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The Big Book Of Creativity Games
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Book Synopsis The Big Book of Creativity Games: Quick, Fun Acitivities for Jumpstarting Innovation by : Robert Epstein
Download or read book The Big Book of Creativity Games: Quick, Fun Acitivities for Jumpstarting Innovation written by Robert Epstein and published by McGraw Hill Professional. This book was released on 2000-08-17 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fast, simple games that foster and encourage creativity in the workplace and at home. Overcome creative block, make people more inventive.
Book Synopsis The Everything Big Book of Party Games by : Carrie Sever
Download or read book The Everything Big Book of Party Games written by Carrie Sever and published by Simon and Schuster. This book was released on 2014-02-18 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tons of party games, including popular "minute-to-win" challenges! What's the secret to the best parties? Games--and the sillier, the better! Get your guests out of their chairs and into the fun with activities guaranteed to keep everyone laughing, including: Cookie Face (Who can walk the farthest with a cookie on his forehead?) Two Truths and a Lie (Which one is the lie?) Improv in a Bag (Teams come up with a skit using household items.) Mummy Wrap (A race to make the fastest toilet-paper mummy.) Human Bowling (Just like it sounds!) And many more, including scavenger hunts, truth-or-dare ideas, holiday games, and do-it-yourself challenges. The Everything Big Book of Party Games is packed with tons of games for groups of all levels and sizes and for a variety of occasions, from kids' birthday celebrations to holiday parties to vacations and more. With this book in hand, you'll have all you need to throw parties to remember!
Book Synopsis Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere! by : Mary Scannell
Download or read book Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere! written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2011-12-16 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.
Book Synopsis The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration by : Mary Scannell
Download or read book The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2010-05-28 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.
Book Synopsis The Big Book of Team Coaching Games: Quick, Effective Activities to Energize, Motivate, and Guide Your Team to Success by : Mary Scannell
Download or read book The Big Book of Team Coaching Games: Quick, Effective Activities to Energize, Motivate, and Guide Your Team to Success written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2013-07-19 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fun and effective way to BOOST ENGAGEMENT and PRODUCTIVITY Teams that enjoy working together operate on a whole different energy level than teams that don't. They break down silos. They build stronger relationships. They retain what they have learned. And THEY DRIVE RESULTS. The Big Book of Team Coaching Games provides the structure and games you need to build and manage powerful teams. Packed with dozens of physical and verbal activities, it leads you step-by-step through the process of teaching team members how to identify their values, leverage their strengths, and reach their goals--and have fun while they’re doing it! Nothing can stop the momentum of a team that wants to get things done. The Big Book of Team Coaching Games is the ideal playbook for making sure your teams contribute more than their share to the bottom line.
Book Synopsis Big Book of Brainstorming Games: Quick, Effective Activities that Encourage Out-of-the-Box Thinking, Improve Collaboration, and Spark Great Ideas! by : Mary Scannell
Download or read book Big Book of Brainstorming Games: Quick, Effective Activities that Encourage Out-of-the-Box Thinking, Improve Collaboration, and Spark Great Ideas! written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2012-05-11 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spark the next great business idea by igniting your team’s passion and creativity Innovating breakthrough products, services, solutions, and marketing ideas are some of the most important challenges you face as a manager. Don’t wrack your brain trying to catch that “eureka” moment alone; unleash your team’s creative power with The Big Book of Brainstorming Games. This book is packed with physical and verbal exercises to help you organize and run a brainstorming session that engages all personality types. Get those creative juices flowing with expert guidance and dozens of enjoyable group activities to help you: Frame challenges to give team members structure and context Master the proven “Four Rules of Brainstorming” for amazing results Create an environment of trust that encourages and inspires valuable contributions from people from all backgrounds and at all levels The best ideas can come from anywhere! The Big Book of Brainstorming Games gives you the tools and knowledge to build a solid, structured foundation for free-form interaction and fearless conceptualizing. Now you can get everyone in on the game and make great things happen!
Book Synopsis The Big Book of Amazing Activities by : The Editors at Michael O'Mara
Download or read book The Big Book of Amazing Activities written by The Editors at Michael O'Mara and published by Silver Dolphin Books. This book was released on 2017-03-01 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: A value-packed book of activities that's fun for the whole family. Mazes, doodling, puzzles . . . and more! The Big Book of Amazing Activities is jam-packed with hundreds of activities perfect to keep kids entertained on rainy days and long road trips. The Big Book of Amazing Activities will keep young minds sharp while sparking creativity.
Book Synopsis 30 Little Sparks Workbook by : Carrie Bloomston
Download or read book 30 Little Sparks Workbook written by Carrie Bloomston and published by Stash Books. This book was released on 2022-04-25 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take pen to paper and let your imagination flow. Best-selling author Carrie Bloomston brings you a hands-on interactive experience and guides you through 30 creative exercises to ignite your creative fire and nurture your artist's soul.
Book Synopsis Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity by : Robert Epstein
Download or read book Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity written by Robert Epstein and published by McGraw Hill Professional. This book was released on 1995-12 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games to Jumpstart workplace creativity. Dr. Robert Epstein's Creativity Games for Trainers arms you with 30 innovative, entertaining games guaranteed to enhance creativity in any organizational setting. Use them to develop creativity workshops or to breathe life into any training sessions. Each ready-to-use activity comes complete with lists of required and optional materials, time recommendations, reproducible handouts, follow-up discussion questions, and other essential information. You'll also find simple instructions for customizing exercises to different settings. . .data collection forms to help measure and track success. . .special ``challenge exercises'' that help participants develop their own games. . .and unique ``application exercises'' to assist users in promoting creativity on their own.
Download or read book One Up written by Joost van Dreunen and published by Columbia University Press. This book was released on 2020-10-06 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.
Book Synopsis The Highlights Book of Things to Do by : Highlights
Download or read book The Highlights Book of Things to Do written by Highlights and published by Highlights Press. This book was released on 1901 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Highlights Book of Things to Do is the essential book of pure creativity and inspiration. Kids ages seven and up will find hundreds of ways to build, play, experiment, craft, cook, dream, think, and become outstanding citizens of the world. This highly visual, hands-on activity book shows kids some of the best ways to do great things--from practicing the lost arts of knot-tying, building campfires, connecting circuits, playing jump rope, drawing maps, and writing letters, to learning how to empower themselves socially, emotionally, and in their communities. The final chapter, Do Great Things, inspires kids become caring individuals, confident problem solvers, and thoughtful people who can change the world. Full List of Chapters: Things to Do Inside Things to Do Outside Science Experiments to Do Things to Build Things to Do with Your Brain Things to Do in the Kitchen Things to Draw Things to Write Things to Do with Color Things to Do with Paper More Things to Do with Recycled Materials Do Great Things National Parenting Seal of Approval Winner, National Parenting Product Award (NAPPA) Winner, Mom's Choice Award, Gold
Book Synopsis Give This Book a Title by : Jarrett Lerner
Download or read book Give This Book a Title written by Jarrett Lerner and published by Aladdin. This book was released on 2020-12-15 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kick-start creativity with this collection of fun-filled activities prompting kids to use and grow their imaginations from Jarrett Lerner, author of the EngiNerds, Geeger the Robot, and Hunger Heroes series! This collection of fun, open-ended writing and drawing prompts will challenge kids to think and create in new ways with every turn of a page. In the Finish This Comic section, young writers are inspired to write and illustrate a six-panel story. Following How to Draw instructions will encourage kids to find their own drawing styles. Every fun activity and silly prompt will keep young readers engaged and entertained!
Download or read book Brain Games written by Stephanie Drimmer and published by National Geographic Books. This book was released on 2018 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: An activity book that acts as a companion to the TV series Brain games.
Book Synopsis The Big Book of Humorous Training Games by : Doni Tamblyn
Download or read book The Big Book of Humorous Training Games written by Doni Tamblyn and published by McGraw Hill Professional. This book was released on 2000-07-18 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: To produce changes that last beyond the classroom, training games must engage restless audiences, keep them interestedand make learning fun! The Big Book of Humorous Training Games uses witty, engaging games to create memorable lessons in numerous basic training topics, including customer service, teambuilding, creative problem solving, time management, and more. Step-by-step instructions work with dozens of reproducible handouts and worksheets help trainers and speakers minimize preparation timeand maximized training success.
Download or read book Innovation Games written by Luke Hohmann and published by Pearson Education. This book was released on 2006-08-28 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires. You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start. Learn how your customers define success Discover what customers don’t like about your offerings Uncover unspoken needs and breakthrough opportunities Understand where your offerings fit into your customers’ operations Clarify exactly how and when customers will use your product or service Deliver the right new features, and make better strategy decisions Increase empathy for the customers’ experience within your organization Improve the effectiveness of the sales and service organizations Identify your most effective marketing messages and sellable features Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.
Book Synopsis The Big Book of Amazing LEGO Creations with Bricks You Already Have by : Sarah Dees
Download or read book The Big Book of Amazing LEGO Creations with Bricks You Already Have written by Sarah Dees and published by Page Street Publishing. This book was released on 2021-11-23 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kickstart your kids' LEGO creativity with Sarah Dees' biggest and best book yet in the bestselling series, with more than 300,000 books from the series in print. This huge collection of action-packed projects will bring fresh life to your tubs of bricks and get LEGO® lovers of all levels inspired to build for days. Dive into your own LEGO® world filled with new and amazing creations—from sleek, aerodynamic race cars to fairytale creatures, secret spy headquarters and everything in between. Step-by-step pictures combined with detailed instructions and helpful parts lists make Sarah’s projects accessible for tinkerers of any age. Explore far and wide with an adventurer ATV, military humvee or a mini animal safari. Meet mischievous trolls and a friendly spiketailed dragon. Build your family’s dream seaside vacation, complete with a surf shack, ice cream stand and pirate ship. Construct a customizable bedroom that looks just like your own or the classroom in your school. Silly stories and scene suggestions will inspire countless hours of play, making this the perfect gift for kids who crave variety in their LEGO® building. There’s no limit to what you can imagine and create with this awesome collection! Collect the whole series with Sarah Dees' other bestselling LEGO books: - Incredible LEGO® Creations from Space with Bricks You Already Have - Genius LEGO® Inventions with Bricks You Already Have - Awesome LEGO® Creations with Bricks You Already Have - Epic LEGO® Adventures with Bricks You Already Have
Book Synopsis The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do by : Edward E. Scannell
Download or read book The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do written by Edward E. Scannell and published by McGraw-Hill Education. This book was released on 1997-12-22 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!