs with modern settings.

A Million Random Digits with 100,000 Normal Deviates

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Author :
Publisher : Minnesota Historical Society
ISBN 13 : 9780833030474
Total Pages : 636 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis A Million Random Digits with 100,000 Normal Deviates by :

Download or read book A Million Random Digits with 100,000 Normal Deviates written by and published by Minnesota Historical Society. This book was released on 2001 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt: Not long after research began at RAND in 1946, the need arose for random numbers that could be used to solve problems of various kinds of experimental probability procedures. These applications, called Monte Carlo methods, required a large supply of random digits and normal deviates of high quality, and the tables presented here were produced to meet those requirements.This book was a product of RAND's pioneering work in computing, as well a testament to the patience and persistence of researchers in the early days of RAND. The tables of random numbers in this book have become a standard reference in engineering and econometrics textbooks and have been widely used in gaming and simulations that employ Monte Carlo trials. Still the largest published source of random digits and normal deviates, the work is routinely used by statisticians, physicists, polltakers, market analysts, lottery administrators, and quality control engineers. A 2001 article in the New York Times on the value of randomness featured the original edition of the book, published in 1955 by the Free Press. The rights have since reverted to RAND, and in this digital age, we thought it appropriate to reissue a new edition of the book in its original format, with a new foreword by Michael D. Rich, RAND's Executive Vice President