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Test Of Resolve Wars Of The Roses Wargame Rules
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Book Synopsis Test of Resolve: Wars of the Roses: Wargame Rules by : David Knight
Download or read book Test of Resolve: Wars of the Roses: Wargame Rules written by David Knight and published by . This book was released on 2021-04-28 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Test of Resolve is an elegant & straightforward set of gaming rules for miniatures, which models the warfare in this period, and uses only one twelve-sided die (D12) per side. The game plays out with a small deck of cards for each army; these cards are designed to introduce an innovative, realistic and exciting unpredictability to the game flow *** If you also wish to purchase this in PDF form, and/or the high quality printed cards, you may prefer to buy a discounted Bundle with them at www.TestOfResolve.com.***
Download or read book Wargaming Campaigns written by Henry Hyde and published by Pen and Sword Military. This book was released on 2022-07-20 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming.
Book Synopsis Programming Game AI by Example by : Mat Buckland
Download or read book Programming Game AI by Example written by Mat Buckland and published by Jones & Bartlett Learning. This book was released on 2005 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.
Book Synopsis The Improv Handbook by : Tom Salinsky
Download or read book The Improv Handbook written by Tom Salinsky and published by Bloomsbury Publishing. This book was released on 2017-10-19 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Improv Handbook is the most comprehensive, smart, helpful and inspiring guide to improv available today. Applicable to comedians, actors, public speakers and anyone who needs to think on their toes, it features a range of games, interviews, descriptions and exercises that illuminate and illustrate the exciting world of improvised performance. First published in 2008, this second edition features a new foreword by comedian Mike McShane, as well as new exercises on endings, managing blind offers and master-servant games, plus new and expanded interviews with Keith Johnstone, Neil Mullarkey, Jeffrey Sweet and Paul Rogan. The Improv Handbook is a one-stop guide to the exciting world of improvisation. Whether you're a beginner, an expert, or would just love to try it if you weren't too scared, The Improv Handbook will guide you every step of the way.
Book Synopsis The Bridge Kingdom by : Danielle L. Jensen
Download or read book The Bridge Kingdom written by Danielle L. Jensen and published by Random House. This book was released on 2024-10-15 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: NATIONAL BESTSELLER • “The Bridge Kingdom is heart-pounding romance and intense action wrapped in a spellbinding world. I was hooked from the first page!”—Elise Kova, author of A Deal with the Elf King The iconic Bridge Kingdom series begins: a sweeping, sizzling fantasy romance filled with political intrigue and passionate love, from the New York Times bestselling author of A Fate Inked in Blood. A warrior princess trained in isolation, Lara is driven by two certainties. The first is that King Aren of the Bridge Kingdom is her enemy. And the second is that she’ll be the one to bring him to his knees. The only route through a storm-ravaged world, the Bridge Kingdom of Ithicana enriches itself and deprives its rivals, including Lara’s homeland. So when she’s sent there as a bride under the guise of peace, Lara is prepared to do whatever it takes to fracture its impenetrable defenses—and the defenses of its king. Yet as she infiltrates her new home and gains a deeper understanding of the war to possess the bridge, Lara begins to question whether she’s the hero or the villain. As her feelings for her husband transform from frosty hostility to fierce passion, Lara must choose which kingdom she’ll save . . . and which she’ll destroy. Includes two bonus chapters, “The Wedding” from Ahnna’s point of view and “The Capture” from Jor’s point of view Don’t miss any of Danielle L. Jensen's Bridge Kingdom series: THE BRIDGE KINGDOM • THE TRAITOR QUEEN • THE INADEQUATE HEIR • THE ENDLESS WAR • THE TWISTED THRONE (April 8, 2025)
Download or read book Oathmark written by Joseph A. McCullough and published by Bloomsbury Publishing. This book was released on 2020-04-30 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you.
Book Synopsis The New Machiavelli by : Herbert George Wells
Download or read book The New Machiavelli written by Herbert George Wells and published by . This book was released on 1911 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Designing Virtual Worlds by : Richard A. Bartle
Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Book Synopsis A Journal of the Disasters in Afghanistan, 1841-2 by : Lady Florentina Wynch Sale
Download or read book A Journal of the Disasters in Afghanistan, 1841-2 written by Lady Florentina Wynch Sale and published by . This book was released on 1843 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Progress and Poverty by : Henry George
Download or read book Progress and Poverty written by Henry George and published by . This book was released on 1898 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Truth in Comedy written by Charna Halpern and published by Meriwether Publishing. This book was released on 1994 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 'Harold', an innovative improvisational tool, helped many actors on the road to TV and film stardom, including George Wendt (Norm on Cheers). Now it is described fully in this new book for would-be actors and comics. The 'Harold' is a form of competitive improv involving 6 or 7 players. They take a theme suggestion from the audience and 'free associate' on the theme into a series of rapid-fire one-liners that build into totally unpredictable skits with hilarious results. The 'Harold' is a fun way to 'loosen up' and learn to think quickly, build continuity, develop characterisations and sharpen humour.
Book Synopsis A Philosophy of War by : Alexander Moseley
Download or read book A Philosophy of War written by Alexander Moseley and published by Algora Publishing. This book was released on 2002 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: "War's origins are complex: they are found in the nebulous systems of thoughts generated in cultures over time. But while reason and explication can unravel those origins - and explain why man wages war - the task of abolishing war can never be completed.
Download or read book The Forever War written by Joe Haldeman and published by Macmillan. This book was released on 2009-02-17 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Private William Mandella hadn't wanted to go to war against the Taurans ...."--p. [4] of cover.
Book Synopsis Scouting on Two Continents by : Frederick Russell Burnham
Download or read book Scouting on Two Continents written by Frederick Russell Burnham and published by Pickle Partners Publishing. This book was released on 2016-07-26 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: All England cheered this modest American. He acquired his scouting lore warring against Apaches in Arizona. After hunting gold in the Northwest and the Klondike he rode deep into the savage territory of Africa to slay the M’Limo, treacherous Matabele high priest. During the Boer War he performed many thrilling exploits as chief of Scouts. He was honored in the friendship of Lord Roberts, Theodore Roosevelt, Cecil Rhodes, and Dr. Jameson and received the highest honors of the British Empire. In this book he tells in full detail the fascinating story of his thrilling and varied career. “In real life he is more interesting than any of my heroes of romance”—SIR RIDER HAGGARD “I have seldom been as much taken with a narrative”—REAR ADMIRAL WM. S. SIMS, U.S.N. “I have read it all with enthralled interest”—THEODORE ROOSEVELT “England was never made by her statesmen; England was made by her adventurers.”—GENERAL GORDON.
Book Synopsis Building the Navy's Bases in World War II by : United States. Bureau of Yards and Docks
Download or read book Building the Navy's Bases in World War II written by United States. Bureau of Yards and Docks and published by . This book was released on 1947 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Stupidity Paradox by : Mats Alvesson
Download or read book The Stupidity Paradox written by Mats Alvesson and published by Profile Books. This book was released on 2016-06-02 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Functional stupidity can be catastrophic. It can cause organisational collapse, financial meltdown and technical disaster. And there are countless, more everyday examples of organisations accepting the dubious, the absurd and the downright idiotic, from unsustainable management fads to the cult of leadership or an over-reliance on brand and image. And yet a dose of stupidity can be useful and produce good, short-term results: it can nurture harmony, encourage people to get on with the job and drive success. This is the stupidity paradox. The Stupidity Paradox tackles head-on the pros and cons of functional stupidity. You'll discover what makes a workplace mindless, why being stupid might be a good thing in the short term but a disaster in the longer term, and how to make your workplace a little less stupid by challenging thoughtless conformity. It shows how harmony and action in the workplace can be balanced with a culture of questioning and challenge. The book is a wake-up call for smart organisations and smarter people. It encourages us to use our intelligence fully for the sake of personal satisfaction, organisational success and the flourishing of society as a whole.
Download or read book Zones of Control written by Pat Harrigan and published by MIT Press. This book was released on 2016-04-15 with total page 845 pages. Available in PDF, EPUB and Kindle. Book excerpt: A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.