The Art of Fluid Animation

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Author :
Publisher : CRC Press
ISBN 13 : 1498700217
Total Pages : 275 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis The Art of Fluid Animation by : Jos Stam

Download or read book The Art of Fluid Animation written by Jos Stam and published by CRC Press. This book was released on 2015-11-04 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid animations like water, smoke, fire, and explosions throug

Fluid Frames

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Publisher : CRC Press
ISBN 13 : 1317665430
Total Pages : 528 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Fluid Frames by : Corrie Francis Parks

Download or read book Fluid Frames written by Corrie Francis Parks and published by CRC Press. This book was released on 2020-03-27 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Once the realm of a few stalwart artists, animating with sand, clay, and wet paint is now accessible for all filmmakers with an experimental frame of mind. Created directly under the camera with frame-by-frame stopmotion, this "fluid frame animation" provides a completely unique visual world for animators. While pioneering animators such as Caroline Leaf, Alexander Petrov, and Ishu Patel paved the way, the availability of frame capture programs, compositing software and digital workflow is opening up new avenues of exploration for artists of all experience levels. This book will walk you through setting up your studio, choosing and working with your materials, and combining the physical under-the-camera production with digital compositing and effects to enhance your animation. · Firsthand advice from experimental animation veterans and rising stars in the field · Covers the digital aspects of experimental animation, including the latest techniques in After Effects CC · Tutorials and source files for under-the-camera approaches and After Effects enhancements on the book’s companion website In addition to the practical advice, you’ll find historical and contemporary examples of successful films, step-by-step tutorials for working under the camera and working with the footage digitally, and interviews and tips from artists who are currently pushing the boundaries in these experimental mediums. Stacked with information and images from over 30 artists, this book is an indispensable resource for both the student and professional wishing to get their hands dirty in an increasingly digital world.

Fluid Engine Development

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Publisher : CRC Press
ISBN 13 : 1498719953
Total Pages : 273 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Fluid Engine Development by : Doyub Kim

Download or read book Fluid Engine Development written by Doyub Kim and published by CRC Press. This book was released on 2017-01-20 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer’s perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development.

Game Anim

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Publisher : CRC Press
ISBN 13 : 1000357805
Total Pages : 307 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Game Anim by : Jonathan Cooper

Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

Fluid Simulation for Computer Graphics

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Publisher : CRC Press
ISBN 13 : 1482232847
Total Pages : 263 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Fluid Simulation for Computer Graphics by : Robert Bridson

Download or read book Fluid Simulation for Computer Graphics written by Robert Bridson and published by CRC Press. This book was released on 2015-09-18 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

Flipping Out: The Art of Flip Book Animation

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Publisher : Quarto Publishing Group USA
ISBN 13 : 1633223248
Total Pages : 67 pages
Book Rating : 4.6/5 (332 download)

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Book Synopsis Flipping Out: The Art of Flip Book Animation by : David Hurtado

Download or read book Flipping Out: The Art of Flip Book Animation written by David Hurtado and published by Quarto Publishing Group USA. This book was released on 2016-06-13 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create an animated flip book from start to finish! Flipping Out: The Art of Flip Book Animation guides you through the entire flip book animation process, from brainstorming and storyboarding, to drawing, adding color, and more. Aspiring animators will learn all the skills to create flip books of their own, including keyframes, in-betweens, animating characters, and binding their animations into a book. Using some simple materials and these step-by-step lessons as a guide, you can get started animating your own original flip books!

Elemental Magic

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240814797
Total Pages : 359 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Elemental Magic by : Joseph Gilland

Download or read book Elemental Magic written by Joseph Gilland and published by Taylor & Francis. This book was released on 2011 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: " ... this book is the definitive guide to the classical techniques for creating animated effects."--Page [4] of cover [v. I.].

Computational Fluid Mechanics and Heat Transfer

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Publisher : CRC Press
ISBN 13 : 1351124013
Total Pages : 946 pages
Book Rating : 4.3/5 (511 download)

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Book Synopsis Computational Fluid Mechanics and Heat Transfer by : Dale Anderson

Download or read book Computational Fluid Mechanics and Heat Transfer written by Dale Anderson and published by CRC Press. This book was released on 2020-12-18 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational Fluid Mechanics and Heat Transfer, Fourth Edition is a fully updated version of the classic text on finite-difference and finite-volume computational methods. Divided into two parts, the text covers essential concepts, and then moves on to fluids equations in the second part. Designed as a valuable resource for practitioners and students, new examples and homework problems have been added to further enhance the student’s understanding of the fundamentals and applications. Provides a thoroughly updated presentation of CFD and computational heat transfer Covers more material than other texts, organized for classroom instruction and self-study Presents a range of flow computation strategies and extensive computational heat transfer coverage Includes more extensive coverage of computational heat transfer methods Features a full Solutions Manual and Figure Slides for classroom projection Written as an introductory text for advanced undergraduates and first-year graduate students, the new edition provides the background necessary for solving complex problems in fluid mechanics and heat transfer.

FORCE: Dynamic Life Drawing

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Publisher : CRC Press
ISBN 13 : 1317419219
Total Pages : 211 pages
Book Rating : 4.3/5 (174 download)

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Book Synopsis FORCE: Dynamic Life Drawing by : Mike Mattesi

Download or read book FORCE: Dynamic Life Drawing written by Mike Mattesi and published by CRC Press. This book was released on 2017-03-27 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring your artwork to life with the power of the FORCE! Watch, listen, and follow along as Mike Mattesi demonstrates the fundamental FORCE line and explains dynamic figure drawing techniques through 30 videos that are launched through the book's companion App. Packed with superb, powerfully drawn examples, the updated third edition of FORCE features an all-new section on the "FORCE blob," and dozens of fresh illustrations. Mike Mattesi’s 10th anniversary edition of FORCE will teach readers how to put thought and imagination to paper. Whether you are an illustrator, animator, comic book artist, or student, you'll learn to use rhythm, shape, and line to bring out the life in any subject. The 10th Anniversary Edition contains numerous improvements. Around 30 videos are embedded within the book and accessible through the FORCE Drawing App. In the App, click on the image of the camera, point your mobile device’s camera at the page with the symbol, and then finally tap the video card image floating above the drawing to launch the video. Then sit back and watch the video that shows me creating that drawing and discussing my process. Many new drawings can be found within this edition and the addition of color now further clarifies the theory of FORCE. Key Features The unique, dynamic learning system that has helped thousands of artists enhance their figure drawing abilities Dozens of updated illustrations and all-new content, exclusive to the 3rd edition Select pages can be scanned by your smartphone or other device to pull up bonus video content, enhancing the learning process Companion App: Nearly 50 videos are available on the free FORCE Drawing companion app that can be downloaded through Google Play or the Apple App Store

Elemental Magic

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240811631
Total Pages : 325 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Elemental Magic by : Joseph Gilland

Download or read book Elemental Magic written by Joseph Gilland and published by Taylor & Francis. This book was released on 2009 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: " ... this book is the definitive guide to the classical techniques for creating animated effects."--Page [4] of cover [v. I.].

Experimental Animation

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Publisher : Routledge
ISBN 13 : 1351788000
Total Pages : 272 pages
Book Rating : 4.3/5 (517 download)

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Book Synopsis Experimental Animation by : Miriam Harris

Download or read book Experimental Animation written by Miriam Harris and published by Routledge. This book was released on 2019-02-14 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experimental Animation: From Analogue to Digital, focuses on both experimental animation’s deep roots in the twentieth century, and its current position in the twenty-first century media landscape. Each chapter incorporates a variety of theoretical lenses, including historical, materialist, phenomenological and scientific perspectives. Acknowledging that process is a fundamental operation underlining experimental practice, the book includes not only chapters by international academics, but also interviews with well-known experimental animation practitioners such as William Kentridge, Jodie Mack, Larry Cuba, Martha Colburn and Max Hattler. These interviews document both their creative process and thoughts about experimental animation’s ontology to give readers insight into contemporary practice. Global in its scope, the book features and discusses lesser known practitioners and unique case studies, offering both undergraduate and graduate students a collection of valuable contributions to film and animation studies.

Invisible Digital

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501390899
Total Pages : 130 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Invisible Digital by : Aylish Wood

Download or read book Invisible Digital written by Aylish Wood and published by Bloomsbury Publishing USA. This book was released on 2024-01-11 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invisible Digital helps us makes sense of something we cannot see by presenting an innovative approach to digital images and digital culture. At its heart is a novel method for exploring software used in the creation of moving images as markers of converging cultural, organizational and technological influences. The three main case studies of Invisible Digital are the animated feature Moana (2016) and the computer games No Man's Sky (2016) and Everything (2017). All three were created using procedural techniques: simulation software for Moana, and procedural content generation for No Man's Sky and Everything. Production culture disclosures associated with procedural techniques often emphasize the influences of automated systems and their algorithms, making them ideal for a study that interrogates digital processes. The approach of Invisible Digital is informed by relational theories and the concept of entanglement based on materialist perspectives, combined with insights from work that more explicitly interrogates algorithms and algorithmic culture. Aylish Wood employs the notion of assemblages to introduce the concept of material-cultural narratives. Using this conceptual framework, she draws out material-cultural narratives for each case study to demonstrate what they reveal about software and digital culture. These analyses of software provide a widely applicable method through which moving image studies can contribute more fully to the wider and growing debates about algorithmic culture.

Pervasive Animation

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Publisher : Routledge
ISBN 13 : 1136519556
Total Pages : 374 pages
Book Rating : 4.1/5 (365 download)

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Book Synopsis Pervasive Animation by : Suzanne Buchan

Download or read book Pervasive Animation written by Suzanne Buchan and published by Routledge. This book was released on 2013-08-22 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new addition to the AFI Film Readers series brings together original scholarship on animation in contemporary moving image culture, from classic experimental and independent shorts to digital animation and installation. The collection - that is also a philosophy of animation - foregrounds new critical perspectives on animation, connects them to historical and contemporary philosophical and theoretical contexts and production practice, and expands the existing canon. Throughout, contributors offer an interdisciplinary roadmap of new directions in film and animation studies, discussing animation in relationship to aesthetics, ideology, philosophy, historiography, visualization, genealogies, spectatorship, representation, technologies, and material culture.

Fluid Simulation for Computer Graphics

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Author :
Publisher : A K Peters/CRC Press
ISBN 13 : 9781568813264
Total Pages : 0 pages
Book Rating : 4.8/5 (132 download)

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Book Synopsis Fluid Simulation for Computer Graphics by : Robert Bridson

Download or read book Fluid Simulation for Computer Graphics written by Robert Bridson and published by A K Peters/CRC Press. This book was released on 2008-09-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.

Elemental Magic , Volume 2

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Author :
Publisher : Taylor & Francis
ISBN 13 : 113612957X
Total Pages : 359 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Elemental Magic , Volume 2 by : Joseph Gilland

Download or read book Elemental Magic , Volume 2 written by Joseph Gilland and published by Taylor & Francis. This book was released on 2012-10-12 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design beautiful, professional-level animated effects with these detailed step-by-step tutorials from former Disney animator and animated effects expert Joseph Gilland. Filled with beautiful, full-color artwork, Elemental Magic, Volume II, breaks down the animated effect process from beginning to end-including booming explosions, gusting winds, magical incantations, and raging fires. He also breaks down the process of effects "clean-up," as well as timing and frame rates. The companion website includes real-time footage of the author lecturing as he animates the drawings from the book. In these videos, he elucidates the entire process from blank page to final animation. See it all come to life like never before. Throughout the book, Joseph refers to and includes examples from his own professional work from feature films such as Lilo & Stitch and Tarzan.

Physics for Animators

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Publisher : CRC Press
ISBN 13 : 1135016534
Total Pages : 819 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis Physics for Animators by : Michele Bousquet

Download or read book Physics for Animators written by Michele Bousquet and published by CRC Press. This book was released on 2015-12-07 with total page 819 pages. Available in PDF, EPUB and Kindle. Book excerpt: Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance. Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively. Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.

Sketching for Animation

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 135003391X
Total Pages : 352 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Sketching for Animation by : Peter Parr

Download or read book Sketching for Animation written by Peter Parr and published by Bloomsbury Publishing. This book was released on 2017-07-06 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques. With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.