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Book Synopsis Digital Texturing & Painting by : Owen Demers
Download or read book Digital Texturing & Painting written by Owen Demers and published by New Riders Publishing. This book was released on 2002 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying CD includes exercise files and products to assist with working with the book.
Book Synopsis Advanced Maya Texturing and Lighting by : Lee Lanier
Download or read book Advanced Maya Texturing and Lighting written by Lee Lanier and published by John Wiley & Sons. This book was released on 2015-04-03 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level up your skills with powerful texturing and lighting techniques Advanced Maya Texturing and Lighting, Third Edition leads you through the latest advanced techniques for adding realistic detail to your models. This new edition is up-to-date with the latest Maya texturing, lighting, and rendering features, including an exploration of the Node Editor, new Maya utility nodes and expanded coverage of mental ray shaders, and render settings. The proven tutorials are culled from real-world experience and refined to give you the ultimate in practical skills. You'll learn workflow tips and tricks, the construction of custom shading networks, and the application of time-saving tools that bring your project from concept to reality. The companion website features several gigabytes of Maya scene files, texture bitmaps, and QuickTime movies that support the exercises in the book, giving you everything you need to advance your animation skillset. This book helps you take your rendering skills to the next level with the advanced tools and techniques that take animation from good to great. Learn the theory behind expert lighting design Understand shadows, shading components, and texture mapping Work with node networks, raytracing, and global illumination Try new approaches to rendering using Maya Software and mental ray If you're ready to take a big step forward and fine-tune your style, Advanced Maya Texturing and Lighting, Third Edition is the practical, hands-on guide you need.
Book Synopsis Yarn Texturing Technology by : J. W. S. Hearle
Download or read book Yarn Texturing Technology written by J. W. S. Hearle and published by Elsevier. This book was released on 2001-10-09 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Texturing is increasingly important in textile production, not only in yarns for weaving and knitting fashion products, but also for carpets, furnishing fabrics and a variety of technical textiles. This book covers all the major techniques including twist-texturing, jet-screeen texturing, false-twist process, BCF processes and air-jet texturingare in detail. Combining a comprehensive review of the physics and chemistry of texturing with a thorough, illustrated description of current practice, this book is invaluable for yarn and fabric manufacturers, textile scientists and students on textile science and technology courses.
Book Synopsis The Complete Book of Textures for Artists by : Denise J. Howard
Download or read book The Complete Book of Textures for Artists written by Denise J. Howard and published by Walter Foster Publishing. This book was released on 2020-03-24 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning to render a variety of textures is a fundamental skill for any fine artist, no matter the chosen media or subject matter. The Complete Book of Textures for Artists features more than 275 step-by-step lessons, tips, and techniques for rendering a wide range of textures in a variety of media, including graphite pencil, charcoal, colored pencil, oil, and acrylic. Whether you're an experienced artist or just starting out, The Complete Book of Textures for Artists features a wide variety of both traditional and contemporary techniques. After an introduction to the basic tools and materials, discover a variety of drawing and painting techniques, such as hatching, crosshatching, shading, blending, layering, burnishing, and more. Organized into sections based on subject matter and media, each page features easy-to-follow steps demonstrating how to create each specific texture. Not only will you learn a variety of techniques, but you’ll also discover new ideas and inspiration for using the techniques in your own projects. Packed with easy-to-follow instructions and plenty of helpful artist tips, The Complete Book of Textures for Artists is the perfect resource for beginning and established artists who are ready to master the intricacies of rendering realistic texture in their artwork.
Book Synopsis Texturing & Modeling by : David S. Ebert
Download or read book Texturing & Modeling written by David S. Ebert and published by Morgan Kaufmann. This book was released on 2003 with total page 714 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements. There are many new spectacular color images to enjoy, especially in this edition's full-color format. As in the previous editions, the authors, who are the creators of the methods they discuss, provide extensive, practical explanations of widely accepted techniques as well as insights into designing new ones. New to the third edition are chapters by two well-known contributors: Bill Mark of NVIDIA and John Hart of the University of Illinois at Urbana-Champaign on state-of-the-art topics not covered in former editions. An accompanying Web site (www.texturingandmodeling.com) contains all of the book's sample code in C code segments (all updated to the ANSI C Standard) or in RenderMan shading language, plus files of many magnificent full-color illustrations. No other book on the market contains the breadth of theoretical and practical information necessary for applying procedural methods. More than ever, Texturing & Modeling remains the chosen resource for professionals and advanced students in computer graphics and animation. *New chapters on: procedural real-time shading by Bill Mark, procedural geometric instancing and real-time solid texturing by John Hart, hardware acceleration strategies by David Ebert, cellular texturing by Steven Worley, and procedural planets and virtual universes by Ken Musgrave. *New material on Perlin Noise by Ken Perlin. *Printed in full color throughout. *Companion Web site contains revised sample code and dozens of images.
Book Synopsis Beginning PBR Texturing by : Abhishek Kumar
Download or read book Beginning PBR Texturing written by Abhishek Kumar and published by Apress. This book was released on 2020-05-20 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered. This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow. What You Will Learn Know the fundamentals of PBR-based texturing from the ground upCreate production-ready textured models from scratchIntegrate PBR textures with standard 3D modeling and rendering applicationsCreate portfolio-ready renders using offline renderers Who This Book Is For Beginners in the fields of 3D animation, computer graphics, and game technology
Download or read book 3D Art Essentials written by Ami Chopine and published by Taylor & Francis. This book was released on 2012-08-06 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
Book Synopsis Maya Studio Projects Texturing and Lighting by : Lee Lanier
Download or read book Maya Studio Projects Texturing and Lighting written by Lee Lanier and published by John Wiley & Sons. This book was released on 2011-04-22 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create realistic digital assets for film and games with this project-based guide Focused entirely on practical projects, this hands-on guide shows you how to use Maya's texturing and lighting tools in real-world situations. Whether you need to sharpen your skills or you're looking to break into the field for the first time, you'll learn top industry techniques for this important skill as you follow the instructions for several specific projects. You can even create your own version, using final Maya scene files to validate results. The companion DVD includes supplemental videos, project support files, textures, tools, professional shaders, and more. Lighting and texturing projects are often an excellent way for new animators to break into the business This is the only project-based book dedicated to understanding and implementing Maya's texturing and lighting tools for creating realistic digital assets for film, video, and games Walks you step by step through lighting and texturing objects, characters, and locations Written by a professional CG artist who has worked on high-profile films including Antz and Shrek Includes a DVD with supplemental video instruction, additional tools, and more Practical, project-based instruction in this guide will help you perfect your skill with Maya's texturing and lighting tools.
Book Synopsis Maya for Games by : Michael Ingrassia
Download or read book Maya for Games written by Michael Ingrassia and published by CRC Press. This book was released on 2008-10-03 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.
Book Synopsis False Twist Textured Yarns by : C Atkinson
Download or read book False Twist Textured Yarns written by C Atkinson and published by Elsevier. This book was released on 2012-03-15 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: A false twist textured yarn is a continuous filament yarn that has been processed to introduce crimps, coils, loops and other fine distortions along the yarn's length. These distortions give synthetic yarns such as nylon, polyester and polypropylene improved properties such as stretch, bulk, improved thermal insulation and an appearance similar to natural fibres. This important book summarises the key principles, technologies and process issues in the manufacture of high-quality false twist textured yarns.After an introductory chapter on the development of textured yarns, the book reviews yarn texturing machine designs and twist application methods, including air jet mingling and machine variants for draw textured speciality yarns. It also reviews common process performance and quality problems and how they can be resolved, as well process control, quality assurance and costs. The final chapters look at applications of false twist textured nylon, polyester and polypropylene yarns as well as the future of false twist texturing.Based on the author's extensive experience in the textile industry, False twist textured yarns is a standard reference on the key technologies and process issues involved in the manufacture of high-quality false twist textured yarns. - Discusses the development of textured yarns, the basic principles of texturing and the process of false twist texturing - Summarises the key principles, technologies and process issues in the manufacture of high-quality false twist textured yarns - Chapters include texturing machine design, applications of textured yarns and the future opportunities for false twist texturing
Book Synopsis Handbook of Yarn Production by : Peter R. Lord
Download or read book Handbook of Yarn Production written by Peter R. Lord and published by Elsevier. This book was released on 2003-07-11 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by one of the world's leading experts, Handbook of yarn production: technology, science and economics is an authoritative and comprehensive guide to textile yarn manufacturing. The book is designed to allow readers to explore the subject in various levels of detail. The first three chapters provide an overview of yarn production, products and key principles. The major part of the book then reviews in detail the production processes for short-staple, long-staple and filament yarns.There are also chapters on quality control and the economics of staple-yarn production.The final part of the book consists of a series of appendices which provide in-depth analysis of key topics with detailed technical data and worked examples which is an invaluable reference in itself for anyone concerned with the behaviour, performance and economics of a textile mill.Handbook of yarn production: technology, science and economics is a standard work for both yarn manufacturers and those researching and studying in this important area of the textile industry. - A practical and authoritative new handbook for yarn manufacturing - Shows how problems can arise and how to deal with them - Includes invaluable technical data, calculations, worked examples and case studies
Download or read book FAS M written by and published by . This book was released on 1956 with total page 660 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Knits in Western Europe ... by : Bernice M. Hornbeck
Download or read book Knits in Western Europe ... written by Bernice M. Hornbeck and published by . This book was released on 1973 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Physico-chemical Aspects of Textile Coloration by : Stephen M. Burkinshaw
Download or read book Physico-chemical Aspects of Textile Coloration written by Stephen M. Burkinshaw and published by John Wiley & Sons. This book was released on 2016-02-08 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: The production of textile materials comprises a very large and complex global industry that utilises a diverse range of fibre types and creates a variety of textile products. As the great majority of such products are coloured, predominantly using aqueous dyeing processes, the coloration of textiles is a large-scale global business in which complex procedures are used to apply different types of dye to the various types of textile material. The development of such dyeing processes is the result of substantial research activity, undertaken over many decades, into the physico-chemical aspects of dye adsorption and the establishment of ‘dyeing theory’, which seeks to describe the mechanism by which dyes interact with textile fibres. Physico-Chemical Aspects of Textile Coloration provides a comprehensive treatment of the physical chemistry involved in the dyeing of the major types of natural, man-made and synthetic fibres with the principal types of dye. The book covers: fundamental aspects of the physical and chemical structure of both fibres and dyes, together with the structure and properties of water, in relation to dyeing; dyeing as an area of study as well as the terminology employed in dyeing technology and science; contemporary views of intermolecular forces and the nature of the interactions that can occur between dyes and fibres at a molecular level; fundamental principles involved in dyeing theory, as represented by the thermodynamics and kinetics of dye sorption; detailed accounts of the mechanism of dyeing that applies to cotton (and other cellulosic fibres), polyester, polyamide, wool, polyacrylonitrile and silk fibres; non-aqueous dyeing, as represented by the use of air, organic solvents and supercritical CO2 fluid as alternatives to water as application medium. The up-to-date text is supported by a large number of tables, figures and illustrations as well as footnotes and widespread use of references to published work. The book is essential reading for students, teachers, researchers and professionals involved in textile coloration.
Book Synopsis Comprehensive Nanoscience and Nanotechnology by :
Download or read book Comprehensive Nanoscience and Nanotechnology written by and published by Academic Press. This book was released on 2019-01-02 with total page 1881 pages. Available in PDF, EPUB and Kindle. Book excerpt: Comprehensive Nanoscience and Technology, Second Edition, Five Volume Set allows researchers to navigate a very diverse, interdisciplinary and rapidly-changing field with up-to-date, comprehensive and authoritative coverage of every aspect of modern nanoscience and nanotechnology. Presents new chapters on the latest developments in the field Covers topics not discussed to this degree of detail in other works, such as biological devices and applications of nanotechnology Compiled and written by top international authorities in the field
Book Synopsis Laser-Induced Periodic Surface Nano- and Microstructures for Tribological Applications by : Jörn Bonse
Download or read book Laser-Induced Periodic Surface Nano- and Microstructures for Tribological Applications written by Jörn Bonse and published by MDPI. This book was released on 2020-11-25 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the printed edition of the Special Issue published in Materials. The book provides an overview of current international research activities in the field of friction and wear management through the laser processing of periodic surface micro- and nanostructures for technical and medical applications. Contributions of renowned scientists from academia and industry provide a bridge between the fields of tribology and laser material processing in order to foster current knowledge and present new ideas for future applications and new technologies.
Book Synopsis Recent Advances in Materials by : Bibhu Prasad Swain
Download or read book Recent Advances in Materials written by Bibhu Prasad Swain and published by Springer Nature. This book was released on 2023-08-01 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents select proceedings of the International Conference on Science, Technology and Engineering (ICSTE 2023) related to materials science. It covers new developments in processing and fabrication technologies of different materials such as electronic materials, energy materials, biomaterials, and composite materials. It also covers innovation in manufacturing processes that reduce waste, enhance component performance and biodegradation, and ensure environmental sustainability. The book is useful for researchers and professionals who are interested in materials science.