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The Atari Basic Source Book
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Book Synopsis The Atari BASIC Source Book by : Bill Wilkinson
Download or read book The Atari BASIC Source Book written by Bill Wilkinson and published by . This book was released on 1983 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Annotated Source Code Listing with Information on the Internal Workings of BASIC
Download or read book Mapping the Atari written by Ian Chadwick and published by Compute. This book was released on 1985 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Supplies a Comprehensive Listing of Memory Locations & Their Functions. Suggests Applications with Program Listings
Book Synopsis ST BASIC Sourcebook by : Atari Corporation
Download or read book ST BASIC Sourcebook written by Atari Corporation and published by . This book was released on 1985 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Bowker's Complete Sourcebook of Personal Computing, 1985 by : R.R. Bowker Company
Download or read book Bowker's Complete Sourcebook of Personal Computing, 1985 written by R.R. Bowker Company and published by New York : Bowker. This book was released on 1984 with total page 1126 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides Listings of Hardware, Software & Peripherals Currently Available, as Well as Books, Magazines, Clubs, User Groups & Virtually All Other Microcomputer-related Services. Includes Background Information & Glossary
Book Synopsis Atari Basic Quick Reference Guide by : Held
Download or read book Atari Basic Quick Reference Guide written by Held and published by John Wiley & Sons. This book was released on 1982 with total page 8 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Atari BASIC written by Bob Albrecht and published by John Wiley & Sons. This book was released on 1979 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows you how to read, write and understand the ATARI BASIC programming language used in new personal-sized microcomputers. In just a few days you can learn to do nearly anything you want using ATARI BASIC programs, without any special background or previous experience with a computer. You'll find detailed descriptions of all the ATARI BASIC you will need to know to make your computer work for you. Numerous applications and games are also included.
Download or read book Atari BASIC written by Gilbert Held and published by John Wiley & Sons. This book was released on 1982-01-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Basic Computer Games by : David H. Ahl
Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Atari to Zelda written by Mia Consalvo and published by MIT Press. This book was released on 2022-06-07 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: The cross-cultural interactions of Japanese videogames and the West—from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn’t recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players’ interest in Japanese games (and Japanese culture in general) and then investigating players’ DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.
Book Synopsis ST BASIC Sourcebook and Tutorial by :
Download or read book ST BASIC Sourcebook and Tutorial written by and published by . This book was released on 1986 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Basic Atari BASIC by : James S. Coan
Download or read book Basic Atari BASIC written by James S. Coan and published by Hayden Books. This book was released on 1984-01-01 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Bowker/Bantam ... Complete Sourcebook of Personal Computing by :
Download or read book Bowker/Bantam ... Complete Sourcebook of Personal Computing written by and published by . This book was released on 1984 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis PoC or GTFO, Volume 2 by : Manul Laphroaig
Download or read book PoC or GTFO, Volume 2 written by Manul Laphroaig and published by No Starch Press. This book was released on 2018-08-21 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: PoC or GTFO, Volume 2 follows-up the wildly popular first volume with issues 9-13 of the eponymous hacker zine. Contributions range from humorous poems to deeply technical essays. The International Journal of Proof-of-Concept or Get The Fuck Out is a celebrated magazine of reverse engineering, retro-computing, and systems internals. This second collected volume holds all of the articles from releases nine to thirteen. Learn how to patch the firmware of a handheld amateur radio, then emulate that radio's proprietary audio code under Linux. How to slow the Windows kernel when exploiting a race condition and how to make a PDF file that is also an Android app, an audio file, or a Gameboy speedrun. How to hack a Wacom pen table with voltage glitching, then hack it again by pure software to read RDID tags from its surface. How to disassemble every last byte of an Atari game and how to bypass every classic form of copy protection on Apple ][. But above all else, beyond the nifty tricks and silly songs, this book exists to remind you what a clever engineer can build from a box of parts with a bit of free time. Not to show you what others have done, but to show you how they did it so that you can do the same.
Book Synopsis 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 by : Nick Montfort
Download or read book 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 written by Nick Montfort and published by MIT Press. This book was released on 2012-11-23 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Download or read book Racing the Beam written by Nick Montfort and published by MIT Press. This book was released on 2020-02-25 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.
Download or read book Atari Basic written by Thomas E. Rowley and published by . This book was released on 1981 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Reader's Guide to Microcomputer Books by : Michael Nicita
Download or read book The Reader's Guide to Microcomputer Books written by Michael Nicita and published by Hall Reference Books. This book was released on 1984 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: